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Active: 784 users

Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 12 13 14 15 16 21 Next All
Doko
Profile Joined May 2010
Argentina1737 Posts
January 20 2012 06:15 GMT
#261
So the problem was a couple PCs infested with malware or what?

I don't understand how some of the pcs were lagging while other were not assuming they were connected to the same internet gateway.
vasculaR
Profile Joined March 2011
Malaysia791 Posts
January 20 2012 06:27 GMT
#262
isn't it funny that.. it COULD very well be PC problem and people still want to bash blizzard for no LAN.
Song Ji Hyo hwaiting!
Lysanias
Profile Joined March 2011
Netherlands8351 Posts
January 20 2012 06:34 GMT
#263
On January 20 2012 15:27 vasculaR wrote:
isn't it funny that.. it COULD very well be PC problem and people still want to bash blizzard for no LAN.


Why not ? any excuse should be taken for blaming Blizzard for not having a LAN mode.

Also thank you for atleast posting about it, it's annoying as a viewer but must be more so for players and even you as an organiser. I watched NASL season 1 ... I can take it !
michielbrands
Profile Joined June 2011
Netherlands1146 Posts
January 20 2012 06:35 GMT
#264
Carmac is without a doubt the big hero of ESL

Keep up the good work and the honesty

Hopefully things work out better today
- me (L) competitive gaming -
cutler
Profile Joined March 2010
Germany609 Posts
January 20 2012 06:38 GMT
#265
as Carmac already stated...the PCs were in good shape...Internet etc also.
Sometimes you cant avoid lag spikes cause too many different factors are involved. I think they are doing an amazing job at IEM.

I think we all need to be a little bit more patient. This stuff can happen... i know MLG etc have always been perfect (joking)

I dont think that Blizzard will add an LAN MOdus...why? Because they simply dont need it. Hundreds of small tournaments/cups are running daily without any lag issue. Listening to maybe 1% of the customers ( <- yep maybe 1% are pro gamers) just seems wrong.

Keep up the good work Carmac! You are one of my favorites
Geisterkarle
Profile Blog Joined September 2008
Germany3257 Posts
January 20 2012 06:40 GMT
#266
I will get some red script down there but:

LAN Mode needed!!
There can only be one Geisterkarle
Deleted User 90692
Profile Joined August 2010
8 Posts
Last Edited: 2012-01-20 06:42:29
January 20 2012 06:41 GMT
#267
On January 20 2012 14:33 Tyrant0 wrote:
Show nested quote +
On January 20 2012 14:28 leveller wrote:
tyrant lol, adding lan or not only has to do with pirating/money, not engineering.


LeVeLlEr LoL, aDdInG lAn Or NoT oNlY hAs To Do WiTh EnGiNeErInG, nOt PiRaTiNg?mOnEy lolololol

Have you read anything? Blizzard themselves have stated its an engineering issue. Who cares whether it is or isn't? Stick it to blizzard that the player base will make sacrifices to see a LAN feature, even if they have to rework battle.net and delay hots. Then they either have to retreat to the piracy excuse, or simply have no excuse at all. It puts the players in a much more powerful position vs blizzard's stance on LAN.


It has to be a piracy or money issue. Unless they are terrible programmers, there is no way they can't add 'if' checks of a SP variable for the entire interface and mock it so LAN works with it, to give a (rather bad) example.

I mean, think about WC3. It had an internet profile that was less super-integrated than today but still, essentially the same design problems to tackle programming wise. When you select LAN play, nothing was loaded and you started broadcasting on LAN if you hosted a server, so tournaments don't even have to setup servers unless Blizzard wants to avoid piracy. They could use the black box approach, and quite frankly probably earn a shit ton of money that way. More likely? I think so. Unless they're giving us a surprise with HotS, but I'm not holding out at this point.

On that note, most of the posts from Apollo324 are completely inaccurate.

Moving the server-side code to client side should be absolutely trivial. Essentially you just ship the server code with the client, it's that simple.

The reverse engineering concerns aren't very relevant to security unless their security depends on being hidden, which would be a bad security practice (excluding actual data such as passwords, obviously those need to be stripped away if there are any in the server code, but that would, again, be awful programming).

As for the distributed architecture, this is a non-concern. Since their architecture (hopefully) is scalable, the code must be written to work with a range of one to an infinity of machines (sorta).

