Edit: Blizzard has released the actual game now, and it can easily be found under custom games
Hello all,
I know there is a thread already talking about the Starcraft Master portrait and how to obtain it (http://www.teamliquid.net/forum/viewmessage.php?topic_id=264353), but I thought actually playing the mod while logged into your own battle.net account deserved it's own thread and discussion (on how to beat any of the first 15 missions, etc).
I was surfing the battle.net forums and found this thread:
"This map has been available in its unfinished stage for a long time, and it was clearly built in the alpha phases judging by the unit balance. Someone posted how to get to it back when these achievements were first visible on the PTR, but I can't find it so i can't properly credit (sorry awesome dude).
The quick tutorial on how to get there:
Open up the map editor Open -> Campaign tab -> open TSimulator.SC2Map File -> dependencies -> add standard -> check all Test the file (ctrl+F9)"
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After playing the mod for a bit I decided to try and open it while logged into my own account instead of offline and see if I could unlock any of the achievements.
When you try to launch it using the method above when logged in, it will start to load, and then tell you that you have finished all of the missions in the Starcraft 2 Starter's Edition (which I have never even owned). It then asks you if you want to continue (sending you back to battle.net but not loading the game) or if you want to purchase the full edition (which clicking does nothing).
I then loaded the mod up again offline and tried saving it as a campaign mission.
I then searched for the save file on my computer and moved it to a save file folder under my battle.net account so that I could load it while logged in.
This is the only way I have found so far to do this, and all 15 of the first missions are playable (while logged into battle.net). I am not sure if the achievements are unlocking yet as I have only beaten the first 3 missions while logged in.
You can skip around to any level while typing: 'spacejumpX' where x is a round number, during any round.
You can add extra live typing: 'omnipotence'
Or even reset to the beginning by typing: 'thereisnotry'
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Edit: Added the guide to the levels and fixed some spelling issues.
There is already some discussion in the battle.net on how to beat the harder levels, which I will summarize bellow, but nothing describing how to launch the game while logged in to battle.net like I outlined (again why I think it deserved it's own thread).
#1 Marine Double Team: Make zealot chase one marine while you shoot with the other, run away with the one being chased. When It switches targets do the same thing"
#11 Storm 'n' Run: You must immediately run the high templar back to the far left so that no marines follow you. Then you go and pull without using storm, or they all will come, just several marines. Quickly run left so you don't pull any more, storm the ones that did come and repeat after you're back at 150 energy.
#13 Hold Position: Take all probes and surround your cannon. Then just hold position the probes, lings won't be able to attack anything.
#?? (Hellion One - unsure of name/#): Form line with marines and toast them down. Make sure you are out of range in between shots.
#3 Zealot Choke: Run to fan at bottom of map, and hold position to minimize surface area
#7 Collosus Smash: There is a spot in the upper right of the map (left won't work), which is snuggled between the ramp. Just sit there and kill most of the lings before moving anywhere else (around yellow health) since they will bunch up, can't surround you and you can easily move back. Then just run to the cliff/low ground area and wait for all the lings to move to the opposite as you switch between the two and kill the rest.
Edit: Found an even easier way to beat #7: All you need to do is go to that same spot in between the upper right ramp and the edge of the map. When the lings come to that corner just move the collosus up to the high ground with just enough of him still on the low ground for 1-2 lings to attack. They will all stay there bunched while you kill them and only 1-2 lings attack you.
Edit #2: Guides made by reapsen and oberhofer on pg. 2/3.
Put the one Marine that isn't attacked on Hold Position. Run in circles with the other. If you don't make sharp turns, you won't get hit a single time.
Run all your Zealots back to the smaller choke immediately. Put them all on Hold Position when arrived. They should form a nice line. One Zealot will not be able to attack at first. Replace a weaker one with him, when needed.
Split the hydras in two groups. Queue a move command for the left group to go slightly to the left, the other slightly to the right, so that you get a nice arc as soon as the challenge starts. Move weak hydras back to mitigate damage.
Put the colossus on hold right at the beginning. Wait until ALL the lings come to the highground, then go down the cliff and hold again. Repeat. Important: Wait until ALL lings are either on the low or high ground. If they get split up, you might be in trouble. Also make sure that your Colossus never stands half on the high and half on the low ground.
Blink up to a tank so that you stand really close. Take him out, then walk real close to the other tank. You can spread your Stalkers out a bit, while attacking the first tank, so that the other wont splash-hit both, but thats optional.
Attack the bunker. Burrow weak roaches, thus mitigate the damage over all three. If necessary you can burrow all 3 roaches for healing as there is no detection.
Go to the most southern end of the platform with all your units. As the lings attack, close the cap with 3(!) ForceFields. That should be enough, to not get hit by a single zerling. Replace ForceFields right before they expire. Let your units just autofire. If the FFields land correctly, you wont lose a single bit of healthpoints.
This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so.
Send your drones mining and build an overlord asap. Larva will pop out very quickly. Build 3 drones, as soon as overlord pops. When the 'rush' comes, wait until the lings are in the mineralline, then select all workers and a-click somewhere. You even may build 3 more drones, but thats optional.
Queue a probe in the nexus before the challenge starts. Take all your probes, right click asap on the cannon and put them to hold position. This way you will get a nice surround on your cannon. Correct the positioning a little bit, so that there is a full blockade on the cannon and no zergling can slip through. Because the lings are set to targetfire the cannon, they won't attack your probes, if they are on hold. If the cannon has exactly 8 kills, you can a-move all your probes to get a nice completion time (my record: 27.5 seconds).
Move all your Zealots away from the lings at first. Then select single zealots and attack-move them into the banelings one by one. Spread the remaining zealots out, and put them on hold. You may ensure your victory by grabbing one zealot and movecommanding him with some waypoints along the edges to place the banelings initially spawend.
Before the challenge actually starts, grab the left 3 hellions and set them to target fire the 2nd left marine in the 2nd row. Tell the 2 other hellions on the right to target fire the 2nd right marine in the 2nd row. In fact you can lean back now, while the challenge is actually going on. If for some reason that doesn't work for you, set all your hellions to targetfire a marine in the middle AFTER they blew of their first shot.
Hope this helps! If requested, i can also add my highscore times.
On March 02 2012 00:32 oberhofer wrote: A few corrections and additions: @ #1: + Show Spoiler +
If you put the unfocused marine on hold position you are required to run in small circles with the other marine in order to be shooting the zealot with the unfocused marine all time. However, as you already pointed out, small circles means that the zealot may deal damage or even kill the running marine. So, don't put the marine on hold pos, run in bigger circles and switch the marines' roles should the zealot change focus. To complete the challenge a few seconds faster start shooting with both marines when the zealot is low.
Pressing stop to do the stutter-step doesn't ensure focus firing. If you want to do the challenge faster press attack on one of the zealots and focus him (of course still stutter-stepping, just with a-move instead of stop-command). As soon as only one zealot is left you may repeat the process of the first challenge, letting the running stalker shoot from time to time. Let's you complete the challenge faster. You may also just stand still with both stalkers for the last zealot and let him poke away. Shields will deplete, no stalker should die though.
Run your zealots back to the fan instead of blocking the broader passageway. There even is a small gap between map-border and fan, which allows you to neatly tuck away one zealot. Screenshots: http://i.imgur.com/NdROJ.jpg & http://i.imgur.com/vvjrO.jpg
The trick is to position the burrowed zerglings in a way that makes the marine ball disperse, allowing all of your lings to attack and surround single marines. If your burrow is positioned well enough you may sit back. If the ball remains dense you will fail.
You can blink your stalkers right between the tanks. There's a small spot where both of the tanks cannot shoot and your stalkers will take zero damage. Finding the right spot is easier with just one stalker, so feel free to leave one of the stalkers behind where the tanks can't reach and eventually call it in when you found the spot with the first stalker.
Burrow the weak roach. Make sure the bunker changed focus and unburrow it again for additional firepower. As soon as the next roach is low, burrow both the earlier weak roach and the current one. Wait for the bunker to focus the healthy one and unburrow again. When the last roach is low burrow all, wait a few seconds and unburrow the healthiest first, quickly unburrowing the other ones. Repeat from beginning for profit.
Don't build an overlord. The overlord will pop the second the lings run in, so the additional drones you produce will come in too late (assuming you actually need them). A better way is to do a double-extractor trick to quickly free up supply. When the lings run in select all your drones and send them to one mineral patch. As soon as they are clumped, do the a-move and your drones will automatically spread. With a little bit of micro you can keep weak drones alive by selecting them and putting them on hold position (cancelling the attack-command and making the ling that is attacking them change focus). After the ling stopped attacking the drone you can put it on a-move again.
In fact the zerglings will take out one or two probes to get to the cannon. It's nothing of importance though. The cannon should be able to cope with one ling attacking it.
There are several possibilities to do the challenge. One is to do a little bit of scoot-n-shoot with the hellions. Everytime the hellions move back the marines should clump up a little, allowing your splash to have more effect. You also may take 2 hellions of your main group (that is attacking from the front) and run them to the sides and abuse the concave the marines form.
On February 23 2012 00:08 inCyde wrote: Thanks for sharing! =) Can you tell where to find the savegame, which u need to copy?
I just searched for what I saved it as, and moved it to my desktop before dropping it into my proper save folder.
Post some follow up about the achievement after you're done.
Still trying to make the achievements work. Not sure if having used the 'omnipotence' lives cheat nullifies anything I am trying though, might try again not using it (I used it after the 4th round just to test things out, but the first 3 rounds didn't give me achievements the way I loaded it up).
The thing that may be an issue is that the round #'s in the mod do not directly match up with the ones listed under the achievements tab (as 15 more had been added since the mod was last updated), but most are still the same.
I will continue to try and find ways to get the achievements to work, by loading it in different ways. Either way it is still fun to play around with before it is even officially released!
On February 23 2012 01:12 Schelim wrote: wtf how do you beat #4? the one where you have lings with burrow and have to kill a bunch of marines patrolling around.
Take all of them and burrow at the southernmost point where the marines stop for a second, when they're all on top of you, unburrow and hope you're in the right spot.
This Marine Vs HT is so ridiculous, in the alpha when blizzard made this they must have had storm being ridiculously good.
Hm, did everything first try (#7 by running up and down the cliff repeatedly like you are supposed to I think) and then got to #11... your trick works but takes AGES Any better idea?
On February 23 2012 01:57 Bommes wrote: Hm, did everything first try (#7 by running up and down the cliff repeatedly like you are supposed to I think) and then got to #11... your trick works but takes AGES Any better idea?
You have to bare in mind, this challenge was made during the alpha of SC2, so I'm fairly certain storm may have just been better back then and gotten nerfed, making this challenge a test of patience rather than of skill.
On February 23 2012 02:15 foxj wrote: I need help on round 10th QQ since i don't play toss how to deal with lings ?
Assuming Round 10 is the 4 stalkers/2 sentries vs lings, back into the wall behind you, and use 4 forcefields tight to your units so that no lings get in, then when the forcefields are about to die, replace them, most of the lings should be dead, then just blink micro for the last few.
On February 23 2012 02:15 foxj wrote: I need help on round 10th QQ since i don't play toss how to deal with lings ?
Assuming Round 10 is the 4 stalkers/2 sentries vs lings, back into the wall behind you, and use 4 forcefields tight to your units so that no lings get in, then when the forcefields are about to die, replace them, most of the lings should be dead, then just blink micro for the last few.
Yea there is supposed to be an achievement for that one I think once the mod is released in which if you don't loose a stalker you earn it, was pretty easy not to with that many FFs.
On February 23 2012 03:01 inCyde wrote: Hit + and it runs faster :D
On February 23 2012 04:34 Sqorpion wrote: Well at least now I can see the portrait and not just some blue square, but it's still not possible to get? After level 15 I just get a success thingy
Yea I have tried everything, doesn't seem possible to get with the mod from alpha :-/.
