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Patch 1.4.3 - Preview Blog - Page 44

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Origine
Profile Joined January 2010
France167 Posts
February 10 2012 19:07 GMT
#861
DK/Balance team are obviously playing too much WoW.
https://twitter.com/thomAufresne
Yaki
Profile Joined April 2011
France4234 Posts
February 10 2012 19:07 GMT
#862
On February 11 2012 03:59 werynais wrote:
Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?

Sorry but ghost 150/150 to 200/100 was a buff.
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
BlindSC2
Profile Joined January 2011
United Kingdom435 Posts
February 10 2012 19:07 GMT
#863
Sounds like a really good and thought out patch, the phoenix change will be very interesting, perhaps stargate will become even more of a popular follow-up from FFE (although wont help me too much, since I far prefer gateway pressures and don't like phoenix). The upgrade being in the fleet beacon means there will likely be little affect on PvP, which I like very much since I hate phoenix ^_^. Mules change sounds great as well.

As for the snipe change, based on my limited knowledge of TvZ, it seems like it would be good but maybe they went a bit too far IMO? Like 35 +15psionic, instead of 25 +25psionic. That way, for example, banelings can still be sniped in one hit (one of my favourite moments in pro play was seeing someone hold a baneling bust with snipe). But I don't really, now I'm just a simple toss.

Looking forward to it
Wise men speak because they have something to say, fools; because they have to say something - Plato
Tulkas25
Profile Joined August 2011
Greece292 Posts
February 10 2012 19:07 GMT
#864
On February 11 2012 04:03 Everlong wrote:
Show nested quote +
On February 11 2012 03:59 archonOOid wrote:
those terrans who are mad at blizz remember that terran has never been under 50% winrate in the tvz matchup. there is still marauders against ultralisks and vikings against broodlords. With this in mind terran needs to learn to scout in the late game and choose either one of those units instead of just massing out on ghosts.


Ok, I scan Greater Spier, I make Vikings -> I SOMEHOW kill Infestors/Broodlords/Corruptors -> Zerg makes 200 Ultras -> I lose.. Can you help me?


Dont bother explaining anymore dude..It's not in the zerg's plane of understanding that we CAN'T tech switch like them,and that our "late" game units don't force responds but simply counter their own units.I really feel that the next 6 months for terran are going to be terrible.Hoping for the best.Never give up never surrender!
What happens when an unstoppable force meets an immovable object?
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 19:08 GMT
#865
On February 11 2012 04:07 Yaki wrote:
Show nested quote +
On February 11 2012 03:59 werynais wrote:
Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?

Sorry but ghost 150/150 to 200/100 was a buff.


I forgot that every kor T wasnt floating 2k gaz in late game... oh wait ...
Zest fanboy.
Brosy
Profile Blog Joined August 2011
United States254 Posts
February 10 2012 19:08 GMT
#866
Glad blizzard give a unit that has no use past the early/midgame, an upgrade at a late game structure -__- I'm sure it'll make the phoenix real viable versus muta now...
kyllinghest
Profile Joined December 2011
Norway1607 Posts
February 10 2012 19:08 GMT
#867
I wonder what will be the new TvZ endgame. Ghosts were terrans only chance in a long macro game. What do you do now, when the zerg has a huge bank? I guess, as usual, terrans will adapt. Looking forward to the next creative solution!
"NO" -Has
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
February 10 2012 19:08 GMT
#868
On February 11 2012 04:04 Sein wrote:
Show nested quote +
On February 11 2012 04:01 ApocAlypsE007 wrote:
Does snipe take Armor+Shield into consideration? If not so it is actually a buff against toss as ghosts will snipe Zealots in 3 shot instead of 4. Other than that, I think it is a good change to otherwise very balanced TvZ.
As for the CPM/APM, more options are always welcome, but I think the CPM is not an accurate measurement tool compared to SC2Gears EAPM.
The Phoenix change is very interesting and while it helps vs mass Mutas it does require skill to pull off and it is a step in the right direction. It will be interesting how this will rebound in other directions (viable late game stargate play in PvP?? PvT Stargate play??)
The MULE change is necessary for ladder, much less for tournaments where they no longer use gold patches (at least not in the GSL)


Have you ever seen a pro using ghosts to snipe zealots?

Lategame, no. Early ghost pushes or defence after whole army EMPed probably. Doesn't matter though. Some1 already corrected me that this will take 7 shots to kill a Zealot.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
Roxy
Profile Joined November 2010
Canada753 Posts
February 10 2012 19:08 GMT
#869
On February 11 2012 03:57 Lorch wrote:
Show nested quote +
On February 11 2012 03:54 Everlong wrote:
Gimme D3 so I can enjoy playing something worthwhile..

Show nested quote +
On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F

Show nested quote +
On February 11 2012 03:53 Zihua wrote:
Terran already has no vs Protoss late game and now it seems the vs Zerg late game has to fall aswell. Looks like I'll have to switch races now. And I really, really don't want to.

Show nested quote +
On February 11 2012 03:53 Zeetox wrote:
Nerf Terran more. Now what.... I make Vikings to counter Brood Lords, then Zerg switches to Ultra and I'm f'd up... Looks like David Kim is playing Zerg :F



Just highlighting some highlights from this thread, this is hillarious, please guys continue.


