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Patch 1.4.3 - Preview Blog - Page 33

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
G.K.
Profile Joined November 2010
United States105 Posts
February 10 2012 18:29 GMT
#641
The snipe shoulda deal less damage vs massive and deal same damage to all other biological units. Now early ghost strat in tvt is useless. Blizz plz dont make the game less strategical.
Hearthstone // LoL
Klondikebar
Profile Joined October 2011
United States2227 Posts
Last Edited: 2012-02-10 18:30:18
February 10 2012 18:29 GMT
#642
On February 11 2012 03:26 Rokevo wrote:
As a protoss, I love this patch <3. The phoenix buff seems like its gonna be strong, but not something that will make mutas useless.

Snipe nerf is pretty damn huge tho, terrans will have to figure something new out for lategame TvZ.

Bringing back APM is cool aswell :p


They can still use Vikings, Marines, and Thors for BL's. Ultras will still be a joke with Marauders, Siege Tanks, Thors...and the starport stuff that they should really start using. The only reason they've never used this stuff before is because they never really had to. Blizzard is saying "watching Terrans use Ghosts for everything is boring, use other stuff guys."
#2throwed
s3rp
Profile Joined May 2011
Germany3192 Posts
February 10 2012 18:29 GMT
#643
On February 11 2012 03:28 RockIronrod wrote:
Show nested quote +
On February 11 2012 03:26 vthree wrote:
problem with terran late game is the vikings counter broods and colossi. But even if you win a fight, what will you do with the 10 vikings? landed vikings need to be stronger

Zerg has a similar, if not worse problem against collosus with corruptors.
The Blizzard response so far is "deal w/ it", so don't expect anything.


At least the Corrupters can be morved into Broodlords later on . The Vikings will still remain terrible against anything that doesn't fly and for some reason Helions.
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 18:29 GMT
#644
On February 11 2012 03:23 RaE21 wrote:
great, now tvz is going to be exactly like tvp: scan to see the tech switch or die horribly. Now terran HAS to make either viking or marauder to counter hive tech....both of which suffer horribly to tech switches late game

So terran can't make one unit to counter everything zerg can do late game? WHAT A SHAME!!!!
"let your freak flag fly"
Empirimancer
Profile Joined July 2011
Canada1024 Posts
February 10 2012 18:29 GMT
#645
I play Protoss but feel sorry for Terrans. If the point of the Snipe nerf is to make it less efficient against BLs and Ultras (which I agree is necessary), why not simply make it do less damage to Massive units? Like, half damage, or just -20 damage to massive units.

Even though it was seldom used, Snipe could be used to kill workers and marines (for example), which was pretty cool. Why nerf that use of it as well?

BamBam
Profile Blog Joined November 2009
745 Posts
February 10 2012 18:29 GMT
#646
On February 11 2012 03:28 HaXXspetten wrote:
Show nested quote +
On February 11 2012 03:21 Hider wrote:
Ghost are now useless vs zerg. Thx blizz. (they weren't even really used in gsl).

Now I guess terrans need to use ravens/vikings to counter broods. Not sure how that gonna work.

The fuck? I don't even...


by his logic I guess this means that zerg wont have to worry about emp on infestors?
"two is way better than twice as one" - artosis
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
February 10 2012 18:29 GMT
#647
firstly its an upgrade in the Fleet Beacon, which is the highest tech expense in the entire game. And no this change won't be reverted because so and so zerg made a flock of 65 mutas and got curb stomped by 30 upgrade phoenix. DK will just respond (working as intended use mutas for what they were intended). As for Gold nerf long time coming but still slightly favors Terran because of PF so no one should cry here. Snipe nerf i don't play T or Z but im of the opinion terran has advantage all the way up to broodlord infestor so something else needs to change.
Garmer
Profile Joined October 2010
1286 Posts
February 10 2012 18:30 GMT
#648
On February 11 2012 03:28 neoghaleon55 wrote:
Show nested quote +
On February 11 2012 03:27 Gosi wrote:
Why put the phoenix upgrade so far up in the tech tree? Why not just put it @ cybercore or twilight council? :/


It's a PLUS TWO range!!
it deserves to be up there.


also it doesn't make sense in any other building, because it's an air unit upgrade...
ThE_OsToJiY
Profile Blog Joined May 2008
Canada1167 Posts
February 10 2012 18:30 GMT
#649
Not sure how much the phoenix range upgrade will affect the game, but the other two are really good. And APM will make me feel gosu again.
@ostojiy
clusen
Profile Joined May 2010
Germany8702 Posts
February 10 2012 18:30 GMT
#650
On February 11 2012 03:27 neoghaleon55 wrote:
That ghost nerf is absolutely insane...
I can't imagine how MMA, MVP, forGG feels right now...
*throws mouse to wall.
hahahaha

Honestly it is a bit extreme....I would rather the damage reduced against armored type rather than just a blatant nerf like this.
...and I play zerg
o_O