On February 28 2012 00:28 JOJOsc2news wrote: The single HT versus 2234459283456896 Marines is quite difficult
Yep, I somehow managed to lose a life on the colo vs lings one... but ignoring that mistake I had all my lives just for the HT vs marines... Never got above 50 kills
Is it just me or the speed is set to normal in this challenge? I find it quite annoying that I need to play in slow motion-ish normal game speed. Is there a way to set it to what should be standard - faster ?
On February 29 2012 00:03 synd wrote: Is it just me or the speed is set to normal in this challenge? I find it quite annoying that I need to play in slow motion-ish normal game speed. Is there a way to set it to what should be standard - faster ?
Put the one Marine that isn't attacked on Hold Position. Run in circles with the other. If you don't make sharp turns, you won't get hit a single time.
Run all your Zealots back to the smaller choke immediately. Put them all on Hold Position when arrived. They should form a nice line. One Zealot will not be able to attack at first. Replace a weaker one with him, when needed.
Split the hydras in two groups. Queue a move command for the left group to go slightly to the left, the other slightly to the right, so that you get a nice arc as soon as the challenge starts. Move weak hydras back to mitigate damage.
Put the colossus on hold right at the beginning. Wait until ALL the lings come to the highground, then go down the cliff and hold again. Repeat. Important: Wait until ALL lings are either on the low or high ground. If they get split up, you might be in trouble. Also make sure that your Colossus never stands half on the high and half on the low ground.
Blink up to a tank so that you stand really close. Take him out, then walk real close to the other tank. You can spread your Stalkers out a bit, while attacking the first tank, so that the other wont splash-hit both, but thats optional.
Attack the bunker. Burrow weak roaches, thus mitigate the damage over all three. If necessary you can burrow all 3 roaches for healing as there is no detection.
Go to the most southern end of the platform with all your units. As the lings attack, close the cap with 3(!) ForceFields. That should be enough, to not get hit by a single zerling. Replace ForceFields right before they expire. Let your units just autofire. If the FFields land correctly, you wont lose a single bit of healthpoints.
This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so.
Send your drones mining and build an overlord asap. Larva will pop out very quickly. Build 3 drones, as soon as overlord pops. When the 'rush' comes, wait until the lings are in the mineralline, then select all workers and a-click somewhere. You even may build 3 more drones, but thats optional.
Queue a probe in the nexus before the challenge starts. Take all your probes, right click asap on the cannon and put them to hold position. This way you will get a nice surround on your cannon. Correct the positioning a little bit, so that there is a full blockade on the cannon and no zergling can slip through. Because the lings are set to targetfire the cannon, they won't attack your probes, if they are on hold. If the cannon has exactly 8 kills, you can a-move all your probes to get a nice completion time (my record: 27.5 seconds).
Move all your Zealots away from the lings at first. Then select single zealots and attack-move them into the banelings one by one. Spread the remaining zealots out, and put them on hold. You may ensure your victory by grabbing one zealot and movecommanding him with some waypoints along the edges to place the banelings initially spawend.
Before the challenge actually starts, grab the left 3 hellions and set them to target fire the 2nd left marine in the 2nd row. Tell the 2 other hellions on the right to target fire the 2nd right marine in the 2nd row. In fact you can lean back now, while the challenge is actually going on. If for some reason that doesn't work for you, set all your hellions to targetfire a marine in the middle AFTER they blew of their first shot.
Hope this helps! If requested, i can also add my highscore times.
If you put the unfocused marine on hold position you are required to run in small circles with the other marine in order to be shooting the zealot with the unfocused marine all time. However, as you already pointed out, small circles means that the zealot may deal damage or even kill the running marine. So, don't put the marine on hold pos, run in bigger circles and switch the marines' roles should the zealot change focus. To complete the challenge a few seconds faster start shooting with both marines when the zealot is low.
Pressing stop to do the stutter-step doesn't ensure focus firing. If you want to do the challenge faster press attack on one of the zealots and focus him (of course still stutter-stepping, just with a-move instead of stop-command). As soon as only one zealot is left you may repeat the process of the first challenge, letting the running stalker shoot from time to time. Let's you complete the challenge faster. You may also just stand still with both stalkers for the last zealot and let him poke away. Shields will deplete, no stalker should die though.
Run your zealots back to the fan instead of blocking the broader passageway. There even is a small gap between map-border and fan, which allows you to neatly tuck away one zealot. Screenshots: http://i.imgur.com/NdROJ.jpg & http://i.imgur.com/vvjrO.jpg
The trick is to position the burrowed zerglings in a way that makes the marine ball disperse, allowing all of your lings to attack and surround single marines. If your burrow is positioned well enough you may sit back. If the ball remains dense you will fail.
You can blink your stalkers right between the tanks. There's a small spot where both of the tanks cannot shoot and your stalkers will take zero damage. Finding the right spot is easier with just one stalker, so feel free to leave one of the stalkers behind where the tanks can't reach and eventually call it in when you found the spot with the first stalker.
Burrow the weak roach. Make sure the bunker changed focus and unburrow it again for additional firepower. As soon as the next roach is low, burrow both the earlier weak roach and the current one. Wait for the bunker to focus the healthy one and unburrow again. When the last roach is low burrow all, wait a few seconds and unburrow the healthiest first, quickly unburrowing the other ones. Repeat from beginning for profit.
Don't build an overlord. The overlord will pop the second the lings run in, so the additional drones you produce will come in too late (assuming you actually need them). A better way is to do a double-extractor trick to quickly free up supply. When the lings run in select all your drones and send them to one mineral patch. As soon as they are clumped, do the a-move and your drones will automatically spread. With a little bit of micro you can keep weak drones alive by selecting them and putting them on hold position (cancelling the attack-command and making the ling that is attacking them change focus). After the ling stopped attacking the drone you can put it on a-move again.
In fact the zerglings will take out one or two probes to get to the cannon. It's nothing of importance though. The cannon should be able to cope with one ling attacking it.
There are several possibilities to do the challenge. One is to do a little bit of scoot-n-shoot with the hellions. Everytime the hellions move back the marines should clump up a little, allowing your splash to have more effect. You also may take 2 hellions of your main group (that is attacking from the front) and run them to the sides and abuse the concave the marines form.
[3/1/2012 2:03:08 PM] Warning: Unable to load image from 'Minimap.tga' (Core: a required object could not be found) [3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map' [3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map'
I get this error when I try to load the map up in Campaign editor...Any fix to this???
On March 01 2012 22:49 reapsen wrote:]This challenge is bs. You need to walk your HT back as soon as the challenge starts. Then you need to attract attention of very small groups of marines, by baiting them as you walk close. If you are lucky, you get chunks of 3-6 marines, if not you get a single marine. Repeat this until every marine is dead. Can take up to an hour or so.
I have to save every time i kill 1 or 2 marines so i don't lose. 25 mins in and 20 killed. Gettin there. And I tought that colossus one was hard.
On March 02 2012 05:08 Ultimea wrote: [3/1/2012 2:03:08 PM] Warning: Unable to load image from 'Minimap.tga' (Core: a required object could not be found) [3/1/2012 2:03:13 PM] Warning: Unable to load 'MapInfo' from 'Untitled Map' [3/1/2012 2:03:13 PM] Warning: Unable to load 'DocumentInfo' from 'Untitled Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Objects' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 't3Terrain.xml' from 'Campaign/TSimulator.SC2Map' [3/1/2012 2:03:16 PM] Warning: Unable to load 'Regions' from 'Campaign/TSimulator.SC2Map'
I get this error when I try to load the map up in Campaign editor...Any fix to this???
On March 03 2012 07:08 lordofsoup wrote: The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.
Yeah I'm doing that atm, alt tabbing in between ... takes so long
how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come.
On March 03 2012 07:08 lordofsoup wrote: The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.
Yeah I'm doing that atm, alt tabbing in between ... takes so long
how do you cast the storm so you don't agro 409734976 marines at once? I tried to cast on a small group, then hitting only 1, then baiting 2-3 but when the storm hits, 34560346 other marines come.
Walk up to the marine that is closest, when he comes running, back off. Don't pull them towards you with storm, you'll get more than you can handle.
On March 03 2012 07:08 lordofsoup wrote: The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.
Yeah I'm doing that atm, alt tabbing in between ... takes so long
Not really necessary. I got it right in about 15-20 tries. All you need to do is begin moving left immediately when the countdown has finished, and then make sure to storm each and every marine. When they are low in health, storm them again. Then they are but rotten flesh.
On March 03 2012 07:08 lordofsoup wrote: The marine HT one is stupid. If you spend an hour and wait for your energy to recharge it is possible.
Yeah I'm doing that atm, alt tabbing in between ... takes so long
Not really necessary. I got it right in about 15-20 tries. All you need to do is begin moving left immediately when the countdown has finished, and then make sure to storm each and every marine. When they are low in health, storm them again. Then they are but rotten flesh.
Nah it's easy now with the full release, only 35 marines in a straight line. I was talking about the pre-release version. There was 75 marines. Took an hour or so to do.
what toss wave? The zealot + sentry vs roaches? You just forcefield half of them.. and kite the roaches back so its 5 vs 3. Just make sure your injured zealots don't die on the second attack.
ugh i just dont have the speed to do 27, 29 and 30 its insane that these have nothing to do with actual game knowledge jsut need GSL lvl control so depressed now
I''m playing the version on custom maps now for round 5 where the stalkers have to kill the spine, not really sure why i can't get it, just get it to 5 health every time before i die.
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
also try to kill the marines from the outside in to make sure both tanks are hitting the egg to maximize splash damage, after theres only a couple marines left its possible for the eggs to actually hatch so if you get it to one low marine and 2 tanks you can throw an IT next to a tank and target down the marine
30's pretty hard. The stalkers don't come in quite even, so you need to get the pick-up micro correct or else they start sniping the medivac. >_<
im pretty sure you need to be the automaton to finish that one
its really annowing i didnt realise the last couple would be tuned to GSL level terrans (though the ghost one is doable i dont think anyone outside a serious pro could do banshee, 3 marine VS 2 zealot or the last one)
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
1 shot everything except for level 30, took 2 tries on the infestor tank because i wasnt sure what to do first time. still on level 30, got to one shot but lag makes it borderline impossible.
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
1 shot everything except for level 30, took 2 tries on the infestor tank because i wasnt sure what to do first time. still on level 30, got to one shot but lag makes it borderline impossible.
You 1 shot the ghost snipe baneling one ? Really ? God.
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
1 shot everything except for level 30, took 2 tries on the infestor tank because i wasnt sure what to do first time. still on level 30, got to one shot but lag makes it borderline impossible.
You 1 shot the ghost snipe baneling one ? Really ? God.
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
1 shot everything except for level 30, took 2 tries on the infestor tank because i wasnt sure what to do first time. still on level 30, got to one shot but lag makes it borderline impossible.
You 1 shot the ghost snipe baneling one ? Really ? God.
hes a pro? ;p
You don't end up in a " i need to snipe banelings very quick " everyday, even in progames. :<
All achievements done! My achieve OCD is sated until the next challenge. ^_^
Definitely going to do the ling/bane challenge for warm-up in the future. I really hope someone makes a separate map around that concept one day (hint hint)!
On March 03 2012 11:22 justiceknight wrote: stuck on 25, phoenix ht stalker vs tank vikings mau.I tried graviton beam for 2 tanks ,feedback the drones then attk mau.I still die T_T
First of all, feedback the drones -> make a archon. HT can survive 2 shot from tank.
Then, graviton in tank and kill the marauder with your stalker+archon -> viking.
