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Carmac responds to IEM Criticism: "Bring on the pitchforks…

Forum Index > SC2 General
418 CommentsPost a Reply
Prev 1 15 16 17 18 19 21 Next All
Musicus
Profile Joined August 2011
Germany23576 Posts
January 20 2012 13:16 GMT
#321
On January 20 2012 21:21 .vid wrote:
Well, to whoever is admining the IEM twitter: you can't post on your official medium that naniwa has forfeited the tournament, and then 5 mins later re-post on the same medium that it wasn't official.

Btw Carmac, how do you mean you performed due dilligence? Do you intend to buy the venue to perform such a task, or you simply have no idea what due dilligence is? (It sounds fancy so why not use it)



He doesn't have to buy the venue to perform due diligence (do you know what due diligence is, despite not knowing how to write it?). Holding the IEM at this venue is an investment. Performing due diligence on the venue, before investing in it, seems smart to me.
Maru and Serral are probably top 5.
pallad
Profile Joined September 2010
Poland1958 Posts
Last Edited: 2012-01-20 13:35:32
January 20 2012 13:32 GMT
#322
On January 20 2012 19:38 ETisME wrote:
Show nested quote +
On January 20 2012 19:27 pallad wrote:
On January 20 2012 15:40 Geisterkarle wrote:
I will get some red script down there but:

LAN Mode needed!!


Stop already with this WE need lan , NOOOOOOOO we dont need a lan in sc2.
Lags problems etc in sc2 happends in 5-10 games from 200-300 or even more played!!.

You watch 200-400 games without lag ... and when i happend in some random games , community cry wy wanna lan , its just stupid.

we should be pleased that it only happens in 5 to 10 games from 200-300 games?
remember, some progamers rely on the game as a living.
lag is like your car constantly gives out white smoke right in front of your engine, it goes away but constantly reappearing. Now imagine this happening in a race.

maybe you don't need lan but surely quite a lot of people want and some would even need lan


Not pleased ... but many ppl overreact to this ..
its just random lags , its not happed all the time. Please name tournament that has lag issues ?? You cant because its happend in some random situations
Yes that what happedn to NightEnd was terrible , he lost game because of lag..but it WAS FIRST time in sc2 history ( and im play/watching sc2 from beta) when lag decide of wining a game in tournament.

Cross region play EU/ NA NA/KR etc is NOT THE SAME THING.
And yes lan is good option , but it is NOT MUST HAVE option , imo sc2 isdoing good without lan. They can make BN 2.0 very good platform , but give them some time , im sometimes pissed off of lags etc , but it is really that bad ? no..
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
ambient_orange
Profile Joined January 2010
170 Posts
January 20 2012 13:38 GMT
#323
the only stupidly good solution is lan. Cheez people stop ignoring this fact... No lan makes people angry, produces unproffesional gaming experience, and watching experience, also bad mood.

There is nothing else to discuss except to talk about lan mode. I will be told as if im a troll but all talks about something ELSE is trolling. im so sad blizzard has such power
DOA: "Where are the signs for Nestea?" MC: "In Korea."
D_K_night
Profile Joined April 2010
Canada615 Posts
January 20 2012 13:52 GMT
#324
not a battle.net issue, this was evidenced when naniwa turned off some software(as advised) on his computer, and the performance improved.

That LoL and other games didn't have the issue was a circumstance of those computers having no technical issues.
Canada
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 20 2012 13:55 GMT
#325
well everyone on the internet should know that these problems in 90% of the cases are problem that cannot be foreseen and are not fault of the organizers. Everyone that complains are basically hurt fanboys that didn't get their cookies. But since you see people complain about lag everywhere, even if its their own line, i think there is nothing to wonder about.
creepcolony
Profile Joined March 2010
Germany362 Posts
January 20 2012 14:06 GMT
#326
On January 20 2012 08:02 zeru wrote:
And this is why people shouldnt flame players when they have no clue about the situation like today. Majority of the LR posters flaming and trashing naniwa and making fun of everyone defending him. Not the first time where r/starcraft's community reaction to a situation was infinitely more classy than TL's LR thread, which is quite disappointing.

