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Patch 1.4.3 - Preview Blog - Page 40

Forum Index > SC2 General
4449 CommentsPost a Reply
Prev 1 38 39 40 41 42 223 Next
Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
VPFaith
Profile Joined April 2011
United States261 Posts
February 10 2012 18:52 GMT
#781
Really? it takes 19 snipes to kill an ultralisk? 19x25 = 475. Ultralisk has 500 hp..... Come on guys, we are not kindergarten here.... it needs a minimum of 21 snipes to kill an ultralisks if 1.4.3 goes live, and that's only if ultralisks dont run away....

If blizzard thinks Terran casters are too powerful, then rethink Protoss Templar feedbacks, 4 Feedbacks kill 4 Infestors with over 90 energy, thats 360 damage within 2 seconds...
Never Give Up
Kznn
Profile Joined March 2011
Brazil9072 Posts
February 10 2012 18:52 GMT
#782
On February 11 2012 03:50 Angel_ wrote:
Wait wait wait!

I just realized. The warp prism is psionic. SO!

Now! Terran have a way to deal with protoss drops!!



lolno
Skamtet
Profile Joined July 2010
Canada634 Posts
February 10 2012 18:52 GMT
#783
On February 11 2012 03:51 Burgath wrote:
dunno why people think that the +5 dmg against hts means anything, it's 2 snipes just like before.
It's for the Infestor, obviously.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
February 10 2012 18:52 GMT
#784
On February 11 2012 03:50 Angel_ wrote:
Wait wait wait!

I just realized. The warp prism is psionic. SO!

Now! Terran have a way to deal with protoss drops!!


EMP the shields and kill it?
Antares_
Profile Joined October 2011
Poland269 Posts
February 10 2012 18:53 GMT
#785
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F
If you make no mistake, yet still lose - you don't understand the game. Spiral out, keep going.
Zihua
Profile Joined January 2011
Netherlands177 Posts
February 10 2012 18:53 GMT
#786
Terran already has no vs Protoss late game and now it seems the vs Zerg late game has to fall aswell. Looks like I'll have to switch races now. And I really, really don't want to.
s3rp
Profile Joined May 2011
Germany3192 Posts
February 10 2012 18:53 GMT
#787
On February 11 2012 03:48 HardlyNever wrote:
While I think the snipe nerf may be a tad too extreme, I think people are forgetting how absolutely amazing ghosts are compared to other casters. For 200 minerals 100 gas you get a unit that can:

-cloak
-remove 100 energy in an aoe (including on buildings), and also does 100 damage to shields
-do 50 damage to any biological unit (now this is going to change)
-has an auto-attack. Not only an auto-attack but a pretty damn good one that hits air and ground, and does extra damage to light
-call down nukes
-start with 75 energy

Are you serious? This unit, on paper, looks completely broken, and you are complaining that it does 1 thing slightly less amazing now? Both infestors and HT cost more gas and neither has an auto attack. Infestors can do something like cloak, but it limits them to 1 spell. HT have 2 abilities, and 1 requires research. They can turn into half of another unit.

A ghost nerf has been long overdue. And yes, I know the nerfed emp a patch ago.


Considering the Bullshit we get for 300/200 , 400/300 or 100/200 a strong unit for 200/100 doesn't seem that bad.
atmuh
Profile Blog Joined November 2010
United States246 Posts
February 10 2012 18:53 GMT
#788
everyones gonna love this patch because no one plays terran anymore
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 18:54 GMT
#789
On February 11 2012 03:52 Skamtet wrote:
Show nested quote +
On February 11 2012 03:51 Burgath wrote:
dunno why people think that the +5 dmg against hts means anything, it's 2 snipes just like before.
It's for the Infestor, obviously.


you 2shot infest /w 2ghosts and a brain. it's something totally retarded and random like most things blizz do balance wise.
Zest fanboy.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
February 10 2012 18:54 GMT
#790
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 10 2012 18:54 GMT
#791
So considering the very few units that are actually both Bio and Psionic, the snipe nerf is kinda huge.

Which I like because mass ghosts lategame was retarded vs zerg, at least in the pro games I saw it used.
Revolutionist fan
CrtBalorda
Profile Joined December 2011
Slovenia704 Posts
February 10 2012 18:54 GMT
#792
Great Im getting some error on sc2 gears so bringing back the old apm is quite good. To bad droping MULEs on a gold wont be satisfaying anymore.

