tvz is 35% in 20+ min games
np blizzard will fix it by nerfing tvz lategame...
+ Show Spoiler +
![[image loading]](http://i.imgur.com/4wsje.png)
according to mlg providence
how about you go fix marines and buff other stuff for a change?
Forum Index > SC2 General |
Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
Grebliv
Iceland800 Posts
tvz is 35% in 20+ min games np blizzard will fix it by nerfing tvz lategame... + Show Spoiler + ![]() according to mlg providence how about you go fix marines and buff other stuff for a change? | ||
Ravomat
Germany422 Posts
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kusu
Sweden440 Posts
On February 11 2012 03:20 Qaatar wrote: Show nested quote + On February 11 2012 03:16 mvtaylor wrote: On February 11 2012 03:13 Qaatar wrote: On February 11 2012 03:07 mvtaylor wrote: On February 11 2012 03:02 See.Blue wrote: For so long T has been so dominant, and yet they're so vocal over such a small change. I don't get it... Getting back to "dominance"... it doesn't really exist any more, Jjakji and MVP have won four GSLs combined and both got eliminated in the ro16. The nerfs to Terran from the last four/five patches are getting really annoying to deal with so a double Terran nerf and a Protoss buff is just, ARRARGH. ... MVP lost in TvT's, most due to his CTS problems flaring up. Jjakji lost in TvP's, but these Terran nerfs do nothing in that matchup, as others have stated. Gold bases are already non-existent in the GSL, and Snipes actually do +5 damage to many Protoss units now (Terrans only snipe Templars anyways...EMP is more effective for everything else). Sniping zealots wasn't the worst thing in the world you know... As for gold bases, the thing is they do exist in a bunch of ladder maps... I thought we were talking about the highest level of play (GSL)? I haven't seen zealot snipes be a game-changer in any game. Edit: either way, you're mostly preaching to the choir. I'm just more worried about the potential TvZ problems now. TvP is what it is - nothing short of HoTS is going to fix that matchup. Select's code a game; he used snipe alot. | ||
Everlong
Czech Republic1973 Posts
On February 11 2012 03:21 Azhrei16 wrote: Show nested quote + On February 11 2012 03:19 Everlong wrote: On February 11 2012 03:17 Azhrei16 wrote: On February 11 2012 03:16 SolidMoose wrote: On February 11 2012 03:12 theofficial wrote: On February 11 2012 03:10 xTrim wrote: overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing? The simple answer is don't overmake. The more complicated asnwer resides in what you have to do in order NOT to overmake vikings. Just scout hard and often. I'm supposed to scout 10 ultras popping at once when it's too late? Maybe they should use that april fools patch and make ultra eggs gigantic. Scout the Hive timing, watch for the Ultralisk Cavern going down? Come on man, really. Scouting is a lost art in Starcraft 2 because the game encourages people to be lazy. You know what, I did this and I was kinda surprised to see 30 mutalisks/banelings/lings to roll over my ghosts.. See my point? So your army was pure Ghost? Doesn't sound very viable to me. You didn't see my point, sad.. | ||
RaE21
United States260 Posts
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Code
Canada634 Posts
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Gheed
United States972 Posts
I'm guessing Blizzard only wants them to be used against casters, which is strange because they already have EMP. | ||
antilyon
Brazil2546 Posts
On February 11 2012 03:15 freetgy wrote: the range upgrade should be on, cybernetics core, but should cost alot like 150/150 or 200/200 fleet beacon is too much tech imho. also snipe change is a huge buff in PvT it doesn't seem much, but Snipe now does 10% more damage vs. Protoss this means Ghosts can now 3-shoot zealots instead of 4 No, only high templar is psionic in protoss arsenal. | ||
phiinix
United States1169 Posts
ultra=500 hp new snipe=25 500/25=20 on the spot, which means it's actually more like 21 snipes because of hp regen, not 19. Anyway: So that's 525 energy to kill an ultra. With broodlords it's a similar story, 225/25=9, which rounds to 10, that's 250 energy Essentially, in terms of energy, killing ultras has gone from 300 to 525, and broods have gone from 150 to 250. Getting ghosts against ultras is pretty much out of the question, marauders are probably a muchh better substitute, which is probably what they were going for anyway. Now it takes 3 ghosts to take down a broodlord, instead of one (maybe two) It's a FOURTY percent nerf to snipe. On my own personal thoughts, I'd love to see this go through, I can't really see anymore complaints about terran being op with a huge nerf like that, no unit has taken such a big hit. Except maybe the.....whatever, I'm looking forward to playing terran if the patch goes through | ||
Leetley
1796 Posts
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RockIronrod
Australia1369 Posts
On February 11 2012 03:21 Hider wrote: Ghost are now useless vs zerg. Thx blizz. (they weren't even really used in gsl). Now I guess terrans need to use ravens/vikings to counter broods. Not sure how that gonna work. I don't think you've ever watched the GSL. MVP and MMA always use ghosts against Zerg, with disgusting efficiency. | ||
Fencar
United States2694 Posts
On February 11 2012 03:19 1Eris1 wrote: I thought the new rage was to complain about protoss nowadays. Musta missed something You missed the snipe nerf. | ||
blacklist_member
Australia318 Posts
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Bashion
Cook Islands2612 Posts
On February 11 2012 03:22 Ravomat wrote: So mules will be used on blue minerals only and phoenixii with the upgrade will just murder any number of mutas. I bet the phoenix range upgrade will be reduced by 1 within 6 weeks. You need a fleet beacon, the upgrade and a bunch of phoenix. Its not that simple................. | ||
Azhrei16
United States284 Posts
On February 11 2012 03:23 Everlong wrote: Show nested quote + On February 11 2012 03:21 Azhrei16 wrote: On February 11 2012 03:19 Everlong wrote: On February 11 2012 03:17 Azhrei16 wrote: On February 11 2012 03:16 SolidMoose wrote: On February 11 2012 03:12 theofficial wrote: On February 11 2012 03:10 xTrim wrote: overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing? The simple answer is don't overmake. The more complicated asnwer resides in what you have to do in order NOT to overmake vikings. Just scout hard and often. I'm supposed to scout 10 ultras popping at once when it's too late? Maybe they should use that april fools patch and make ultra eggs gigantic. Scout the Hive timing, watch for the Ultralisk Cavern going down? Come on man, really. Scouting is a lost art in Starcraft 2 because the game encourages people to be lazy. You know what, I did this and I was kinda surprised to see 30 mutalisks/banelings/lings to roll over my ghosts.. See my point? So your army was pure Ghost? Doesn't sound very viable to me. You didn't see my point, sad.. No, I seen your point. It just wasn't a very good one, hence my sarcasm. But that's what I get for trying to argue with someone on TL. | ||
krews
United States1308 Posts
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kindle139
United States128 Posts
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vthree
Hong Kong8039 Posts
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Sackings
Canada457 Posts
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Rokevo
Finland1033 Posts
Snipe nerf is pretty damn huge tho, terrans will have to figure something new out for lategame TvZ. Bringing back APM is cool aswell :p | ||
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