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Patch 1.4.3 - Preview Blog - Page 43

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 19:04 GMT
#841
On February 11 2012 04:03 fishinguy wrote:
The cycle of whining and nerfs continue, terran will adapt noobs will whine more.

Story of SC2 so far


infestor buff then nerf ? not like blizz is smart ...
Zest fanboy.
Hider
Profile Blog Joined May 2010
Denmark9439 Posts
February 10 2012 19:04 GMT
#842
On February 11 2012 03:59 archonOOid wrote:
those terrans who are mad at blizz remember that terran has never been under 50% winrate in the tvz matchup. there is still marauders against ultralisks and vikings against broodlords. With this in mind terran needs to learn to scout in the late game and choose either one of those units instead of just massing out on ghosts.


People in GSL don't any use ghosts in tvz (veyr rarely at least).
Ghosts are to good when terran can split map easily (shakuras, shattered). But obv. the solution is to change those maps. Not make terran unwinable not late game.

Blizz just showed a lack of game understanding.
Ventor
Profile Joined February 2011
United States336 Posts
February 10 2012 19:04 GMT
#843
Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?
oGsMc - EGHuK - White-Ra - SlayerSBoxeR - STBomber Fighting!~
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 19:04 GMT
#844
On February 11 2012 04:02 hotsuma wrote:
Show nested quote +
On February 11 2012 03:54 RogerChillingworth wrote:
On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F


make a maruader or two. you'll have 3/3 by then, to boot.

Hahahaha, you have some really strong marauder micro, one or 2 marauders and you will be fine?
pls post some replay to teach us


He is sarcastic, because there is nothing to say here, TvZ lategame is just fucked up now..
Sein
Profile Blog Joined September 2010
United States1811 Posts
February 10 2012 19:04 GMT
#845
On February 11 2012 04:01 ApocAlypsE007 wrote:
Does snipe take Armor+Shield into consideration? If not so it is actually a buff against toss as ghosts will snipe Zealots in 3 shot instead of 4. Other than that, I think it is a good change to otherwise very balanced TvZ.
As for the CPM/APM, more options are always welcome, but I think the CPM is not an accurate measurement tool compared to SC2Gears EAPM.
The Phoenix change is very interesting and while it helps vs mass Mutas it does require skill to pull off and it is a step in the right direction. It will be interesting how this will rebound in other directions (viable late game stargate play in PvP?? PvT Stargate play??)
The MULE change is necessary for ladder, much less for tournaments where they no longer use gold patches (at least not in the GSL)


Have you ever seen a pro using ghosts to snipe zealots?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 19:04 GMT
#846
On February 11 2012 04:01 Xova wrote:
I really dont know why I play Terran, I truly dont...

Maybe because terran has been the best race for the entirety of SC2 and the game is finally reaching somewhat of a balance point.
"let your freak flag fly"
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 10 2012 19:04 GMT
#847
On February 11 2012 03:59 Doz wrote:
It used to take 3 snipes to kill an infestor due to the 1 hp regen that occurs immediately upon taking damage. Now with +5 damage for compared to the old snipe vs infestor, we'll be able to outright kill infestors with 2 snipes, not 3.

Overall I'd be okay with the snipe change if fungal growth no longer stopped units from using their special abilities. Ghosts are realistically the only hope to beating infestor/bl late game.

Guess we'll see if we it makes it through ptr

Fungal'd units can still fire and use abilities, they just can't move to get in range to do so. The problem is that Ghosts now take dozens of snipes to kill Ultras and Broodlords.
This is my signature. There are many like it, but this one is mine.
Greenei
Profile Joined November 2011
Germany1754 Posts
February 10 2012 19:04 GMT
#848
On February 11 2012 03:59 archonOOid wrote:
those terrans who are mad at blizz remember that terran has never been under 50% winrate in the tvz matchup. there is still marauders against ultralisks and vikings against broodlords. With this in mind terran needs to learn to scout in the late game and choose either one of those units instead of just massing out on ghosts.


you cant scout ultras until they are there FFS. how often do you guys need to be told? it's the techswitches that will be incredibly hard to deal with. that is just what happens, when you give a race the ability to produce 20 t3units at a time...
IMBA IMBA IMBA IMBA IMBA IMBA
Arush
Profile Joined October 2011
Canada80 Posts
February 10 2012 19:04 GMT
#849
I'm just happy for the fact he's saying they want to focus the maps towards competitive play!
Plaguuuu!
Sumadin
Profile Joined August 2011
Denmark588 Posts
February 10 2012 19:05 GMT
#850
On February 11 2012 04:00 Vindicare605 wrote:
Personally I think the Snipe Change is a little too dramatic but I'll have to wait and see.

