• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:18
CEST 20:18
KST 03:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 2 (2026) - RO8 Preview3[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)5Code S Season 1 (2026) - RO4 & Finals Preview5
Community News
Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double0Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1
StarCraft 2
General
Code S Season 2 (2026) - RO8 Preview Weekly Cups (May 18-25): MaxPax wins doubles herO wins GSL Code S Season 1 (2026) Code S Season 2 (2026) - RO12 Preview Weekly Cups (May 11-17): Classic wins double
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue Mutation # 525 Wheel of Misfortune
Brood War
General
25 Years Since Brood War Patch 1.08 Pros React To: ASL S21 Finals ASL21 General Discussion [ASL21] Finals Preview: Two Legacies BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread Dating: How's your luck? European Politico-economics QA Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software)
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2420 users

Program to resume games from replays - Page 22

Forum Index > SC2 General
Post a Reply
Prev 1 20 21 22 23 24 39 Next All
Die4Ever
Profile Joined August 2010
United States17736 Posts
April 13 2012 22:04 GMT
#421
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.

While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community.
"Expert" mods4ever.com
Slithe
Profile Blog Joined February 2007
United States985 Posts
April 13 2012 22:16 GMT
#422
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.


How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this.

This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it.

From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.
RoyGBiv_13
Profile Blog Joined August 2010
United States1275 Posts
Last Edited: 2012-04-13 22:23:03
April 13 2012 22:20 GMT
#423
On April 14 2012 07:04 Die4Ever wrote:
Show nested quote +
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.

While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community.


Before it turns into a flame war, I would just like to point out that this and watching shared replays share a bunch of features. I expect the reason we dont have either is not because blizz doesn't want us to have it, but rather because in order to redesign the replay system, they have to re-enter QA, and if they do that, they might as well throw an entire expansion around it

EDIT: furthermore, an alternate feature is for a player to enter into a game that is already running. In general, this is a good idea (for obsing and such).
Any sufficiently advanced technology is indistinguishable from magic
Die4Ever
Profile Joined August 2010
United States17736 Posts
April 13 2012 22:22 GMT
#424
On April 14 2012 07:20 RoyGBiv_13 wrote:
Show nested quote +
On April 14 2012 07:04 Die4Ever wrote:
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.

While I agree with you that it would take much longer to make this a proper and polished feature inside of SC2, I still feel this feature is still a reasonable request from the community.


Before it turns into a flame war, I would just like to point out that this and watching shared replays share a bunch of features. I expect the reason we dont have either is not because blizz doesn't want us to have it, but rather because in order to redesign the replay system, they have to re-enter QA, and if they do that, they might as well throw an entire expansion around it

Yes, HotS would be a great time to release this feature, hopefully we do get it!
"Expert" mods4ever.com
Kryptonite333
Profile Joined September 2010
42 Posts
April 13 2012 22:28 GMT
#425
On April 14 2012 07:16 Slithe wrote:
Show nested quote +
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.


How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this.

This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it.

From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.


At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development.
Add to that the user interface witch has to be designed programmed and tested.
Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.

hmm
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 13 2012 22:35 GMT
#426
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.


lol. If it's so complicated, maybe Blizzard should sack up and ask Vavle or S2 for help, because both of those companies managed to implement the feature in their games...

Like seriously, this is Blizzard, they make some of the greatest games of all time but they are far from perfect.
Slithe
Profile Blog Joined February 2007
United States985 Posts
April 13 2012 22:38 GMT
#427
On April 14 2012 07:28 Kryptonite333 wrote:
Show nested quote +
On April 14 2012 07:16 Slithe wrote:
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.


How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this.

This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it.

From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.


At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development.
Add to that the user interface witch has to be designed programmed and tested.
Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.



Yes I know there's a long and arduous process for every feature, but I really think this is a low-hanging fruit that they're just failing to capitalize on.

There is very little extra UI work necessary, you just pick a save file instead of a picking a map, and it goes to the lobby and people can join to fill the slots.

