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Patch 1.4.3 - Preview Blog - Page 37

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
neoghaleon55
Profile Blog Joined August 2010
United States7435 Posts
February 10 2012 18:42 GMT
#721
On February 11 2012 03:37 thezanursic wrote:
IMPORTANT QUESTION. Is infestor psyonic? It's a spell user


Yup
Here's a list of psionic
http://wiki.teamliquid.net/starcraft2/Psionic
moo...for DRG
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
February 10 2012 18:43 GMT
#722
On February 11 2012 03:41 NTTemplar wrote:
Such an obviouse patch that hopefully put a slight stop to the people thinking Blizzard doesn't care or listen to the community.

Mules on high yield, PvZ muta and snipe all fixed feels like the most straightforward clean patch so far in sc2 actually.

Terrans unfair advantage of golds has been removed

PvZ becomes more versatile again with ling muta not being such a powerful choice compared to much else.

and my absolute favorite, I can use T3 against terran again! :D I honestly was a bit sick of having to be on ling bling muta 50 min into the game...

And at people thinking snipe wasn't broken; how can you justify a unit that forces ZvT to exclude infestors and T3 in late game?

Even a post before me stating how snipe should be at least 30 so it still one shots banelings, I don't know if he is trolling or seriouse, but you are not ment to make ghosts against banelings.

I am however curious if the patch is legit; afterall.. + Show Spoiler +
there is no bunker change


When do you ever see t3 terran units, ever, in any match up that isn't TvT? The TvP Thor transition? The TvZ battlecruiser?
@followMVT
horsepire
Profile Joined April 2011
147 Posts
February 10 2012 18:43 GMT
#723
TL;DR - no terran diamond and up will be able to win in a nonmirror that goes longer than 20 minutes.

User was temp banned for this post.
Azhrei16
Profile Joined August 2011
United States284 Posts
Last Edited: 2012-02-10 18:45:53
February 10 2012 18:43 GMT
#724
On February 11 2012 03:42 s3rp wrote:
Show nested quote +
On February 11 2012 03:38 Salteador Neo wrote:
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?


Archons ? .......


EDIT: Gah keep forgetting Snipe only hits Biological units. I'm dumb, forgive me.
Tenks
Profile Joined April 2010
United States3104 Posts
February 10 2012 18:43 GMT
#725
On February 11 2012 03:42 NaEjeOn88 wrote:
Show nested quote +
On February 11 2012 03:37 UniversalMind wrote:
ghost now knows what it feels like to be the High templar and infestor ROFL

BLIZZARD LAYING DOWN THE LAW!


How do you compare a ghost to a hightemplar are u dumb? Hightemplar storm can kill so much with huge amounts of splash with a single storm and infestors who have the ability to make fighting units with energy and splash damage ability aswell. You sir must be below Diamond for sure


Not to mention Infestors are the best unit in the entire game
Wat
c0se
Profile Joined March 2011
Germany148 Posts
February 10 2012 18:43 GMT
#726
On February 11 2012 03:38 Salteador Neo wrote:
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?

yes you are wrong... Snipe cant target Archons and HT´s are 40/40 HP/Shield. Plz tell me why a dmg buff from 45dmg to 50dmg is a buff against HT´s.
Pipeline
Profile Joined August 2010
Sweden1673 Posts
February 10 2012 18:43 GMT
#727
So happy with all the changes. Finally terrans need to use more scans to watch for tech switches and not just mass one unit vs zerg late game.

The most interesting balance note is the phoenix air upgrade. I hope Genius and Tyler/Nony are happy :D
TheDougler
Profile Joined April 2010
Canada8315 Posts
February 10 2012 18:43 GMT
#728
God this patch is so fucking good.

I'm a random player and love playing T, but I think we can all agree Mules on gold were pretty broken.
I root for Euro Zergs, NA Protoss* and Korean Terrans. (Any North American who has beat a Korean Pro as Protoss counts as NA Toss)
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
February 10 2012 18:43 GMT
#729
You know the best thing is there's the thing call !!!!!!!!!!"PTR"!!!!
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
February 10 2012 18:44 GMT
#730
On February 11 2012 03:29 mvtaylor wrote:
Show nested quote +
On February 11 2012 03:20 Grumbels wrote:
"oh, they changed one unit a bit, guess I'll have to change my race now" I would like to see the stats on who actually does change their race after making such threats, I bet hardly anyone does. I don't think those posters respect Blizzard's track record in keeping the game quite balanced after all this time.

I did think ghosts in TvZ late-game presented an unfavorable scenario however. Ghosts are hard to kill, they can cloak and snipe overseers, they can escape being trapped by infestors by using EMP and snipe on them. They also deal front-up damage that is easy to avoid. All of this encourages the terran to turtle and use their ghost energy as the most important late-game resource and I think it made for somewhat of an unwinnable situation for zerg where they had no real answer for this.

