Program to resume games from replays - Page 21
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Ozira
Sweden150 Posts
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Die4Ever
United States17588 Posts
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MichaelDonovan
United States1453 Posts
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Josh_rakoons
United Kingdom1158 Posts
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ticklishmusic
United States15977 Posts
I'll give it a go. The only thing I'm worried about is that in BW, the replay would glitch up at higher speeds (2x and up) if there was a lot of stuff happening. It happened quite often in trigger and unit heavy UMS games and it would screw things up super hardcore. I think SC2 is pretty free of those problems though. | ||
Silent12ill
United States358 Posts
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kakaman
United States1576 Posts
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dani`
Netherlands2402 Posts
On April 14 2012 06:05 Die4Ever wrote: Has someone tried running this inside of a virtual machine to make sure it's not a virus? The source code isn't complete. Dude if you read a few pages you know many people have tried to use it. It works. And another person mentioned compiling the source code himself (and it worked), so the source code is in fact complete... | ||
An2quamaraN
Poland379 Posts
On April 13 2012 14:11 VashTS wrote: What's simple for somebody may not be so simple for others. Maybe Blizz simply never thought of this method. You assume right now that programmers at Blizzard aren't programmers? | ||
Die4Ever
United States17588 Posts
On April 14 2012 06:22 dani` wrote: Dude if you read a few pages you know many people have tried to use it. It works. And another person mentioned compiling the source code himself (and it worked), so the source code is in fact complete... It can be compiled because it has library files, which are compiled code. But it does not have the source code for those libraries, therefore it is difficult to see exactly what this program does. | ||
McGregsen
Germany110 Posts
On April 14 2012 06:22 dani` wrote: Dude if you read a few pages you know many people have tried to use it. It works. And another person mentioned compiling the source code himself (and it worked), so the source code is in fact complete... The source code is complete because the lib is included as a library but not completely opensource. The source for util.lib is not available and there could be potentially malicious stuff in there. | ||
TBone-
United States2309 Posts
On a side note, if we don't see stuff like this hots, I'm not supporting blizzard anymore. If they can't do stuff that one person can do, thats actually extremely important for tournaments, I see no reason why i should buy any more of their products. | ||
laharl23
United States582 Posts
On April 14 2012 06:25 An2quamaraN wrote: You assume right now that programmers at Blizzard aren't programmers? The worst argument in the world is that blizzard doesn't know how to do this, are you kidding me? you think the programmers at BLIZZARD, blizzard for christ sakes, don't know how to program something this simple? Some people... I can't believe it. of course they know how to, but its not worth their time apparently. | ||
pileopoop
Canada317 Posts
On April 14 2012 06:28 laharl23 wrote: The worst argument in the world is that blizzard doesn't know how to do this, are you kidding me? you think the programmers at BLIZZARD, blizzard for christ sakes, don't know how to program something this simple? Some people... I can't believe it. of course they know how to, but its not worth their time apparently. Yes, I believe so. | ||
Bibbit
Canada5377 Posts
On April 14 2012 06:28 laharl23 wrote: The worst argument in the world is that blizzard doesn't know how to do this, are you kidding me? you think the programmers at BLIZZARD, blizzard for christ sakes, don't know how to program something this simple? Some people... I can't believe it. of course they know how to, but its not worth their time apparently. Pretty sure the guy you quoted is saying the exact same thing. Its the guy he quoted you want to be being a dick to. | ||
Eiii
United States2566 Posts
Honestly, that's pretty dumb. It's pretty safe to say that the people working on the technical side of SC2 know what they're doing-- someone just hacking up a solution to a problem is entirely different than the process a team of developers would have to go through to implement a similar feature in-game. Tools like this are awesome and could be the launching point for more similar useful tools, but to say that because someone was able to publish little hack like this before a feature like this was implement in-game the blizzard devs are incompetent doesn't make much sense. | ||
Nihilnovi
Sweden696 Posts
On April 14 2012 06:28 laharl23 wrote: The worst argument in the world is that blizzard doesn't know how to do this, are you kidding me? you think the programmers at BLIZZARD, blizzard for christ sakes, don't know how to program something this simple? Some people... I can't believe it. of course they know how to, but its not worth their time apparently. Some of the greatest trojans and viruses of our time fit in under 30 lines of code, a few under 10. If you ask a CS prof about why nobody did it before they say "Well, any programmer could do this, it's not hard and it's nothing special about them at all, just nobody thought about it before". He later said there was a virus that could find your computer on any network it was present on, keylog it, screenshot your screen every second and send it to any ip specified and mail itself to any contacts found on the infected computer while being 8 lines of code, when he saw it he went "Wow, I knew all of this within my first month when i was in school, just never thought about using it like that until I see it now, 20 years later". True story ![]() All in all, simple doesn't always equal easy. Who knows how Blizz has coded their console platform. Remember there are many layers to consider such as networking, security, validation, extensibility(I almost think this is non-existant in the b.net 2.0 code). | ||
nihlon
Sweden5581 Posts
On April 14 2012 04:23 Valeranth wrote: One thing that worries me about this is the black box of code that is in util.lib. This is where the injection portion of the program lies and where male-ware would be if it is in there. Any chance of getting that released or can someone RE it to make sure? Other then that the code looks pretty nice and non-harmful, though there is no protection against warden present in the given code. The more suspicios behaviour to me is the op not posting anything after the first post. That's usually how troll/advertisers work. Doesn't really matter though, I think we all know blizzard probably could make this feature if they really wanted too, I don't think it has ever been argued it's impossible. We don't need this program to know this. | ||
McGregsen
Germany110 Posts
http://code.google.com/p/tlapi/source/browse/trunk/src/hook/Hook.cpp It might not be 100% the same source used here. But either it's the same author or this util.lib is at least heaviliy based on the work from this repository. So for all the fellow coders that want to take a look and compare things and check out whether everything is legit have a go. I will probably take another look tomorrow. | ||
RAW-BERRY
United States26 Posts
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