As for the actual games, it seems like the PCs they were using were the concern, not any kind of lag issues. It is unfortunate that it happened this way, it's unacceptable for a big tournament organization hosting eSports to not have computers that have vastly superior amounts of power than required to play the top game from that tournament in enough quantity, with spares.

EDIT: I wrote my post with knowledge up to the fact that the PCs were bad, so excuse me if this changed while I was writing this brick.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
January 20 2012 06:41 GMT
#268
Cologne, Guangzhou and New York City went just fine (as esports events go). We had problems at this event. There's only so much you can do to prepare for an event like this. There will always be issues to solve that are beyond your control. Here's what happened:

Actually, in Guangzhou I had the same fps drop to 10 in both my games vs Jim... I didn't complain much because I thought I had lost the games anyway, and I assumed it was just an isolated incidence --- But since it's happening the exact same way here in Kiev it makes me wonder whether there's something wrong with the computers you are using?
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
michielbrands
Profile Joined June 2011
Netherlands1146 Posts
January 20 2012 06:46 GMT
#269
On January 20 2012 12:54 Medrea wrote:
Show nested quote +
On January 20 2012 12:45 ProBot wrote:
I can clearly tell that a lot of you posting are between the ages of 12 and 14. Little to nothing can be done about network lag, so why flame the tournament for something that's out of their control? For those of you that say it's PC lag ... where you there? did you play on the computers? You must have some real insight to tell it's pc lag by watching the stream, especially when the players themselves are saying it was network lag ..... If your going to flame something a) at least have an educated argument to back up your statements, and b) have a clue about what your talking about.


K Thx


Go and read what Huk Thorzain and Rotterdam as well as many of the players who were at the event said. Network problems happened as well and thats to be expected, but evidently the systems werent equipped or, more likely, maintained well enough to service a tournament.


HuK & ThorZaiN were not there......... But there were indeed people there who said these things
- me (L) competitive gaming -
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
January 20 2012 07:01 GMT
#270
Did Blizzard ever release an specific rig set-up that the game was designed/optimized around for people and competitions to copy?
Roe
Profile Blog Joined June 2010
Canada6002 Posts
January 20 2012 07:08 GMT
#271
Woa. All this time I thought people brought their own computers to tourneys
Frankon
Profile Joined May 2010
3054 Posts
January 20 2012 07:13 GMT
#272
Why do i get the feeling that they are using integrated gpu of sandy bridge on the tournament pc's
Rossen
Profile Joined February 2011
Denmark177 Posts
January 20 2012 07:15 GMT
#273
I really hope you arent all QQ'ing at HuK saying he wont come... I love HuK but still , I'm sure the turney will still be great! :D

- Kekekekeke I <3 IEM every-time its on , I dont see this changing anything for me.
rd
Profile Blog Joined July 2010
United States2586 Posts
January 20 2012 07:23 GMT
#274
On January 20 2012 15:41 gparent wrote:
Show nested quote +
On January 20 2012 14:33 Tyrant0 wrote:
On January 20 2012 14:28 leveller wrote:
tyrant lol, adding lan or not only has to do with pirating/money, not engineering.


LeVeLlEr LoL, aDdInG lAn Or NoT oNlY hAs To Do WiTh EnGiNeErInG, nOt PiRaTiNg?mOnEy lolololol

Have you read anything? Blizzard themselves have stated its an engineering issue. Who cares whether it is or isn't? Stick it to blizzard that the player base will make sacrifices to see a LAN feature, even if they have to rework battle.net and delay hots. Then they either have to retreat to the piracy excuse, or simply have no excuse at all. It puts the players in a much more powerful position vs blizzard's stance on LAN.


It has to be a piracy or money issue. Unless they are terrible programmers, there is no way they can't add 'if' checks of a SP variable for the entire interface and mock it so LAN works with it, to give a (rather bad) example.

I mean, think about WC3. It had an internet profile that was less super-integrated than today but still, essentially the same design problems to tackle programming wise. When you select LAN play, nothing was loaded and you started broadcasting on LAN if you hosted a server, so tournaments don't even have to setup servers unless Blizzard wants to avoid piracy. They could use the black box approach, and quite frankly probably earn a shit ton of money that way. More likely? I think so. Unless they're giving us a surprise with HotS, but I'm not holding out at this point.

On that note, most of the posts from Apollo324 are completely inaccurate.

