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Patch 1.4.3 - Preview Blog - Page 34

Forum Index > SC2 General
4449 CommentsPost a Reply
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Please DISCUSS the changes and the impact they will have on gameplay.

Straight up whining and bitching will get you a ban, no exceptions.
SolidMoose
Profile Joined June 2011
United States1240 Posts
February 10 2012 18:31 GMT
#661
So now that ghosts are the most useless unit in the game after reapers after cutting both their spells in half, they should probably just cut the cost in half.
s3rp
Profile Joined May 2011
Germany3192 Posts
February 10 2012 18:32 GMT
#662
On February 11 2012 03:29 Klondikebar wrote:
Show nested quote +
On February 11 2012 03:26 Rokevo wrote:
As a protoss, I love this patch <3. The phoenix buff seems like its gonna be strong, but not something that will make mutas useless.

Snipe nerf is pretty damn huge tho, terrans will have to figure something new out for lategame TvZ.

Bringing back APM is cool aswell :p


They can still use Vikings, Marines, and Thors for BL's. Ultras will still be a joke with Marauders, Siege Tanks, Thors...and the starport stuff that you guys should really start using. The only reason you've never used this stuff before is because you never really had to. Blizzard is saying "watching Terrans use Ghosts for everything is boring, use other stuff guys."


Until the massive Ghost use started a couple of months ago every Terran played this composition and 85% of the games died to BL , Corrupter , Infestor or then techswitches that followed. Vikings are Thors are terribly limited units.
.Mystic
Profile Joined September 2010
Canada486 Posts
February 10 2012 18:32 GMT
#663
terren can still hold gold with planetary fortress easier than other races, just remove gold...
pheonix additional range shouldn't count for the lifting of ground units as well... if it does... harass will be too strong.

and yes~ snipe nerf = best
Jinsho
Profile Joined March 2011
United Kingdom3101 Posts
February 10 2012 18:32 GMT
#664
Finally Snipe is getting changed, Jesus.
Jisall
Profile Blog Joined January 2011
United States2054 Posts
February 10 2012 18:32 GMT
#665
As far as the ghost change is concerned.

This doesn't break terran late game. Rauder, Ghost, Medivac, Viking, Tank seems to be the best composition.
Vs Infestor Brood -> Ghost snipe infestors to keep vikings alive to kill broodlords and fight corruptors.
Vs Ultra Ling -> Rauder's take out ultra's with medivac support. Ghosts take out lings with +light.
Tanks for zone control in each situation.
Not to breaking.

Mules on gold, we can see gold base's again.
Snipe gets a buff to HT's. So you can snipe HT's almost as quick as they can feedback you. Seems fairer
Pheonix range is expensive, but it is helpful so no more Destiny Vs. Mana on Tal Darim Altar games where mana can't do anything for the entire game.

Pretty decent patch if i must say so myself.
Monk: Because being a badass is more fun then playing a dude wearing a scarf.. ... Ite fuck it, Witch Doctor cuz I like killing stuff in a timely mannor.
Tuczniak
Profile Joined September 2010
1561 Posts
February 10 2012 18:32 GMT
#666
i wish you could snipe units like before, just except ultralisks and broodlords
fritos
Profile Joined March 2011
United States153 Posts
February 10 2012 18:33 GMT
#667
When is this patch coming out?
Mrvoodoochild1
Profile Joined June 2011
United States1439 Posts
February 10 2012 18:33 GMT
#668
I think we've finally reached a somewhat balanced game. Terrans are starting to bitch as much as the other races. Good to see.
"let your freak flag fly"
OmegaKnetus
Profile Blog Joined October 2010
Germany431 Posts
February 10 2012 18:33 GMT
#669
time to switch to protoss
Go1den
Profile Joined June 2011
England116 Posts
February 10 2012 18:34 GMT
#670
Fleet beacon change won't be enough imo, but otherwise good changes.
DarkPlasmaBall
Profile Blog Joined March 2010
United States44391 Posts
February 10 2012 18:35 GMT
#671
On February 11 2012 03:31 SolidMoose wrote:
So now that ghosts are the most useless unit in the game after reapers after cutting both their spells in half, they should probably just cut the cost in half.


Actually, let's just remove them from the game, okay?
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Nekratos
Profile Joined February 2012
Singapore16 Posts
February 10 2012 18:35 GMT
#672
Ghosts shouldn't melt Z T3 but yet should be able to kill light units better. Now my early game ghost rush won't work so well no more. T.T

Flavor wise, the snipe should be more effective against the lightly armored units too - not just casters IMHO. Good patch overall though! Ghosts just melting Z T3 was just so wrong to watch!
Co-founder of EasyGreet and www.SGPad.com
architecture
Profile Blog Joined May 2008
United States643 Posts
February 10 2012 18:35 GMT
#673
Snipe is not a problem unless you fucking keep making BL and Ultra before you clear ghosts. You know how Z can swap production? If you see 15-20 ghosts, why wouldnt you swap to something that clears the ghost count, you know, all the shit they suck against (ling/bane), before switching back to Hive.

