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Active: 7599 users

Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 14 15 16 17 18 21 Next All
PsyChoRo
Profile Joined October 2010
Romania85 Posts
January 20 2012 10:05 GMT
#301
I can totally understand technical problems but i felt frustrated watching the stream, and the casters were as well. Not to mention i bough a year pass for HD.
Hopefully everything will run fine from now on, especially on finals day.
th3rogue
Profile Joined February 2010
Germany683 Posts
January 20 2012 10:23 GMT
#302
On January 20 2012 15:41 Liquid`Jinro wrote:
Actually, in Guangzhou I had the same fps drop to 10 in both my games vs Jim... I didn't complain much because I thought I had lost the games anyway, and I assumed it was just an isolated incidence --- But since it's happening the exact same way here in Kiev it makes me wonder whether there's something wrong with the computers you are using?

All PCs in Kiev are from the venue
ESL Community Manager SC2, http://www.esl.eu/eu/sc2
pallad
Profile Joined September 2010
Poland1958 Posts
January 20 2012 10:27 GMT
#303
On January 20 2012 15:40 Geisterkarle wrote:
I will get some red script down there but:

LAN Mode needed!!


Stop already with this WE need lan , NOOOOOOOO we dont need a lan in sc2.
Lags problems etc in sc2 happends in 5-10 games from 200-300 or even more played!!.

You watch 200-400 games without lag ... and when i happend in some random games , community cry wy wanna lan , its just stupid.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
January 20 2012 10:30 GMT
#304
On January 20 2012 18:09 bLah. wrote:
Show nested quote +
On January 20 2012 18:04 raser wrote:
On January 20 2012 17:41 Kusuri wrote:
On January 20 2012 17:19 raser wrote:
On January 20 2012 17:05 niteReloaded wrote:
If all this shitstorm was directed at Blizzard, we would solve all future lag issues with one swipe!

WE WANT LAN!

2bad the game is build around battlenet 2.0 and making lan mode would require to recode most of the game we wont get lan. stop asking for it


Obviously you have no idea about software development. I'm sure Blizzard would be able to implement a LAN mode within a reasonable amount of time, if the wanted to.

So, pretty please to Blizzard - give us LAN mode, even if only in a special build available to tournaments.

actually i do... thats why i know they wont do it. so please dont judge people you don't know.


you don't know if you think it would require to recode most of the game. That wouldn't be true even for a whole game, let alone for tournaments where they'd need only small server connected with PCs in LAN. They won't do it because they are afraid that someone will steal server files and then make cracked servers.
That's the only reason why they don't do it.


Chinese already have managed to get Lan working on SC2. I can't say about the quality of the implementation however. I can imagine it's not as simple as it sounds and having Lan would make some things change. Unless Blizzard has the built in 125ms delay also in Lan mode there will be a difference in responsiveness and I can imagine that would effect pro-players quite a bit.
Pokemon Master
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
January 20 2012 10:31 GMT
#305
Blizzard management need to wake up.
Their stakeholders (IEM) are not happy.
Cauterize the area
Gumbotwins
Profile Joined October 2011
Netherlands256 Posts
January 20 2012 10:33 GMT
#306
This all seems just a major inconvenience nothing to blame.


Way to go carmaga <3 nice explanation.
Polt, MMA, MVP. Terran triforce!
ETisME
Profile Blog Joined April 2011
12764 Posts
January 20 2012 10:38 GMT
#307
On January 20 2012 19:27 pallad wrote:
Show nested quote +
On January 20 2012 15:40 Geisterkarle wrote:
I will get some red script down there but:

LAN Mode needed!!


Stop already with this WE need lan , NOOOOOOOO we dont need a lan in sc2.
Lags problems etc in sc2 happends in 5-10 games from 200-300 or even more played!!.

You watch 200-400 games without lag ... and when i happend in some random games , community cry wy wanna lan , its just stupid.

we should be pleased that it only happens in 5 to 10 games from 200-300 games?
remember, some progamers rely on the game as a living.
lag is like your car constantly gives out white smoke right in front of your engine, it goes away but constantly reappearing. Now imagine this happening in a race.