Lag shouldnt happen more at events though, not this often. Sure, insert usual LAN whine here. But its 2012, there is good enough internet and venues should have it. It's silly that MLG/IEM/NASL have these problems. Take can host a more stable tournament in his appartment for christ sake. We can try to complain to blizzard all we want, we're not gonna get LAN anyway most likely.

I feel bad for nightend and hope you force match replay else it's preeeetty silly. Was hoping for a replay for naniwa too, but it didnt matter in the end.

Oh well, hope things go smoother tomorrow.


Naniwa acted like a kid on stream, beeing defiant and impulsive. Not a professional reaction whatsoever.

If he calmed down later and was constructive and nice, good.
Xalorian
Profile Joined September 2011
Canada433 Posts
Last Edited: 2012-01-20 14:12:38
January 20 2012 14:09 GMT
#327
Next time, maybe hiring some real network technician could be cool? Someone that could monitor the venue and would know exactly what is happening right off the bat?

"There is issue between the router of the venue and the ISP" -> ISP is having some problem, nothing much you can do. You could just post-pone the event in that case, calling the ISP and telling them that you know that something is happening and asking them when i will be fixed.

"There is some issue between the computers and the router" -> Some router/switches/cables issues.

"Actually no connectivity issues on the network" -> Computers related issues.

And seriously, it's not that hard. There is like 20 free and open source monitoring softwares on the net. Set a Ubuntu computer in the venue, directly on the main switch. Download nagios and set it up, add the switches, the router, the computers. Monitor the the bandwith and do some ping test between computers, switches and the router at all time and set an alert to send your IT an email when something is going wrong...

This way, if there is lag/connectivity issues/packet loss, you will know EXACTLY what is happening instantly and what to/how to fix it.

Not that hard. Any Network Technician could do that, seriously. You can't just not monitor anything for a tournament like that.

Telling Naniwa that he should close some programs and that it should fix the connections... like what the fuck?
Ashes
Profile Joined January 2011
United States362 Posts
January 20 2012 14:13 GMT
#328
I dont understand why people are discussing this still!! Didnt thorzain directly say that its about the PCs not being able to run SC2 smoothly with 200/200 armies. Now some with suggest lowering the settings! but you got to understand that pros have their own gfx settings which they are comfortable with and have practiced with... All tournaments need to offer good PCs to its players which will handle 200/200 armies for all gfx settings to be honest. So sorry I don't buy in the routing error thing. The lag seemed like more of a bad PC thing than anything else
Assirra
Profile Joined August 2010
Belgium4169 Posts
Last Edited: 2012-01-20 14:15:54
January 20 2012 14:15 GMT
#329
On January 20 2012 19:30 Seiniyta wrote:
Show nested quote +
On January 20 2012 18:09 bLah. wrote:
On January 20 2012 18:04 raser wrote:
On January 20 2012 17:41 Kusuri wrote:
On January 20 2012 17:19 raser wrote:
On January 20 2012 17:05 niteReloaded wrote:
If all this shitstorm was directed at Blizzard, we would solve all future lag issues with one swipe!

WE WANT LAN!

2bad the game is build around battlenet 2.0 and making lan mode would require to recode most of the game we wont get lan. stop asking for it


Obviously you have no idea about software development. I'm sure Blizzard would be able to implement a LAN mode within a reasonable amount of time, if the wanted to.

So, pretty please to Blizzard - give us LAN mode, even if only in a special build available to tournaments.

actually i do... thats why i know they wont do it. so please dont judge people you don't know.


you don't know if you think it would require to recode most of the game. That wouldn't be true even for a whole game, let alone for tournaments where they'd need only small server connected with PCs in LAN. They won't do it because they are afraid that someone will steal server files and then make cracked servers.
That's the only reason why they don't do it.