On March 03 2012 11:22 justiceknight wrote: stuck on 25, phoenix ht stalker vs tank vikings mau.I tried graviton beam for 2 tanks ,feedback the drones then attk mau.I still die T_T
send in a phoenix to lift the left tank then send in the HTs to feedback drones (make sure to have them far back, tell them to feedback and shift back home) then turn them into archons and bring the phoenix back at this point. Then send in the full health phoenix to lift up that same tank as well as send in the hurt phoenix to attack it while its lifted; at the same time blink your stalkers onto the other tank and put your archon on top of the 2 mauraders; kill tank and mauraders.. clean up rest
On March 03 2012 11:22 justiceknight wrote: stuck on 25, phoenix ht stalker vs tank vikings mau.I tried graviton beam for 2 tanks ,feedback the drones then attk mau.I still die T_T
same, i end up with a low hp stalker and archon vs 2 (ground) vikings and a tank. i am gravitoning the tanks and feedbacking the PDDs.
edit: oh wow its really easy if u lift up the right tank AND marauder (still feedback drones, then archon instantly). blink on top of the tank but focus the left marauder, then the tank.
Dude, 12 is fucking rediculas. Its damn near impossible. You need like perfect placements on your infested terran eggs or else the tanks splash won't nearly be as effective and you waste more energy then needed. When I do get perfect placements and all the marines are dead you also need SPOT ON PERFECT placements in between the tanks so neither hit the eggs.
This mod is very hard!! Its much harder then I though it wold be. The hydra vs zealots one is very hard. I can get one zealot down to oj helth but then I run out of hydras.
On March 03 2012 11:26 Fealthas wrote: This mod is very hard!! Its much harder then I though it wold be. The hydra vs zealots one is very hard. I can get one zealot down to oj helth but then I run out of hydras.
Does anyone have any advice on banshee vs marine micro? It seems that everytime the banshee turns around to fire, the delay allows a marine to fire. Any tricks to getting the timing right?
On March 03 2012 11:36 zylog wrote: Does anyone have any advice on banshee vs marine micro? It seems that everytime the banshee turns around to fire, the delay allows a marine to fire. Any tricks to getting the timing right?
since I play P i didnt know this, but if you use "H" (hold position) instead of "A", you won't get those awkward attacks where the banshee turns arround and chases a marine that fell behind the other marines.
You got 8 Infested Terrans, here you go with them:
1st Terran: Goes just below the lone marine on the far left of the LEFT group. Wait for both tanks to shoot. One marine should die.
2nd Terran: Goes just below the leftest marine of the RIGHT group. Wait for both tanks to shoot. One marine should die.
3rd Terran: Goes to the LEFT group to the place where the marine died from the first shots. Wait for both tanks to shoot. 3 more marines should die
4th Terran: Goes to the RIGHT group to the place where the marine died from the first shots. Wait for both tanks to shoot. 3 more marines should die.
5th Terran: Goes to the LEFT group right in between the last two standing marines. Wait for both tanks to shoot. All marines on the left should be dead. (If not start again).
6th Terran: Goes to the RIGHT group right in between the last two standing marines. Wait for both tanks to shoot. All marines on the right should be dead. (If not start again).
7th & 8th Terran: Go to the tanks. Do it like this. Throw 7th Terran next to the right tank. Wait for the left tank to shoot ONCE. Then throw 8th tank close to the left tank. The Left tank should now kill the right tank with his fire and the right tank should die from the last infested terran fire.
On March 03 2012 11:33 Isshin wrote: Anyone able to do round 9 in 45 seconds i cant break the 50 second mark -.-
Attack immediately, once you burrow the hurt one lift it right away, then burrow 2 most hurt ones, lift right away, then once you burrow all 3 since they will all be red the bunker will be dead or burn down then you lift up at around 35 secs left I think
On March 03 2012 11:43 SoraLimit wrote: Since I don't play terran, I have no idea how round 26 is done. Do you focus the tank shots at the SCV's near the DT?
On March 03 2012 11:44 AegiS_ wrote: ughh i never play terran..on 28 when you spam snipe how do u avoid un selecting your ghosts? is there a shift trick?
its accuracy....R + click....if u mess up the order u lose :D accuracy while microing
Never stop holding D (for drop) and just control the medivac. I just left clicked the medivac to drop and right click the tank to pick up as fast as I could and I happen to time it right once. :p
edit - I play terran and those were the hardest for me lol, I'm so ashamed
Level 28 is ridiculous, I can't believe people have beaten it. I'm sitting in the middle trying to click banes, then all of a sudden 8 or 9 come in this overwhelming wave. ARGH this is crazy. Even when stimming marines at the beginning of the round...when those 8 banelings pop out of nowhere I'm screwed. Maybe I'll try sitting in the corner
I've got a question with level 30. Once I pick up the tank, how do I drop it instantly? I'm pressing D and clicking on the medivac, but for some reason, it's 50/50 whether it decides to register the D press or not. I don't want to have to click on the portrait of the tank because it's harder to coordinate.
The one where you need to force field around your troops. Kept losing everything with about 8 lings left, then I managed to beat it with only losing 2 zealots. Bit of a crap-shoot because the zealots can run in weird directions.
Level 25 was a bit hard as well but once you figure it out it isn't bad. Just feedback -> move back and merge. Wait about 3 seconds, send in phoenix to graviton both tanks and immediately kill marauders with your 3 stalkers + archon, then clean up. You need to get your shift-queuing down for this one.
On March 03 2012 11:49 IMoperator wrote: How the fuck do you beat 29 lmao
Run the two outside marines in a circle (going the same direction) and keep them on that path. I took the far right marine to the top mid (in between the zealots) and set up a counter clockwise circle and then took the far left marine to bottom mid and also counter clockwise.
On March 03 2012 11:49 IMoperator wrote: How the fuck do you beat 29 lmao
The two zealots will hook onto the marines on the ends. Make sure those marines get a shot off on the zealots, then pull them back and start kiting with them. Your third marine will finish the two zealots off while you kite.
On March 03 2012 11:52 radscorpion9 wrote: Level 28 is ridiculous, I can't believe people have beaten it. I'm sitting in the middle trying to click banes, then all of a sudden 8 or 9 come in this overwhelming wave. ARGH this is crazy. Even when stimming marines at the beginning of the round...when those 8 banelings pop out of nowhere I'm screwed. Maybe I'll try sitting in the corner
Run to the corner at the beginning of the round, and only stim marines when the waves get bigger. You can hotkey the groups before the scenario begins.
On March 03 2012 11:52 radscorpion9 wrote: Level 28 is ridiculous, I can't believe people have beaten it. I'm sitting in the middle trying to click banes, then all of a sudden 8 or 9 come in this overwhelming wave. ARGH this is crazy. Even when stimming marines at the beginning of the round...when those 8 banelings pop out of nowhere I'm screwed. Maybe I'll try sitting in the corner
if you havent done it, make sure ur marines / ghosts have their own control groups..
First thing you should do is move your marines behind your ghosts
Just calmy snipe the banelings coming, after about 2 waves stim your marines, and just keep spamming snipe (i emphasize calmy as if you spam to much you will prolly de-select your ghosts and lose). just cant let any banes hit and cant let ghosts die
On March 03 2012 11:53 snotboogie wrote: I've got a question with level 30. Once I pick up the tank, how do I drop it instantly? I'm pressing D and clicking on the medivac, but for some reason, it's 50/50 whether it decides to register the D press or not. I don't want to have to click on the portrait of the tank because it's harder to coordinate.
On March 03 2012 11:52 radscorpion9 wrote: Level 28 is ridiculous, I can't believe people have beaten it. I'm sitting in the middle trying to click banes, then all of a sudden 8 or 9 come in this overwhelming wave. ARGH this is crazy. Even when stimming marines at the beginning of the round...when those 8 banelings pop out of nowhere I'm screwed. Maybe I'll try sitting in the corner
Send all your stuff to the bottom against a wall and purely focus on sniping banes. If your marines don't get hit by any splash they'll slaughter all the lings that come at them.
On March 03 2012 11:52 radscorpion9 wrote: Level 28 is ridiculous, I can't believe people have beaten it. I'm sitting in the middle trying to click banes, then all of a sudden 8 or 9 come in this overwhelming wave. ARGH this is crazy. Even when stimming marines at the beginning of the round...when those 8 banelings pop out of nowhere I'm screwed. Maybe I'll try sitting in the corner
Run to the corner at the beginning of the round, and only stim marines when the waves get bigger. You can hotkey the groups before the scenario begins.
On March 03 2012 10:33 IMoperator wrote: Ok I beat 12, on 14 now.
please share your method, I'm also struggling on that 12th one ( infestor vs marine tank)
it takes alot of tries, notice that the marines kae a shape with one sticking out on both groups so aim for your first infested at that spot then throw them trying to maximize the amount of splash damage done
your goal is to have 2 ITs left to throw after all the marines are dead to finish off the tanks
yeah im trying that right now, but i aim the IT's at those spots and the land a bit further like in between the tanks and marines
you can do it just keep trying
i think it would be funny to see pros try these and see how far they can go without one fail
1 shot everything except for level 30, took 2 tries on the infestor tank because i wasnt sure what to do first time. still on level 30, got to one shot but lag makes it borderline impossible.
You 1 shot the ghost snipe baneling one ? Really ? God.
I did too. all you do is move all your units to the bottom of the map and then you snipe all the banelings, leave the marines alone.
On March 03 2012 11:53 snotboogie wrote: I've got a question with level 30. Once I pick up the tank, how do I drop it instantly? I'm pressing D and clicking on the medivac, but for some reason, it's 50/50 whether it decides to register the D press or not. I don't want to have to click on the portrait of the tank because it's harder to coordinate.
Hold down D the whole time
It only registers when the tank is inside. It takes like 1/4 of a sec to do that.Time it carefully.
I dont understand lvl 12, everyone says you gotta have 2 infested terrans left for siege tanks and I do, all marines dead. But then there is no way of killing even a single tank... IT get 2 shotted and it takes more than that from splash to kill a tank..
On March 03 2012 12:16 sAfuRos wrote: hardest level for me was level 5, 2 stalker vs spine
as a high masters protoss player, i'm embarassed to say that took me 20 tries
all the other levels were easy by comparison imo LOL
I think it's easy to overdo it... I ended up a-moving, letting 1 stalker tank it untill near death, back and rego. Aka no micro. Aka the way Toss shou... err I digress
On March 03 2012 12:20 Ghoststrikes wrote: I dont understand lvl 12, everyone says you gotta have 2 infested terrans left for siege tanks and I do, all marines dead. But then there is no way of killing even a single tank... IT get 2 shotted and it takes more than that from splash to kill a tank..
When all the marine are dead, put one IT near each tank, but do it at the same time. Both tanks will splash the other, and they will both die.
On March 03 2012 12:14 The_Unseen wrote: Pretty easy until 29, but I'm stuck there. Can't seem to control my rines well enough. What patterns do you guys use exactly?
On March 03 2012 12:23 IMoperator wrote: I don't know what you guys are talking about, I take the two marines in the circle but the zealots still kill them before the 1 marine does.
running in circles requires micro too,just walk in large circle....
On March 03 2012 12:20 Ghoststrikes wrote: I dont understand lvl 12, everyone says you gotta have 2 infested terrans left for siege tanks and I do, all marines dead. But then there is no way of killing even a single tank... IT get 2 shotted and it takes more than that from splash to kill a tank..
I had trouble too.
2 IT should kill the tanks, though : launch 1 egg very close to one tank, wait a bit (1 or 2 shot from the other tank) then send the last egg very close to the other tank. This way you get a little bit of splash from each tank on each other, which will help the last IT to finish the last tank on time.
Just finished the whole thing. The PDD level sucked, took a while to figure out how to do it. Then level 30 took me about three times as long as all the others combined. -_-
On March 03 2012 12:23 IMoperator wrote: I don't know what you guys are talking about, I take the two marines in the circle but the zealots still kill them before the 1 marine does.
running in circles requires micro too,just walk in large circle....
I am!!!! The zealots still get hits off on the marines running in the circle!
On March 03 2012 12:23 IMoperator wrote: I don't know what you guys are talking about, I take the two marines in the circle but the zealots still kill them before the 1 marine does.
running in circles requires micro too,just walk in large circle....
I am!!!! The zealots still get hits off on the marines running in the circle!