I'm not able to check right now, but I assume they already have a save game feature for singleplayer/campaign. If not, then that's a big WTF to me. Assuming that the ability exists for single player, the only complexity now is syncing up multiple players. Maybe this is hard for them because of the way the code is written.
cowsrule
Profile Joined February 2010
United States80 Posts
April 13 2012 22:44 GMT
#428
On April 14 2012 07:28 Kryptonite333 wrote:
Show nested quote +
On April 14 2012 07:16 Slithe wrote:
On April 14 2012 07:00 RAW-BERRY wrote:
To everyone here herp derping, and complaining about Blizzard's lazyness, just fucking stop. Seriously. You have don't have the slightest clue as to what it is you're talking about. There's much more to it than putting a hack together and releasing it to the masses as separate software.


How do you know that it's such a difficult feature to implement? I think it would be rather straightforward to implement, and given the high demand for it, Blizzard should absolutely prioritize this.

This type of feature has been implemented before in other games, so there's no reason why Blizzard cannot do it.

From a technical standpoint, resuming a game should be rather similar to running a replay. Maybe there are some issues with synchronizing multiple players, but I can't imagine that being a major roadblock by any means.


At microsoft they have 3 testers for every programmer. Writing computer programs is a tricky business when you want the program to be failproof. Just saying that making sure evrything works is the most time consuming part of software development.
Add to that the user interface witch has to be designed programmed and tested.
Replay resuming isnt such an easy thing to make, it cost time, time that can only be spent on one thing. Maybe the "I feel so alone on Bnet" has a higher priority.



We have closer to 1:1 ratio between testers and programmers
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
April 13 2012 22:44 GMT
#429
Guys, no one here sees the big picture? Blizzard doesn't want to fix the problem, because they are behind the disconnects. They use the disconnects to influence the outcome of big matches. Blizzard must have had a stake in Prime winning the GSTL.

User was warned for this post
Vetrocide
Profile Joined August 2010
Norway600 Posts
April 13 2012 22:46 GMT
#430
I just launched up a replay and played as the toss I just beat. I warped in a bunch of units and i got the protoss macro master achievement.... I guess this could be abused by shitloads of people, dunno if it gives you wins as well cause I dont dare trying it out;S
The worst form of inequality is to try to make unequal things equal
figq
Profile Blog Joined May 2010
12519 Posts
April 13 2012 22:52 GMT
#431
On April 14 2012 06:15 ticklishmusic wrote:
One post, but account is a year old AND its been spotlighted. If anything, greatest. first. post. ever.
R1CH smurf perhaps?
If you stand next to my head, you can hear the ocean. - Day[9]
archonOOid
Profile Blog Joined March 2011
1983 Posts
April 13 2012 22:53 GMT
#432
I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?
I'm Quotable (IQ)
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 13 2012 22:54 GMT
#433
Really happy to see this get featured. Saw Husky Tweeting about it as well. Maybe Blizzard will pay attention? Hopefully?
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 13 2012 22:56 GMT
#434
On April 14 2012 07:53 archonOOid wrote:
I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?



iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.
archonOOid
Profile Blog Joined March 2011
1983 Posts
Last Edited: 2012-04-13 23:14:11
April 13 2012 23:04 GMT
#435
On April 14 2012 07:56 DYEAlabaster wrote:
Show nested quote +
On April 14 2012 07:53 archonOOid wrote:
I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?



iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.


Can't Blizzard and tournaments like IPL negotiate a mutual beneficial deal or is Blizzard´s pride too big? Because Blizzard looks bad, really bad, when disconnects do happen (bad publicity) and tournaments are giving Blizzard sponsorship/hype (good publicity) to SC2.
I'm Quotable (IQ)
Let it Raine
Profile Joined August 2010
Canada1245 Posts
April 13 2012 23:10 GMT
#436
what we need is someone to interview someone relevant at blizzard about this program and see what their plan will be

they support e-sports, they know disconnects are a problem, they don't want to add lan, but this is the perfect plan that still solves one of the major issues.
Grandmaster Zerg x14. Diamond 1 LoL. MLG 50, Halo 3. Raine.
Altern
Profile Joined September 2010
United States1053 Posts
April 13 2012 23:16 GMT
#437
Blizzard probably already has it made and complete and will release it with HotS
hashaki
Profile Joined March 2011
Norway210 Posts
April 13 2012 23:20 GMT
#438
On April 14 2012 07:56 DYEAlabaster wrote:
Show nested quote +
On April 14 2012 07:53 archonOOid wrote:
I think that tournaments should use this program. I guess it's a no brainer but nevertheless they should or is it against some Blizzard policy?



