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How to play Starcraft Master mod - Page 18

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Befree
Profile Joined April 2010
695 Posts
March 03 2012 21:20 GMT
#341
I'd like more multi-tasking focused ones. A lot of these come down to repetition with a certain rhythm, so you'd either get used to it fast and win without much trouble, or take a while to get it. The only one close to multitasking was the marine/zealot one, but even there you could just shift queue move commands.

I think the map will be useful to a lot of people who aren't in touch with the tricks of sc2, like hold position workers, or even simple things like making tanks kill their own units with splash damage.

Most of the techniques are very applicable to games, I'm not sure why there are so many complaints about that. Sure you won't be using that exact army on that exact terrain, but things like dodging missile-based attacks, or micro'ing marines to kite zealots, or kiting marines with banshees are all very applicable to game situations.
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
March 03 2012 21:21 GMT
#342
On March 04 2012 06:00 Gator wrote:
the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point

not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
March 03 2012 21:23 GMT
#343
Is level 30 even possible without a perfect latency? There is no way I can unload the tank fast enough /sigh
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
Roblin
Profile Joined April 2010
Sweden948 Posts
March 03 2012 21:27 GMT
#344
On March 04 2012 05:29 Kernkraft wrote:
Show nested quote +
On March 04 2012 05:26 emc wrote:
On March 04 2012 05:22 Kernkraft wrote:
My map has differen challenges and i cant get past the HT because the Map is alot bigger and there are about twice as many marines


so the map blizzard made, was customly designed just around you? I don't think so, the HT vs marines is pretty difficult but I guarantee you're using the same version as the rest of us.

NO i have different challenges in many levels. I've watched the tutorial video from level 1 to 11 and there are differences in many levels.


the official version with 30 challenges have all 11 original challenges shown in the tutorial, but they are at times moved to different level numbers and new ones have been placed where those used to be.

and yes, some of those shown in tutorials have gotten harder, but even with more marines the level is still very possible to beat.

I beat it today in one sitting, the 3 hardest ones were definitely banshee kiting marines, baneling sniping and tank loading/dropping, those three took perhaps 15 tries each, more like 30 on the tank loading/dropping (it took a while to get the right rythm)

most of the others were solved in at most 5 tries.
I'm better today than I was yesterday!
Sansai
Profile Joined March 2011
Austria188 Posts
Last Edited: 2012-03-03 21:39:52
March 03 2012 21:37 GMT
#345
i dont get the infestor one o.O /me protoss ^^

€dit: did the ht one without any special tricks, do just what it says -> run to the left in a straight line and land perfect storms
Jakatak_
Profile Joined October 2010
United States117 Posts
Last Edited: 2012-03-03 21:43:09
March 03 2012 21:38 GMT
#346
On March 04 2012 06:21 CptCutter wrote:
Show nested quote +
On March 04 2012 06:00 Gator wrote:
the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point

not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.


I found that 1 stalker will probably always hit your tank. The key to beating 30 is right when it starts 1. Press Hold command for the drop ship, and hotkey the tank so right when the stalkers first shoot, you load up (after ur tank fires 1 too). You won't take any damage then, but the next thing is the rythm, u just load unload until u kill 1 stalker, you will get hit a few times by 1 of the stalkers. However, once you kill 1 stalker, u can actually load in the medivac before the other 2 hit you, so this is the rythm, right when they shoot you load/unload. ETc. It will take a while to get it, but theres a rythm to it.I actually beat it with my medivac with 3/4 health and my tank with 3/4 health.

Edit:
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


The way i beat it was using 1 infested t in front of the marine group for each group. Right in front of the first marine, then after the 2 tanks hit 1 group, you move on to the next marine whos in the middle and in front. Then if there is not 2 marines left after the siege tank splash, you have to start over, most of the time it works though. You only want to use 3 infested terrans for each marine group. However, this last part is a little tricky. After you worked your way down to 2 marines from the last group alive, you want to toss the last infested terran the 3/3 infested terran for that group and with the rest of your energy send 1 infested terran at both tanks at the same time you do it to the last marines. You want to hit the marines first though and then throw at the tanks.
I am not the hotkey/reddit/help noobs jakatak.
Thoramas
Profile Joined April 2010
Singapore152 Posts
March 03 2012 21:41 GMT
#347
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
Last Edited: 2012-03-03 21:42:37
March 03 2012 21:42 GMT
#348
On March 04 2012 06:38 Jakatak_ wrote:
Show nested quote +
On March 04 2012 06:21 CptCutter wrote:
On March 04 2012 06:00 Gator wrote:
the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point

not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.