Sometimes trashy Z players forget that tech switch means more than switching between BL and ultra.
tpfkan
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
February 10 2012 18:35 GMT
#674
I like the APM change, couldn't care less about the snipe as a toss play, and what the fuck, fleet beacon for a 2 range upgrade? It will never be used, maybe bring back KA to help out with mass muta
The only way to attack structure is with chaos.
Afterstar
Profile Joined November 2010
67 Posts
Last Edited: 2012-02-10 18:37:21
February 10 2012 18:35 GMT
#675
How many games have we seen where there are mass ghosts? 2?
Do they realise the APM required to both spam snipe, stim/scatter your bio, focus fire tanks on banes while avoiding a massive a-moving zergball, all done in a split second?

Also you need a lot of time and resources to make a lot of ghosts AND have 200/200 energy.
19 SNIPES for 1 ultralisk? That will take around 10seconds to perfom alone...

If they are going to nerf ghosts,at least fix some of the Tier 3 units so they are viable.
Dont take something away without giving a solution.
Just like with the Thors energy and their ability, this is once again an overreaction.

Should Terran autolose once T3 units/infestors are out?
I suppose it's time to change to a race that doesn't play against the clock.
Don't cry because it's over,smile because it happened.
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
February 10 2012 18:35 GMT
#676
On February 11 2012 03:33 Mrvoodoochild1 wrote:
I think we've finally reached a somewhat balanced game. Terrans are starting to bitch as much as the other races. Good to see.

Heh, yeah I guess that sums it all up.

Patch arriving at season 6 start or what?
Zaixer
Profile Joined June 2010
Sweden82 Posts
February 10 2012 18:35 GMT
#677
Fuck this, im done with WoL. TvP is unwinnable late game and now TvZ is the same. I want to play macro games but blizzard does everything in its power to stop me. We might see a comeback of mech in the expansion but until then it is just useless to do anything but all in every game as terran.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2012-02-10 18:36:27
February 10 2012 18:35 GMT
#678
I'm honestly taken aback. The MULE thing i don't care about, but i guess it's a good nerf. But the ghost nerf? The ghost nerf makes me kinda sad. Not because of TvZ, but rather the other matchups. Although i guess the fact that I'm not a pro kinda makes this screw my TvZ over aswell

Now opening ghosts in TvT certainly won't work no more which is a shame, and also snipe will be so much worse against zealots, what to do against those f*cking zealots!?

Oh well guess I'll have to wait and see, but I'm worried.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
February 10 2012 18:35 GMT
#679
On February 11 2012 03:29 G.K. wrote:
The snipe shoulda deal less damage vs massive and deal same damage to all other biological units. Now early ghost strat in tvt is useless. Blizz plz dont make the game less strategical.


I think this is better than +25 to psionic and 25 base. I think that it makes a lot of sense

Otherwise, Im glad to see Ill get more options vs Zerg mutas - air ups past +1+1 -- and a range upgrade look nice. Ill have my fleet beacon for a mothership transition sooner. FFE into stargate is going to be solidifed as the standard for a really long time
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Azhrei16
Profile Joined August 2011
United States284 Posts
February 10 2012 18:36 GMT
#680
On February 11 2012 03:28 Everlong wrote:
Show nested quote +
On February 11 2012 03:25 Azhrei16 wrote:
On February 11 2012 03:23 Everlong wrote:
On February 11 2012 03:21 Azhrei16 wrote:
On February 11 2012 03:19 Everlong wrote:
On February 11 2012 03:17 Azhrei16 wrote:
On February 11 2012 03:16 SolidMoose wrote:
On February 11 2012 03:12 theofficial wrote:
On February 11 2012 03:10 xTrim wrote:
overmake vikings = lose to f**king ultra switch... god i hate this, why do i keep playing?


The simple answer is don't overmake. The more complicated asnwer resides in what you have to do in order NOT to overmake vikings. Just scout hard and often.


I'm supposed to scout 10 ultras popping at once when it's too late? Maybe they should use that april fools patch and make ultra eggs gigantic.


Scout the Hive timing, watch for the Ultralisk Cavern going down? Come on man, really. Scouting is a lost art in Starcraft 2 because the game encourages people to be lazy.


You know what, I did this and I was kinda surprised to see 30 mutalisks/banelings/lings to roll over my ghosts.. See my point?


So your army was pure Ghost? Doesn't sound very viable to me.


You didn't see my point, sad..


No, I seen your point. It just wasn't a very good one, hence my sarcasm. But that's what I get for trying to argue with someone on TL.


Sorry, but there is no sign for you being sarcastic (such a popular way to excuse oneself) there.. Could you now, please, explan what was my point as you clearly see it in such a detail that you can afford to be sarcastic?


Okay so you scout that he has an Ultralisk Cavern, so you start making a few Ghosts. But then you lose your entire army to Mutalisk/Zergling/Baneling, and you want to complain about that? Instead of relying on Ghosts so much, make the switch to some Marauders, or you have the Ghosts which can Snipe the Mutalisks. I understand your point but really you are saying that it upsets you that you can make a switch to Ghosts but then lose to a zergs original composition. The Ghost shouldn't be an end-all-be-all unit.

The problem is trying to patch a game for Pro players/Spectators and regular gamers, which is not possible. Terrans can be destroying Zerg late game at the highest level with Ghosts, but then regular players are relying solely on Ghosts because that is the easiest way to win. How do you want Blizzard to patch that?

To be fair, I don't like the Snipe nerf. I wish they would have just increased the energy cost to 50 since the Ghost is 200/100 instead of 100/200 now.
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