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Please DISCUSS the changes and the impact they will have on gameplay.
Straight up whining and bitching will get you a ban, no exceptions. |
On February 11 2012 03:54 architecture wrote:Show nested quote +On February 11 2012 03:54 neobowman wrote: I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage. Do you understand what math is? What is the difference between the two?
well the current change makes it worse vs banes, but tht's about it.
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On February 11 2012 03:54 sAsImre wrote:Show nested quote +On February 11 2012 03:52 Skamtet wrote:On February 11 2012 03:51 Burgath wrote: dunno why people think that the +5 dmg against hts means anything, it's 2 snipes just like before. It's for the Infestor, obviously. you 2shot infest /w 2ghosts and a brain. it's something totally retarded and random like most things blizz do balance wise. Yes, but now it's much easier/you can pull it off with just one ghost.
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On February 11 2012 03:49 ceaRshaf wrote: Do you guys realize how much prize money terrans got prior to all these patches with the maybe op race?
Now it's looking bad for them because they were kinda spoiled with lots of candies, and now blizzard is talking them back since the other races didn't have them. So the terrans feel that they come short in sweets but it's actually getting more even between the brother races.
Ah yes. Because certain aspects of T in the past might have been OP, T should now be nerfed into the ground so the other races can catch up on the prizemoney. That's a concept of gamebalance I'm sure we can all get behind.
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On February 11 2012 03:54 architecture wrote:Show nested quote +On February 11 2012 03:54 neobowman wrote: I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage. Do you understand what math is? What is the difference between the two?
Time, obviously. Try logic instead of math.
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Well, another patch another Terran nerf and another Protoss buff... In the future the marines will get lances...
Even so, the changes are ok Mules are really OP on gold expandtions. Imo they should just remove all gold expandtions from the game.
I can´t understand, why the Ghost got nerfed aggain.. It was already quite hard for Non Pro Player to fight aggainst BL/Infestor. I think they should just add a way that nobody can bind casts on mousewheel. That would helped too and wouldn´t be a kick in the as for the Non pro players.
The Protoss buff doesn´t concern me that much, because i´m terran But the latest PvZ games i saw was that Protoss got better and better at defending Muta herrass. The most common mistake nearly every protoss player is doing is they attack at the wrong time and loose a lot of their army, when they aren´t maxed or at 165 supply at least.
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On February 11 2012 03:35 Zaixer wrote: Fuck this, im done with WoL. TvP is unwinnable late game and now TvZ is the same. I want to play macro games but blizzard does everything in its power to stop me. We might see a comeback of mech in the expansion but until then it is just useless to do anything but all in every game as terran.
Warning; This post contains things that are objectively untrue.
Pro scene, terran macro games, winning, not impossible. This shit is so obvious that I can't be bothered to type in full sentences.
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I have to say I really like the changes - this might make phoenixes viable again vs terran in lategame. The mule-change has been overdue for..well..1,5 years. I've complained about their strength since release.
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Really good patch, coupled with cool new maps. Interesting.
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On February 11 2012 03:54 architecture wrote:Show nested quote +On February 11 2012 03:54 neobowman wrote: I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage. Do you understand what math is? What is the difference between the two? What is math? Please elaborate on this concept.
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This snipe change is ludicrous. Right now terran absolutely relies on being able to mass snipe against broodlord infestor because of how useless emps are in this situation and because of how much vikings you need to be able to seriously contest air dominance. I don't feel like Snipes against Ultras were a problem at all since it's much better to get Marauders against ultras and pulling off mass snipes while fighting a mass ground army consisting of ultra ling bane infestor isn't really possible either because you have to kite and split your army so you can't just sit there spamming snipes. Additionally Ghosts are basically useless against anything else but casters now. Terran late game seriously needs a buff if they go through with this change.
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On February 11 2012 03:54 Everlong wrote: Gimme D3 so I can enjoy playing something worthwhile..
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
On February 11 2012 03:53 Zihua wrote: Terran already has no vs Protoss late game and now it seems the vs Zerg late game has to fall aswell. Looks like I'll have to switch races now. And I really, really don't want to.
