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Patch 1.4.3 - Preview Blog - Page 56

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Bajsgrodan
Profile Joined November 2010
Afghanistan408 Posts
Last Edited: 2012-02-10 19:55:29
February 10 2012 19:55 GMT
#1101


You are comparing Slivko to OGS Supernova, I hope you now realize how dumb you are.

User was temp banned for this post.
My name sucks!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 19:55 GMT
#1102
On February 11 2012 04:51 aintz wrote:
gg late game tvz. now zergs just have to turtle and live to late game and roll the terran over. you cant stop bl with viking unless they make 0 infestor and morph all corruptors to bl.


Pretty much this..
Noro
Profile Joined March 2011
Canada991 Posts
February 10 2012 19:55 GMT
#1103
Nice changes! Good job Blizz
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
hitpoint
Profile Joined October 2010
United States1511 Posts
February 10 2012 19:56 GMT
#1104
These changes are so awesome. All except the ghost change, they should just make ghosts more expensive and let them counter all zerg units imo. Or make snipe cost more energy.
It's spelled LOSE not LOOSE.
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
February 10 2012 19:56 GMT
#1105
wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? .....
@KawaiiRiceLighT
BearStorm
Profile Joined September 2010
United States795 Posts
February 10 2012 19:56 GMT
#1106
Hmmm, this patch is interesting. I'm guessing people aren't using the PTR enough so Blizzard is focusing more on internal testing.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
February 10 2012 19:56 GMT
#1107
Hmm... interesting. The phoenix range upgrade is an interesting way to help deal with mass muta... but FB is still expensive. Dunno how viable it would be given the time and expense.
(╯°□°)╯︵ ┻━┻
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
February 10 2012 19:56 GMT
#1108
On February 11 2012 04:45 Plansix wrote:
Show nested quote +
On February 11 2012 04:40 Chill wrote:
On February 11 2012 04:38 TheDougler wrote:
On February 11 2012 03:48 Roxy wrote:
I think that the phenoix change will be huge. A lot huger than many of you are giving it credit for.

Vs zerg, stargate is much more viable.

Voids counter roach
Pheonix counter muta (and somewhat counter hydras).
And as a mineral dump, zealots counter lings

The fact that we are encouraged to get a fleet beacon means that while colossus are better, carrier is already available. From the perspective of the costs to switch tech, carrier may very well be the better option.

The fleet beacon also opens up the benefit of having additional air upgrades. Prior to this I used to just get 1-1 for voids and that was it.

I hate the mothership. At least the vortex ability. I think it should be changed or removed. Mothership should be a moving power field instead of have vortex. I would love to see recall more though (and I think we will see it in tandem with carrier play).

I see zerg avoiding mutalisks because phenoix will wreck them just as bad as fungal wrecks phoenixes. Huge investment losses to be incurred. I think that meta-game-wise, zerg will just skip straight to infestors.

I suspect we are going to be seeing protoss go for carrier/voidray/mothership and zerg will be going for infestor (specifically infested terrans)/hydra

My suspicion on balance:
As usual, zerg will lose a whole bunch of games and they will QQ but then they will figure out how to stop the protoss strat and then they wont lose to it anymore (timings / when to army or drone / when protoss is weak / how to read what they are doing)

There is still a glaring hole in the whole PvZ matchup. Neither race cna viable scout the other. Protoss can use the following to scout (but only can be done after the 10 minute mark):
- If you have an obs, you are kind of committed to robo
- If you get halucination, that cost just as much gas as a robo. You probably have to go hateway play here. Not enouhg gas to get halucination AND hit any stargate/robo timing.
- If you scout with a pheonix, you are commtied to stargate




Absolutely.
Assuming the range also increases range of grav lift, Hydras will be even weaker against phoenix, and infestors can be picked off pretty damn easily too.

Not sure why you would assume the range of graviton beam is increased.

I don't know how you can see Infestors can be picked off pretty damn easily when they have an AoE spell that stops Phoenixes from moving for several seconds...


Chill, why are you using logic in a patch notes thread? That is not how you argue here. You make long winded posts based on limited to zero information and then back it up with graphs and data from unknown sources. Also, quotes from pro players taken out of context is critical.

I will do my very best in order to help you out with things that confuse you.

First of all, the graphs that you do not know the source of is from a thread that was made here on teamliquid not many days ago. If you want to read it yourself, you can find it here http://www.teamliquid.net/forum/viewmessage.php?topic_id=309042 .

If its too long, and you didn't read it, The general gist of that thread is winrate in different matchups according to how long the game lasts. The sample the author of that thread used, was all the games in MLG Providence. If theres still something that is unclear to you, just write so in this thread or pm me for more help.