Moving the server-side code to client side should be absolutely trivial. Essentially you just ship the server code with the client, it's that simple.

The reverse engineering concerns aren't very relevant to security unless their security depends on being hidden, which would be a bad security practice (excluding actual data such as passwords, obviously those need to be stripped away if there are any in the server code, but that would, again, be awful programming).

As for the distributed architecture, this is a non-concern. Since their architecture (hopefully) is scalable, the code must be written to work with a range of one to an infinity of machines (sorta).

As for the actual games, it seems like the PCs they were using were the concern, not any kind of lag issues. It is unfortunate that it happened this way, it's unacceptable for a big tournament organization hosting eSports to not have computers that have vastly superior amounts of power than required to play the top game from that tournament in enough quantity, with spares.

EDIT: I wrote my post with knowledge up to the fact that the PCs were bad, so excuse me if this changed while I was writing this brick.


Point went over your head. Doesn't really matter whether they can or can't implement LAN; it wasn't the intention of my post.
Yaki
Profile Joined April 2011
France4234 Posts
January 20 2012 07:31 GMT
#275
White ra being white ra <3
MC ■ MarineKing ■ LosirA ■ To someone who has lost after trying his best, no words from the winner can console him.
ToD
Profile Joined December 2008
France222 Posts
January 20 2012 07:36 GMT
#276
i remember i used to complain a lot about conditions at esl tournaments during wc3 times just to be called a "whiner" or "crybaby", feels kinda weird to be reading about this now.
Commentator
Lyter
Profile Blog Joined February 2010
United Kingdom2145 Posts
January 20 2012 07:38 GMT
#277
On January 20 2012 16:36 ToD wrote:
i remember i used to complain a lot about conditions at esl tournaments during wc3 times just to be called a "whiner" or "crybaby", feels kinda weird to be reading about this now.

I loved your air conditioning rants personally :D
Angel_
Profile Blog Joined December 2011
United States1617 Posts
January 20 2012 07:39 GMT
#278
I understand that some players want to stand up for themselves in order to try to ensure the best experience possible for themselves and everyone else watching. At the same time I think most of those players really need to chill out. Especially when they're literally complaining about "maybe not coming in the future" about almost every event that's not MLG or GSL. Especially when it really just makes them look whiney, and is particularly confusing when they then stand up for the tournament and say things like, "before in the past it's been fine, but this one's so bad i don't know if i'll go to future ones" Especially on...day one?

Again, I think it's great that players are standing up for themselves. I just think it would be even more great if they made sure it was for actual legitimate things, not overboard and premature, and they did it in a way that didn't make them seem like they're really just constantly yelping for attention or whining about minor things all of the time.

And, I think it'd be great if players came together to say things instead of just going out on thier own, because really, it would help filter out some of the things that just come across as stupid and premature, AND it actually gives them some sort of power when they're saying things together. Realistically one player whining on twitter or on the forums or reddit doesn't actually mean anything, and really shouldnt.
True_Soldier
Profile Joined December 2010
United States9 Posts
January 20 2012 07:49 GMT
#279
I think more of the blame or ill feelings should go towards blizzard. It seems to me they are not allowing lans simply because they want the money more(meaning people have to buy more copies of the game). I might be wrong on this but I believe its the first RTS where they want you to pay for each name change. I mean at least just throw in something for clans. Something like that could probably be implemented in a weeks time for a company their size. The fee is not small either by no means. You could almost buy a new game for the price they want/are going to charge.

Then the setup of multiple servers for regions. Where you have to buy a different copy of the game for each region. What happen to when you could just select which server you wanted to play on. Blizzard is a billion dollar company do they really need to squeeze every nickle and dime out.

I think we as a community should give these organizations/events more credit. They are doing the best they can with what they got. Granted not saying all of them there have been some bad events very poorly executed.

I say thanks to Carmac and the other organizations who put forth 100% effort into trying to put on a great tournament and attempting to fix the issues that come up at hand. Sure if they didn't try their best to fix the issues then fault them, but all anyone can ask for is someone doing the best they can with what they are given.

"Do what you love, love what you do, and everything else in life will come true"
blomsterjohn
Profile Joined June 2008
Norway463 Posts
January 20 2012 07:52 GMT
#280
Relieved that NightEnd gets a regame, that stalker v brood fight was ridiculous and a possible/most likely game-decider in NightEnd's favor.

Pandoras box problem though; what about Grubby's games
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