I found that 1 stalker will probably always hit your tank. The key to beating 30 is right when it starts 1. Press Hold command for the drop ship, and hotkey the tank so right when the stalkers first shoot, you load up (after ur tank fires 1 too). You won't take any damage then, but the next thing is the rythm, u just load unload until u kill 1 stalker, you will get hit a few times by 1 of the stalkers. However, once you kill 1 stalker, u can actually load in the medivac before the other 2 hit you, so this is the rythm, right when they shoot you load/unload. ETc. It will take a while to get it, but theres a rythm to it.I actually beat it with my medivac with 3/4 health and my tank with 3/4 health.


If you're a musician, take your metronome out and set it to 58 bpm-- this is the rhythm of stalker fire, and it will help you dodge the shots.

On March 04 2012 06:41 Thoramas wrote:
Show nested quote +
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.



you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Thoramas
Profile Joined April 2010
Singapore152 Posts
Last Edited: 2012-03-03 21:48:31
March 03 2012 21:47 GMT
#349
On March 04 2012 06:42 Blazinghand wrote:
Show nested quote +
On March 04 2012 06:41 Thoramas wrote:
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.



you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.


With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.

I might be doing it wrong but meh I've completed it.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
March 03 2012 21:50 GMT
#350
On March 04 2012 06:47 Thoramas wrote:
Show nested quote +
On March 04 2012 06:42 Blazinghand wrote:
On March 04 2012 06:41 Thoramas wrote:
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.



you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.


With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.

I might be doing it wrong but meh I've completed it.


See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Thoramas
Profile Joined April 2010
Singapore152 Posts
Last Edited: 2012-03-03 21:55:35
March 03 2012 21:54 GMT
#351
On March 04 2012 06:50 Blazinghand wrote:
Show nested quote +
On March 04 2012 06:47 Thoramas wrote:
On March 04 2012 06:42 Blazinghand wrote:
On March 04 2012 06:41 Thoramas wrote:
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.



you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.


With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.

I might be doing it wrong but meh I've completed it.


See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.


That's the thing, I can't give the unload command earlier because the tank isn't in the medivac yet, which means the hotkey "d" for unload isn't available and obviously the tank isn't in the medivac wire-frame. Meaning my delay is added to the time taken to unload the tank because I have to wait for the delay of the tank loading into the medivac before I can give the unload command, hence taking a full volley of stalker shots to the medivac. Its still very possible just much tighter on execution.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
March 03 2012 21:55 GMT
#352
On March 04 2012 06:54 Thoramas wrote:
Show nested quote +
On March 04 2012 06:50 Blazinghand wrote:
On March 04 2012 06:47 Thoramas wrote:
On March 04 2012 06:42 Blazinghand wrote:
On March 04 2012 06:41 Thoramas wrote:
On March 04 2012 00:14 XenoX101 wrote:
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.


I've done it on both servers. Much easier on SEA due to less lag though.



you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.


With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.

I might be doing it wrong but meh I've completed it.


See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.


That's the thing, I can't give the unload command earlier because the tank isn't in the medivac yet, which means the hotkey "d" for unload isn't available and obviously the tank isn't in the medivac wire-frame. Meaning my delay is added to the time taken to unload the tank, hence taking a full volley of stalker shots to the medivac. Its still very possible just much tighter on execution.


I guess it depends on exactly how much lag you have. You have about.. 1.04 IRL seconds between a stalker's shot animating beginning and the next one beginning, and if you have like half a second of lag it would probably be actually impossible to do this micro.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
TheButtonmen
Profile Joined December 2010
Canada1403 Posts
March 03 2012 21:57 GMT
#353
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
Jakatak_
Profile Joined October 2010
United States117 Posts
March 03 2012 22:02 GMT
#354
On March 04 2012 06:57 TheButtonmen wrote:
Show nested quote +
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.


An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.
I am not the hotkey/reddit/help noobs jakatak.
Blazinghand *
Profile Blog Joined December 2010
United States25557 Posts
March 03 2012 22:04 GMT
#355
On March 04 2012 07:02 Jakatak_ wrote:
Show nested quote +
On March 04 2012 06:57 TheButtonmen wrote:
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.


An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.


If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
BeeNu
Profile Joined June 2011
615 Posts
Last Edited: 2012-03-03 22:11:01
March 03 2012 22:08 GMT
#356
On March 04 2012 07:04 Blazinghand wrote:
Show nested quote +
On March 04 2012 07:02 Jakatak_ wrote:
On March 04 2012 06:57 TheButtonmen wrote:
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.


