Patch 1.4.3 - Preview Blog - Page 55
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
aintz
Canada5624 Posts
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fishinguy
Russian Federation798 Posts
On February 11 2012 04:47 HaXXspetten wrote: OP needs some polls I feel Seriously will not work, simply because of the massive race bias in TL. The vast majority will vote based on their own interests, including me. | ||
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Chill
Calgary25963 Posts
On February 11 2012 04:50 Everlong wrote: I'm talking after this patch (if it goes through), there is no more "enough ghosts to stop it".. So there we have our clock. Yea. I agree after the patch Ghosts are basically worthless above 5. | ||
Plansix
United States60190 Posts
On February 11 2012 04:48 Chill wrote: Sorry. Luckily I found this: Well done, sir. Thats some solid data mining right there. So what part of the TL seach allows me to go to the future? Because I need that feature to make some friendly wagers on a few matchs...for science. | ||
Chunhyang
Bangladesh1389 Posts
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jliu
282 Posts
What is the reason that T sucks late game but owns early game? Why do we see the stats we do regarding winrate 20+ and under 10 minutes? Answer: Race design: I think both with regard to micro investment (much higher with terran) and with flexibility of tech. Terran early game tech "cheeses" are easier to transition into regular game because of add-ons and allow for a better arsenal for 1 and 2base all-ins. The other races ARE being dumbed down and that's the smartest thing anyone has said in this thread. | ||
MockHamill
Sweden1798 Posts
The solution is to boost Battlecruisers: Half their ROF but double the damage so the DPS remains the same but they perform better against upgraded opponents. Also make them immune to Feedback. | ||
AnalThermometer
Vatican City State334 Posts
On February 11 2012 04:47 Roxy wrote: I have been saying this forever, man I wont use vortex out of principal. Honestly i think that broodlord/infestor is too strong of a composition for protoss to handle without the vortex (i have not experiemnted iwth mass carrier though). I don't think the whole votex thing is a reasonable counter. If i were to just toss out a suggestion, i would say that fungal should slow (not root) units and play around with that instead of being able to vortex. My HT control is sub-par though. HT/stalker/void may very well be an adequate counter. Dunno if TT1 is joking or not. I've seen korean games where the broodlords are spread and vortex looks pretty useless when you're only able to catch 1-2 broods, if anything its the corruptors that clump quicker and tend to get toileted. Haven't been able to test it myself since 99.9% foreign zergs aren't microing yet. | ||
The KY
United Kingdom6252 Posts
On February 11 2012 04:42 HaXXspetten wrote: Not to mention it's irrelevant anyway. Lategame ZvT where the Terran doesn't make any Ghosts, he'll most likely lose. If he does mass Ghosts however, then it's essentially game over for the zerg. That's not nerfing a unit unnecessarilly, that's fixing a broken situation. The real problem is that Terran isn't getting any other sort of buff that would only affect endgame TvZ and has nothing whatsoever to do with Ghosts, more likely something to do with Ravens I'd guess. Tbh I don't agree with this anyway. ZvT late game is usually made up of infestors/broods/ultras and it's really vulnerable to drops and often you'll just see a zerg fall to bits as marines take out their expos, drones, queens, tech structures. Even earlier today Supernova vs Slivko, Slivko's end game army is on the other side of the map and EIGHT marines just dropped his third and did a ridiculous amount of damage. Eventually he pulled everything back across the whole map, for 8 marines. | ||
Chvol
United States200 Posts
I'm not convinced many protoss will actually bother with going phoenix to stop mutas though. I think most pros are more comfortable playing stalker/HT with some cannons. It's really out of the way to buy a bunch of phoenix and a fleet beacon to counter one unit. If blizzard would couple this with a build time decrease for carrier, that would be truly interesting. | ||
s3rp
Germany3192 Posts
