I don't understand how some of the pcs were lagging while other were not assuming they were connected to the same internet gateway.
Carmac responds to IEM Criticism: "Bring on the pitchforks…
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Doko
Argentina1737 Posts
I don't understand how some of the pcs were lagging while other were not assuming they were connected to the same internet gateway. | ||
vasculaR
Malaysia791 Posts
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Lysanias
Netherlands8351 Posts
On January 20 2012 15:27 vasculaR wrote: isn't it funny that.. it COULD very well be PC problem and people still want to bash blizzard for no LAN. Why not ? any excuse should be taken for blaming Blizzard for not having a LAN mode. Also thank you for atleast posting about it, it's annoying as a viewer but must be more so for players and even you as an organiser. I watched NASL season 1 ... I can take it ! | ||
michielbrands
Netherlands1146 Posts
![]() Keep up the good work and the honesty ![]() Hopefully things work out better today | ||
cutler
Germany609 Posts
Sometimes you cant avoid lag spikes cause too many different factors are involved. I think they are doing an amazing job at IEM. I think we all need to be a little bit more patient. This stuff can happen... i know MLG etc have always been perfect (joking) I dont think that Blizzard will add an LAN MOdus...why? Because they simply dont need it. Hundreds of small tournaments/cups are running daily without any lag issue. Listening to maybe 1% of the customers ( <- yep maybe 1% are pro gamers) just seems wrong. Keep up the good work Carmac! You are one of my favorites | ||
Geisterkarle
Germany3257 Posts
LAN Mode needed!! | ||
Deleted User 90692
8 Posts
On January 20 2012 14:33 Tyrant0 wrote: LeVeLlEr LoL, aDdInG lAn Or NoT oNlY hAs To Do WiTh EnGiNeErInG, nOt PiRaTiNg?mOnEy lolololol Have you read anything? Blizzard themselves have stated its an engineering issue. Who cares whether it is or isn't? Stick it to blizzard that the player base will make sacrifices to see a LAN feature, even if they have to rework battle.net and delay hots. Then they either have to retreat to the piracy excuse, or simply have no excuse at all. It puts the players in a much more powerful position vs blizzard's stance on LAN. It has to be a piracy or money issue. Unless they are terrible programmers, there is no way they can't add 'if' checks of a SP variable for the entire interface and mock it so LAN works with it, to give a (rather bad) example. I mean, think about WC3. It had an internet profile that was less super-integrated than today but still, essentially the same design problems to tackle programming wise. When you select LAN play, nothing was loaded and you started broadcasting on LAN if you hosted a server, so tournaments don't even have to setup servers unless Blizzard wants to avoid piracy. They could use the black box approach, and quite frankly probably earn a shit ton of money that way. More likely? I think so. Unless they're giving us a surprise with HotS, but I'm not holding out at this point. On that note, most of the posts from Apollo324 are completely inaccurate. Moving the server-side code to client side should be absolutely trivial. Essentially you just ship the server code with the client, it's that simple. The reverse engineering concerns aren't very relevant to security unless their security depends on being hidden, which would be a bad security practice (excluding actual data such as passwords, obviously those need to be stripped away if there are any in the server code, but that would, again, be awful programming). As for the distributed architecture, this is a non-concern. Since their architecture (hopefully) is scalable, the code must be written to work with a range of one to an infinity of machines (sorta). As for the actual games, it seems like the PCs they were using were the concern, not any kind of lag issues. It is unfortunate that it happened this way, it's unacceptable for a big tournament organization hosting eSports to not have computers that have vastly superior amounts of power than required to play the top game from that tournament in enough quantity, with spares. EDIT: I wrote my post with knowledge up to the fact that the PCs were bad, so excuse me if this changed while I was writing this brick. | ||
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Liquid`Jinro
Sweden33719 Posts
Cologne, Guangzhou and New York City went just fine (as esports events go). We had problems at this event. There's only so much you can do to prepare for an event like this. There will always be issues to solve that are beyond your control. Here's what happened: Actually, in Guangzhou I had the same fps drop to 10 in both my games vs Jim... I didn't complain much because I thought I had lost the games anyway, and I assumed it was just an isolated incidence --- But since it's happening the exact same way here in Kiev it makes me wonder whether there's something wrong with the computers you are using? | ||
michielbrands
Netherlands1146 Posts