I think the whole tech switching vs terran is a reasonable concern. aside from ghosts, terran needs to be very specific in their counters.

every unit that is good against ultra is horrible vs broodlord and vice versa
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
RJGooner
Profile Joined April 2010
United States2076 Posts
February 10 2012 19:08 GMT
#870
Right after I switched to Terran. Goshdammit Blizzard.
#1 Jaehoon Fan! 김재훈 화팅!
Belial88
Profile Blog Joined November 2010
United States5217 Posts
February 10 2012 19:08 GMT
#871
Cool stuff. It was definitely ridiculous that the ghost, who's supposed to counter infestors, could just counter everything Zerg had. Ghost/Siege tank is a little ridiculous, and it was bad game design that T could just mass ghosts, and paid no mind to energy usage or how many ghosts they made. P has to be mindful of HT energy, and ZvZ is decided on who is more efficient with their FG.

Blizzard patches, as always, are way ahead of everyone else. It's amazing how much they really know about the game.

But hey, I mean, I'm sure many people would've preferred just broken mass ghosts and mass mutas and chat channels rofl. Thank god blizzard has their priorities straight.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 10 2012 19:08 GMT
#872
On February 11 2012 04:04 Ventor wrote:
Is it just me or does it seem like terrans won't be happy unless they are dominating both the other races?


Is it just me or does it seem like zerg and protoss won't be happy unless... well ever actually.

A zerg or protoss whining has more credibility than a terran whining, for some reason.
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
callthecops
Profile Joined September 2011
United States24 Posts
February 10 2012 19:09 GMT
#873
Time to abandon terran and switch to zerg like everyone else.. what a joke.
get high or die high
TT1
Profile Blog Joined December 2008
Canada10050 Posts
February 10 2012 19:09 GMT
#874
range upgrade should be on the cyber core
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
sVnteen
Profile Joined January 2011
Germany2238 Posts
February 10 2012 19:09 GMT
#875
cool terran nerfs

phoenix range ? wut? totally useless ?!? but if i go mutas lategame .... oh wait phoenixes conter mutas anyways - ok
MY LIFE STARTS NOW ♥
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 19:09 GMT
#876
On February 11 2012 04:08 kyllinghest wrote:
I wonder what will be the new TvZ endgame. Ghosts were terrans only chance in a long macro game. What do you do now, when the zerg has a huge bank? I guess, as usual, terrans will adapt. Looking forward to the next creative solution!


i can see one thing: raven. BC sucks too much imo.

But there is a better solution: all in on 2bases
Zest fanboy.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
February 10 2012 19:09 GMT
#877
On February 11 2012 04:04 Mrvoodoochild1 wrote:
Show nested quote +
On February 11 2012 04:01 Xova wrote:
I really dont know why I play Terran, I truly dont...

Maybe because terran has been the best race for the entirety of SC2 and the game is finally reaching somewhat of a balance point.


Best race in point of pros? Ok i guess that's correct. But best race for casuals? Hell no!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Recognizable
Profile Blog Joined December 2011
Netherlands1552 Posts
Last Edited: 2012-02-10 19:09:39
February 10 2012 19:09 GMT
#878
On February 11 2012 04:08 sAsImre wrote:
Show nested quote +
On February 11 2012 04:07 Yaki wrote:
On February 11 2012 03:59 werynais wrote:
Make Ghost 200/100 -> Nerf EMP -> Nerf Snipe -> Remove Ghost? -> Remove Terran?

Sorry but ghost 150/150 to 200/100 was a buff.


I forgot that every kor T wasnt floating 2k gaz in late game... oh wait ...


Against protoss that change was a buff, against zerg it was a nerf. TvP you are generally gast starved untill your 7th and 8th gas, and then still ifyou keep killing eachothers army you will be gas starved. But TvZ you have plenty of gas lategame and the extra minerals are nice for more orbitals/marines etc.
theBlues
Profile Blog Joined April 2010
El Salvador638 Posts
February 10 2012 19:09 GMT
#879
Good patch, still I was expecting a buff to hydralisks that is all we need to have a complete game...
Change a vote, and change the world
BlueyD
Profile Joined April 2010
Canada437 Posts
February 10 2012 19:09 GMT
#880
Wow! Best balance patch ever. I love it.

- The mule change comes straight from community feedback. Gold+Mule was a problem, that's why the best tournaments had remove the gold bases from their maps in order to balance the game. Maps with gold bases might be tournament-usable again, and the ladder maps will be closer to tournament-usable than they were before.

- Ghosts are still useful, especially if infestors are part of the enemy composition, but they don't own every lategame zerg unit anymore. We'll have to see more vikings against broodlords, maybe more marauders against ultras - and that's not a bad thing. Gone are the days of just marine-tank-thor-ghost against every zerg lategame composition...

- Protoss had one way to deal with mass mutas before: build just the right number of stalkers, position everything perfectly, and tech up to templars fast while desperately trying to hold 3 bases. Now there seems to be another option: Grab a bunch of phoenixes and, if the zerg keeps doing mass-mutas, grab the range upgrade! We might even see transitions to carrier now... I can dream, can't I?
Zealot Chaaaaarge!
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