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Program to resume games from replays - Page 19

Forum Index > SC2 General
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Gleen
Profile Blog Joined July 2010
Brazil707 Posts
Last Edited: 2012-04-13 19:18:24
April 13 2012 19:17 GMT
#361
Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen?

Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed...
I'm nowhere near good, but I still have fun playing with my probes
hegeo
Profile Joined February 2011
Germany194 Posts
Last Edited: 2012-04-13 19:24:27
April 13 2012 19:22 GMT
#362
On April 14 2012 04:15 Uracil wrote:
Show nested quote +
On April 14 2012 04:10 hegeo wrote:
On April 14 2012 03:51 Excalibur_Z wrote:
On April 14 2012 03:47 skeldark wrote:
On April 14 2012 03:44 HaXeR wrote:
On April 14 2012 03:35 skeldark wrote:
On April 14 2012 03:31 turdburgler wrote:
On April 14 2012 03:24 skeldark wrote:
On April 14 2012 03:20 windzor wrote:
On April 14 2012 03:15 skeldark wrote:
Obvious, Blizzard don't want tournaments to use it.
So the question is, which tournament have the balls to say: I don't care what you want Blizzard !
I for sure don't care and will use it.

Then Blizzard wouldn't give the tournament a license? No tournament. That's fine for Blizzard


And?
For what reason i need a license from them. Its not like they can shut down my tournament by law.
People ask for license to dont start a fight.
Perhaps they would win a law case in korea but for sure not in germany and most other country.
And if it comes hard... Russia the new location of all tournaments ^^.


they will just ban your ip from battlenet. this is the whole reason for 100% internet connection required, so blizzard has complete control. stop trying to be a cool kid who thinks he can outsmart everyone else.


And how exactly do they get my ip? All i have to do is not show the username in the stream.
Also blizzard know everything i said. They just hope that most people out there dont understand law like you and will obey to everything they write.
Thats the main reason why companys show this "license" before you install the game.
They know most users are idiots.

Lol u are so smart kid.But what about blizzard banning your acc?

And how do they know my account name? Whats the difference between account name and ip?
If we play on battlenet they see in their logfiles: ip for name and name for ip....


Its easy to look smart if you are surrounded by guys like you...


There are circumstantial methods, such as what your user path was, and what you did when. Now, stop derailing this thread.


I can assure you that the moment this 3rd party tool gets used by the general public, Blizzard/Activision will add a piece of software to their next patch with the goal to shut down your account (or maybe warn you or sth). I think they are extremely quick when it comes to programming something they want to.

BTW a quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what the OP's hack does (from June 2009):

Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible.

Source

So yeah, they CAN do it, they had the IDEA to do it, but they didn't WANT to do it.


I don't really know why they would want to fight the use of those programms. I mean there are already programs that intervene into Starcraft like new backgrounds or this stronger coulor mod. I mean how would the use of this program harm them.


Maybe it's just that the program interferes with the "core" of the program, you know, game mechanics etc, not only with graphics/miscellaneous. So once they tolerated this, it could become increasingly problematic to check for other hacks. Maybe it's just "losing control over your product, etc." or simply program stability reasons.
Valeranth
Profile Joined August 2010
United States100 Posts
April 13 2012 19:23 GMT
#363
One thing that worries me about this is the black box of code that is in util.lib. This is where the injection portion of the program lies and where male-ware would be if it is in there. Any chance of getting that released or can someone RE it to make sure? Other then that the code looks pretty nice and non-harmful, though there is no protection against warden present in the given code.
eviltomahawk
Profile Blog Joined August 2010
United States11135 Posts
April 13 2012 19:23 GMT
#364
On April 14 2012 04:17 Gleen wrote:
Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen?

Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed...

Well, this program isn't going to be a good shared replays viewer since it goes at super speed, but I think it's very possible now through a third party program like this. Heck, the source code is open and free right in the OP, so perhaps some other ambitious programmer/hacker could tweak it to be the shared replays viewer that everyone wants.
ㅇㅅㅌㅅ
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-13 19:28:11
April 13 2012 19:26 GMT
#365
On April 14 2012 04:23 eviltomahawk wrote:
Show nested quote +
On April 14 2012 04:17 Gleen wrote:
Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen?

Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed...

Well, this program isn't going to be a good shared replays viewer since it goes at super speed, but I think it's very possible now through a third party program like this. Heck, the source code is open and free right in the OP, so perhaps some other ambitious programmer/hacker could tweak it to be the shared replays viewer that everyone wants.

Should be easy to do now with this code.
He said he removed the replay ui actively and run it on max speed.
So you dont even have to add code you just have to remove code to do so.