maybe you don't need lan but surely quite a lot of people want and some would even need lan
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
DreamOen
Profile Joined March 2010
Spain1400 Posts
January 20 2012 10:38 GMT
#308
I dont like all that haters, man. Omg, its E-fucking-amazing-sports relax, and enjoy. It's still growing, this happens and will happen again. And these ppl true love Starcraft II, and want to do things right, think carefully before blaming anyone. Lately I'm missing some maturity from the community.
Tester | MC | Crank | Flash | Jaedong | MVP
Levi
Profile Joined April 2010
Germany45 Posts
January 20 2012 10:38 GMT
#309
mmhh .. i played the last few days on eu battlenet, where also the IEM kiev takes place, and i also had some lag from time to time, but playing LoL or BF 3 if have always nice ping, like 21 or so and no lag ever happens... so think what you want, but it´s most likely not only the IEM tech teams fault.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
January 20 2012 10:38 GMT
#310
I'd like to know who initiated the rematch, was it NightEnd or the admins? Great sportsmanship from Zenio, as much as I wanted NightEnd to win, I didn't think it was possible, even if he won the battle. But that's just my opinion, it would need a replay analysis I guess.

Hope the second day resumes without a hitch.
Busy night, but there's always room for another... unless the servers are down.
Bumblebee
Profile Blog Joined August 2010
3237 Posts
January 20 2012 10:53 GMT
#311
Shit, people throwing accusations out left and right against Blizzard, IEM and what not. It's unbelievable that all these self-proclaimed experts sit here and talk trash about big companies who try their best without really being able to understand or know the full story.

Now I'm not there, but I have been greatly involved in the matter. From what I know and from what I've seen this is a PC issue, not internet.
There is no difference between a knight and any other man aside from what he wears. @robinnymann
tapk69
Profile Joined January 2011
Portugal264 Posts
January 20 2012 11:47 GMT
#312
Even if 10k people say its the PCs .. a simple LAN mode would turn a bad PC on a Supercomputer , sorry..

I have a Laptop with 4 years that can handle Starcraft2 on Low with 200/200 armys , even if the PCs at this event were bad , explain me the lag i see at KSL , GSL , HSC ...

Sc2 is a fail in Korea because it has no Lan and spawn installation! Blizzard killed the sport because they tried to have the monopoly of it. Who is going to watch SC2 if they never played or had contact with the game?

Sorry for steaming but this is like selling a Ferrari with 100 Mph top speed.
ja foste
serpix
Profile Joined January 2012
2 Posts
January 20 2012 12:02 GMT
#313
While the Counter-Strike 1.6 and League of Legends tournaments were running completely fine and without any issues (technical or ping-related), the SC2 tournament was plagued with difficulties:
- Players had lag that affected gameplay and sometimes the result (naniwa and, to a lesser degree, Strelok);



- Naniwa voiced concerns to the referee that he had lag issues (other players also). As it turned out their lag spikes were not at all as bad as naniwa's. One of the players intervened and convinced naniwa that by changing some network settings and shutting off some software the connection would be fixed. Naniwa got talked into playing - as it turned out it was a mistake not to put him on another PC (the reasoning being that all players claimed to have some spikes).


- Meanwhile, I spent almost the entire day investigating the root of the problem. I spent a lot of the time on the phone with Blizzard's employees, talking to the local IT masterminds who called the local ISP (100Mbit line for gaming only, remember). I asked for the group play to be halted because that time could have allowed us to find the solution.


Here is what we did in order to fix this issue:
- call Blizzard countless times to make sure it's not a routing issue;
- call the local ISP countless times to do the same;
- test other PCs in the gaming center to see if the same issues occur (they are the same configuration - some lagged, others did not);


your post is just a political damage control post that is trying to reroute ( indirectly) the blame on Blizz( its so easy to start LAN drama)....and it actually succeded until

On January 20 2012 08:42 Thorzain wrote:
Everyone i spoke to that are at the event (4-5 players) were telling me that the computers were the issue, that they were crap. Not that the connection was faulty.


Basically the players are complaing about comps ... Thorzain knows it and you don't ?
Moreover...you keep saying that comps are fine since you could play single player on it ????
This is ridiculous ... you'll have 1 less viewer for the rest of tournament.





MrTortoise
Profile Joined January 2011
1388 Posts
Last Edited: 2012-01-20 12:17:51
January 20 2012 12:16 GMT
#314
i dont get why people rage at people who say they wont goto another event.

I want to goto some of these events buts dont because of the cost of travelling balanced against blizzards insaciable greed with regards to their platform strategy.

There is only 1 place to lay blame for these tournaments ... it is BLIZZARD. People can run networks and admin them perfectly fine... what they cant control is everything outside of their building.