An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.


If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?


The match wont end as long as you have units.

There is a trick to the Infestor challenge, you spend 3 ITs to kill each Marine clump and then there is a perfect location in the middle of both Tanks where you can just barely fit 2 Infested Terrans and they won't be hit by either Tank.
This is the easiest way to beat it.


You don't have to move your Infestor or Unburrow at all to beat this one.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
March 03 2012 22:13 GMT
#357
On March 04 2012 07:08 BeeNu wrote:
Show nested quote +
On March 04 2012 07:04 Blazinghand wrote:
On March 04 2012 07:02 Jakatak_ wrote:
On March 04 2012 06:57 TheButtonmen wrote:
On March 04 2012 06:37 Sansai wrote:
i dont get the infestor one o.O /me protoss ^^


At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.


An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.


If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?


The match wont end as long as you have units.

There is a trick to the Infestor challenge, you spend 3 ITs to kill each Marine clump and then there is a perfect location in the middle of both Tanks where you can just barely fit 2 Infested Terrans and they won't be hit by either Tank.
This is the easiest way to beat it.


You don't have to move your Infestor or Unburrow at all to beat this one.


If you can't find the sweet spot between the tanks, I think it's easier to just simultaneously throw one IT on each tank. The splash damage and a few shots from your ITs is enough to kill them, and you can also unburrow your infestor and sac it just to be safe if you're worried they'll die.
From the void I am born into wave and particle
CakeSauc3
Profile Joined February 2011
United States1437 Posts
Last Edited: 2012-03-03 22:19:37
March 03 2012 22:18 GMT
#358
I just finished getting all of the achievements on the Starcraft Master Mod. Most of it was pretty simple, but a few levels gave me a bit of trouble. Surprisingly, the banshee move-shot one was very difficult for me, even though I usually feel very comfortable at microing banshees vs marines in tvt games. The 3 marines vs 2 zealots one was hard, until I found that if you just group the three marines together and run away from the zealots, you can actually just kite them very slowly.The zealot AI gets tripped up and they end up slowing down enough for you to fit a quick stutter-step in every now and then until you mow the first one down - then you just treat it like the previous zealot challenge. The tank-medivac one seemed impossible at first, but after a few minutes of practice I got it down to where it was just a matter of not miss-clicking (which was hard for me, my mouse accuracy sucks :p) I actually found that zooming in on the tank/medivac helped me to not miss-click as much, but in the end I just got sick of adding in the extra step of zooming in and just did it normally until I won. Oh, and the ghost-marine one where you snipe the banelings seemed really intimidating at first, but after about 10 rounds I was able to do it without too much trouble. All in all, Starcraft Master was fun, I think it will definitely help some newer players to learn some of the little micro tricks that they might not think of on their own, and for those of us who suck at mouse precision it gives us a fun mini game to practice with. GL to the rest of you with this game
MinimalistSC2
Profile Joined April 2011
United States121 Posts
March 03 2012 22:24 GMT
#359
took me half an hour to beat it... i recommend this to everybody except masters players.

only difficult ones were Dead Eye Ghost, Micro Insanity, and Untouchable. others just required some runs through to find most efficient way to do things, like the Friendly Fire one.
There is no such thing as perfection, only improvement.
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-03-03 23:12:03
March 03 2012 22:37 GMT
#360
I don't know how many do it this way, but to me it seems easiest (not that it's easy) to only select the medivac for the entirety of level 30.

Use right-click (on the tank) to load the tank, and press unload(d) then click the medivac to unload it. Some people might be trying to unload by clicking on the ground, and I find that almost no matter what it has a delay in that the medivac moves before dropping, and hence doesn't work well at all.

If you use this simple method (which again, is not particularly easy until you practice it a lot), you can complete the level without ever selecting the tank.

Aside from level 30, the micro insanity and banshee micro were really frustrating for me


Also on a side note: its not too surprising to me that zerg has no micro levels except whack-a-roach (and maybe somewhat baneling vs baneling, but usually that's a crap shoot).
Burrow ambush, friendly fire, and fungal death aren't really micro in my opinion.

I hope zerg gets more micro units in HotS, but from the looks of things that won't really be the case. Swarm host is completely anti-micro, burrow charge isn't much to micro, and hydralisks seem to be staying trashy (not only a low micro unit, but a bad unit)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
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