Whats even better: As far as i understand you can "take over" for the pros with your friend at any point.
Save gaming: kill esport
Uracil
Profile Joined March 2011
Germany422 Posts
April 13 2012 19:27 GMT
#366
On April 14 2012 04:22 hegeo wrote:
Show nested quote +
On April 14 2012 04:15 Uracil wrote:
On April 14 2012 04:10 hegeo wrote:
On April 14 2012 03:51 Excalibur_Z wrote:
On April 14 2012 03:47 skeldark wrote:
On April 14 2012 03:44 HaXeR wrote:
On April 14 2012 03:35 skeldark wrote:
On April 14 2012 03:31 turdburgler wrote:
On April 14 2012 03:24 skeldark wrote:
On April 14 2012 03:20 windzor wrote:
[quote]
Then Blizzard wouldn't give the tournament a license? No tournament. That's fine for Blizzard


And?
For what reason i need a license from them. Its not like they can shut down my tournament by law.
People ask for license to dont start a fight.
Perhaps they would win a law case in korea but for sure not in germany and most other country.
And if it comes hard... Russia the new location of all tournaments ^^.


they will just ban your ip from battlenet. this is the whole reason for 100% internet connection required, so blizzard has complete control. stop trying to be a cool kid who thinks he can outsmart everyone else.


And how exactly do they get my ip? All i have to do is not show the username in the stream.
Also blizzard know everything i said. They just hope that most people out there dont understand law like you and will obey to everything they write.
Thats the main reason why companys show this "license" before you install the game.
They know most users are idiots.

Lol u are so smart kid.But what about blizzard banning your acc?

And how do they know my account name? Whats the difference between account name and ip?
If we play on battlenet they see in their logfiles: ip for name and name for ip....


Its easy to look smart if you are surrounded by guys like you...


There are circumstantial methods, such as what your user path was, and what you did when. Now, stop derailing this thread.


I can assure you that the moment this 3rd party tool gets used by the general public, Blizzard/Activision will add a piece of software to their next patch with the goal to shut down your account (or maybe warn you or sth). I think they are extremely quick when it comes to programming something they want to.

BTW a quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what the OP's hack does (from June 2009):

Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible.

Source

So yeah, they CAN do it, they had the IDEA to do it, but they didn't WANT to do it.


I don't really know why they would want to fight the use of those programms. I mean there are already programs that intervene into Starcraft like new backgrounds or this stronger coulor mod. I mean how would the use of this program harm them.


Maybe it's just that the program interferes with the "core" of the program, you know, game mechanics etc, not only with graphics/miscellaneous. So once they tolerated this, it could become increasingly problematic to check for other hacks. Maybe it's just "losing control over your product, idk" or security/stability reasons.

Well but we can hope that they see that this would be a improvement for their product even if it is a extern program.
Just an example. In LOL there is no official replay system but there is a extern program that does the job of a replay system. Riot has allowed the use of this program because its good for their game. Just like this would be good for sc2.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 13 2012 19:29 GMT
#367
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?


Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself.
Manager, Team RIP ZeeZ
jimminy_kriket
Profile Blog Joined February 2007
Canada5525 Posts
April 13 2012 19:32 GMT
#368
wait wait wait wait....aside from the awesome ability to resume games from replays, this guy just essentially made an online replay viewer?? All that needs to be tweaked is the game replay speed? Wow blizzard, just wow.
life of lively to live to life of full life thx to shield battery
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
April 13 2012 19:33 GMT
#369
On April 14 2012 04:32 jimminy_kriket wrote:
wait wait wait wait....aside from the awesome ability to resume games from replays, this guy just essentially made an online replay viewer?? All that needs to be tweaked is the game replay speed? Wow blizzard, just wow.


An replay viewer you can INTERACT with.

Download a pro replay. Go to a spot you think you could do better. Play it out.
secret - never again
Excalibur_Z
Profile Joined October 2002
United States12240 Posts
April 13 2012 19:34 GMT
#370
On April 14 2012 04:29 1st_Panzer_Div. wrote:
Show nested quote +
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?


Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself.


Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company.
Moderator
skeldark
Profile Joined April 2010
Germany2223 Posts
Last Edited: 2012-04-13 19:47:24
April 13 2012 19:39 GMT
#371
On April 14 2012 04:34 Excalibur_Z wrote:
Show nested quote +
On April 14 2012 04:29 1st_Panzer_Div. wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?


Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself.


Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company.


I agree that there is a big difference between writing a Hotfix hack and real game function.
Blizzard can not easy add this code into their product because it could screw up future code.
You are not able to make big programs with hotfixes.
This program change the memory of sc2. As programmer, having something in my program that just overwrite the memory of other parts, that's the worst nightmare!

BUT:
I have the feeling, that blizzard blow everything Excalibur said to much up.
I mean they get so big and so structured that they get slow and inflexible over time.

If you have to talk to 8 different departments and write 100 pages of documentation and defend everything on 20 meetings for every line of code you put in, you don't want to change anything.


