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Patch 1.4.3 - Preview Blog - Page 35

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
Garmer
Profile Joined October 2010
1286 Posts
Last Edited: 2012-02-10 18:36:23
February 10 2012 18:36 GMT
#681
calm down guys, this is not even in PTR...
Burgath
Profile Joined June 2011
Hungary26 Posts
February 10 2012 18:36 GMT
#682
On February 11 2012 02:34 Satiinifi wrote:
Great, wasnt there just awhile ago some statstics about game lenghts and win% after certain amount of minutes in certain matchups, and as far as I remember terrans lost much much much more games in lategame against zerg after 20minutes than won? Its so painfull already in lategame against zerg and now it will be even more painfull.............................


i think you're referring to this http://i.imgur.com/8Wfcc.png

personally i think if they wanna work on TvZ, then they should rather nerf terran mid, and buff late game, instead of this. I'm realy afraid of terrans just trying to finish every game in 15 mins max, cuz it's gonna be a real pain after that. And that would totally ruin the (imo best to watch) matchup.
willoc
Profile Joined February 2011
Canada1530 Posts
February 10 2012 18:36 GMT
#683
On February 11 2012 03:30 Garmer wrote:
Show nested quote +
On February 11 2012 03:28 neoghaleon55 wrote:
On February 11 2012 03:27 Gosi wrote:
Why put the phoenix upgrade so far up in the tech tree? Why not just put it @ cybercore or twilight council? :/


It's a PLUS TWO range!!
it deserves to be up there.


also it doesn't make sense in any other building, because it's an air unit upgrade...


I hope you are aware that the cybernetics core houses the air attack and armor upgrades...
Be bold and mighty forces will come to your aid!
iokke
Profile Blog Joined May 2010
United States1179 Posts
Last Edited: 2012-02-10 18:37:32
February 10 2012 18:36 GMT
#684
On February 11 2012 03:22 xrapture wrote:
seriously? more Terran nerfs? lmao, glad I watch more than I play this is just getting more and more frustrating every patch.


You do realize that the fact that Terran has been nerfed so much and there were few reversals probably does mean that Blizzard was probably right and the race was too strong? Besides players adjust & all the nerf QQ usually stops a bit after the patch for the same reason because changes were not bad.
Is this last nerf too much? maybe, and if so they might reverse it in the future. But don't bitch about omfg we were nerfed so much before.. shit if anything you were lucky to have those things to abuse.

On topic, while phoenix change seems strong on paper, I think by the time you get a good enough # of phoenixes with the upgrade, Z will be able to easily tech switch from muta anyway.. Remember you'll probably still need blink stalkers etc to protect your mining and the fleet beacon.. Though if I am wrong and P can get the upgrade in a reasonable time, 6 vs 3 range is probably too much. Will have to see how it plays out.

Crop circles are Chuck Norris' way of telling the world that sometimes corn needs to lie the f*** down. rerereredit.. I never get it right the 1st time
IFgogogosu
Profile Joined February 2012
15 Posts
February 10 2012 18:36 GMT
#685
On February 11 2012 03:32 NMx.StyX wrote:
terren can still hold gold with planetary fortress easier than other races, just remove gold...
pheonix additional range shouldn't count for the lifting of ground units as well... if it does... harass will be too strong.

and yes~ snipe nerf = best


that is a very good point, I wonder how that will work. Getting lifted from a mile away could be tough to deal with for sure.
Osteriet
Profile Joined November 2011
Denmark149 Posts
February 10 2012 18:36 GMT
#686
On February 11 2012 03:30 Empire.Beastyqt wrote:
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).


Truest post this day. But i honestly dont think it will pass the PTR.
hookyelyak
Profile Blog Joined July 2010
Egypt184 Posts
February 10 2012 18:36 GMT
#687
good changes
life.parting.mkp.hero.rain.
Caliber
Profile Joined August 2010
United States598 Posts
February 10 2012 18:36 GMT
#688
i think T will have a hard time vs. late game Z