The danger with nerfing ghosts only a tiny bit is that you simply just weaken terran, but ghost late-game is still the dominant strategy and is preferable to alternatives like ravens or vikings in late-game. Going from 45-40 might be too slight of a change if Blizzard's goal is to not have this late-game situation occurring anymore.

I don't like having snipe be so weak that sometimes it's like more damage to just auto-attack though, it seems silly.

And the mule change is okay, but really, gold minerals make it harder to comeback and mules are still too easy to use. (just give them a cooldown)


Here's the number of people playing Terran when patch 1.3.0 went live

http://sc2ranks.com/stats/league/all/1/all/0/130

Here's the number of people playing Terran today:

http://sc2ranks.com/stats/league/all/1/all/0/142

Notice a difference in every league that isn't grandmaster and bronze?

EDIT: Scratch that, notice a difference in every single division?

Yeah those were all people that made threats on the forum and then changed their race out of an act of spite. I didn't say nobody would change their race in response to a patch ever, I just think that people that feel the need to use possibly changing as leverage are not necessarily more likely to change. Your two data points are quite meaningless anyway, it just seems to indicate (need more detailed stats though) that race distribution isn't static (amazing discovery that).
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
pPingu
Profile Joined September 2011
Switzerland2892 Posts
February 10 2012 18:44 GMT
#731
On February 11 2012 03:43 Tenks wrote:
Show nested quote +
On February 11 2012 03:42 NaEjeOn88 wrote:
On February 11 2012 03:37 UniversalMind wrote:
ghost now knows what it feels like to be the High templar and infestor ROFL

BLIZZARD LAYING DOWN THE LAW!


How do you compare a ghost to a hightemplar are u dumb? Hightemplar storm can kill so much with huge amounts of splash with a single storm and infestors who have the ability to make fighting units with energy and splash damage ability aswell. You sir must be below Diamond for sure


Not to mention Infestors are the best unit in the entire game


Snipes don't work against archons
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 10 2012 18:44 GMT
#732
On February 11 2012 03:41 ceaRshaf wrote:
Show nested quote +
QuanticNaNi johan lucchesi
one more range for phoenix!!!! and you only need fleet beacon which only costs 300/200 WOW. blizzard how could we EVER doubt you.



Hahhaahha

Sad cause it's true though...

That's Naniwa for you
Made me laugh, can't deny the truth of it though
Deleted User 26513
Profile Joined February 2007
2376 Posts
February 10 2012 18:44 GMT
#733
I'm actually down with the changes but I feel like there is one change that is missing here. Vikings do +damage vs armored(or even straight up more dmg - will help vs 20+ chargelot warpins too) when are landed. If they are going to make ghost useless against broodlords and ultras then they better give the terrans way to deal with the instant tech switches that zergs do. If terran wants to beat infestor/broodlord/coruptor army with just vikings and thors, he actually have to overbuild vikings which are dead weight supply when the ground switch comes. Combine that with the slowest reproduction capabilities of the race and you have one dead terran.
Osteriet
Profile Joined November 2011
Denmark149 Posts
February 10 2012 18:44 GMT
#734
On February 11 2012 03:41 NTTemplar wrote:
Such an obviouse patch that hopefully put a slight stop to the people thinking Blizzard doesn't care or listen to the community.

Mules on high yield, PvZ muta and snipe all fixed feels like the most straightforward clean patch so far in sc2 actually.

Terrans unfair advantage of golds has been removed

PvZ becomes more versatile again with ling muta not being such a powerful choice compared to much else.

and my absolute favorite, I can use T3 against terran again! :D I honestly was a bit sick of having to be on ling bling muta 50 min into the game...

And at people thinking snipe wasn't broken; how can you justify a unit that forces ZvT to exclude infestors and T3 in late game?

Even a post before me stating how snipe should be at least 30 so it still one shots banelings, I don't know if he is trolling or seriouse, but you are not ment to make ghosts against banelings.

I am however curious if the patch is legit; afterall.. + Show Spoiler +
there is no bunker change


I dont know. Oh, did you realize that BCs and Thors both have a lot of energy that can be easily feedbacked and that is why they are never made in TvP?
MelodyBW
Profile Joined November 2011
Ukraine154 Posts
February 10 2012 18:44 GMT
#735
On February 11 2012 03:37 UniversalMind wrote:
ghost now knows what it feels like to be the High templar and infestor ROFL

BLIZZARD LAYING DOWN THE LAW!


