Patch 1.4.3 - Preview Blog - Page 34
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Please DISCUSS the changes and the impact they will have on gameplay. Straight up whining and bitching will get you a ban, no exceptions. | ||
SolidMoose
United States1240 Posts
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s3rp
Germany3192 Posts
On February 11 2012 03:29 Klondikebar wrote: They can still use Vikings, Marines, and Thors for BL's. Ultras will still be a joke with Marauders, Siege Tanks, Thors...and the starport stuff that you guys should really start using. The only reason you've never used this stuff before is because you never really had to. Blizzard is saying "watching Terrans use Ghosts for everything is boring, use other stuff guys." Until the massive Ghost use started a couple of months ago every Terran played this composition and 85% of the games died to BL , Corrupter , Infestor or then techswitches that followed. Vikings are Thors are terribly limited units. | ||
.Mystic
Canada486 Posts
pheonix additional range shouldn't count for the lifting of ground units as well... if it does... harass will be too strong. and yes~ snipe nerf = best | ||
Jinsho
United Kingdom3101 Posts
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Jisall
United States2054 Posts
This doesn't break terran late game. Rauder, Ghost, Medivac, Viking, Tank seems to be the best composition. Vs Infestor Brood -> Ghost snipe infestors to keep vikings alive to kill broodlords and fight corruptors. Vs Ultra Ling -> Rauder's take out ultra's with medivac support. Ghosts take out lings with +light. Tanks for zone control in each situation. Not to breaking. Mules on gold, we can see gold base's again. Snipe gets a buff to HT's. So you can snipe HT's almost as quick as they can feedback you. Seems fairer Pheonix range is expensive, but it is helpful so no more Destiny Vs. Mana on Tal Darim Altar games where mana can't do anything for the entire game. Pretty decent patch if i must say so myself. | ||
Tuczniak
1561 Posts
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fritos
United States153 Posts
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Mrvoodoochild1
United States1439 Posts
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OmegaKnetus
Germany431 Posts
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Go1den
England116 Posts
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DarkPlasmaBall
United States43772 Posts
On February 11 2012 03:31 SolidMoose wrote: So now that ghosts are the most useless unit in the game after reapers after cutting both their spells in half, they should probably just cut the cost in half. Actually, let's just remove them from the game, okay? | ||
Nekratos
Singapore16 Posts
Flavor wise, the snipe should be more effective against the lightly armored units too - not just casters IMHO. Good patch overall though! Ghosts just melting Z T3 was just so wrong to watch! | ||
architecture
United States643 Posts
Sometimes trashy Z players forget that tech switch means more than switching between BL and ultra. | ||
Balgrog
United States1221 Posts
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Afterstar
67 Posts
Do they realise the APM required to both spam snipe, stim/scatter your bio, focus fire tanks on banes while avoiding a massive a-moving zergball, all done in a split second? Also you need a lot of time and resources to make a lot of ghosts AND have 200/200 energy. 19 SNIPES for 1 ultralisk? That will take around 10seconds to perfom alone... If they are going to nerf ghosts,at least fix some of the Tier 3 units so they are viable. Dont take something away without giving a solution. Just like with the Thors energy and their ability, this is once again an overreaction. Should Terran autolose once T3 units/infestors are out? I suppose it's time to change to a race that doesn't play against the clock. | ||
HaXXspetten
Sweden15718 Posts
On February 11 2012 03:33 Mrvoodoochild1 wrote: I think we've finally reached a somewhat balanced game. Terrans are starting to bitch as much as the other races. Good to see. Heh, yeah I guess that sums it all up. Patch arriving at season 6 start or what? | ||
Zaixer
Sweden82 Posts
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Zorgaz
Sweden2951 Posts
![]() Now opening ghosts in TvT certainly won't work no more which is a shame, and also snipe will be so much worse against zealots, what to do against those f*cking zealots!? Oh well guess I'll have to wait and see, but I'm worried. | ||
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ZeromuS
Canada13379 Posts
On February 11 2012 03:29 G.K. wrote: The snipe shoulda deal less damage vs massive and deal same damage to all other biological units. Now early ghost strat in tvt is useless. Blizz plz dont make the game less strategical. I think this is better than +25 to psionic and 25 base. I think that it makes a lot of sense ![]() Otherwise, Im glad to see Ill get more options vs Zerg mutas - air ups past +1+1 -- and a range upgrade look nice. Ill have my fleet beacon for a mothership transition sooner. FFE into stargate is going to be solidifed as the standard for a really long time | ||
Azhrei16
United States284 Posts
On February 11 2012 03:28 Everlong wrote: Sorry, but there is no sign for you being sarcastic (such a popular way to excuse oneself) there.. Could you now, please, explan what was my point as you clearly see it in such a detail that you can afford to be sarcastic? Okay so you scout that he has an Ultralisk Cavern, so you start making a few Ghosts. But then you lose your entire army to Mutalisk/Zergling/Baneling, and you want to complain about that? Instead of relying on Ghosts so much, make the switch to some Marauders, or you have the Ghosts which can Snipe the Mutalisks. I understand your point but really you are saying that it upsets you that you can make a switch to Ghosts but then lose to a zergs original composition. The Ghost shouldn't be an end-all-be-all unit. The problem is trying to patch a game for Pro players/Spectators and regular gamers, which is not possible. Terrans can be destroying Zerg late game at the highest level with Ghosts, but then regular players are relying solely on Ghosts because that is the easiest way to win. How do you want Blizzard to patch that? To be fair, I don't like the Snipe nerf. I wish they would have just increased the energy cost to 50 since the Ghost is 200/100 instead of 100/200 now. | ||
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