How to play Starcraft Master mod - Page 16
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StarStrider
United States689 Posts
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Kambing
United States1176 Posts
http://www.youtube.com/playlist?list=PLE4C94853EFC9A46F | ||
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TheGreenMachine
United States730 Posts
On March 03 2012 17:51 StarStrider wrote: Well, I figured out the main problem. The stalkers are out of rhythm with one another almost every time, so this means both the tank and medivac are taking hits but mostly the medivac, because even tho i am picking up when the tank is being fired at, the 1 stalker's laser isnt cooled down then, so it fires at the medi. This is because the medi keeps moving. I know you hold position at first, but how do i get it to stay stationary after that? I don't know if i am capable of continuing to spam hold pos while doing d-unload while right clicking tank..... If you press hold position after picking up and you can D+click medivac, and pick up the tank the hold position will stay. As long as the medivac doesn't have to actually move to pickup (try it). | ||
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daber
United States19 Posts
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Bommes
Germany1226 Posts
the tricky part is to lift up the tank fast enough that all the stalkers still focus one target and don't split up into 1 on medivac 2 on tank or something, then it always gets messy. also of course lifting the tank and dropping it fast enough that the next stalker attacks dont go on the medivac but on the tank again I really like the last 3 challenges though, I hope they make a "Starcraft Master 2" or something with similar challenging micro challenges but not only for Terran but also for Protoss and Zerg (for example the tank challenge would work just as well with an immortal and a warp prism)the snipe one took me the longest actually, wasted like 20 tries and almost got it 2 times, and then it occured to me that there is a lot of space behind the ghosts that I could walk back to and with the additional space I did it on the second try ^^ edit: Oh, holding position with the medivac would actually help A LOT. Didn't do that lol | ||
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Art_of_Kill
Zaire1232 Posts
failing to kill tanks and marines with infestor :/ , it always ends with missing one or two units | ||
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GoldRogers
19 Posts
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GolemMadness
Canada11044 Posts
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VoO
Germany278 Posts
Edit: Completed it on first try in AI game, BNet is so fucking laggy. Wow of course you don't get an achievement on local, nice job Lagnet 2.0 | ||
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InsidiA
Canada1169 Posts
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Lorch
Germany3690 Posts
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Tonttu
Finland606 Posts
On March 03 2012 20:23 GolemMadness wrote: The most annoying thing in this is when you try to make a unit move to the top right of your screen and accidentally click warp or reset. -_-; Indeed.. Why those such a HUGE buttons... | ||
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kranten
Netherlands236 Posts
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Marddox
United Kingdom108 Posts
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Cosmos
Belgium1077 Posts
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Qwix
531 Posts
Also "So Many Banelings" is a bitch with the AI of my units and me not having the speed to split all and hold ![]() | ||
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Mojodishu
Ireland44 Posts
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magnaflow
Canada1521 Posts
On March 03 2012 22:39 Mojodishu wrote: 27-30 is just pure bullshit... Bullshit because you can't do it? God forbid something be a challenge | ||
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Darknat
United States122 Posts
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turdburgler
England6749 Posts
29 is buggy as fuck, take the 2 side marines and click some point between them and down a bit, they will run in direct lines downwards rather than towards where you click, making it harder to run them around as a pair. ive found more than 1 occasion in this custom where the idea isnt for you to complete the challenge that is difficult, but to follow an exact set of moves you are supposed to guess. its just sad that the sc2 "master" doesnt help you master the game at all, it lets you learn 30 scenarios that will never come up in game because they dont follow the exact set up of the game. so stupid. | ||
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(for example the tank challenge would work just as well with an immortal and a warp prism)