Make the circle big and don't make sharp turns. I made the outside marines go off to the sides and then start running in the same direction of the circle so the zealots wouldn't re-target.
For 29 I right click behind the middle marine until all three marines are clumped. Then I run to the side and circle around the 2 zealots to make them run over each other (you can see them kinda stuttering as they walk over each other). I stutter step focus one zealot, rotating each marine to take a hit. All my marines are at least yellow by the time I kill a zealot but it's 3v1. I split off my marines and run 2 (1 WILL die) while a 3rd shoots. It should be 2v1 (like one of those first challenges). Fuck the tips.
30 hasn't driven me crazy like 29 did though. Not yet...
On March 03 2012 12:26 justiceknight wrote: ^ so how u beat 30?
Won by one shot, dropship micro is hard... I'm not BoxeR. Just kept on practicing the pickup and drop till I could avoid maybe 5-6 full rounds of three shots.
On March 03 2012 12:23 IMoperator wrote: I don't know what you guys are talking about, I take the two marines in the circle but the zealots still kill them before the 1 marine does.
running in circles requires micro too,just walk in large circle....
I am!!!! The zealots still get hits off on the marines running in the circle!
have u tried shift queing them? shift queue them in very round circles, and they shouldnt take too many hits
Some of them are soo hard! Need to practice my micro more to beat this. Glad Blizz released something like this though. Give people just getting into the game something to improve there micro.
Fungal death on level 16 is so damn hard.. having big troubles here.. not really sure whats expected to beat it when you have slow infestors and not enough fungals..
On March 03 2012 12:20 Ghoststrikes wrote: I dont understand lvl 12, everyone says you gotta have 2 infested terrans left for siege tanks and I do, all marines dead. But then there is no way of killing even a single tank... IT get 2 shotted and it takes more than that from splash to kill a tank..
i put an IT on each tank, they killed each other before the IT's died......
On March 03 2012 13:06 BrassMonkey27 wrote: Fungal death on level 16 is so damn hard.. having big troubles here.. not really sure whats expected to beat it when you have slow infestors and not enough fungals..
Fungal, spawn 4 NOT in melee range, fungal, fungal, fungal.
On March 03 2012 13:06 BrassMonkey27 wrote: Fungal death on level 16 is so damn hard.. having big troubles here.. not really sure whats expected to beat it when you have slow infestors and not enough fungals..
2 fungals, 7 infested terrans + you can split the zaelots and kite with your infestors
On March 03 2012 13:13 Silidons wrote: ok so how the fuck on 30 do i make the medivac not fucking move every god damn time it gets hit? it fucks everything up
How do you beat Level 9 in order to get the achievement for it? Its hard enough to beat it in the time limit little alone under 45 seconds! x( Any tips on how its done?
Zealots vs banes. Move each zealot away and hold position them. What you can do is this:
1) move first zealot towards banes a bit, shift + H 2) drag box all but one and move them back, hold position the one left behind 3) split like a madman and hold position them.
This has to be near perfect to work.
Level 30 is fucking hard when you live in australia and you have latency. Piss easy if you just load it up in Versus AI but apparently bnet doesn't register that shit.
On March 03 2012 13:17 PauseBreak wrote: How do you beat Level 9 in order to get the achievement for it? Its hard enough to beat it in the time limit little alone under 45 seconds! x( Any tips on how its done?
It took me about half an hour, but you need to be really quick on your burrow micro. If you attack instantly at the start of the round, your top roach will take all shots. Burrow/unburrow it instantly, dps spreads over top 2 roaches. Burrow each of these individually until marine fire is even over all 3 roaches. Burrow each just before they die, if you're good the bunker should be at about 50-70 health and on fire. Heal until 1/3 + health on each, then unburrow all at once, 1-shot the bunker, and focus-fire each marine. As each roach gets close to dying, burrow/unburrow instantly. I beat the achievement time by less than a second.
Thanks Blizzard for putting not one but two giant buttons on the right side of the screen in a micro map, unbelievable. It makes the banshee level 27 that much harder.
i did the lvl 9 achievement, but how do u do the stalker one for lvl 8? i go in blink, make sure my stalkers r spread, and focus fire the other tank. the tank is always a volley or 2 from dying before one of my guys die
i have the speed and don't let anything die achievement.
my trick for the roach level was don't let your roaches get too low, burrow when they get yellowish and unburrow right after you did it to maximize your dps. For the second time you have to burrow them make sure they are really low (deep red) if you have done everything perfectly you should have killed the bunker and have 3 yellow/orangeish roaches vs the 4marines i did it in like 43secs =].
For the blink stalker vs roaches one select half of the stalkers and walk down or up to get a huge arc and micro/blink the injured ones back, if you are able to try to focusfire but it actually is not all that tight so you probably can do it without focusing.
On March 03 2012 13:47 da_head wrote: i did the lvl 9 achievement, but how do u do the stalker one for lvl 8? i go in blink, make sure my stalkers r spread, and focus fire the other tank. the tank is always a volley or 2 from dying before one of my guys die
there is a spot between both tanks where you can stand without them shooting at you, but it seems to be only big enough for one stalker to fit, so the strategy is to get one stalker in the sweet spot and the other one on top of one tank and switch when one stalker is really low.
On March 03 2012 13:47 da_head wrote: i did the lvl 9 achievement, but how do u do the stalker one for lvl 8? i go in blink, make sure my stalkers r spread, and focus fire the other tank. the tank is always a volley or 2 from dying before one of my guys die
there is a spot between both tanks where you can stand without them shooting at you, but it seems to be only big enough for one stalker to fit, so the strategy is to get one stalker in the sweet spot and the other one on top of one tank and switch when one stalker is really low.
i don't get it, beat every lvl pretty easy, i don't get the lvl 12, with 1 infestor against those 2 tanks + rines (splash dmg obviously, but how to do that in time !?)
On March 03 2012 14:00 Megaliskuu wrote: For the snipe one, stim your marines and go back to the wall (no surround), then snipe, then run ghosts back, then snipe all the banes :D.
For that one I didn't have to stim my marines. I just ran them back and sniped the banes as they came.
I beat the level with 1 ghost left with 5 hp left lol
On March 03 2012 14:04 NexCa wrote: i don't get it, beat every lvl pretty easy, i don't get the lvl 12, with 1 infestor against those 2 tanks + rines (splash dmg obviously, but how to do that in time !?)
any tips ?
Throw infested terran eggs in the little creases that are in each marine group. You should have enough energy for 2 eggs after that. After you clear all the marines throw 1 egg at 1 tank and after the first shot, throw the second egg at the other tank. The first tank will die before it can kill your second infested terran.
On March 03 2012 14:04 NexCa wrote: i don't get it, beat every lvl pretty easy, i don't get the lvl 12, with 1 infestor against those 2 tanks + rines (splash dmg obviously, but how to do that in time !?)
any tips ?
Throw infested terran eggs in the little creases that are in each marine group. You should have enough energy for 2 eggs after that. After you clear all the marines throw 1 egg at 1 tank and after the first shot, throw the second egg at the other tank. The first tank will die before it can kill your second infested terran.
hm, did that, that did not work, guess i've to try that more often, thanks anyways ! <3
On March 03 2012 14:04 NexCa wrote: i don't get it, beat every lvl pretty easy, i don't get the lvl 12, with 1 infestor against those 2 tanks + rines (splash dmg obviously, but how to do that in time !?)
any tips ?
Throw infested terran eggs in the little creases that are in each marine group. You should have enough energy for 2 eggs after that. After you clear all the marines throw 1 egg at 1 tank and after the first shot, throw the second egg at the other tank. The first tank will die before it can kill your second infested terran.
hm, did that, that did not work, guess i've to try that more often, thanks anyways ! <3
Entire challange is pretty easy, they simply tested how close they can cut it, for every level to still be doable. That's why it feels pretty retarded/artificial/unimportant compared to real gameplay ;\
Also, makes you realize how stupid the AI still is - stalkers running into tank fire when the tanks aren't even in their vision range but the shot at friendly units nearby - zealots running into banelings when on move command in other direction - kiting with range still dependant on Bnet lag and randomness of how much your units feels like responding to your actions...
Also the achievements are doable at first try. I guess it's hard to balance easy vs stupidly frustrating and pointless (so they do both).
For the Storm 'N' Run, I beat it by moving my HT backwards in a straight line and storming as the marines followed; they follow in a straight manner, so if you're first storm hits, and you keep your HT moving backwards and you storm in a line that follows your original storm, you should win. Took me 5 seconds when it worked, had to work on it or 5 minutes (lots of messups lol), but it seems a bit faster than the wait period.
YES, finally beat the banshee level 27! The trick is to closely watch the shadow of the banshee and make sure it is at the perfect range from the marines before attacking, don't even look at the banshee!
If people liked the map, they should try Random Micro Challenge. It's the same thing, but you don't get to try it again if you fail, you have a limitted amount of lives and they keep throwing challenge at you. It use BW units too !
well rmc4 took me like a month to get, so i got used to doing weird sorts of micro in battles you basically don't see, includes bw units as mentioned above.
With the phoenix, stalker, ht one I kept hammering t for my first few attempts and checked if my key was broken. Im smart like that
I think people are doing the templar one wrong, I got it in 2 attemps with only 2 storms. Just storm infront of the marines and they walk into it, 2 storms should do the trick
30 is impossible with delay. The rest can be done even with more than 1s delay.
The drop command doesn't even appear immediately after picking up the tank. Just took less than 3 tries when i switch to my lagless sea server though. Don't pick up blindly. Match your picking up with the stalker's fire, then drop immediately. If you time it right, the stalkers won't even attack the medivac.
Sniping is just mouse accuracy game in disguise. Just stim everything and move to the back. Then tab ghosts, hold 'r' and click away, you do not need to be concerned with anything else.
I would say the toss micro level is the most interesting one, the only one that requires thinking instead of just fast hands. I think there's a few ways to do it. My way is to merge into archon immediately. Phoneixes lift up the two tanks and send everything in. Move right beside to whatever you want to target. Cancel the lift so that phoenixes can help start burning the pdd energy. The idea is to utilise every possible tank friendly fire, and of course focus firing whatever that is required.
I dunno, I beat 30 pretty easily, you just have to find the good rythm... still 28 and 29 left, I have no idea how to do 28 edit: all 30 now :D for 28, its much easier if you just stim your marines at start, move them down and after this just hold R and click every bane
30 is almost impossible from my connection in hawaii. I tried in single player and completed it on my first try. With about a half a second latency 30 is ridiculously difficult for me now on battle.net. It's the only thing holding me back atm from completing this. Really wish lag wouldn't affect it this much.
For the Protoss micro one. Send your phoenix in and graviton the tanks. Then send your templars in to feedback, run back with templars and phoenix. Morph to archon. Send phoenix back in to graviton beam tanks. Lead with archon then stalkers A move for the win.
On March 03 2012 15:20 Elwar wrote: What is the snipe method for 28? Also the b.net lag is so bad for most of these micro ones for me
Just move everything to the back at the start of the challenge. Snipe the banelings as they come. I got sloppy but I beat it with 1 Ghost left with 5 hp.
On March 03 2012 14:18 Dariusz wrote: Also, makes you realize how stupid the AI still is - stalkers running into tank fire when the tanks aren't even in their vision range but the shot at friendly units nearby - zealots running into banelings when on move command in other direction - kiting with range still dependant on Bnet lag and randomness of how much your units feels like responding to your actions...
On March 03 2012 15:20 Elwar wrote: What is the snipe method for 28? Also the b.net lag is so bad for most of these micro ones for me
Just move everything to the back at the start of the challenge. Snipe the banelings as they come. I got sloppy but I beat it with 1 Ghost left with 5 hp.
stim the marines really quick and send them behind the ghosts
Good luck with 30 Australia. The delay between putting the tank in the medivac and the game actually registering that is too long to be able to drop the tank back down in time.