You are dumb, the ghost is not the terran version of the ht or infestor, it's like the terran queen or sentry.. if you can compare them in that way. it's a tier 2 caster.
Vardant
Profile Joined November 2010
Czech Republic620 Posts
February 10 2012 18:44 GMT
#736
On February 11 2012 03:43 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:42 s3rp wrote:
On February 11 2012 03:38 Salteador Neo wrote:
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?


Archons ? .......


Archon is Psionic, so Snipes will deal 50 damage to them.

Snipe doesn't work on Archons.
m4inbrain
Profile Joined November 2011
1505 Posts
February 10 2012 18:44 GMT
#737
On February 11 2012 03:43 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:42 s3rp wrote:
On February 11 2012 03:38 Salteador Neo wrote:
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?


Archons ? .......


Archon is Psionic, so Snipes will deal 50 damage to them.


Except you cant snipe Archons at all.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
February 10 2012 18:44 GMT
#738
On February 11 2012 03:36 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:28 Everlong wrote:
On February 11 2012 03:25 Azhrei16 wrote:
On February 11 2012 03:23 Everlong wrote:
On February 11 2012 03:21 Azhrei16 wrote:
On February 11 2012 03:19 Everlong wrote:
On February 11 2012 03:17 Azhrei16 wrote:
On February 11 2012 03:16 SolidMoose wrote:
On February 11 2012 03:12 theofficial wrote:
On February 11 2012 03:10 xTrim wrote:
overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing?


The simple answer is don't overmake. The more complicated asnwer resides in what you have to do in order NOT to overmake vikings. Just scout hard and often.


I'm supposed to scout 10 ultras popping at once when it's too late? Maybe they should use that april fools patch and make ultra eggs gigantic.


Scout the Hive timing, watch for the Ultralisk Cavern going down? Come on man, really. Scouting is a lost art in Starcraft 2 because the game encourages people to be lazy.


You know what, I did this and I was kinda surprised to see 30 mutalisks/banelings/lings to roll over my ghosts.. See my point?


So your army was pure Ghost? Doesn't sound very viable to me.


You didn't see my point, sad..


No, I seen your point. It just wasn't a very good one, hence my sarcasm. But that's what I get for trying to argue with someone on TL.


Sorry, but there is no sign for you being sarcastic (such a popular way to excuse oneself) there.. Could you now, please, explan what was my point as you clearly see it in such a detail that you can afford to be sarcastic?


Okay so you scout that he has an Ultralisk Cavern, so you start making a few Ghosts. But then you lose your entire army to Mutalisk/Zergling/Baneling, and you want to complain about that? Instead of relying on Ghosts so much, make the switch to some Marauders, or you have the Ghosts which can Snipe the Mutalisks. I understand your point but really you are saying that it upsets you that you can make a switch to Ghosts but then lose to a zergs original composition. The Ghost shouldn't be an end-all-be-all unit.

The problem is trying to patch a game for Pro players/Spectators and regular gamers, which is not possible. Terrans can be destroying Zerg late game at the highest level with Ghosts, but then regular players are relying solely on Ghosts because that is the easiest way to win. How do you want Blizzard to patch that?

To be fair, I don't like the Snipe nerf. I wish they would have just increased the energy cost to 50 since the Ghost is 200/100 instead of 100/200 now.


I don't mind ghost being nerfed to a point it's not all-around solution to everything. But give me SOMETHING to fight with lategame Z and P. Problem is there is no other way not to lose lategame vs Infestor/Corruptor/Broodlord then mass ghosts.. And the only reason for thet is they won't be useless against next wave of 200/200 Ultras, or Ling/Bane or whatever.. That is my point. As you can see, Terran needs composition that is able to deal with Zerg at least "somewhat" effectively, otherwise it's just a race if you can kill Zerg before tech switching (banking 5k/3k) and having composition you can't deal with, end of story..
imre
Profile Blog Joined November 2011
France9263 Posts
February 10 2012 18:44 GMT
#739
This thread just show why listening to the community is retarted
Zest fanboy.
Yonnua
Profile Blog Joined October 2011
United Kingdom2331 Posts
February 10 2012 18:45 GMT
#740
On February 11 2012 03:43 Azhrei16 wrote:
Show nested quote +
On February 11 2012 03:42 s3rp wrote:
On February 11 2012 03:38 Salteador Neo wrote:
Awesome changes in the right direction.

Snipe change makes is slightly better against HT and archon and worse against everything else if I'm not wrong?


Archons ? .......


Archon is Psionic, so Snipes will deal 50 damage to them.


Archon isn't biological and so cannot be targetted by snipe.
LRSL 2014 Finalist! PartinG | Mvp | Bomber | Creator | NaNiwa | herO
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