On February 11 2012 05:15 MannerMan wrote:
is psionic anything with energy?
is psionic anything with energy?
http://wiki.teamliquid.net/starcraft2/Psionic
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
zhurai
United States5660 Posts
On February 11 2012 05:15 MannerMan wrote: is psionic anything with energy? http://wiki.teamliquid.net/starcraft2/Psionic | ||
S2Lunar
1051 Posts
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Zarahtra
Iceland4053 Posts
On February 11 2012 05:13 -TesteR- wrote: Show nested quote + On February 11 2012 04:48 blinkingangels wrote: On February 11 2012 04:41 DarkPlasmaBall wrote: On February 11 2012 04:39 The KY wrote: On February 11 2012 04:32 brain_ wrote: HEY GUYS I THINK WE SHOULD NERF THE TERRAN LATEGAME ![]() I'd be tempted to agree, but where are these figures even from? There's no reference point on this graph it's just percentages, it's essentially useless unless we know the sample size or where the sample is even from. Someone should counter that by just making a horizontal line at 100% for TvZ and TvP with no data whatsoever. http://www.teamliquid.net/forum/viewmessage.php?topic_id=309042 if these are the providence winrates then what was that other graph? these look pretty balanced near late game, only terran has a significant advantage early game. The last dot is not 25+ minutes, it's overall. Lat dot is infact the ~39% and overall even with a significant advantage early game, the crap lategame makes the win rate just above 50% overall. I think the last thing they should be looking at and nerfing would be terran lategame | ||
SupLilSon
Malaysia4123 Posts
On February 11 2012 05:10 HypernovA wrote: So basically, Terran late game has gone back to being unplayable. Lmao, oh Blizz. I'm so done with this game. looking forward to playing DotA 2 full time. Essentially this. TvZ lategame was become increasingly hard as Zergs have learned that you can't just have straight up BL to win. With infestor/corrupter/possibly mutas to support BLs you needed impecible ghost control to deal with it effectively. This isn't even considering Ultras, which are arguably just as hard if not harder to deal with than BL, especially if used as a followup remax to the BLs. Maybe the nerf is justified at the tip top level of play but honestly what does Blizzard expect the rest of us to do? I think I've reached the same point as HypernovA and will simply give up on 1v1 for now ;\. I just don't have the time available to train like a Korean pro. | ||
nucleo
292 Posts
On February 11 2012 05:11 Zarahtra wrote: Show nested quote + On February 11 2012 05:08 Everlong wrote: On February 11 2012 05:06 ReignFayth wrote: guys you can still snipe infestors effectively just need to use vikings + ghosts now always, not only ghosts How do you do this? Infestors are camping until Vikings engage.. You are absolutely not able to snipe those in time not to get fungaled in which case its over, because ALL Vikings just die right away. And you need to engage first with Vikings, because otherwise Broodlords will go all the way, so tell me, please.. Also there's a huge problem where sniping overseers takes _9_ snipes each. Cloaking to emp the infestors won't be easy havent thought about that thats also kinda big :/ so good bye cloak TvZ aswell? | ||
statikg
Canada930 Posts
Hey I have a good idea, lets make terran have to micro EVEN MORE STUFF. Meanwhile all the other races can just 1A and micro their one spellcaster = balance. Hey if korean terrans can do it, everyone else probably just has to practice a bit more right. User was temp banned for this post. | ||
nvrs
Greece481 Posts
On February 11 2012 04:56 KawaiiRice wrote: wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? ..... you won't dude, kill them befire the 15 minute mark or dieeee. tick tack....our clock is ticking... | ||
JustPassingBy
10776 Posts
On February 11 2012 05:12 JustPassingBy wrote: So, what's the explanation that mules cannot harvest more on gold minerals and snipe does psionic damage? I mean, I understand them from a balancing point of view, but somehow I get the feeling that the starcraft universe becomes more and more abstruse from patch to patch. Well, maybe I should post some constructive solution instead of just complaining: - just decrease damage of snipe in general or up the energy cost - give calling down mules a cooldown (how long is up to discussion), that way you cannot "mass" call down mules on gold as well and it makes macroing slightly more challenging. | ||
Everlong
Czech Republic1973 Posts