There is a psionic unit type?
4th August 2012...Never forget.....
RogerChillingworth
Profile Joined March 2010
2975 Posts
February 10 2012 18:54 GMT
#793
On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F


make a maruader or two. you'll have 3/3 by then, to boot.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 18:54 GMT
#794
Gimme D3 so I can enjoy playing something worthwhile..
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2012-02-10 18:54:47
February 10 2012 18:54 GMT
#795
On February 11 2012 03:52 VPFaith wrote:
Really? it takes 19 snipes to kill an ultralisk? 19x25 = 475. Ultralisk has 500 hp..... Come on guys, we are not kindergarten here.... it needs a minimum of 21 snipes to kill an ultralisks if 1.4.3 goes live, and that's only if ultralisks dont run away....

If blizzard thinks Terran casters are too powerful, then rethink Protoss Templar feedbacks, 4 Feedbacks kill 4 Infestors with over 90 energy, thats 360 damage within 2 seconds...


the change is only addressing Ghost vs Ultra/Broodlord

They still kill all the other bio/psi units in the same number of hits

the extra 5 damage in this patch is just whitewashing
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 18:54 GMT
#796
On February 11 2012 03:50 Ventor wrote:
Show nested quote +
On February 11 2012 03:30 Empire.Beastyqt wrote:
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).


So bro, where were you during the months of terran dominance in the GSL? Or is it not okay for protoss to win games? It seems to me that you want to be able to hard counter everything with a unit and without having to adapt your play style. The fact that terrans are whining makes me sick.


not sure what he is talking about either. blue line is still on top
http://imgur.com/a/hQHYS
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
architecture
Profile Blog Joined May 2008
United States643 Posts
February 10 2012 18:54 GMT
#797
On February 11 2012 03:54 neobowman wrote:
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.


Do you understand what math is?

What is the difference between the two?
tpfkan
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 18:55 GMT
#798
On February 11 2012 03:54 architecture wrote:
Show nested quote +
On February 11 2012 03:54 neobowman wrote:
I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage.


Do you understand what math is?

What is the difference between the two?


do you try to cast 30+ snipe asap ?
Zest fanboy.
worldsnap
Profile Joined November 2010
Canada222 Posts
February 10 2012 18:55 GMT
#799
You guys realize that this goes on a test server first right, so they can test these changes? how many times do we have to go through this hyperbole festival of OMG TERRAN WILL NEVER WIN A GAME AGAIN? Do we have to do this every patch? Let's see how it works on the PTR first.
Severus_
Profile Blog Joined October 2010
759 Posts
Last Edited: 2012-02-10 18:56:23
February 10 2012 18:55 GMT
#800
hm I like all the changes but the Ghost rework seems kinda drastic. I mean sometimes it looks like ghost is the jack of all blades ( example MVP vs July Metalopolis game) but that requires alot of skill to pull off which i think only few people have. Last few months i see even trades in TvZ (High Level) so i don't know why they make this change. Now it seems ghost will have 2 skills that actually do the same *kill casters/make them useless*. I see people saying that ghosts can take lings well think again have you seen ghost firerate imagine that vs 40 lings with crack upgrade....don't make me laugh. I don't agree with the ghost change its hard to pull off - I sit and kill everything with ghosts scenario like MVP did or Bomber in some games. Check this season games Leenock vs ForGG where Leenock once fungaled ForGG ghosts + attacking them with lings and it was down hill from that point. I think if this goes live people will need to start to switch their strats lategame for TvZ mixing ravens, or I see another strat gaining popularity - NUKE EVERYTHING. Which can work but it seems pretty gimicky to me both of the matches TvP and TvZ I think will become - never get to big fight without snowball advantage.

Late game is already meh for T like Artosis said in MMA vs Puzzle game there is a huge defender advantage if you attack head on into P army. I think this will become the same in TvZ where you never attack just drop/harass till eventually the other side either defend everything and win or don't and make a bad/stupid fight where T wins. I hope that i'm wrong about everything and the game just figures its way out of this and becomes great like SC:BW was.
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