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Patch 1.4.3 - Preview Blog - Page 41

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
RogerChillingworth
Profile Joined March 2010
Chad3132 Posts
February 10 2012 18:55 GMT
#801
On February 11 2012 03:54 architecture wrote:
Show nested quote +
On February 11 2012 03:54 neobowman wrote:
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.


Do you understand what math is?

What is the difference between the two?


well the current change makes it worse vs banes, but tht's about it.
clusen
Profile Joined May 2010
Germany8702 Posts
February 10 2012 18:55 GMT
#802
On February 11 2012 03:54 sAsImre wrote:
Show nested quote +
On February 11 2012 03:52 Skamtet wrote:
On February 11 2012 03:51 Burgath wrote:
dunno why people think that the +5 dmg against hts means anything, it's 2 snipes just like before.
It's for the Infestor, obviously.


you 2shot infest /w 2ghosts and a brain. it's something totally retarded and random like most things blizz do balance wise.

Yes, but now it's much easier/you can pull it off with just one ghost.
Derez
Profile Blog Joined January 2011
Netherlands6068 Posts
February 10 2012 18:56 GMT
#803
On February 11 2012 03:49 ceaRshaf wrote:
Do you guys realize how much prize money terrans got prior to all these patches with the maybe op race?

Now it's looking bad for them because they were kinda spoiled with lots of candies, and now blizzard is talking them back since the other races didn't have them. So the terrans feel that they come short in sweets but it's actually getting more even between the brother races.


Ah yes. Because certain aspects of T in the past might have been OP, T should now be nerfed into the ground so the other races can catch up on the prizemoney. That's a concept of gamebalance I'm sure we can all get behind.
m4inbrain
Profile Joined November 2011
1505 Posts
February 10 2012 18:56 GMT
#804
On February 11 2012 03:54 architecture wrote:
Show nested quote +
On February 11 2012 03:54 neobowman wrote:
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.


Do you understand what math is?

What is the difference between the two?


Time, obviously. Try logic instead of math.
Sianos
Profile Joined April 2011
580 Posts
February 10 2012 18:56 GMT
#805
Well, another patch another Terran nerf and another Protoss buff... In the future the marines will get lances...

Even so, the changes are ok Mules are really OP on gold expandtions. Imo they should just remove all gold expandtions from the game.

I can´t understand, why the Ghost got nerfed aggain.. It was already quite hard for Non Pro Player to fight aggainst BL/Infestor. I think they should just add a way that nobody can bind casts on mousewheel. That would helped too and wouldn´t be a kick in the as for the Non pro players.

The Protoss buff doesn´t concern me that much, because i´m terran But the latest PvZ games i saw was that Protoss got better and better at defending Muta herrass. The most common mistake nearly every protoss player is doing is they attack at the wrong time and loose a lot of their army, when they aren´t maxed or at 165 supply at least.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
February 10 2012 18:56 GMT
#806
On February 11 2012 03:35 Zaixer wrote:
Fuck this, im done with WoL. TvP is unwinnable late game and now TvZ is the same. I want to play macro games but blizzard does everything in its power to stop me. We might see a comeback of mech in the expansion but until then it is just useless to do anything but all in every game as terran.


Warning; This post contains things that are objectively untrue.

Pro scene, terran macro games, winning, not impossible. This shit is so obvious that I can't be bothered to type in full sentences.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 10 2012 18:56 GMT
#807
I have to say I really like the changes - this might make phoenixes viable again vs terran in lategame. The mule-change has been overdue for..well..1,5 years. I've complained about their strength since release.
"You see....YOU SEE..." © 2010 Sen
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 10 2012 18:56 GMT
#808
Really good patch, coupled with cool new maps. Interesting.
The legend of Darien lives on
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 18:57 GMT
#809
On February 11 2012 03:54 architecture wrote:
Show nested quote +
On February 11 2012 03:54 neobowman wrote:
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.


Do you understand what math is?

What is the difference between the two?

What is math? Please elaborate on this concept.
"let your freak flag fly"
Baum
Profile Blog Joined April 2010
Germany1010 Posts
February 10 2012 18:57 GMT
#810
This snipe change is ludicrous. Right now terran absolutely relies on being able to mass snipe against broodlord infestor because of how useless emps are in this situation and because of how much vikings you need to be able to seriously contest air dominance. I don't feel like Snipes against Ultras were a problem at all since it's much better to get Marauders against ultras and pulling off mass snipes while fighting a mass ground army consisting of ultra ling bane infestor isn't really possible either because you have to kite and split your army so you can't just sit there spamming snipes. Additionally Ghosts are basically useless against anything else but casters now. Terran late game seriously needs a buff if they go through with this change.
I want to be with those who share secret things or else alone.
Lorch
Profile Joined June 2011
Germany3691 Posts
February 10 2012 18:57 GMT
#811
On February 11 2012 03:54 Everlong wrote:
Gimme D3 so I can enjoy playing something worthwhile..