Other changes I guess are ok, but now I feel as though Gold bases are actually disadvantageous for Terrans in general because we cannot use our macro mechanic on it while meanwhile the other two races can continue to use their increased worker production to benefit.

I dunno. I think Removing Gold bases completely would make better sense.



Oh but we can. We just need to use all our workers for the gold. We will then want to throw the mules anywhere BUT the gold base, and keep getting maximum benefit.

Gold bases entire mechanic revolve about having few workers. If you got enough spare workers to saturate a blue base you should actually head for blue as it will give you same income but will typically be safer and last longer.
The basic key to beating a priest is playing a deck that is terrible.
Plansix
Profile Blog Joined April 2011
United States60190 Posts
February 10 2012 19:05 GMT
#851
On February 11 2012 03:45 Haustka wrote:
so what counters phoenix now, if muta isnt the answer?


Since when where muta's supposed to be a "counter" to phoenixes? Phoenixes cost more and can only attack air. Switching to roaches and rolling over his flying ball of upgraded air units that can only shoot air sounds like an ok way to deal it. Overmaking phoenix will have a similar effect to overmaking vikings. Zerg will now have to time their tech switch, which they have been very good at anyways.

I am fine with zergs not being able to stick on mutas all game. The fleet beacon is pricey on 2 bases and I can't see protoss getting this upgrade until withouth a third base. Mutas will have plent of time in the sun before the range 6 phoenix comes in.

Late game PvP vs colossi could be intresting.
I have the Honor to be your Obedient Servant, P.6
TL+ Member
operwolf
Profile Joined April 2008
United States324 Posts
February 10 2012 19:05 GMT
#852
I wish they would just completely do away with Gold minerals. Also, Blizzard, please don't nerf the Ghost into uselessness....please.
He'll end up dead, because he'll die.
ceaRshaf
Profile Joined August 2009
Romania4926 Posts
February 10 2012 19:05 GMT
#853
On February 11 2012 04:04 Ventor wrote:
Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?


When protoss and zergs win terran babies cry.
Mess with the best, die like the rest.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
Last Edited: 2012-02-10 19:06:14
February 10 2012 19:05 GMT
#854
On February 11 2012 04:04 Ventor wrote:
Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?

Agreed. Terrans are too used to abusing the game, so when they get nerfed and start losing at 50% ratio, their heads explode.
"let your freak flag fly"
Jeromir
Profile Joined November 2011
Sweden39 Posts
February 10 2012 19:05 GMT
#855
I'm a zerg player and actually I find myself worrying that the snipe nerf might be a little to much. It needed a nerf tho and I hope they found the right balance.

Really happy about the Phoenix-buff. I hate watching mass muta in pro-games and I never do it myself for that very reason. Hopefully mass muta will be easier to counter now.
Excludos
Profile Blog Joined April 2010
Norway8263 Posts
February 10 2012 19:06 GMT
#856
On February 11 2012 04:01 ApocAlypsE007 wrote:
Does snipe take Armor+Shield into consideration? If not so it is actually a buff against toss as ghosts will snipe Zealots in 3 shot instead of 4.


Armor, no. Shield, yes. Snipes will have to kill the shield before chipping at the hp. So a zealot now needs 6 snipes to die, instead of the old 4.
Fencar
Profile Blog Joined August 2011
United States2694 Posts
February 10 2012 19:06 GMT
#857
My god 43 pages in less than a day. :O

I hope these notes change at least a bit before they enter the PTR.

I also hope they remove Strike Cannon on thors.
This is my signature. There are many like it, but this one is mine.
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
February 10 2012 19:06 GMT
#858
I don't really understand why not every foreing pro terran is switching races. There is no point, before no foreign terran won almost nothing because the race is harder to play, but right now it's probably impossible.
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 19:07 GMT
#859
On February 11 2012 04:06 Fencer710 wrote:
My god 43 pages in less than a day. :O

I hope these notes change at least a bit before they enter the PTR.

I also hope they remove Strike Cannon on thors.


Why strike cannon ? with the energy disappearing i'd understand why and it'd be quite cool.
Zest fanboy.
Polygamy
Profile Joined January 2010
Austria1114 Posts
February 10 2012 19:07 GMT
#860
On February 11 2012 02:14 Elefanto wrote:
No nerf to broodlord / infestor seems rather strange

Honestly I think this is a bigger deal then people are giving it credit. Vikings are more or less nullified by investors, giving broodlords free range.
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