Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed...
Program to resume games from replays - Page 19
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Gleen
Brazil707 Posts
Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed... | ||
hegeo
Germany194 Posts
On April 14 2012 04:15 Uracil wrote: I don't really know why they would want to fight the use of those programms. I mean there are already programs that intervene into Starcraft like new backgrounds or this stronger coulor mod. I mean how would the use of this program harm them. Maybe it's just that the program interferes with the "core" of the program, you know, game mechanics etc, not only with graphics/miscellaneous. So once they tolerated this, it could become increasingly problematic to check for other hacks. Maybe it's just "losing control over your product, etc." or simply program stability reasons. | ||
Valeranth
United States100 Posts
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eviltomahawk
United States11133 Posts
On April 14 2012 04:17 Gleen wrote: Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen? Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed... Well, this program isn't going to be a good shared replays viewer since it goes at super speed, but I think it's very possible now through a third party program like this. Heck, the source code is open and free right in the OP, so perhaps some other ambitious programmer/hacker could tweak it to be the shared replays viewer that everyone wants. | ||
skeldark
Germany2223 Posts
On April 14 2012 04:23 eviltomahawk wrote: Well, this program isn't going to be a good shared replays viewer since it goes at super speed, but I think it's very possible now through a third party program like this. Heck, the source code is open and free right in the OP, so perhaps some other ambitious programmer/hacker could tweak it to be the shared replays viewer that everyone wants. Should be easy to do now with this code. He said he removed the replay ui actively and run it on max speed. So you dont even have to add code you just have to remove code to do so. Whats even better: As far as i understand you can "take over" for the pros with your friend at any point. | ||
Uracil
Germany422 Posts
On April 14 2012 04:22 hegeo wrote: Maybe it's just that the program interferes with the "core" of the program, you know, game mechanics etc, not only with graphics/miscellaneous. So once they tolerated this, it could become increasingly problematic to check for other hacks. Maybe it's just "losing control over your product, idk" or security/stability reasons. Well but we can hope that they see that this would be a improvement for their product even if it is a extern program. Just an example. In LOL there is no official replay system but there is a extern program that does the job of a replay system. Riot has allowed the use of this program because its good for their game. Just like this would be good for sc2. | ||
1st_Panzer_Div.
United States621 Posts
On April 13 2012 14:10 Soft`Soap wrote: On a side note, this is a cool concept and if it sounds so easy to implement, it makes me wonder, why hasn't Blizzard done something like this? Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself. | ||
jimminy_kriket
Canada5485 Posts
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ch33psh33p
7650 Posts
On April 14 2012 04:32 jimminy_kriket wrote: wait wait wait wait....aside from the awesome ability to resume games from replays, this guy just essentially made an online replay viewer?? All that needs to be tweaked is the game replay speed? Wow blizzard, just wow. An replay viewer you can INTERACT with. Download a pro replay. Go to a spot you think you could do better. Play it out. | ||
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Excalibur_Z
United States12224 Posts
On April 14 2012 04:29 1st_Panzer_Div. wrote: Exactly this. If it's so simple to implement this feature, why not... implement it. Or even buy this program from the OP and add it to the game itself. Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company. | ||
skeldark
Germany2223 Posts
On April 14 2012 04:34 Excalibur_Z wrote: Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company. I agree that there is a big difference between writing a Hotfix hack and real game function. Blizzard can not easy add this code into their product because it could screw up future code. You are not able to make big programs with hotfixes. This program change the memory of sc2. As programmer, having something in my program that just overwrite the memory of other parts, that's the worst nightmare! BUT: I have the feeling, that blizzard blow everything Excalibur said to much up. I mean they get so big and so structured that they get slow and inflexible over time. If you have to talk to 8 different departments and write 100 pages of documentation and defend everything on 20 meetings for every line of code you put in, you don't want to change anything. The good part is: Most programmers are offended in their honor if a 3. party hotfix do something they can not. So perhaps they sit down and write it for HoS now only to defend their honor. | ||
JackDT
724 Posts
On April 14 2012 04:17 Gleen wrote: Just a question, if I download a replay from a pro, setup this program with a friend and set the game time to the end of the game, or let's say, right when one will GG, what will happen? Does it means we get shared replays viewer? (: I mean, without the viewers feature and high speed... Almost... You can't control things they way you can in a replay. But it's close enough that I wonder if someone could hack that up too. | ||
Opeasy
107 Posts
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hegeo
Germany194 Posts