On January 20 2012 12:54 Medrea wrote: Go and read what Huk Thorzain and Rotterdam as well as many of the players who were at the event said. Network problems happened as well and thats to be expected, but evidently the systems werent equipped or, more likely, maintained well enough to service a tournament. HuK & ThorZaiN were not there......... But there were indeed people there who said these things ![]() | ||
Torpedo.Vegas
United States1890 Posts
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Roe
Canada6002 Posts
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Frankon
3054 Posts
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Rossen
Denmark177 Posts
- Kekekekeke I <3 IEM every-time its on , I dont see this changing anything for me. | ||
rd
United States2586 Posts
On January 20 2012 15:41 gparent wrote: It has to be a piracy or money issue. Unless they are terrible programmers, there is no way they can't add 'if' checks of a SP variable for the entire interface and mock it so LAN works with it, to give a (rather bad) example. I mean, think about WC3. It had an internet profile that was less super-integrated than today but still, essentially the same design problems to tackle programming wise. When you select LAN play, nothing was loaded and you started broadcasting on LAN if you hosted a server, so tournaments don't even have to setup servers unless Blizzard wants to avoid piracy. They could use the black box approach, and quite frankly probably earn a shit ton of money that way. More likely? I think so. Unless they're giving us a surprise with HotS, but I'm not holding out at this point. On that note, most of the posts from Apollo324 are completely inaccurate. Moving the server-side code to client side should be absolutely trivial. Essentially you just ship the server code with the client, it's that simple. The reverse engineering concerns aren't very relevant to security unless their security depends on being hidden, which would be a bad security practice (excluding actual data such as passwords, obviously those need to be stripped away if there are any in the server code, but that would, again, be awful programming). As for the distributed architecture, this is a non-concern. Since their architecture (hopefully) is scalable, the code must be written to work with a range of one to an infinity of machines (sorta). As for the actual games, it seems like the PCs they were using were the concern, not any kind of lag issues. It is unfortunate that it happened this way, it's unacceptable for a big tournament organization hosting eSports to not have computers that have vastly superior amounts of power than required to play the top game from that tournament in enough quantity, with spares. EDIT: I wrote my post with knowledge up to the fact that the PCs were bad, so excuse me if this changed while I was writing this brick. Point went over your head. Doesn't really matter whether they can or can't implement LAN; it wasn't the intention of my post. | ||
Yaki
France4234 Posts
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ToD
France222 Posts
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Lyter
United Kingdom2145 Posts
On January 20 2012 16:36 ToD wrote: i remember i used to complain a lot about conditions at esl tournaments during wc3 times just to be called a "whiner" or "crybaby", feels kinda weird to be reading about this now. I loved your air conditioning rants personally :D | ||
Angel_
United States1617 Posts
Again, I think it's great that players are standing up for themselves. I just think it would be even more great if they made sure it was for actual legitimate things, not overboard and premature, and they did it in a way that didn't make them seem like they're really just constantly yelping for attention or whining about minor things all of the time. And, I think it'd be great if players came together to say things instead of just going out on thier own, because really, it would help filter out some of the things that just come across as stupid and premature, AND it actually gives them some sort of power when they're saying things together. Realistically one player whining on twitter or on the forums or reddit doesn't actually mean anything, and really shouldnt. | ||
True_Soldier
United States9 Posts
Then the setup of multiple servers for regions. Where you have to buy a different copy of the game for each region. What happen to when you could just select which server you wanted to play on. Blizzard is a billion dollar company do they really need to squeeze every nickle and dime out. I think we as a community should give these organizations/events more credit. They are doing the best they can with what they got. Granted not saying all of them there have been some bad events very poorly executed. I say thanks to Carmac and the other organizations who put forth 100% effort into trying to put on a great tournament and attempting to fix the issues that come up at hand. Sure if they didn't try their best to fix the issues then fault them, but all anyone can ask for is someone doing the best they can with what they are given. | ||
blomsterjohn
Norway463 Posts
Pandoras box problem though; what about Grubby's games | ||
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