Patch 1.4.3 - Preview Blog - Page 58
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Xyik
Canada728 Posts
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WombaT
Northern Ireland23792 Posts
On February 11 2012 05:03 Bagi wrote: When have zergs/protoss ever gotten a nerf that made them "nosedive" and then come back with new stuff? As far as I can tell the patching process has been really generous for them. Its pretty disheartening to see terran nerfed in the lategame where they are already at their weakest. Its not even a slight damage nerf, it makes the ghost-based lategame completely unplayable, and it was probably the best way to play lategame TvZ in the current patch. I guess Blizzard isn't happy until less than 1/3 of GSL are terrans, no matter how much better players they actually are. Agreed, I actually do dabble in Terran and it's really difficult to play competently, I like the mechanically taxing nature of the race, actually tempted to switch over if it wasn't so damn hard ![]() Sad to see the snipe nerf. Was one of the few cool things to watch imo, along with marine splitting, good blink micro, baneling bombing and the likes. I don't think a lot of people posting here understand how difficult it is to switch to ghost production in sufficient numbers for it to be good and just cry imbalance. | ||
FatkiddsLag
United States413 Posts
No. They nerf/buff terrans and zergs to make them on equal ground of protoss | ||
-Secret-
United Kingdom233 Posts
vikings are not effective because zerg can just switch into ultras gg | ||
Everlong
Czech Republic1973 Posts
On February 11 2012 05:06 ReignFayth wrote: guys you can still snipe infestors effectively just need to use vikings + ghosts now always, not only ghosts How do you do this? Infestors are camping until Vikings engage.. You are absolutely not able to snipe those in time not to get fungaled in which case its over, because ALL Vikings just die right away. And you need to engage first with Vikings, because otherwise Broodlords will go all the way, so tell me, please.. | ||
Baum
Germany1010 Posts
On February 11 2012 05:01 mTwTT1 wrote: raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available Have you ever actually tried to go raven against fungals plus corrupter? Yeah HSM are pretty deadly against stacked broods but if you can't even get off more than 3 before all your ravens die a horrible death you are not going to kill a single broodlord against a decent Zerg. And even if you kill off a good amount it would probably still not be cost efficient if you lost all your ravens in the process because of fungals. | ||
Beastyqt
Serbia516 Posts
On February 11 2012 05:01 mTwTT1 wrote: raven + seeker missible is pretty good vs bl's as far as ive seen, just because u never play a certain style that doesnt mean u dont have any viable options available Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord. | ||
legaton
France1763 Posts
And frankly, the Mule modification plainly annoys me because it is so illogical. Gold minerals give you x2 blue minerals,,and MULEs are supposed to mine at x2 the rate of SCVs... Therefore, Mules in gold minerals should be x4 (transitive relation). It seems to me they realize gold minerals where a stupid idea from the beginning, but they don't want to lose face just deleting them, so they came up with a half-assed solution. Well, just your usual Blizzard hurting e-sports. | ||
MVTaylor
United Kingdom2893 Posts
On February 11 2012 05:06 ReignFayth wrote: guys you can still snipe infestors effectively just need to use vikings + ghosts now always, not only ghosts so you make vikings and he remaxes with ultras and lings and you die horribly, can't wait~~~ Seriously, if this makes it through the PTR in it's current form it's going to have noticeable impacts on lategame terran play. | ||
xi Tempest x
Scotland340 Posts
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S2Lunar
1051 Posts
Zerg already doing good in the matchup and then they nerf the only powerful counter to Zerg Hive Tech so much..; | ||
Obbalord
Germany166 Posts
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Gimix
United States67 Posts
The problem I have with this game is that the only matchup that feels tactical is TvT Also super units. Why do single units need to be so powerful? Broodlords/colossi/thors/ 5,3 ultras are all so strong games turn into getting as many of these units as possible as quickly as possible. | ||
HypernovA
Canada556 Posts
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Everlong
Czech Republic1973 Posts
On February 11 2012 05:09 xi Tempest x wrote: Terran players, instead of QQ-ing. Why don't you go play a friend in a custom game and start SPLITTING VIKINGS. this patch is only good for the balance of the game. So you lose 5 seconds later.. Or are you trying to advice to me I should kite with every single vikings not to get fungaled? :D | ||
NegativeSC
35 Posts
On February 11 2012 05:09 xi Tempest x wrote: Terran players, instead of QQ-ing. Why don't you go play a friend in a custom game and start SPLITTING VIKINGS. this patch is only good for the balance of the game. I guess you haven't heard of corrupters... | ||
Baffels
United States1486 Posts
On February 11 2012 05:06 ReignFayth wrote: guys you can still snipe infestors effectively just need to use vikings + ghosts now always, not only ghosts Do infestors fall into the +psionic damage? | ||
BurningSera
Ireland19621 Posts
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Fission
Canada1184 Posts
Overall I'm a fan of changes that raise the skillcap - not because I'll ever reach it, but because it's more fun to watch the pros. | ||
zhurai
United States5660 Posts
On February 11 2012 05:08 Empire.Beastyqt wrote: Not sure if trolling or not, you need 2 upgrades and wait 1min and about 2000 gas for 7-8 ravens with HSM that dont even kill broodlord. the damage of the seeker missile is "pretty good" if they don't bunch up their units.... but then again... the range of seeker missile is very very very bad | ||
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