The good part is: Most programmers are offended in their honor if a 3. party hotfix do something they can not.
So perhaps they sit down and write it for HoS now only to defend their honor.
Save gaming: kill esport
JackDT
Profile Joined January 2012
724 Posts
April 13 2012 19:40 GMT
#372
On April 14 2012 04:17 Gleen wrote:
Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen?

Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed...


Almost...

You can't control things they way you can in a replay. But it's close enough that I wonder if someone could hack that up too.
Opeasy
Profile Joined August 2011
107 Posts
April 13 2012 19:41 GMT
#373
Maybe you can send this to blizzard and tell them what it is. Since you have already done most of the work for them, they should be happy and implement it fast. Anything that makes the game better gets a thumbs up from me. Good job Sir! ^^
hegeo
Profile Joined February 2011
Germany194 Posts
April 13 2012 19:42 GMT
#374
On April 14 2012 04:27 Uracil wrote:
Show nested quote +
On April 14 2012 04:22 hegeo wrote:
On April 14 2012 04:15 Uracil wrote:
On April 14 2012 04:10 hegeo wrote:
On April 14 2012 03:51 Excalibur_Z wrote:
On April 14 2012 03:47 skeldark wrote:
On April 14 2012 03:44 HaXeR wrote:
On April 14 2012 03:35 skeldark wrote:
On April 14 2012 03:31 turdburgler wrote:
On April 14 2012 03:24 skeldark wrote:
[quote]

And?
For what reason i need a license from them. Its not like they can shut down my tournament by law.
People ask for license to dont start a fight.
Perhaps they would win a law case in korea but for sure not in germany and most other country.
And if it comes hard... Russia the new location of all tournaments ^^.


they will just ban your ip from battlenet. this is the whole reason for 100% internet connection required, so blizzard has complete control. stop trying to be a cool kid who thinks he can outsmart everyone else.


And how exactly do they get my ip? All i have to do is not show the username in the stream.
Also blizzard know everything i said. They just hope that most people out there dont understand law like you and will obey to everything they write.
Thats the main reason why companys show this "license" before you install the game.
They know most users are idiots.

Lol u are so smart kid.But what about blizzard banning your acc?

And how do they know my account name? Whats the difference between account name and ip?
If we play on battlenet they see in their logfiles: ip for name and name for ip....


Its easy to look smart if you are surrounded by guys like you...


There are circumstantial methods, such as what your user path was, and what you did when. Now, stop derailing this thread.


I can assure you that the moment this 3rd party tool gets used by the general public, Blizzard/Activision will add a piece of software to their next patch with the goal to shut down your account (or maybe warn you or sth). I think they are extremely quick when it comes to programming something they want to.

BTW a quote from StarCraft II lead producer Chris Sigaty on (maybe at least the technical side of ) what the OP's hack does (from June 2009):

Joining a current game will not be possible at launch, but "we have some long terms plans to do a lot with exactly that," explained Sigaty. "The idea of joining and looking at game types you might be interested in participating in, but want to check out first that's something that's possible.

Source

So yeah, they CAN do it, they had the IDEA to do it, but they didn't WANT to do it.


I don't really know why they would want to fight the use of those programms. I mean there are already programs that intervene into Starcraft like new backgrounds or this stronger coulor mod. I mean how would the use of this program harm them.


Maybe it's just that the program interferes with the "core" of the program, you know, game mechanics etc, not only with graphics/miscellaneous. So once they tolerated this, it could become increasingly problematic to check for other hacks. Maybe it's just "losing control over your product, idk" or security/stability reasons.

Well but we can hope that they see that this would be a improvement for their product even if it is a extern program.
Just an example. In LOL there is no official replay system but there is a extern program that does the job of a replay system. Riot has allowed the use of this program because its good for their game. Just like this would be good for sc2.

Agreed 100%. Seems clear for everyone but Blizzard/Activision. But if you think of the whole Apple/iPad/iPhone-thing for comparison, their system is extremely restrictive as well. Once you mess with the source code, you lose warranty etc. Since source code is the only thing you buy in the case of SC2, it may explain their paranoia.

BTW Maybe, since LOL is a kind of a mod itself and charge-free, they don't want to try to sue anybody
Dapper_Cad
Profile Blog Joined July 2010
United Kingdom964 Posts
Last Edited: 2012-04-13 19:56:39
April 13 2012 19:53 GMT
#375
I wonder if this would be a good training tool.

If you can resume a game from any point then

- A pair of players who wanted to practise could start a game from a set position that is reasonably common in a match up without having to play openings they both know backwards.

- Or maybe just replaying a specific close engagement over and over to practise micro.

I understand that at this time it's a bit cumbersome with this program as it is but what if it could be refined to work more quickly?