On February 11 2012 05:11 ReignFayth wrote: Show nested quote + On February 11 2012 05:08 Everlong wrote: On February 11 2012 05:06 ReignFayth wrote: guys you can still snipe infestors effectively just need to use vikings + ghosts now always, not only ghosts How do you do this? Infestors are camping until Vikings engage.. You are absolutely not able to snipe those in time not to get fungaled in which case its over, because ALL Vikings just die right away. And you need to engage first with Vikings, because otherwise Broodlords will go all the way, so tell me, please.. how are you not able to snipe before fungal, doesn't snipe have longer range? let's assume you only send 2 vikings he's gonna bring his infestors forward and then u can snipe no? not saying it's gonna be an easy task but it seems feasible to me like I don't think it's going to be game breaking, terrans are a bit overreacting, wait until the patch if there really are issues it's gonna be fixed later on I just don't think it will be possible to use ghost for snipe, maybe for emp but then again, it's single good fungal and you are doomd. Basically you can't snipe with ghost because you can't just go there into Broodlords, while your tanks are going to kill your own stuff.. You could unsiege to prevent this, but this is exactly what Zerg is waiting for, then you will get swarmed to death.. I mean, I see ways how to micro it perfectly so that it's possible to hold, but I'm by no means code a/s player and it requires significantly less effort from Zerg to control their army. | ||
Zarahtra
Iceland4053 Posts
On February 11 2012 05:13 shizna wrote: 2 snipes to kill a baneling? i want to scream. afaik NOTHING IN THE GAME (even during beta phase) was just straight up nerfed by almost 50%... it's so harsh. btw ultralisks are now a gosu unit in tvz... prepare for terran's to start going pure bio in tvz as well as tvp. because tanks are awful against ultras. The nerf is actually 67%(10/6). Only other nerf that was this monsterous(and comes to mind) would be the +100% roach supply back in beta. | ||
MannerMan
371 Posts
Thank you! | ||
herbie
140 Posts
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TelecoM
United States10647 Posts
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WombaT
Northern Ireland23792 Posts
On February 11 2012 05:12 Trealador wrote: Show nested quote + On February 11 2012 05:09 xi Tempest x wrote: Terran players, instead of QQ-ing. Why don't you go play a friend in a custom game and start SPLITTING VIKINGS. this patch is only good for the balance of the game. So we have to split marines, probably the most difficult thing in the game. Now we have to split vikings, the thing that wants to stack the most in the game? It is so hard to fan out vikings if you bring queens with you or have any mutas left. I understand the idea is there, but practicality is absolutely absurd. Well similarly to 'oh Protoss get EZ buff, maybe should learn to micro phoenixes vs mutas' while of course simultaneously macroing and doing stuff. These can be done, but as far as I know the only player with such latent ability is the Automaton 2000. Statements that people have made such as 'all the community were crying for snipe to be nerfed' are so far off the mark as well. Snipe is good, so it should be, making that expensive tech switch while not dying is difficult, just because MVP and a few others have torn it up with Ghosts in a relatively small amount of matchups I feel is skewing people's view on the ability. Tbh fungal is just a ridiculous, catch-all ability and is my biggest single source of anger when it comes to any kind of balance in this game, far worse than snipe. However at least I have the decency to acknowledge that Zerg would struggle if it was significantly nerfed. | ||
Greenei
Germany1754 Posts
On February 11 2012 05:09 xi Tempest x wrote: Terran players, instead of QQ-ing. Why don't you go play a friend in a custom game and start SPLITTING VIKINGS. this patch is only good for the balance of the game. Splitting Vikings is extremly limited, because when they go into range of the BL they automatically clump. "So why can't you do magigboxing Mutas do it?" Because Vikings are too slow and Infestor just fungal them all and spam infested terrans as soon as Vikings move out of tankrange. | ||
ROOTFayth
Canada3351 Posts
On February 11 2012 05:13 shizna wrote: 2 snipes to kill a baneling? i want to scream. afaik NOTHING IN THE GAME (even during beta phase) was just straight up nerfed by almost 50%... it's so harsh. btw ultralisks are now a gosu unit in tvz... prepare for terran's to start going pure bio in tvz as well as tvp. because tanks are awful against ultras. they could have at least thrown in some changes to make raven more viable. considering storm radius was reduced + amulet removed you could say this way nerfed easily as much | ||
leecH
Germany385 Posts
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KawaiiRice
United States2914 Posts
if anyone says emp queens and infestors ... lol you trollin because only bad zerg will let that happen ![]() | ||
Bashion
Cook Islands2612 Posts
On February 11 2012 05:15 zhurai wrote: Show nested quote + On February 11 2012 05:13 shizna wrote: 2 snipes to kill a baneling? i want to scream. afaik NOTHING IN THE GAME (even during beta phase) was just straight up nerfed by almost 50%... it's so harsh. btw ultralisks are now a gosu unit in tvz... prepare for terran's to start going pure bio in tvz as well as tvp. because tanks are awful against ultras. what are you going to do about ultra bane oO Marauders/marines/tanks? | ||
NeMaTo
United States50 Posts
Blizzard just threw oil into the fire | ||
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