On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F

On February 11 2012 03:53 Zihua wrote:
Terran already has no vs Protoss late game and now it seems the vs Zerg late game has to fall aswell. Looks like I'll have to switch races now. And I really, really don't want to.

On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F



Just highlighting some highlights from this thread, this is hillarious, please guys continue.
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
February 10 2012 18:57 GMT
#812
On February 11 2012 03:54 Roxy wrote:
Show nested quote +
On February 11 2012 03:50 Ventor wrote:
On February 11 2012 03:30 Empire.Beastyqt wrote:
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).


So bro, where were you during the months of terran dominance in the GSL? Or is it not okay for protoss to win games? It seems to me that you want to be able to hard counter everything with a unit and without having to adapt your play style. The fact that terrans are whining makes me sick.


not sure what he is talking about either. blue line is still on top
http://imgur.com/a/hQHYS


As the line is a moving average. Look at the bars for January
@followMVT
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-02-10 18:58:35
February 10 2012 18:57 GMT
#813
On February 11 2012 03:36 Osteriet wrote:
Show nested quote +
On February 11 2012 03:30 Empire.Beastyqt wrote:
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).


Truest post this day. But i honestly dont think it will pass the PTR.


More like the most ignorant post of the day that makes you feel good as a T.

How many times did he try to get phoenix out and micro vs good muta control? I bet you 0. Its not as simple as it sounds and doesnt work as intended.
Every one in GSL said P is too hard and should always win? BS, some people did but not everyone. Besides, yes P just started doing well in GSL, is this a bad thing? should we always do shitty? Give it time, if P dominance sticks around there will be nerfs.
Cant really comment on TvZ cause I wanna avoid making ignorant comments like he did.

Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
Trentelshark
Profile Joined September 2010
Canada385 Posts
February 10 2012 18:57 GMT
#814
The changelists are starting to remind me of WC3:RoC where Blizzard finally admitted with FT that RoC was broken and couldn't be fixed without substantial changes. They're based on a 1-1 relationship and not looking at the overall picture. The only one I agree with is the Mule on high yield patches.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 10 2012 18:58 GMT
#815
On February 11 2012 03:50 Angel_ wrote:
Wait wait wait!

I just realized. The warp prism is psionic. SO!

Now! Terran have a way to deal with protoss drops!!


Not biological.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2012-02-10 19:00:04
February 10 2012 18:58 GMT
#816
On February 11 2012 03:54 RogerChillingworth wrote:
Show nested quote +
On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F


make a maruader or two. you'll have 3/3 by then, to boot.


And how the fuck i'm i supposed to know what exactly he is building until it hatches and in most cases too late react because its on its way to my base ? If he remaxes on pure Corruptor , BL , Infestor building even a few Marauders is a mistake.
Same with Vikings when he builds Ultras. Zerg eggs look all the same so no way to know what he's building unless they change that.
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 18:59 GMT
#817
On February 11 2012 03:57 Trentelshark wrote:
The changelists are starting to remind me of WC3:RoC where Blizzard finally admitted with FT that RoC was broken and couldn't be fixed without substantial changes. They're based on a 1-1 relationship and not looking at the overall picture. The only one I agree with is the Mule on high yield patches.


PF are the real problem (as a T player) because on some maps (xel naga/antiga) we can just lock down a position and get a significant boost in eco while taking little to no risk. Just remove this high hill bullshit that prevents comebacks.
Zest fanboy.
Doz
Profile Joined July 2010
United States145 Posts
February 10 2012 18:59 GMT
#818
It used to take 3 snipes to kill an infestor due to the 1 hp regen that occurs immediately upon taking damage. Now with +5 damage for compared to the old snipe vs infestor, we'll be able to outright kill infestors with 2 snipes, not 3.

Overall I'd be okay with the snipe change if fungal growth no longer stopped units from using their special abilities. Ghosts are realistically the only hope to beating infestor/bl late game.

Guess we'll see if we it makes it through ptr
Check out my map thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192306
werynais
Profile Joined October 2010
Germany1780 Posts
February 10 2012 18:59 GMT
#819
Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?
reikai
Profile Joined January 2011
United States359 Posts
Last Edited: 2012-02-10 19:00:33
February 10 2012 18:59 GMT
#820
Are they ever going to think about the terrans that CAN'T prevent all kinds of harassment like MVP? For example, who remembers nestea's attempts at nydus worm in the Blizzcon finals? No one, because MVP denied it. If it happens in the not-pro level, and people don't just run HEAD ON into the ghosts, then there is no issue. Nestea never tried even ONCE in that game to attack two places at once. It just never happened.

The ghost was the one thing allowing terran to take late game zerg head on. zergs can still use burrow tactics and neural parasite (ala destiny) to emp the terran's ghosts. Now the ghost is going to be worthless without TONS of stall time, which you can't really get. The new calculation is about 2.75 ghosts worth of energy to kill ONE?? ultra? Talk about switching the cost effectiveness around.

EDIT: "Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?"

this.
Et Ducit Mundum Per Luce. :T:
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