On February 11 2012 04:50 -TesteR- wrote: Honestly, there should never have been a unit that deals with BOTH of zergs t3... There has to be something that does at least alright with both else you have to nerf to techswitching aspect or make it possible for Terran to know whats going to hatch from the eggs. | ||
ArcticRaven
France1406 Posts
On March 19 2012 00:62 Day[9] wrote: This game won't be balanced until MULEs don't mine 50% more effectively from gold bases. 19 March 2012 ? o____o Day9 is so good. | ||
Terranist
United States2496 Posts
nony just won a gsl. | ||
sparklyresidue
United States5522 Posts
I think I agree that the Phoenix upgrade is kinda useless, but I also have a ton of trouble against Protoss, so I don't see it as absolutely necessary to fix. In Platinum I really don't run into mass ghost that often, but it sure has made some higher level TvZ matches pretty unbearable to watch. So I guess I agree that it needed looking at. I think we'll just have to wait and see how effective this particular change is. It does seem extreme, but I severely doubt it'll make the late game "unwinnable" for T. It's not like the ghost has been removed as a unit. Mule change, definitely fine and dandy. But I think we all agree that gold minerals should just be removed entirely. APM switchback is better - the new number was sort of meaningless. Yeah old APM was inflated by spam, but at least the number means something. Doesn't seem like anyone was really in favor of that. | ||
TT1
Canada9987 Posts
On February 11 2012 04:48 Zarahtra wrote: Dunno, BL infestor is also just way to good vs protoss. I mean if the zerg is really delicate about pushing the toss(which for god knows what reason zerg never seem to be) and keeping the BLs spread I feel vortex isn't really that devastating. That being said, BL+infestor vs vortex is just stupid(in a similar fashion as ghost/viking vs BL/corruptor/infestor) yea i know its a funny situation, bl infestor is very strong until p gets a mothership out but once that happens the z is forced to turtle and split the map in half lol, vortex/archon combined with instant reinforcements is way too cost efficient vs bl compositions they really need to find a way to balance vortex without handicapping p's ability to deal with lategame bl/infestor armys | ||
Empirimancer
Canada1024 Posts
Also, Archon Toilet needs to be nerfed. The last nerf didn't work because it still destroy lategame zerg armies, and it's way too good. | ||
nokz88
Brazil1253 Posts
It's feels like when you complain to a friend about your girlfriend spending too much, and he offers to kill her. "Look, buddy.... I know there is a problem here, but this is way fucking over the top man." We want to leave ghost sniping as a viable tactic, not outright remove it from the game. The issue here is snipe against T3 units namely Broodlords and Ultralisks. Now Snipe is useless since I will be better off just attacking or casting EMP. Constant nerfing is not the way to go for fucks sake... give buffs not nerfs Blizzard, killing diversity since 2010 | ||
mark05
Canada807 Posts
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imre
France9263 Posts
On February 11 2012 04:54 Empirimancer wrote: Good patch, except there's no reason to nerf Snipe against non-massive biological units, since the intent is to make it less effective against BLs and ultras. Also, Archon Toilet needs to be nerfed. The last nerf didn't work because it still works, and it's way too good. only tool in lategame PvZ atm. Pretty ridiculous tho. | ||
Steelo_Rivers
United States1968 Posts
On February 11 2012 04:49 Plansix wrote: They did not really think of me when they nerft the warpgate build time to try and get rid of 4 gate. Nor when they got ride of void ray speed and the KA. But all those needed to happen. They should balance for the people who are best at the game and anything else is silly. If you want an easy game, I am sure there is another RTS out there for you. The funny thing is, I played protoss all the way up until the immortal buff and the toss just became to easy. You dont think we have similar nerfs? barracks build time? bunker build time? bunker salvage? and that voidray speed upgrade was worthless. that was as useful as getting carriers. The warp gate nerf.... only made it so that your 4 gate come a litte later and you cnt cheese everyone with a brain. the 4 gate is still strong, its just that people now have the knowledge on how to stop it with no problems whatsoever. | ||
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