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
Just highlighting some highlights from this thread, this is hillarious, please guys continue.
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On February 11 2012 03:54 Roxy wrote:Show nested quote +On February 11 2012 03:50 Ventor wrote:On February 11 2012 03:30 Empire.Beastyqt wrote:I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units  With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed? More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite. This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates). So bro, where were you during the months of terran dominance in the GSL? Or is it not okay for protoss to win games? It seems to me that you want to be able to hard counter everything with a unit and without having to adapt your play style. The fact that terrans are whining makes me sick. not sure what he is talking about either. blue line is still on top http://imgur.com/a/hQHYS
As the line is a moving average. Look at the bars for January
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On February 11 2012 03:36 Osteriet wrote:Show nested quote +On February 11 2012 03:30 Empire.Beastyqt wrote:I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units  With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed? More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite. This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates). Truest post this day. But i honestly dont think it will pass the PTR.
More like the most ignorant post of the day that makes you feel good as a T.
How many times did he try to get phoenix out and micro vs good muta control? I bet you 0. Its not as simple as it sounds and doesnt work as intended. Every one in GSL said P is too hard and should always win? BS, some people did but not everyone. Besides, yes P just started doing well in GSL, is this a bad thing? should we always do shitty? Give it time, if P dominance sticks around there will be nerfs. Cant really comment on TvZ cause I wanna avoid making ignorant comments like he did.
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The changelists are starting to remind me of WC3:RoC where Blizzard finally admitted with FT that RoC was broken and couldn't be fixed without substantial changes. They're based on a 1-1 relationship and not looking at the overall picture. The only one I agree with is the Mule on high yield patches.
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On February 11 2012 03:50 Angel_ wrote: Wait wait wait!
I just realized. The warp prism is psionic. SO!
Now! Terran have a way to deal with protoss drops!!
Not biological.
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On February 11 2012 03:54 RogerChillingworth wrote:Show nested quote +On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F make a maruader or two. you'll have 3/3 by then, to boot.
And how the fuck i'm i supposed to know what exactly he is building until it hatches and in most cases too late react because its on its way to my base ? If he remaxes on pure Corruptor , BL , Infestor building even a few Marauders is a mistake. Same with Vikings when he builds Ultras. Zerg eggs look all the same so no way to know what he's building unless they change that.
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On February 11 2012 03:57 Trentelshark wrote: The changelists are starting to remind me of WC3:RoC where Blizzard finally admitted with FT that RoC was broken and couldn't be fixed without substantial changes. They're based on a 1-1 relationship and not looking at the overall picture. The only one I agree with is the Mule on high yield patches.
PF are the real problem (as a T player) because on some maps (xel naga/antiga) we can just lock down a position and get a significant boost in eco while taking little to no risk. Just remove this high hill bullshit that prevents comebacks.
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It used to take 3 snipes to kill an infestor due to the 1 hp regen that occurs immediately upon taking damage. Now with +5 damage for compared to the old snipe vs infestor, we'll be able to outright kill infestors with 2 snipes, not 3.
Overall I'd be okay with the snipe change if fungal growth no longer stopped units from using their special abilities. Ghosts are realistically the only hope to beating infestor/bl late game.
Guess we'll see if we it makes it through ptr
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Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?
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Are they ever going to think about the terrans that CAN'T prevent all kinds of harassment like MVP? For example, who remembers nestea's attempts at nydus worm in the Blizzcon finals? No one, because MVP denied it. If it happens in the not-pro level, and people don't just run HEAD ON into the ghosts, then there is no issue. Nestea never tried even ONCE in that game to attack two places at once. It just never happened.
The ghost was the one thing allowing terran to take late game zerg head on. zergs can still use burrow tactics and neural parasite (ala destiny) to emp the terran's ghosts. Now the ghost is going to be worthless without TONS of stall time, which you can't really get. The new calculation is about 2.75 ghosts worth of energy to kill ONE?? ultra? Talk about switching the cost effectiveness around.
EDIT: "Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?"
this.
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