On level 30, every time I avoid the stalker shots by lifting the tank, they just hit the medivac. Is it really possible to drop and pick up so fast that you can avoid every round of volleys? And what happens when the stalker shots get out of sync, so that 1 keeps hitting medivac every time your tank avoids the others damage? do you just restart at that point? This is very frustrating.
On March 03 2012 17:18 StarStrider wrote: Level 30 is ridiculous. I can't get more than 2 stalkers down after like 200 tries, and often i don't even get 2.
Does anyone have more specific advice?
I would also like to know, after trying exclusively this level for about an hour, the best I have done is 2 stalkers dead, with the last taken 2 shots. I've only gotten 2 stalkers dead 2-3 times.
On March 03 2012 17:18 StarStrider wrote: Level 30 is ridiculous. I can't get more than 2 stalkers down after like 200 tries, and often i don't even get 2.
Does anyone have more specific advice?
I would also like to know, after trying exclusively this level for about an hour, the best I have done is 2 stalkers dead, with the last taken 2 shots. I've only gotten 2 stalkers dead 2-3 times.
I can only state the obvious and put the medivac on hold when game starts then try to time it out as best you can to make the stalkers miss :/ gl bro
On March 03 2012 17:18 StarStrider wrote: Level 30 is ridiculous. I can't get more than 2 stalkers down after like 200 tries, and often i don't even get 2.
Does anyone have more specific advice?
I'm sure you've already heard this, but putting the medivac on hold position right at the start helps a lot.
On March 03 2012 17:18 StarStrider wrote: Level 30 is ridiculous. I can't get more than 2 stalkers down after like 200 tries, and often i don't even get 2.
Does anyone have more specific advice?
I would also like to know, after trying exclusively this level for about an hour, the best I have done is 2 stalkers dead, with the last taken 2 shots. I've only gotten 2 stalkers dead 2-3 times.
I can only state the obvious and put the medivac on hold when game starts then try to time it out as best you can to make the stalkers miss :/ gl bro
Yeah, unfortunately over an hour on level 30 of doing that has gotten me 2 stalker kills with the 3rd taking shield damage. that's it.
On March 03 2012 17:18 StarStrider wrote: Level 30 is ridiculous. I can't get more than 2 stalkers down after like 200 tries, and often i don't even get 2.
Does anyone have more specific advice?
I would also like to know, after trying exclusively this level for about an hour, the best I have done is 2 stalkers dead, with the last taken 2 shots. I've only gotten 2 stalkers dead 2-3 times.
I can only state the obvious and put the medivac on hold when game starts then try to time it out as best you can to make the stalkers miss :/ gl bro
Yeah, unfortunately over an hour on level 30 of doing that has gotten me 2 stalker kills with the 3rd taking shield damage. that's it.
On March 03 2012 17:13 StarStrider wrote: On level 30, every time I avoid the stalker shots by lifting the tank, they just hit the medivac. Is it really possible to drop and pick up so fast that you can avoid every round of volleys? And what happens when the stalker shots get out of sync, so that 1 keeps hitting medivac every time your tank avoids the others damage? do you just restart at that point? This is very frustrating.
Just beat it, took me as long on the last 2 rounds as the other 28. For #30 you have to alternate having 3 shots MISS the tank, then 3 shots hit the medivac, then 3 MISS the tank, 3 hit the medivac ect.
Pick up tank to dodge first attacks, press H on dropship, once stalkers start attacking the medivac D+click medivac (early as possible making sure the 2nd attack hits medivac), once tank attacks twice pick it back up (if you did it perfect you also dodge the 3rd stalker hit.
To sum it up, make sure dropship is on hold position so it wont fly backwards when its hit, dodge first hit, make sure tank stays in dropship long enough to draw aggro, then tank shoots twice, pick up, wait for dropship to get aggro, drop 2 shots, repeat.
Takes a long time to get perfect, once you get in the rhythm its possible ^^
On March 03 2012 17:13 StarStrider wrote: On level 30, every time I avoid the stalker shots by lifting the tank, they just hit the medivac. Is it really possible to drop and pick up so fast that you can avoid every round of volleys? And what happens when the stalker shots get out of sync, so that 1 keeps hitting medivac every time your tank avoids the others damage? do you just restart at that point? This is very frustrating.
Just beat it, took me as long on the last 2 rounds as the other 28. For #30 you have to alternate having 3 shots MISS the tank, then 3 shots hit the medivac, then 3 MISS the tank, 3 hit the medivac ect.
Pick up tank to dodge first attacks, press H on dropship, once stalkers start attacking the medivac D+click medivac (early as possible making sure the 2nd attack hits medivac), once tank attacks twice pick it back up (if you did it perfect you also dodge the 3rd stalker hit.
To sum it up, make sure dropship is on hold position so it wont fly backwards when its hit, dodge first hit, make sure tank stays in dropship long enough to draw aggro, then tank shoots twice, pick up, wait for dropship to get aggro, drop 2 shots, repeat.
Takes a long time to get perfect, once you get in the rhythm its possible ^^
So you beat it letting your medivac share the damage? People on here are talking as if you can/must do it where you completely avoid damage on either. I mean obviously we mess up, but you're saying you intentionally let the medivac get hit and still beat it?
On #30, it is actually possible to pick up the tank, nullifying their attacks, then drop the tank fast enough to make the stalkers retarget the tank and then pick it up again . . . but obviously it is a ridiculously tiny window and made harder by latency . . . so, don't be afraid to try for multiple missed shots in a row without medivac or tank being hit, but don't expect to get it each volley.
For me, level 30 was all about the way I was loading/unloading the tank and as soon as I started ONLY selecting the medivac and telling it to grab the tank and only unloading by d+click on the medivac, it only took me a couple tries.
I did what you said over and over and even though my tank remains perfect health, the medivac dies sooner than i do enough damage to the stalks to let the tank finish them off on its own. I understand your method and did it, but i still don't know how it results in completion.
On March 03 2012 17:46 StarStrider wrote: I did what you said over and over and even though my tank remains perfect health, the medivac dies sooner than i do enough damage to the stalks to let the tank finish them off on its own. I understand your method and did it, but i still don't know how it results in completion.
yea maybe it was just me doing the method where it completely dodges the attacks partially. Not entirely sure, will try to recreate it.
Edit, part of it is luck based making sure your tank hits the same stalker. You know you are going to win once your medivac dies, your tank is full hp and there is only 1 full hp stalker and 1 stalker with 0 shield left.
Well, I figured out the main problem. The stalkers are out of rhythm with one another almost every time, so this means both the tank and medivac are taking hits but mostly the medivac, because even tho i am picking up when the tank is being fired at, the 1 stalker's laser isnt cooled down then, so it fires at the medi. This is because the medi keeps moving. I know you hold position at first, but how do i get it to stay stationary after that? I don't know if i am capable of continuing to spam hold pos while doing d-unload while right clicking tank.....
On March 03 2012 17:51 StarStrider wrote: Well, I figured out the main problem. The stalkers are out of rhythm with one another almost every time, so this means both the tank and medivac are taking hits but mostly the medivac, because even tho i am picking up when the tank is being fired at, the 1 stalker's laser isnt cooled down then, so it fires at the medi. This is because the medi keeps moving. I know you hold position at first, but how do i get it to stay stationary after that? I don't know if i am capable of continuing to spam hold pos while doing d-unload while right clicking tank.....
If you press hold position after picking up and you can D+click medivac, and pick up the tank the hold position will stay. As long as the medivac doesn't have to actually move to pickup (try it).
the tricky part is to lift up the tank fast enough that all the stalkers still focus one target and don't split up into 1 on medivac 2 on tank or something, then it always gets messy. also of course lifting the tank and dropping it fast enough that the next stalker attacks dont go on the medivac but on the tank again
I really like the last 3 challenges though, I hope they make a "Starcraft Master 2" or something with similar challenging micro challenges but not only for Terran but also for Protoss and Zerg (for example the tank challenge would work just as well with an immortal and a warp prism)
the snipe one took me the longest actually, wasted like 20 tries and almost got it 2 times, and then it occured to me that there is a lot of space behind the ghosts that I could walk back to and with the additional space I did it on the second try ^^
edit: Oh, holding position with the medivac would actually help A LOT. Didn't do that lol
love lvl28 so much fun, should make more bling this way too easy :S failing to kill tanks and marines with infestor :/ , it always ends with missing one or two units
Was pretty fun, I just felt like some of the challenges were utterly retarded and the challenging ones were only challenging because luck played a decent factor in them. I just feel like I'll never play it again and all the fuzz created around it was kinda unneccesary when it's just something that has been designed multiple times by the community that has about 0 replay value and gives you some achievements and a picture.
On March 03 2012 20:23 GolemMadness wrote: The most annoying thing in this is when you try to make a unit move to the top right of your screen and accidentally click warp or reset. -_-;
Guys, if you have troble with the 30 just hold position the medivac and use the right click on tank / D + click on medivac to micro. That's how I got my Master of starcraft achievement
Was fun for a change, quited at 25/30 since I got fucking sick of "Let's dance". For some weird reason I have no problems killing the first zealot and having all my marines on green healthbars but by that time that last zealot goes berserk :-)
Also "So Many Banelings" is a bitch with the AI of my units and me not having the speed to split all and hold
29 is buggy as fuck, take the 2 side marines and click some point between them and down a bit, they will run in direct lines downwards rather than towards where you click, making it harder to run them around as a pair. ive found more than 1 occasion in this custom where the idea isnt for you to complete the challenge that is difficult, but to follow an exact set of moves you are supposed to guess.
its just sad that the sc2 "master" doesnt help you master the game at all, it lets you learn 30 scenarios that will never come up in game because they dont follow the exact set up of the game. so stupid.
Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I dont get it. 27 I tried amove but my banshee has liek range 4. Wtf, it needs to be so close to marines so it can shoot and if it isnt it moves there. Whats up with that? tried a move and aclick
e: finished it anyways, it just feel pretty rng if it has range or not. Its like marines are not where they are. e: ROFL at 29, those marines just wont clump up when i click middle of them. XD
'wtf is this? At 30 I use my warprism technic where i pick and then d click medivac. But you cant since it doesnt allow you to use drop command instantly....... lol, all real game training doesnt compute here. It's annoying when they split attacks.. :/ I think ping is screwing me around at 30. those animations and damages doesnt make any sense. It wouild be also easier if stalkers shot in a volleys and not every 0.3sec. Completed after ~9 tries but that freaking d button is gonna get some spanking tonight seriously..
e: I want more of these 30 not enough. ^^ Also artosis reference lol?
On March 04 2012 04:05 Faust852 wrote: Terrans challenges are the hardest imho.
That's because they're insanely unrealistic. The worst P/Z ones can actually happen (bane/ling micro wars and multi caster/ability usage (feedback/lift/blink)). The T ones just don't happen. Banshees vs marines without stim/combat shields without a cliff? medivac + tank against only 3 stalkers? Full energy ghosts + marines against infinity ling/baneling without baneling speed? Neither of those will ever happen.
On March 04 2012 05:22 Kernkraft wrote: My map has differen challenges and i cant get past the HT because the Map is alot bigger and there are about twice as many marines
so the map blizzard made, was customly designed just around you? I don't think so, the HT vs marines is pretty difficult but I guarantee you're using the same version as the rest of us.
On March 04 2012 05:22 Kernkraft wrote: My map has differen challenges and i cant get past the HT because the Map is alot bigger and there are about twice as many marines
so the map blizzard made, was customly designed just around you? I don't think so, the HT vs marines is pretty difficult but I guarantee you're using the same version as the rest of us.
NO i have different challenges in many levels. I've watched the tutorial video from level 1 to 11 and there are differences in many levels.
On March 04 2012 05:17 TheQforce wrote: My favourite part about this mod is the one where you snipe banelings, would be a shame if blizzard patched something so cool
Yep, that was my favorite part too! But I don't think you have anything to worry about, Blizzard wouldn't remove a cool tactic from the game for no reason!
On March 04 2012 04:05 Faust852 wrote: Terrans challenges are the hardest imho.