.vid
Profile Joined July 2011
Croatia227 Posts
January 20 2012 12:21 GMT
#315
Well, to whoever is admining the IEM twitter: you can't post on your official medium that naniwa has forfeited the tournament, and then 5 mins later re-post on the same medium that it wasn't official.

Btw Carmac, how do you mean you performed due dilligence? Do you intend to buy the venue to perform such a task, or you simply have no idea what due dilligence is? (It sounds fancy so why not use it)
eujjjjj
qwertzi
Profile Joined March 2011
111 Posts
January 20 2012 12:22 GMT
#316
On January 20 2012 08:34 delchuu wrote:
I dont get it anyways why no Lan Support anymore :O


holy fuckin shit... i have been reading through the discussion, which discusses the "no lan support issue". you should have done the same thing instead of posting one dumb sentence after reading the op.. really sad
calippo
Profile Joined March 2011
Sweden2525 Posts
January 20 2012 12:24 GMT
#317
Maybe you should focus on paying prizemoney from IEM events 2-3 years ago rather then do more events you are a bunch of jokers.
in it for the game not for the .... - PMS Army. [WUFC-SDK. VIM. PMS]
karpo
Profile Joined October 2010
Sweden1998 Posts
January 20 2012 12:37 GMT
#318
On January 20 2012 20:47 tapk69 wrote:
Even if 10k people say its the PCs .. a simple LAN mode would turn a bad PC on a Supercomputer , sorry..

I have a Laptop with 4 years that can handle Starcraft2 on Low with 200/200 armys , even if the PCs at this event were bad , explain me the lag i see at KSL , GSL , HSC ...

Sc2 is a fail in Korea because it has no Lan and spawn installation! Blizzard killed the sport because they tried to have the monopoly of it. Who is going to watch SC2 if they never played or had contact with the game?

Sorry for steaming but this is like selling a Ferrari with 100 Mph top speed.


LAN doesn't turn a bad PC into a supercomputer in any way. LAN reduces latency and connection problems, that's it.

If a PC is shit it will be shit regardless if it's connected to a gigabit LAN or a 1 Mbit DSL line. Stop posting about stuff you know nothing about.
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
January 20 2012 13:02 GMT
#319
On January 20 2012 21:02 serpix wrote:
Show nested quote +
While the Counter-Strike 1.6 and League of Legends tournaments were running completely fine and without any issues (technical or ping-related), the SC2 tournament was plagued with difficulties:
- Players had lag that affected gameplay and sometimes the result (naniwa and, to a lesser degree, Strelok);


Show nested quote +

- Naniwa voiced concerns to the referee that he had lag issues (other players also). As it turned out their lag spikes were not at all as bad as naniwa's. One of the players intervened and convinced naniwa that by changing some network settings and shutting off some software the connection would be fixed. Naniwa got talked into playing - as it turned out it was a mistake not to put him on another PC (the reasoning being that all players claimed to have some spikes).


Show nested quote +
- Meanwhile, I spent almost the entire day investigating the root of the problem. I spent a lot of the time on the phone with Blizzard's employees, talking to the local IT masterminds who called the local ISP (100Mbit line for gaming only, remember). I asked for the group play to be halted because that time could have allowed us to find the solution.


Show nested quote +
Here is what we did in order to fix this issue:
- call Blizzard countless times to make sure it's not a routing issue;
- call the local ISP countless times to do the same;
- test other PCs in the gaming center to see if the same issues occur (they are the same configuration - some lagged, others did not);


your post is just a political damage control post that is trying to reroute ( indirectly) the blame on Blizz( its so easy to start LAN drama)


Frankly I think you're being rather unfair here. All he did was explain the measures that they took in order to resolve the problem. Specifically they tried to find out if it was a routing problem and then tried out some other PCs.

He even states this:
- the Arena IT have set up completely fresh Windows PCs with SC2 only on them - those will be the machines used in the remainder of the tournament;


As one of the things done to resolve the problem. He finishes by saying there might be a minor routing problem remaining but the computers were completely wiped and reinstalled for the rest of the competition. Considering they did that rather than just saying "routing problem" and doing nothing about the computers I think tells the tale quite clearly.


That said, I watched a little of this yesterday and saw the Nightend game. Yeah...not good...
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
800800
Profile Joined October 2011
Afghanistan64 Posts
January 20 2012 13:09 GMT
#320
Why did they remove Lan? They remove lan so people don't pirate the game (lol yeah right). So instead of punishing the rule breaker, legitament customer have to suffer.
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