Hit button, play engagement from TvP pro replay 1, repeat 10 times.
Hit button, play engagement from TvP pro replay 2, repeat 10 times.
Hit button, start game from a 2 base push vs. a quick third TvP pro replay, repeat 3 times.
Hit button, start game from 3 base vs. 3 base TvP pro replay, repeat 3 times.
Hit button, play a full game from the start, repeat 3 times.

Might this be helpful as part of a practise regimine, or am I mental?

Edit: Oh and thanks to the OP for the great work.
But he is never making short-term prediction, everyone of his prediction are based on fundenmentals, but he doesn't exactly know when it will happen... So using these kind of narrowed "who-is-right" empirical analysis makes little sense.
blinkingangels
Profile Joined June 2011
105 Posts
April 13 2012 19:56 GMT
#376
On April 14 2012 04:34 Excalibur_Z wrote:
Show nested quote +
On April 14 2012 04:29 1st_Panzer_Div. wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?


Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself.


Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company.


The thing is, is that this game was made by professionals. Any time they program anything for this game, it is based around the idea of being able to be changed and modified easily, and being able to easily have new code added. The problem isn't that it would be difficult to implement into the current code per se, but to make sure the new code will be flexible for future changes.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2012-04-13 19:58:58
April 13 2012 19:57 GMT
#377
On April 14 2012 04:53 Dapper_Cad wrote:
I wonder if this would be a good training tool.

If you can resume a game from any point then

- A pair of players who wanted to practise could start a game from a set position that is reasonably common in a match up without having to play openings they both know backwards.

- Or maybe just replaying a specific close engagement over and over to practise micro.

I understand that at this time it's a bit cumbersome with this program as it is but what if it could be refined to work more quickly?

Hit button, play engagement from TvP pro replay 1, repeat 10 times.
Hit button, play engagement from TvP pro replay 2, repeat 10 times.
Hit button, start game from a 2 base push vs. a quick third TvP pro replay, repeat 3 times.
Hit button, start game from 3 base vs. 3 base TvP pro replay, repeat 3 times.
Hit button, play a full game from the start, repeat 3 times.

Might this be helpful as part of a practise regimine, or am I mental?

Edit: Oh and thanks to the OP for the great work.

There's a custom map that does this, Search for SALT map ingame.

http://www.teamliquid.net/forum/viewmessage.php?topic_id=306069

As far as I understand this has the potential to be a shared replay viewer with a bit of modification though!
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2012-04-13 20:27:06
April 13 2012 20:24 GMT
#378
On April 14 2012 04:33 ch33psh33p wrote:
Show nested quote +
On April 14 2012 04:32 jimminy_kriket wrote:
wait wait wait wait....aside from the awesome ability to resume games from replays, this guy just essentially made an online replay viewer?? All that needs to be tweaked is the game replay speed? Wow blizzard, just wow.


An replay viewer you can INTERACT with.

Download a pro replay. Go to a spot you think you could do better. Play it out.



Yup, my thoughts exactly.
Even better then going into pro replays and doing this, imagine what this would do for pros trying to practice. Play a game with a practice partner, then watch the replay together and find where you went wrong, then play from just before then. no more need to go through the motions of early game over and over to practice some specific endgame scenarios over and over.

edit:
Dapper Cad beat me to it, and spelled it out better. I'm now really disappointed in blizzard for this, if it can be done by one guy in his spare time they have ZERO excuse to not have it in with their entire Dev team of people available.
JackDT
Profile Joined January 2012
724 Posts
Last Edited: 2012-04-13 20:28:10
April 13 2012 20:24 GMT
#379
On April 14 2012 04:56 blinkingangels wrote:
Show nested quote +
On April 14 2012 04:34 Excalibur_Z wrote:
On April 14 2012 04:29 1st_Panzer_Div. wrote:
On April 13 2012 14:10 Soft`Soap wrote:
On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this?


Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself.


Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company.


The thing is, is that this game was made by professionals. Any time they program anything for this game, it is based around the idea of being able to be changed and modified easily, and being able to easily have new code added. The problem isn't that it would be difficult to implement into the current code per se, but to make sure the new code will be flexible for future changes.


All of that is true for any feature. You could say the same thing about Facebook integration.

The fact this this works, right now, and is only a handful of lines of actual code written in a matter of hours, proves that there's no fundamental architectural reason why they haven't implemented this. It's simply a matter of priorities. Fun or Not, Diablo 3, or shared-replays-with-resume. They made their choices.

To OP: can you put this on Github? Also can you make it clear if this is BSD/MIT or GPL or some licence and that it's okay for others to improve upon?
dnld12
Profile Blog Joined March 2011
United States324 Posts
April 13 2012 20:26 GMT
#380
SEND THIS TO MIKE AND BROWDER IMMEDIATELY. YOU SIR DESERVE A MEDAL!

:D
Good job
When life gives you Stalkers, Get blink.
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