On April 14 2012 04:27 Uracil wrote: Well but we can hope that they see that this would be a improvement for their product even if it is a extern program. Just an example. In LOL there is no official replay system but there is a extern program that does the job of a replay system. Riot has allowed the use of this program because its good for their game. Just like this would be good for sc2. Agreed 100%. Seems clear for everyone but Blizzard/Activision. But if you think of the whole Apple/iPad/iPhone-thing for comparison, their system is extremely restrictive as well. Once you mess with the source code, you lose warranty etc. Since source code is the only thing you buy in the case of SC2, it may explain their paranoia. BTW Maybe, since LOL is a kind of a mod itself and charge-free, they don't want to try to sue anybody ![]() | ||
Dapper_Cad
United Kingdom964 Posts
If you can resume a game from any point then - A pair of players who wanted to practise could start a game from a set position that is reasonably common in a match up without having to play openings they both know backwards. - Or maybe just replaying a specific close engagement over and over to practise micro. I understand that at this time it's a bit cumbersome with this program as it is but what if it could be refined to work more quickly? Hit button, play engagement from TvP pro replay 1, repeat 10 times. Hit button, play engagement from TvP pro replay 2, repeat 10 times. Hit button, start game from a 2 base push vs. a quick third TvP pro replay, repeat 3 times. Hit button, start game from 3 base vs. 3 base TvP pro replay, repeat 3 times. Hit button, play a full game from the start, repeat 3 times. Might this be helpful as part of a practise regimine, or am I mental? Edit: Oh and thanks to the OP for the great work. | ||
blinkingangels
105 Posts
On April 14 2012 04:34 Excalibur_Z wrote: Blizzard needs to be a lot more cautious than the community does because they represent a central point of contact for the game. Even if they were to use 90% of the exact code provided for implementation (cost analysis aside), there's still QA testing, compatibility testing, localization testing due to feature addition, not just on multiplayer games and replays but on sections of the game that are seemingly unrelated (like the single player campaign). SC2 is a big game with a lot of moving parts, and they really can't be too careful. "Easy to implement" is easy enough for us to say from a community perspective, but in practice it's much more difficult for the actual developing company. The thing is, is that this game was made by professionals. Any time they program anything for this game, it is based around the idea of being able to be changed and modified easily, and being able to easily have new code added. The problem isn't that it would be difficult to implement into the current code per se, but to make sure the new code will be flexible for future changes. | ||
tnud
Sweden2233 Posts
On April 14 2012 04:53 Dapper_Cad wrote: I wonder if this would be a good training tool. If you can resume a game from any point then - A pair of players who wanted to practise could start a game from a set position that is reasonably common in a match up without having to play openings they both know backwards. - Or maybe just replaying a specific close engagement over and over to practise micro. I understand that at this time it's a bit cumbersome with this program as it is but what if it could be refined to work more quickly? Hit button, play engagement from TvP pro replay 1, repeat 10 times. Hit button, play engagement from TvP pro replay 2, repeat 10 times. Hit button, start game from a 2 base push vs. a quick third TvP pro replay, repeat 3 times. Hit button, start game from 3 base vs. 3 base TvP pro replay, repeat 3 times. Hit button, play a full game from the start, repeat 3 times. Might this be helpful as part of a practise regimine, or am I mental? Edit: Oh and thanks to the OP for the great work. There's a custom map that does this, Search for SALT map ingame. http://www.teamliquid.net/forum/viewmessage.php?topic_id=306069 As far as I understand this has the potential to be a shared replay viewer with a bit of modification though! | ||
Shiladie
Canada1631 Posts
On April 14 2012 04:33 ch33psh33p wrote: An replay viewer you can INTERACT with. Download a pro replay. Go to a spot you think you could do better. Play it out. Yup, my thoughts exactly. Even better then going into pro replays and doing this, imagine what this would do for pros trying to practice. Play a game with a practice partner, then watch the replay together and find where you went wrong, then play from just before then. no more need to go through the motions of early game over and over to practice some specific endgame scenarios over and over. edit: Dapper Cad beat me to it, and spelled it out better. I'm now really disappointed in blizzard for this, if it can be done by one guy in his spare time they have ZERO excuse to not have it in with their entire Dev team of people available. | ||
JackDT
724 Posts
On April 14 2012 04:56 blinkingangels wrote: The thing is, is that this game was made by professionals. Any time they program anything for this game, it is based around the idea of being able to be changed and modified easily, and being able to easily have new code added. The problem isn't that it would be difficult to implement into the current code per se, but to make sure the new code will be flexible for future changes. All of that is true for any feature. You could say the same thing about Facebook integration. The fact this this works, right now, and is only a handful of lines of actual code written in a matter of hours, proves that there's no fundamental architectural reason why they haven't implemented this. It's simply a matter of priorities. Fun or Not, Diablo 3, or shared-replays-with-resume. They made their choices. To OP: can you put this on Github? Also can you make it clear if this is BSD/MIT or GPL or some licence and that it's okay for others to improve upon? | ||
dnld12
United States324 Posts
:D Good job | ||
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