If blizzard thinks Terran casters are too powerful, then rethink Protoss Templar feedbacks, 4 Feedbacks kill 4 Infestors with over 90 energy, thats 360 damage within 2 seconds...
Patch 1.4.3 - Preview Blog - Page 40
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
VPFaith
United States261 Posts
If blizzard thinks Terran casters are too powerful, then rethink Protoss Templar feedbacks, 4 Feedbacks kill 4 Infestors with over 90 energy, thats 360 damage within 2 seconds... | ||
Kznn
Brazil9072 Posts
On February 11 2012 03:50 Angel_ wrote: Wait wait wait! I just realized. The warp prism is psionic. SO! Now! Terran have a way to deal with protoss drops!! lolno | ||
Skamtet
Canada634 Posts
On February 11 2012 03:51 Burgath wrote: It's for the Infestor, obviously.dunno why people think that the +5 dmg against hts means anything, it's 2 snipes just like before. | ||
y0su
Finland7871 Posts
On February 11 2012 03:50 Angel_ wrote: Wait wait wait! I just realized. The warp prism is psionic. SO! Now! Terran have a way to deal with protoss drops!! EMP the shields and kill it? | ||
Antares_
Poland269 Posts
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Zihua
Netherlands177 Posts
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s3rp
Germany3192 Posts
On February 11 2012 03:48 HardlyNever wrote: While I think the snipe nerf may be a tad too extreme, I think people are forgetting how absolutely amazing ghosts are compared to other casters. For 200 minerals 100 gas you get a unit that can: -cloak -remove 100 energy in an aoe (including on buildings), and also does 100 damage to shields -do 50 damage to any biological unit (now this is going to change) -has an auto-attack. Not only an auto-attack but a pretty damn good one that hits air and ground, and does extra damage to light -call down nukes -start with 75 energy Are you serious? This unit, on paper, looks completely broken, and you are complaining that it does 1 thing slightly less amazing now? Both infestors and HT cost more gas and neither has an auto attack. Infestors can do something like cloak, but it limits them to 1 spell. HT have 2 abilities, and 1 requires research. They can turn into half of another unit. A ghost nerf has been long overdue. And yes, I know the nerfed emp a patch ago. Considering the Bullshit we get for 300/200 , 400/300 or 100/200 a strong unit for 200/100 doesn't seem that bad. | ||
atmuh
United States246 Posts
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imre
France9263 Posts
you 2shot infest /w 2ghosts and a brain. it's something totally retarded and random like most things blizz do balance wise. | ||
neobowman
Canada3324 Posts
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Salteador Neo
Andorra5591 Posts
Which I like because mass ghosts lategame was retarded vs zerg, at least in the pro games I saw it used. | ||
CrtBalorda
Slovenia704 Posts
There is a psionic unit type? | ||
RogerChillingworth
2781 Posts
On February 11 2012 03:53 Zeetox wrote: Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F make a maruader or two. you'll have 3/3 by then, to boot. | ||
Everlong
Czech Republic1973 Posts
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ZeromuS
Canada13379 Posts
On February 11 2012 03:52 VPFaith wrote: Really? it takes 19 snipes to kill an ultralisk? 19x25 = 475. Ultralisk has 500 hp..... Come on guys, we are not kindergarten here.... it needs a minimum of 21 snipes to kill an ultralisks if 1.4.3 goes live, and that's only if ultralisks dont run away.... If blizzard thinks Terran casters are too powerful, then rethink Protoss Templar feedbacks, 4 Feedbacks kill 4 Infestors with over 90 energy, thats 360 damage within 2 seconds... the change is only addressing Ghost vs Ultra/Broodlord They still kill all the other bio/psi units in the same number of hits the extra 5 damage in this patch is just whitewashing | ||
Roxy
Canada753 Posts
On February 11 2012 03:50 Ventor wrote: So bro, where were you during the months of terran dominance in the GSL? Or is it not okay for protoss to win games? It seems to me that you want to be able to hard counter everything with a unit and without having to adapt your play style. The fact that terrans are whining makes me sick. not sure what he is talking about either. blue line is still on top http://imgur.com/a/hQHYS | ||
architecture
United States643 Posts
On February 11 2012 03:54 neobowman wrote: I'd personally prefer if they raised the energy cost of snipe rather than nerfing the damage. Do you understand what math is? What is the difference between the two? | ||
imre
France9263 Posts
On February 11 2012 03:54 architecture wrote: Do you understand what math is? What is the difference between the two? do you try to cast 30+ snipe asap ? | ||
worldsnap
Canada222 Posts
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Severus_
759 Posts
Late game is already meh for T like Artosis said in MMA vs Puzzle game there is a huge defender advantage if you attack head on into P army. I think this will become the same in TvZ where you never attack just drop/harass till eventually the other side either defend everything and win or don't and make a bad/stupid fight where T wins. I hope that i'm wrong about everything and the game just figures its way out of this and becomes great like SC:BW was. | ||
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