That's because they're insanely unrealistic. The worst P/Z ones can actually happen (bane/ling micro wars and multi caster/ability usage (feedback/lift/blink)). The T ones just don't happen. Banshees vs marines without stim/combat shields without a cliff? medivac + tank against only 3 stalkers? Full energy ghosts + marines against infinity ling/baneling without baneling speed? Neither of those will ever happen.
Rofl what, please show me any time the "micro insanity" challenge actually happens and when do you split zealots to avoid banes? The examples involving charging up a void ray on a friendly/neutral building then 1aing it in to a missile turret, fair enough. Queuing up a move, blink then move command (LEVEL 20ish?!).... yep, I've seen that. Using 1 High Templar with Storm to kill 28 supply of terran units in 4 mouse clicks and six actions, okay...
The banshee micro one is basically utterly standard whenever you make a quick banshee in any TvX match up if you want it to be useful while the marine vs zealot ones pretty accurately recreate getting proxy gated where you haven't made a wall in.
But yeah, sniping banelings is utterly stupid given the recent patch, no idea why Blizzard left that one in (RIP fast ghosts in TvX)
On March 04 2012 04:05 Faust852 wrote: Terrans challenges are the hardest imho.
And the toss ones are the easiest.
Yeah you just need to 1a, basically.
Please, I'm the first to facepalm when I TvP but I really believe this kind of comment doesn't fit here.
On March 04 2012 05:50 MVTaylor wrote: But yeah, sniping banelings is utterly stupid given the recent patch, no idea why Blizzard left that one in (RIP fast ghosts in TvX)
I actually found it very useful on the contrary, because I was convinced sniping baneling was 100% useless after recent patch. However, this proved me wrong. Unless the snipe damage is not nerfed in the map...?
On March 04 2012 05:50 MVTaylor wrote: But yeah, sniping banelings is utterly stupid given the recent patch, no idea why Blizzard left that one in (RIP fast ghosts in TvX)
I actually found it very useful on the contrary, because I was convinced sniping baneling was 100% useless after recent patch. However, this proved me wrong. Unless the snipe damage is not nerfed in the map...?
the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point
I'd like more multi-tasking focused ones. A lot of these come down to repetition with a certain rhythm, so you'd either get used to it fast and win without much trouble, or take a while to get it. The only one close to multitasking was the marine/zealot one, but even there you could just shift queue move commands.
I think the map will be useful to a lot of people who aren't in touch with the tricks of sc2, like hold position workers, or even simple things like making tanks kill their own units with splash damage.
Most of the techniques are very applicable to games, I'm not sure why there are so many complaints about that. Sure you won't be using that exact army on that exact terrain, but things like dodging missile-based attacks, or micro'ing marines to kite zealots, or kiting marines with banshees are all very applicable to game situations.
On March 04 2012 06:00 Gator wrote: the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point
not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.
On March 04 2012 05:22 Kernkraft wrote: My map has differen challenges and i cant get past the HT because the Map is alot bigger and there are about twice as many marines
so the map blizzard made, was customly designed just around you? I don't think so, the HT vs marines is pretty difficult but I guarantee you're using the same version as the rest of us.
NO i have different challenges in many levels. I've watched the tutorial video from level 1 to 11 and there are differences in many levels.
the official version with 30 challenges have all 11 original challenges shown in the tutorial, but they are at times moved to different level numbers and new ones have been placed where those used to be.
and yes, some of those shown in tutorials have gotten harder, but even with more marines the level is still very possible to beat.
I beat it today in one sitting, the 3 hardest ones were definitely banshee kiting marines, baneling sniping and tank loading/dropping, those three took perhaps 15 tries each, more like 30 on the tank loading/dropping (it took a while to get the right rythm)
most of the others were solved in at most 5 tries.
On March 04 2012 06:00 Gator wrote: the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point
not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.
I found that 1 stalker will probably always hit your tank. The key to beating 30 is right when it starts 1. Press Hold command for the drop ship, and hotkey the tank so right when the stalkers first shoot, you load up (after ur tank fires 1 too). You won't take any damage then, but the next thing is the rythm, u just load unload until u kill 1 stalker, you will get hit a few times by 1 of the stalkers. However, once you kill 1 stalker, u can actually load in the medivac before the other 2 hit you, so this is the rythm, right when they shoot you load/unload. ETc. It will take a while to get it, but theres a rythm to it.I actually beat it with my medivac with 3/4 health and my tank with 3/4 health.
Edit:
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
The way i beat it was using 1 infested t in front of the marine group for each group. Right in front of the first marine, then after the 2 tanks hit 1 group, you move on to the next marine whos in the middle and in front. Then if there is not 2 marines left after the siege tank splash, you have to start over, most of the time it works though. You only want to use 3 infested terrans for each marine group. However, this last part is a little tricky. After you worked your way down to 2 marines from the last group alive, you want to toss the last infested terran the 3/3 infested terran for that group and with the rest of your energy send 1 infested terran at both tanks at the same time you do it to the last marines. You want to hit the marines first though and then throw at the tanks.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
On March 04 2012 06:00 Gator wrote: the last challenge is not too hard. 1 full health tanks beats 3 yellow health stalkers, so you just have to use the medivac to soak up a bit of dmg until that point
not too hard? took me a while to beat it and when i did my medivac had died and my tank was on 4 hp. other than that, all of the other challenges were pathetically easy.
I found that 1 stalker will probably always hit your tank. The key to beating 30 is right when it starts 1. Press Hold command for the drop ship, and hotkey the tank so right when the stalkers first shoot, you load up (after ur tank fires 1 too). You won't take any damage then, but the next thing is the rythm, u just load unload until u kill 1 stalker, you will get hit a few times by 1 of the stalkers. However, once you kill 1 stalker, u can actually load in the medivac before the other 2 hit you, so this is the rythm, right when they shoot you load/unload. ETc. It will take a while to get it, but theres a rythm to it.I actually beat it with my medivac with 3/4 health and my tank with 3/4 health.
If you're a musician, take your metronome out and set it to 58 bpm-- this is the rhythm of stalker fire, and it will help you dodge the shots.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.
I might be doing it wrong but meh I've completed it.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.
I might be doing it wrong but meh I've completed it.
See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.
I might be doing it wrong but meh I've completed it.
See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.
That's the thing, I can't give the unload command earlier because the tank isn't in the medivac yet, which means the hotkey "d" for unload isn't available and obviously the tank isn't in the medivac wire-frame. Meaning my delay is added to the time taken to unload the tank because I have to wait for the delay of the tank loading into the medivac before I can give the unload command, hence taking a full volley of stalker shots to the medivac. Its still very possible just much tighter on execution.
On March 04 2012 00:14 XenoX101 wrote: Can anyone confirm if 30 is doable with the lag from SEA to AM? I can't seem to unload the tank fast enough to prevent the stalkers targeting the medivac.
I've done it on both servers. Much easier on SEA due to less lag though.
you can actually do it even with lots of lag, you just need to get into a rhythm of load/unload, as long as you're in sync with the stalker fire cooldown.
With less lag I can unload the tank almost immediately, taking less shots on the medivac while dodging the shots going to the tank by picking it up again, with lag my medivac take one full volley of stalker shots every load/unload cycle cause I can only give the unload command after the tank is loaded.
I might be doing it wrong but meh I've completed it.
See the thing is, even with latency, it shouldn't make difference at all. You just need to get into a 58 bpm rhythm of load/unload, and if you have 1/8 a second lag, just do everything 1/8 of a second earlier than you think you need to. Unless your lag is preventing you from clicking the wireframe of the tank in the medivac (which is possible if you have enough lag) in time, you should probably be okay.
That's the thing, I can't give the unload command earlier because the tank isn't in the medivac yet, which means the hotkey "d" for unload isn't available and obviously the tank isn't in the medivac wire-frame. Meaning my delay is added to the time taken to unload the tank, hence taking a full volley of stalker shots to the medivac. Its still very possible just much tighter on execution.
I guess it depends on exactly how much lag you have. You have about.. 1.04 IRL seconds between a stalker's shot animating beginning and the next one beginning, and if you have like half a second of lag it would probably be actually impossible to do this micro.
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.
If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.
If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?
The match wont end as long as you have units.
There is a trick to the Infestor challenge, you spend 3 ITs to kill each Marine clump and then there is a perfect location in the middle of both Tanks where you can just barely fit 2 Infested Terrans and they won't be hit by either Tank. This is the easiest way to beat it.
You don't have to move your Infestor or Unburrow at all to beat this one.
On March 04 2012 06:37 Sansai wrote: i dont get the infestor one o.O /me protoss ^^
At the end if need be remember that your infestor can absorb two tank shots and has a high priority so it can draw the tank fire while your ITs hatch/kill the tanks.
An infestor cannot take 2 tank shots, only 1. It's armored with 90 hp so tanks do 50damage a shot.
If your infestor dies and you still have ITs, do you lose right there, or when the ITs die?
The match wont end as long as you have units.
There is a trick to the Infestor challenge, you spend 3 ITs to kill each Marine clump and then there is a perfect location in the middle of both Tanks where you can just barely fit 2 Infested Terrans and they won't be hit by either Tank. This is the easiest way to beat it.
You don't have to move your Infestor or Unburrow at all to beat this one.
If you can't find the sweet spot between the tanks, I think it's easier to just simultaneously throw one IT on each tank. The splash damage and a few shots from your ITs is enough to kill them, and you can also unburrow your infestor and sac it just to be safe if you're worried they'll die.
I just finished getting all of the achievements on the Starcraft Master Mod. Most of it was pretty simple, but a few levels gave me a bit of trouble. Surprisingly, the banshee move-shot one was very difficult for me, even though I usually feel very comfortable at microing banshees vs marines in tvt games. The 3 marines vs 2 zealots one was hard, until I found that if you just group the three marines together and run away from the zealots, you can actually just kite them very slowly.The zealot AI gets tripped up and they end up slowing down enough for you to fit a quick stutter-step in every now and then until you mow the first one down - then you just treat it like the previous zealot challenge. The tank-medivac one seemed impossible at first, but after a few minutes of practice I got it down to where it was just a matter of not miss-clicking (which was hard for me, my mouse accuracy sucks :p) I actually found that zooming in on the tank/medivac helped me to not miss-click as much, but in the end I just got sick of adding in the extra step of zooming in and just did it normally until I won. Oh, and the ghost-marine one where you snipe the banelings seemed really intimidating at first, but after about 10 rounds I was able to do it without too much trouble. All in all, Starcraft Master was fun, I think it will definitely help some newer players to learn some of the little micro tricks that they might not think of on their own, and for those of us who suck at mouse precision it gives us a fun mini game to practice with. GL to the rest of you with this game
took me half an hour to beat it... i recommend this to everybody except masters players.
only difficult ones were Dead Eye Ghost, Micro Insanity, and Untouchable. others just required some runs through to find most efficient way to do things, like the Friendly Fire one.
I don't know how many do it this way, but to me it seems easiest (not that it's easy) to only select the medivac for the entirety of level 30.
Use right-click (on the tank) to load the tank, and press unload(d) then click the medivac to unload it. Some people might be trying to unload by clicking on the ground, and I find that almost no matter what it has a delay in that the medivac moves before dropping, and hence doesn't work well at all.
If you use this simple method (which again, is not particularly easy until you practice it a lot), you can complete the level without ever selecting the tank.
Aside from level 30, the micro insanity and banshee micro were really frustrating for me
Also on a side note: its not too surprising to me that zerg has no micro levels except whack-a-roach (and maybe somewhat baneling vs baneling, but usually that's a crap shoot). Burrow ambush, friendly fire, and fungal death aren't really micro in my opinion.
I hope zerg gets more micro units in HotS, but from the looks of things that won't really be the case. Swarm host is completely anti-micro, burrow charge isn't much to micro, and hydralisks seem to be staying trashy (not only a low micro unit, but a bad unit)
Banshee one is very tedious, but fun to do again once you completed it.