MMA doesn't care because he owns zergs without mass ghosts?`

Beastyqt
Profile Blog Joined September 2010
Serbia516 Posts
February 10 2012 18:30 GMT
#651
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).
Stream: http://www.twitch.tv/Beastyqt YouTube: https://www.youtube.com/beastyqtsc2
Swiv
Profile Joined October 2011
Germany3674 Posts
February 10 2012 18:30 GMT
#652
snipe numbers vs zerg seem a bit off the track. why not try tune it down by 10 dmg first?
[_] Terran [_] Zerg [_] Protoss [X] Random ------- Fantasy - hyvaa - sOs
GARO
Profile Blog Joined November 2010
United States2255 Posts
Last Edited: 2012-02-13 01:13:42
February 10 2012 18:30 GMT
#653
You can't even snipe banelings anymore because of 25 base damage.
Lamilove
Profile Joined January 2012
United Kingdom11 Posts
February 10 2012 18:30 GMT
#654
So Blizzard thinks its good game design when Terran all-ins to win 50% of their matches?
Terran is already the least represented race in EU and NA past Gold league.
In the same patch they've made Terran harder to play late game while making Protoss phoenix micro easier.
The general consensus is that Terran is already the most demanding race to play with imperfect mechanics, is it ridiculous to ask the same level of commitment from everyone?

Balance should be done for the pro-level, but its ridiculous to see 60 apm Protosses in masters and claim that they're equally as mechanically taxing. The only people saying that its great that the snipe change adds more micro are the non-Terrans who don't already have play faster than other people they face daily.

Not to mention so far snipe is the only solution (as gimmicky as it may feel) to mass chargelots.
My only hope is that Blizzard put out these notes so when they bring out the real numbers people are content because they're not AS bad. More of a PR move kind of thing.

Otherwise, its off to 'Toss for me.
Always, I wan to be with you, and make believe with you. And live in harmony harmony oooh
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
February 10 2012 18:30 GMT
#655
The Snipe Change was really needed gg blizz
Scribble
Profile Blog Joined March 2011
2077 Posts
February 10 2012 18:30 GMT
#656
On February 11 2012 03:23 Code wrote:
so does this change anything about the Tempest for HOTS? Wasn't its purpose basically to counter large groups of light air units?


Maybe now they'll scrap it, buff the carrier and leave that in. *fingers crossed*
thezanursic
Profile Blog Joined July 2011
5500 Posts
February 10 2012 18:30 GMT
#657
On February 11 2012 03:29 Klondikebar wrote:
Show nested quote +
On February 11 2012 03:26 Rokevo wrote:
As a protoss, I love this patch <3. The phoenix buff seems like its gonna be strong, but not something that will make mutas useless.

Snipe nerf is pretty damn huge tho, terrans will have to figure something new out for lategame TvZ.

Bringing back APM is cool aswell :p


They can still use Vikings, Marines, and Thors for BL's. Ultras will still be a joke with Marauders, Siege Tanks, Thors...and the starport stuff that you guys should really start using. The only reason you've never used this stuff before is because you never really had to. Blizzard is saying "watching Terrans use Ghosts for everything is boring, use other stuff guys."

This is the wrong way to do this then buff something else so we can counter shit.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 10 2012 18:31 GMT
#658
haha the mule change won't affect the comeback killer issues golds provide, hope tournaments won't use golds because of this again. (or atleast block them with rocks on the minerals since, protoss fe into zerg gold is a fairly boring game).

Snipe well okay, but atleast they should have kept it 30 against banes >.< . Don't expect this change to stay in though once we see games with transfuse. one transfuse 50 energy from a queen now blocks 7 ghost snipes on non caster units. So a queen with 200 energy can fend of 28 snipes which is 700 ghost energy. 3,5 ghosts blocked by a 150 mineral unit nice can't wait to see that. Maybe they change the transfuse range, so a terran could emp/snipe the queens.

And omg phoenix buff ! First the immortal now the phoenix. These units where fine before just needed some micro, now they will just rip everything. I mean i had no problem against mutas before ... lost one or 2 phoenix if i was sloppy against muta harass, and in an all out battle mutas died in seconds to the phoenix, now the phoenix will even win the big muta ball fights with ease. But i like the change anyway now i can magic box my phoenix into broodlord infestor spine armys and still do maximum damage, while fungal only affects 1 or 2.

Overall not the usual thought out blizzard quality patches, guess they are busy with different thing. To bad i always liked to fight off mutas as toss.
PS: the change being on fleetbeacon is fairly simple, encourage carrier and ms use as a side effect. And it can't be lower tech because range 6 phoenix would ruin alot of terran play (they rip the raven for example and you couldn't protect it early game against range 6 phoenix). Also the only problem for lower toss players is mass mutas and it is no problem at all to throw in a fleet beacon before the zerg has mass mutas, that then could be fought off by half the army cost in phoenix, without any losses to the phoenix.
thezanursic
Profile Blog Joined July 2011
5500 Posts
February 10 2012 18:31 GMT
#659
On February 11 2012 03:30 DrPhilOfdOOm wrote:
The Snipe Change was really needed gg blizz

Out of everything on the list snipe was the least needed if needed at all.
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Fishriot
Profile Joined May 2010
United States621 Posts
February 10 2012 18:31 GMT
#660
Seems like this is going to be a great patch! As a Z player, i'm curious to see how the phoenix change plays out.
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