The other thing that you seemed confused about was all the "quotes from pro players taken out of context". Just tell us what quotes you don't manage to find the context of, and I will do my very best to make a nice tl;dr of it for you.

Np buddy
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
turdburgler
Profile Blog Joined January 2011
England6749 Posts
February 10 2012 19:56 GMT
#1109
On February 11 2012 04:55 Bajsgrodan wrote:


You are comparing Slivko to OGS Supernova, I hope you now realize how dumb you are.


he's on ogs, must be better than a guy who he baaareeelly beat in one of the second guys only televised games.


get off that korean dick
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2012 19:56 GMT
#1110
On February 11 2012 04:53 Terranist wrote:
Phoenix now has a range upgrade at the Fleet Beacon

nony just won a gsl.


The best reason for this upgrade yet. I would lose my mind if Nony won a GSL. To see Incontrol and Artosis cry with joy while holding eachother.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
ShatterZer0
Profile Joined November 2010
United States1843 Posts
Last Edited: 2012-02-10 19:58:31
February 10 2012 19:57 GMT
#1111
4 gate phoenix is going to be horrible... but it won't change a thing in PvT or PvZ I don't think... 6 range phoenix still have to run away unless in similar or higher numbers...

MULE fix is awesome.

APM/CPM change is also awesome.

Snipe change is overbearing and pointless... why does blizzard think a 50 energy to kill a caster snipe is better than a 75 energy drain/splash snipe? They should have just made snipe have a longer than .5 second cooldown so that it took multiple volleys of snipe to kill heavy units...

EDIT: This is assuming graviton beam still has a range of 4. If Grav beam has a range of 6 then EVERYTHING CHANGES <3
A time to live.
DuBlooNz
Profile Blog Joined February 2011
United Kingdom103 Posts
February 10 2012 19:57 GMT
#1112
These changes look really good
Follow me on Twitter @DuBlooNzSC2 (-_(-_(-_(-_-)_-)_-)_-)
FatkiddsLag
Profile Joined May 2010
United States413 Posts
February 10 2012 19:58 GMT
#1113
I've felt like this from the beginning. All the balance patches seem to be balancing the game around Protoss.
Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 10 2012 19:58 GMT
#1114
On February 11 2012 04:56 KawaiiRice wrote:
wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? .....


dude just do what ppl tell me to do, l2p..
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
awakenx
Profile Joined May 2011
United States341 Posts
February 10 2012 19:59 GMT
#1115
Looks like they want to make Terran even more of an all-in race than ever before.
WorstMicroNA
CptCutter
Profile Joined September 2010
United Kingdom370 Posts
February 10 2012 19:59 GMT
#1116
well hopefully patch 1.4.4 with the broodlord nerf/snipe rebuff/viking buff wont be too far behind when they realise that zergs can go broodlords without any problems since vikings cannot counter them due to corruptor/infestor, marines cant get close enough and die super quickly to infestor/baneling and ghosts now take an unbelievable amount of shots to kill them. also ultralisks will be 10x better now.
WombaT
Profile Blog Joined May 2010
Northern Ireland27471 Posts
February 10 2012 19:59 GMT
#1117
Hm, never thought that snipe was particularly overpowered, it's a difficult tech switch that takes time to set up and is pretty micro intensive.

Infestor/BL is just stupidly good as a composition against both Toss and Terran, but of course nobody will acknowledge this particular elephant in the room. Combine with mass spine crawlers and yeah that's really fun to take out. Zerg shouldn't auto-win if they get to that composition, and I love an epic micro battle with everything being spread and the lovely snipe sound effect going off.

At least Muta play in theory will be less obnoxious in future, god that was getting anyone both to play and to watch.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Ashes
Profile Joined January 2011
United States362 Posts
February 10 2012 20:00 GMT
#1118
RIP mutalisks..and this sounds fair in PvZ because, base racing should not be considered as the ultimate strategy ...anyways, I guess it could have been worse if they added a splash damage upgrade on phoenix .. But now I think they should not remove carriers in HOTS ..
Talack
Profile Joined September 2010
Canada2742 Posts
February 10 2012 20:00 GMT
#1119
On February 11 2012 04:58 Empire.Beastyqt wrote:
Show nested quote +
On February 11 2012 04:56 KawaiiRice wrote:
wow you must be joking haha wtf ^_^;? how will I stop bl infestor queen now? .....


dude just do what ppl tell me to do, l2p..


According to zerg players you just make marines and something happens then you win automaticly.
statikg
Profile Joined May 2010
Canada930 Posts
February 10 2012 20:00 GMT
#1120
Are you fing kidding me? So because the majoirty of the ladder is zerg since all they have to do is camp until tier 3 and then tech switch for the win, lets make it just completely impossible to beat. Thanks blizzard way to be completely out of touch with reality.
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