Done it plenty of times because it seems useful in actual games. I just use hold position instead of attack, find it easier/faster.
I hit H, let the banshee do a full turn (if it doesn't turn at all, keep moving), fire, then immediately issue a move command in the exact opposite side of the marines. After a while, you can feel it and see the banshee sliding backward while shooting.
On March 04 2012 07:18 CakeSauc3 wrote: The tank-medivac one seemed impossible at first, but after a few minutes of practice I got it down to where it was just a matter of not miss-clicking (which was hard for me, my mouse accuracy sucks :p) [...] Oh, and the ghost-marine one where you snipe the banelings seemed really intimidating at first, but after about 10 rounds I was able to do it without too much trouble
Yeah, no, if you're clicking on banelings I'm pretty sure your mouse accuracy is fine lol.
It's really interesting to me to see which ones people have trouble with. I, for example, got through the roach forcefield, snipe, and banshee ones on my first go, but I keep reading about all these people who absolutely can't do it or had to try a million times.
I personally really struggled with the one where you have to make a forcefield ring to keep out the speedlings and the tank/medivac one, probably spent about 15 minutes on each.
On March 04 2012 12:28 Strivers wrote: why can't i emp the cloaked banshee? #23
You have to emp under it, not on it. Air units have their location underneath them; if you go and take an air unit, you will find a straight line down, and then a circle. That is their actual position in game.
The HT and marine one is really easy if anyone is having trouble...you can kill all of the marines in two storms. Just go back soon as it starts as they come at u cast a little bit ahead of where they will be walking into. You just do that twice with two perfect storms and they all die. Did not have to use more than two storms or bait whatsoever.
As I am in silver it was probably more annoying for me that it was for others, but if nothing else it was good practice for mouse accuracy and I did all 30 eventually. #30 seemed easier if you put the medivac on hold position straight away, no idea why, but I did it pretty soon after i did that.
#30 is the only challenge in the whole map that is latency dependent. I had the hardest time with that one because I was getting something like 0.3 sec delay, which happens once for each load/unload and with a total of 1 sec between shots it was really really tight.
Just tried it out today and did 1-26 pretty easily. 27 to 30 are quite difficult for me tho. The tank-medivac one isn't tht hard but i keep screwing it up and mis-clicking. And i find the ghost against baneling one quite hard too.
Round 25 micro insanity is rediculously hard for me, I don't even play protoss. It's my weakest race. I've memorized the hotkeys but the unit speed i think is what's messing me up. I have a feeling I should send the hts first to get feedbacks off fast then blink in after graviton but I can't seem to merge the HT before the tanks get 1 pot shot off
On March 04 2012 14:13 NoctemSC wrote: Round 25 micro insanity is rediculously hard for me, I don't even play protoss. It's my weakest race. I've memorized the hotkeys but the unit speed i think is what's messing me up. I have a feeling I should send the hts first to get feedbacks off fast then blink in after graviton but I can't seem to merge the HT before the tanks get 1 pot shot off
I sent the Phoenix in to Graviton the tanks, and feedbacked the PDDs while the Tanks were in the air. Then I pulled back the Phoenix, merged my HT, and sent the Archon in to absorb tank shots while I blinked onto one of the tanks. Pretty easy to mop up from there as long as you make sure your Archon is taking the brunt from the Marauders/Tanks.
On March 04 2012 14:13 NoctemSC wrote: Round 25 micro insanity is rediculously hard for me, I don't even play protoss. It's my weakest race. I've memorized the hotkeys but the unit speed i think is what's messing me up. I have a feeling I should send the hts first to get feedbacks off fast then blink in after graviton but I can't seem to merge the HT before the tanks get 1 pot shot off
I sent the Phoenix in to Graviton the tanks, and feedbacked the PDDs while the Tanks were in the air. Then I pulled back the Phoenix, merged my HT, and sent the Archon in to absorb tank shots while I blinked onto one of the tanks. Pretty easy to mop up from there as long as you make sure your Archon is taking the brunt from the Marauders/Tanks.
I sent in the HTs to feedback the PDDs, then pulled them back afterwards-- an HT can take two tank shots without dying. Pull them out of range, then turn into an archon. Send in the Phoenixes immediately to kill the vikings, then once the vikings are dead, pick up tanks and send in your now-finished archon and 3 stalkers. Focus the Archon onto the bio units and clean house. Keep on stunning the tanks, and don't clump. Blink stalkers to keep them from dying, etc.
I got to the zealot/baneling one and after enough tries decided this was a crap custom, waste of time, people only want to play it for the achievements, and hit up ladder to actually improve.
On March 04 2012 14:47 pigmanbear wrote: I got to the zealot/baneling one and after enough tries decided this was a crap custom, waste of time, people only want to play it for the achievements, and hit up ladder to actually improve.
You know, in your quest to improve it's sometimes occasionally okay to have fun too.
On March 04 2012 14:58 Maero wrote: You know, in your quest to improve it's sometimes occasionally okay to have fun too.
Right, the real games are where I have fun. The pure air TvP style is a blast, and I'm working on a TvT variant. Just seemed odd that Blizzard would provide achievements for something so half-baked as this Starcraft Master thing.
On March 04 2012 14:58 Maero wrote: You know, in your quest to improve it's sometimes occasionally okay to have fun too.
Right, the real games are where I have fun. The pure air TvP style is a blast, and I'm working on a TvT variant. Just seemed odd that Blizzard would provide achievements for something so half-baked as this Starcraft Master thing.
Fair enough I wasn't trying to be a jerk or anything.
On March 04 2012 14:58 Maero wrote: You know, in your quest to improve it's sometimes occasionally okay to have fun too.
Right, the real games are where I have fun. The pure air TvP style is a blast, and I'm working on a TvT variant. Just seemed odd that Blizzard would provide achievements for something so half-baked as this Starcraft Master thing.
iEchoic's TvT is pretty air based, but also uses BFH's.
On March 04 2012 13:43 Maiden UK wrote: As I am in silver it was probably more annoying for me that it was for others, but if nothing else it was good practice for mouse accuracy and I did all 30 eventually. #30 seemed easier if you put the medivac on hold position straight away, no idea why, but I did it pretty soon after i did that.
lol how are you in Silver and yet somehow able to pass 28 and other such levels? Your micro is obviously good enough for diamond/master level
On March 04 2012 14:58 Maero wrote: You know, in your quest to improve it's sometimes occasionally okay to have fun too.
Right, the real games are where I have fun. The pure air TvP style is a blast, and I'm working on a TvT variant. Just seemed odd that Blizzard would provide achievements for something so half-baked as this Starcraft Master thing.
Achievements are for fun. None of them mean anything. It's not odd at all.
Argh, level 30 is just impossible with any kind of delay. I've completed it several times in single player within only a few tries, but it's unbelievably frustrating with any kind of latency.
Just clutched the zergling baneling wave one. Sniped the final zergling when it was at full health and my final ghost/unit survived with 5 health left.
On March 04 2012 17:02 divito wrote: I'm only silver, but I did 26 of them. Only ones I can't seem to figure out are:
21 27 29 30
21) send each zealot to a different location, and use "hold position" so they don't cluster up. Here's what I did: http://www.twitch.tv/blazinghand/b/310564267 27) hold down the snipe key and click each baneling as it shows up. here's what I did: http://www.twitch.tv/blazinghand/b/310564267 29) once you figure out the trick to this level, it's basically the easiest. just shift-click the two outer marines around the outside of the map, then have the middle marine shoot. This takes like 20-30 apm, tops. http://www.twitch.tv/blazinghand/b/310564845
30) this one is legitimately mechanically hard. If you, like me, have bad mechanics, here's what you do: never select the tank. use the medivac always. right-click the tank with it, then click on the tank wireframe to drop the tank. get out a metronome and set it to 58 bmp (adiago)-- this is the beat of a stalker firing. Get into the rhythm, and just let the action flow out of you. http://www.twitch.tv/blazinghand/b/310501589
On March 04 2012 19:58 Big G wrote: Ok I give up, level 30 and the banshee one are impossible without a really good connection.
Best level, ghost vs banes... nice trolling, Blizzard.
The ghosts vs banes one is... it's pretty hilarious. I was trying to double-snipe each bane at first before I realized that in this custom map specifically they had undone the nerf. I think qxc really knew what was up when he suggested 50 (-25 vs massive) as the snipe damage. On the other hand, it seems pretty clear that this map was designed before the ghost nerf was implemented (what with people finding the portrait long ago) and they were waiting to put it in. Some of the older challenge maps use old units too I think.
I really like a few of the maps for raw mechanics practice. The snipe one (even though snipe was nerfed still lets you practice rapid target firing), the banshee one, the "micro insanity" one if you're multi-casting isn't very good. Unless there's a difficulty setting to change I haven't found (nor really looked for), a lot of them are sort of silly. I'm not sure how useful the zealot split to deal with banes is, for example, but at the same time it helps you practice mechanically splitting units and putting them on hold rapidly. Or it's important to know that you can mineral click, or to charge a void ray when you can, but I'm not sure how much actual practice you can get out of either map.
Overall I think Darglein's is much better overall, but, that shouldn't surprise anyone.
Oh and the portrait is just awesome. Even if they are ugly as fuck fanart zergeling/banelings, they look kind of awesome.
On March 04 2012 16:34 Teence wrote: Argh, level 30 is just impossible with any kind of delay. I've completed it several times in single player within only a few tries, but it's unbelievably frustrating with any kind of latency.
Bnet is amazing - connect to internet to play a single player game with lag.
I gave up after trying 29 and 30. I just couldn't get my marines to turn gently enough. The vast majority where enjoyable though, the one I found most frustrating was "so many banelings"
On March 04 2012 20:52 Kerotan wrote: I gave up after trying 29 and 30. I just couldn't get my marines to turn gently enough. The vast majority where enjoyable though, the one I found most frustrating was "so many banelings"
30 is legitimately super difficult, especially with a bad internet connection. For 29, though, with some waypointing it's totally doable: http://www.twitch.tv/blazinghand/b/310564845
I beat it after fixing lag with resetting router and forwarding port 1119. Not sure which of that fixed it but with reduced lag, level 30 is much easier.
I wish they had a challenge where the role was reversed for the banshee marine game, so you're the ones using the marines to kill the AI kiting you. Also, a marine split challenge would've been interesting, despite it being an old idea.
On March 04 2012 14:58 Maero wrote: You know, in your quest to improve it's sometimes occasionally okay to have fun too.
Right, the real games are where I have fun. The pure air TvP style is a blast, and I'm working on a TvT variant. Just seemed odd that Blizzard would provide achievements for something so half-baked as this Starcraft Master thing.
Yeah well the world doesn't revolve around you, there are plenty of people who don't enjoy laddering and just playing to improve but find this rather interesting.
The level 30 is easily doable even with some lag if you do it later, because you won't be angry for trying etc. Even the banshee one is easy with a calm mind
I completed all 30 and i'm gold. Only one that was difficult was the one with the zealot split I hotkeyed every zealot after 10 mins and then got it in 3 tries.
so am i the only one who struggled harder on level 12 (infested terrans to kill marines/tanks) than levels 28 (ghost snipe on banelings), 29 (3 marines kiting 2 zealots), and 30 (tank/medivac vs stalkers) combined? (but not harder than 27, banshees kiting marines)
On March 06 2012 03:59 Zelniq wrote: so am i the only one who struggled harder on level 12 (infested terrans to kill marines/tanks) than levels 28 (ghost snipe on banelings), 29 (banshee kiting marines), and 30 (tank/medivac vs stalkers) combined?
On March 06 2012 03:59 Zelniq wrote: so am i the only one who struggled harder on level 12 (infested terrans to kill marines/tanks) than levels 28 (ghost snipe on banelings), 29 (banshee kiting marines), and 30 (tank/medivac vs stalkers) combined?
Yeah that IT one was so annoying, I can't even remember if I ever beat it. The ghost/tank one was pretty easy I thought...banshee one required a few resets for me though.