iirc it's against both blizzard policy and tournament litigation to use third party software in tournament games. Tournaments couldnt use this for fear of violating the agreement they have with Blizz. Certain mods, such as strong colours, get a bye, but technically they ARE disallowed.


You're right, and it's proof that Blizzard is more interested in keeping control and acting like a dictator instead of letting tournaments do what they think is best for their tournament.

Blizzard helping growth of sc2 esports? What a fucking joke of a statement
Life is like animal porn... It's not for everyone
tianGO
Profile Joined August 2010
Argentina591 Posts
April 13 2012 23:34 GMT
#439
Does this work with the starter edition? It'd be great to avoid risking your account.
I think you can play any replay with the Starter edition, so maybe it works.
"He who controls the present, controls the past. He who controls the past, controls the future."
zJayy962
Profile Blog Joined April 2010
1363 Posts
April 13 2012 23:38 GMT
#440
Truly best first post i've ever seen.
Prev 1 20 21 22 23 24 39 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 5h 42m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 660
SteadfastSC 261
IndyStarCraft 110
ProTech90
MindelVK 18
StarCraft: Brood War
Britney 19426
Calm 3601
Bisu 1220
Horang2 468
ggaemo 238
Mini 183
Soulkey 167
firebathero 163
Dewaltoss 120
scan(afreeca) 29
[ Show more ]
Sacsri 16
ajuk12(nOOB) 13
JYJ 12
IntoTheRainbow 7
NaDa 7
sorry 6
SilentControl 6
Dota 2
qojqva1995
Counter-Strike
fl0m2013
edward106
Heroes of the Storm
Liquid`Hasu287
Other Games
Grubby4182
singsing1768
FrodaN1532
Liquid`RaSZi1221
Beastyqt593
B2W.Neo527
ceh9407
Dendi395
Hui .227
ArmadaUGS164
UpATreeSC0
Organizations
Counter-Strike
PGL405
Other Games
BasetradeTV268
StarCraft 2
angryscii 26
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 77
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• IndyKCrew
StarCraft: Brood War
• 80smullet 11
• Michael_bg 6
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota236
League of Legends
• TFBlade477
Other Games
• imaqtpie1078
• WagamamaTV241
• Shiphtur231
Upcoming Events
PiGosaur Cup
5h 42m
GSL
15h 12m
herO vs Classic
Cure vs Clem
uThermal 2v2 Circuit
20h 42m
Replay Cast
1d 5h
GSL
1d 15h
Maru vs SHIN
Zoun vs Rogue
WardiTV Spring Champion…
1d 17h
SKillous vs Strange
Lambo vs Strange
Ryung vs Strange
Lambo vs Ryung
Ryung vs SKillous
Lambo vs SKillous
OSC
2 days
Replay Cast
2 days
Maestros of the Game
2 days
Replay Cast
3 days
[ Show More ]
RSL Revival
3 days
Lambo vs SHIN
Solar vs Rogue
herO vs Clem
Maestros of the Game
3 days
IPSL
3 days
ZZZero vs WorsT
Julia vs eOnzErG
Replay Cast
4 days
RSL Revival
4 days
Maestros of the Game
4 days
IPSL
4 days
Dragon vs Artosis
dxtr13 vs Hawk
BSL
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
Sparkling Tuna Cup
6 days
WardiTV Spring Champion…
6 days
Maestros of the Game
6 days
Liquipedia Results

Completed

ASL Season 21
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
YSL S3
Acropolis #4
CSCL: Masked Kings S4
SCTL 2026 Spring
WardiTV Spring 2026
2026 GSL S2
RSL Revival: Season 5
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals

Upcoming

Escore Tournament S2: King of Kings
BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
Bounty Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.