i agree snipe was broken at the highest levels of play, but i dont know what T will do now.
stonetalon
Profile Joined July 2011
Netherlands482 Posts
February 10 2012 18:36 GMT
#689
get ready to see ALOT of cheese and allins by terran vs zerg, late game would be nearly impossible vs a good late game zerg with infestor BL.
MarineKingPrime, LiquidTaeja, Grubby, Naniwa fighting!
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
February 10 2012 18:36 GMT
#690
yes, build a fuckin fleet beacon for 300/200 PLUS the cost for the upgrade IN CASE the zerg techswitches to mutalisks.
pretty fuckin great solution david.
Reggae-Troll
Profile Joined September 2010
Finland241 Posts
February 10 2012 18:36 GMT
#691
Terran needs a viking buff now, it would help with TvP/TvZ late game issues where terran gets in trouble once tech switching begins. That way there would be atleast some use for them after they become useless in the air.
Do feed the Troll.
MHT
Profile Joined August 2010
Sweden1026 Posts
February 10 2012 18:36 GMT
#692
Ghost NOOO!!!!
thezanursic
Profile Blog Joined July 2011
5500 Posts
Last Edited: 2012-02-10 18:37:51
February 10 2012 18:37 GMT
#693
IMPORTANT QUESTION. Is infestor psyonic? It's a spell user
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Nekratos
Profile Joined February 2012
Singapore16 Posts
February 10 2012 18:37 GMT
#694
On February 11 2012 03:35 architecture wrote:
Snipe is not a problem unless you fucking keep making BL and Ultra before you clear ghosts. You know how Z can swap production? If you see 15-20 ghosts, why wouldnt you swap to something that clears the ghost count, you know, all the shit they suck against (ling/bane), before switching back to Hive.

Sometimes trashy Z players forget that tech switch means more than switching between BL and ultra.


Because Terran tank & PF lines (especially in that darned Shakuras!) make going ling, banes, roaches or hydras so super hard. )': Z Tier three is all we've got against an entrenched Terran position - it should be strong IMHO!
Co-founder of EasyGreet and www.SGPad.com
UniversalMind
Profile Joined March 2011
United States326 Posts
February 10 2012 18:37 GMT
#695
ghost now knows what it feels like to be the High templar and infestor ROFL

BLIZZARD LAYING DOWN THE LAW!
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
February 10 2012 18:37 GMT
#696
Everything beside the snipe change is great, I don't think David Kim realizes how important ghosts are to terran late game, I honestly don't expect this change to stay long.
https://x.com/CaptainWaffless
hotsuma
Profile Joined May 2011
Brazil56 Posts
February 10 2012 18:38 GMT
#697
On February 11 2012 03:22 DarkPlasmaBall wrote:
Show nested quote +
On February 11 2012 03:19 hotsuma wrote:
On February 11 2012 02:55 n0ave wrote:
On February 11 2012 02:53 stratmatt wrote:
WHy is it that zerg and toss get a brutal ass area of effect spell that can just mruder entire clumps of units butwe get one measly snipe, and an ALREADY nerfed EMP. Seriosuly EMP now is almost just as useless as snipe is going to be.


So that T players learn not to clump up units

But zerg and toss can make a death ball 1A no problem!


To even suggest that Protoss can go out of their way to clump everything together against ghosts with EMP is one of the most ignorant things I've ever read.

You know that EMP is the size of storm, right? And both storm and EMP's radius got nerfed to that size, right?

EMP is useless? Where's my bic razor... Get Real.

Where you read that emp is useless?
The guy told that terran need to split his army, that's what I trying to say, everyone should need to.
My totality eclipses the chasm!
ilikeLIONZ
Profile Joined November 2010
Germany427 Posts
February 10 2012 18:38 GMT
#698
On February 11 2012 03:36 Osteriet wrote:
Show nested quote +
On February 11 2012 03:30 Empire.Beastyqt wrote:
I love how blizzard always boosts strongest race and keeps nerfing terran no matter the balance in game. On top of terran nerfs they keep pushing terrans to micro even more and dumbing out other 2 races. Having problems in microing phoenix vs muta? its fine we'll boost it so you can do it now for sure because its pretty imbalanced having to micro your units

With what is terran supposed to kill broodlords now? Every terran and zerg in GSL that gave interview they said playing vs protoss is super hard and that protoss should always win in PvZ and the only strat that worked for Z gets nerfed?

More and more terran players keep quiting their race and this will not help it at all, I agree with mule nerf, but if you already want to nerf ghosts can you give us less useless raven abilities or something to deal with broodlords? For ultras you can make marauders, emp infestors and kite.

This isnt rage post, its a whine post and when terran is in worst shape since start of the game they nerf the only unit that could keep terran late game alive vs other 2 races with already having terrible macro abilities (larva/warpgates).


Truest post this day. But i honestly dont think it will pass the PTR.


captain superbias.
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
February 10 2012 18:38 GMT
#699
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?
Revolutionist fan
architecture
Profile Blog Joined May 2008
United States643 Posts
February 10 2012 18:39 GMT
#700
If ghosts were 100/200, that would be a buff, not a nerf.
tpfkan
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