I have no idea why people struggle on 30. All you have to do is pick the tank up properly like 4 times and then it can just solo the stalkers without any micro at all...
On March 06 2012 04:14 Zorkmid wrote: For some reason I'm struggling with the infestor vs. zealot one (16?). And I'm a Zerg player!
Each infestor also has enough energy for 2 ITs. have each infestor lauch 2 ITs, and each will have nough energy for 4 fungals also, so you can finish off the weakened zealots with ITs
On March 06 2012 04:14 Zorkmid wrote: For some reason I'm struggling with the infestor vs. zealot one (16?). And I'm a Zerg player!
Each infestor also has enough energy for 2 ITs. have each infestor lauch 2 ITs, and each will have nough energy for 4 fungals also, so you can finish off the weakened zealots with ITs
I know, I just can't seem to keep the fungal timer in my head while I launch ITs. I'll fungal the group, and then launch ITs, but then I miss the zealots with the 2nd fungal. Must have tried 10 times!
On March 06 2012 04:14 Zorkmid wrote: For some reason I'm struggling with the infestor vs. zealot one (16?). And I'm a Zerg player!
Each infestor also has enough energy for 2 ITs. have each infestor lauch 2 ITs, and each will have nough energy for 4 fungals also, so you can finish off the weakened zealots with ITs
I know, I just can't seem to keep the fungal timer in my head while I launch ITs. I'll fungal the group, and then launch ITs, but then I miss the zealots with the 2nd fungal. Must have tried 10 times!
;_; well the timer is 4 seconds for what it's wroth
oh wow i just realized why 12 was so hard..was doing it way harder than necessary (when there's only 2 marines left in each marine group, should have used next infested terrans next to tanks)
sadly enough i thought of the correct method before too but i dismissed it for some reason
(lvl 27) has anyone ever figured out how to always make it so your banshee never moves towards the marines when attacking? (in other words, to make it always keep sliding away from the marines as it fires)
On March 06 2012 04:31 Zelniq wrote: (lvl 27) has anyone ever figured out how to always make it so your banshee never moves towards the marines when attacking? (in other words, to make it always keep sliding away from the marines as it fires)
I don't think there's any trick, if you notice your banshee moving towards them you should just spam your mouse forward and skip to attack that round. I think the key is to get the rythm down, once you do that you can kill all of them without getting hit. Also I found it easier to hit them around those boulders and rocks etc, since even if they hit you it won't be as many if you make mistakes.
im having trouble on 29 sometimes the zealot on the left will randomly aggro the one in the middle, im making sure the marines hit the zealot before kiting and generally dont move the leftmost marine until the zealot is right in his face yet hell still switch to a different target
On March 06 2012 04:04 Kambing wrote: From my guide stats on youtube, it seems like hardest rounds for players (or at least, people wanting help on specific rounds) are:
Minus 29, this was my list too. I'm most surprised about 29, really, but I suppose if you don't get the agro setup correct, it gets pretty dicey.
The zealot baneling was a one shot for me, Banshee took me over 45mins tho lol, infestor marine siege tank as well. And 20 mins + to get the timing on the siege tank medvac micro
On March 06 2012 04:31 Zelniq wrote: (lvl 27) has anyone ever figured out how to always make it so your banshee never moves towards the marines when attacking? (in other words, to make it always keep sliding away from the marines as it fires)
Use Hold instead of Stop. If the banshee begins to pivot, as soon as it fires, click to keep it moving. If it the banshee does not stop to pivot, this means it is too far away, start it moving and try again later. The difference is that with stop it might change direction ;_;
On March 06 2012 04:35 Forikorder wrote: im having trouble on 29 sometimes the zealot on the left will randomly aggro the one in the middle, im making sure the marines hit the zealot before kiting and generally dont move the leftmost marine until the zealot is right in his face yet hell still switch to a different target
What I did was:
Made the marine 1 run in a very broad circle around the platform while microing marines 2 and 3 just like on the first challenge, from then on it is very easy.
On March 06 2012 04:35 Forikorder wrote: im having trouble on 29 sometimes the zealot on the left will randomly aggro the one in the middle, im making sure the marines hit the zealot before kiting and generally dont move the leftmost marine until the zealot is right in his face yet hell still switch to a different target
Agro obeys proximity, i.e., the zealot will chase the closest marine to it. This is why they agro on the side marines initially rather than the middle one. The trick is to keep the side marines close to the zealots while they pass by the middle one, pull to the rim of the arena, and then start kiting.
Visual guide illustrating what I'm talking about: + Show Spoiler +
On March 06 2012 04:35 Forikorder wrote: im having trouble on 29 sometimes the zealot on the left will randomly aggro the one in the middle, im making sure the marines hit the zealot before kiting and generally dont move the leftmost marine until the zealot is right in his face yet hell still switch to a different target
What I did was:
Made the marine 1 run in a very broad circle around the platform while microing marines 2 and 3 just like on the first challenge, from then on it is very easy.
thats exactly what i do except sometimes the zealot jsut runs at the one in the middle
29 is super simple, I was able to complete it much quicker than many of the other tasks. The trick to this level is to only select two of the outer marines while leaving the marine in the middle idle. When the round starts, make the two marines from each side A-move forward just enough that they take a couple potshots at the zeals and make them run away. From this point on, you're selecting the two "side" marines and make them go in a circle around the middle marine. If you do it perfectly enough, you will have the two marines moving in parallel circles as the middle marine is killing both zeals as you continue to run.
28 is what I'm fucking losing my mind over... That and 30...
I seem to be too stupid for 30, I find it to be incredible difficult... other than 30, only the banshee took me some time. Snipe em banelings felt kinda easy, but 30 is just.. arrrgghhh. >.<
tips for 30: Start by puting the medivac in hold Use the d+click in the medivac to quickly drop the tank with minimal mouse movement. Other than that..just practice. It took me soo many times to make it, a
I can do 1-29 in 24 minutes and then 30 is kind of luck based. It all depends on if your tank targets the same stalker when it drops each time thus killing one stalker right away so you take much less dmg and can easily finish.
It was fun and all, but I think Blizz shot themselves in the foot a bit here. Some of these show exactly why everybody from BW kept saying that there is really no micro in SC2 and why we don't really see some things in professional play much. The unit fire rates, turn animation rates, accelerations are all similar and kinda fast. That combined with the fact that every unit in SC2 has a small random delay for their attacks adds up to a feeling of a small window and randomness.
I can do 1-29 in 24 minutes and then 30 is kind of luck based. It all depends on if your tank targets the same stalker when it drops each time thus killing one stalker right away so you take much less dmg and can easily finish.
Not true. If you play it right you won't get hit once, and will finish with 100% health. All three stalkers will open fire at the tank at the same time, so if you just lift it up in time and drop it down in time it doesn't matter what your tank shoots on - you don't have to ever get hit if you're good enough.
I thought it was a good challenge but the infestor splash level was retarded. That is not micro it's just boring trial and error until you die of boredom.
On March 06 2012 13:39 MoreFaSho wrote: how do i get past level 16, I beat 15 and it just ends for me.
This order:
Fungal on all Zealots
4 Infested Terrans around Zealots
Keep Fungal up until energy is depleted
I did it with 7 infested terrans and fungaled. Not that this is some mathematically superior method but worked for me.
Tbh I only had any real trouble with 30 and did that by just trying again and again. About 75% of the levels are pretty self explanatory and can be done first go (e.g. zealot choke, or the kill marines with storm one, or the banshee kiting one)
I can do 1-29 in 24 minutes and then 30 is kind of luck based. It all depends on if your tank targets the same stalker when it drops each time thus killing one stalker right away so you take much less dmg and can easily finish.
Not true. If you play it right you won't get hit once, and will finish with 100% health. All three stalkers will open fire at the tank at the same time, so if you just lift it up in time and drop it down in time it doesn't matter what your tank shoots on - you don't have to ever get hit if you're good enough.
Yeah but who's THAT good? If you time it even a tenth of a second wrong the stalkers start firing at different times and you can't dodge all the shots with the medivac AND the tank.
I'd also like to blame my horrible ping for the land down under.. but really I just don't get the quick way to hit the drop, I was using d lick on medevac, then click on tank to pick up. Its like there needs to be an unload all button... OH WAIT! retrying
Hitting hold position on the medevac helps a bit as it then doesn't run away and mess up everything on 30.. The hold position trick for the banshee kiting one was an ace hint by the way whoever said that.
On March 22 2012 18:09 zergrushkekeke wrote: I'd also like to blame my horrible ping for the land down under.. but really I just don't get the quick way to hit the drop, I was using d lick on medevac, then click on tank to pick up. Its like there needs to be an unload all button... OH WAIT! retrying
Nope, I;m imagining things now
You can just click on tthe tank portrait that is sometimes quicker to click portrait>tank>portrait>tank ... but that depends on speed and accuracy of mouse.
Also ping does have a noticable effect ... on EU I finished starcraft master within the 1st night. On NA i am unable to do the banshee/tank ones due to delay. (when playing on NA the banshee mission ive noticed that the map starts im spam clicking away from the marines just to move the banshee and i still end up taking about 1 square of health loss from the marines before it moves). I also noticed a slight difficulty increase on all the other ones i was awble to do.
OMGOMGOMG I just read you can play it single player... BRB re doing everything and understanding how easy it is without telephone poles made out of redgum trees.
FINISHED, SO EASY WITHOUT LAG!!! I totally don't want to play ladder now knowing that half the time I'm going to lose is because when i press buttons it takes 0.5 seconds to actually do the thing I am telling it to do, I don't care if the other player is suffering though the same thing I'm being irrational!
Except in single player it doesn't count for the achievements
As a player that has never focused on micro (I can't even FF properly) and has mainly been focusing more on getting my macro up, I find these levels very hard. Level 1 took me ages to do (I tried running around with one marine while the other shot, but the zealot would win with one shot left to kill it >.<), but I did 2-9 first attempt (mainly because they were more protoss, the race I play). I haven't played too much past that, but I don't find them trivial at all.
I think I'm left with 3 challenges undone. -lifting and dropping the siegetank to kill 3 stalkers -beating 2 zealots with 3 marines -kiting the ball of marines with the banshee
I also have no idea how to beat the blinkstalker vs roach challenge without losing any stalkers.
On March 24 2012 22:11 Monkeyballs25 wrote: I think I'm left with 3 challenges undone. -lifting and dropping the siegetank to kill 3 stalkers -beating 2 zealots with 3 marines -kiting the ball of marines with the banshee
I also have no idea how to beat the blinkstalker vs roach challenge without losing any stalkers.
As you are only going to have one battle, so there won't be time for the stalkers shields to recharge anyway, just blink it back when it gets to red life so it stops being targetted but can still attack, i think i've tried it three times and havn't lost a single stalker on any of them.
On March 24 2012 22:11 Monkeyballs25 wrote: I think I'm left with 3 challenges undone. -lifting and dropping the siegetank to kill 3 stalkers -beating 2 zealots with 3 marines -kiting the ball of marines with the banshee
I also have no idea how to beat the blinkstalker vs roach challenge without losing any stalkers.
The one with the marines:
Select the two outer marines, and run around in BIG ASS CIRCLES. Then the middle one will slowly kill the zealots.
On March 24 2012 22:11 Monkeyballs25 wrote: I think I'm left with 3 challenges undone. -lifting and dropping the siegetank to kill 3 stalkers -beating 2 zealots with 3 marines -kiting the ball of marines with the banshee
I also have no idea how to beat the blinkstalker vs roach challenge without losing any stalkers.
The one with the marines:
Select the two outer marines, and run around in BIG ASS CIRCLES. Then the middle one will slowly kill the zealots.
Sweet, thanks. Going by the in-game tip I thought I'd have to kite both zealots seperately. Banshee and siegetank challenge I'm not even gonna bother with anymore. The former is so laggy my banshee often takes damage even at the start, the latter is just frustratingly difficult and of no real-game use.