Chinese already have managed to get Lan working on SC2. I can't say about the quality of the implementation however. I can imagine it's not as simple as it sounds and having Lan would make some things change. Unless Blizzard has the built in 125ms delay also in Lan mode there will be a difference in responsiveness and I can imagine that would effect pro-players quite a bit.

That is kinda wrong actually.
They didn't get LAN working at all, what they did was make a server that fakes the blizzard server so your data doesn't need to transfer over the whole world.
Is it an improvement? yes.
Is it LAN? No.
Didn't Blizzard said something about a tournament server during the TL interview with browder?

Oh and we got some confirmation here from a couple people that it might NOT be the lan issue people love to jump on.
raginglemon
Profile Joined September 2010
Japan64 Posts
Last Edited: 2012-01-20 14:43:22
January 20 2012 14:36 GMT
#330
This all boils down to the fact that Blizzard is refusing to offer LAN mode for their tourney's. For all the money that is dumped into tournaments I think this is inexcusable. I don't blame the organizers for lag spikes especially if they've done their due diligence before hand. The organizers cannot be held responsible for something that is beyond their control. If there is blame being tossed around the finger should be pointed squarely at Blizzard. There really is no excuse to not offer LAN mode at least to tournaments.

Ironic that I'm reading/posting on this thread and TLO lags the Hasu vs Pomi match.
Robinsa
Profile Joined May 2009
Japan1333 Posts
January 20 2012 14:38 GMT
#331
Good post to clear things up. I also feel its nice that its nice that he explained the Naniwa situation that could have turned bad. Since Naniwa won the group and Carnac has said he was professional I think its a non-issue. The problem is whether the other problems lost their positions due to lag or not. Nice with some transparency from IEM, even if it really doesnt solve anything but polish their and Naniwas reputation.
4649!!
mijagi182
Profile Joined March 2011
Poland797 Posts
January 20 2012 14:40 GMT
#332
So TLO lagging is a "crap PC" issue too?
oh in the sun sun having fun
Wildmoon
Profile Joined December 2011
Thailand4189 Posts
Last Edited: 2012-01-20 14:48:29
January 20 2012 14:48 GMT
#333
We all want LAN but this time it's about PC. Blizzard is not really the one to blame here.
Kleinmuuhg
Profile Blog Joined September 2010
Vanuatu4091 Posts
January 20 2012 15:16 GMT
#334
This is Blizzards fault for not making LAN. Carmac & Crew (hehe) are doing the best the can.
This is our town, scrub
scDeluX
Profile Blog Joined October 2007
Canada1341 Posts
January 20 2012 15:37 GMT
#335
The kind of situation that you don't have control over. It's sad but such is life.
Brood War is forever
Bedrock
Profile Joined October 2010
United States395 Posts
January 20 2012 15:42 GMT
#336
Considering this tournament is sponsored by Intel Extreme, it must be pretty crappy that the PC's are lagging.
eSports or die tryin'
bananafever
Profile Joined August 2010
Austria348 Posts
January 20 2012 16:06 GMT
#337
On January 21 2012 00:16 Kleinmuuhg wrote:
This is Blizzards fault for not making LAN. Carmac & Crew (hehe) are doing the best the can.


exactly.. don't forget it's 2012 and we are forced to play the big lans on battle net .. damn u blizzard
Artanis[Xp]
Profile Blog Joined December 2005
Netherlands12968 Posts
January 20 2012 16:09 GMT
#338
Carmac showing extreme professionalism. Very impressed by the organisation. These situations are always hard to manage but they're staying level headed.
xsevR
Profile Joined January 2011
United States324 Posts
January 20 2012 17:29 GMT
#339
It seems like games used to have some kind of multiplayer feature that would allow players in close proximity to connect directly to eachother, providing a 0-latency/delay gameplay environment that produced the best games possible and made live events more exciting than online ones... but yeah this is good too ^^
natebreen
Profile Joined June 2011
United States184 Posts
January 20 2012 17:42 GMT
#340
It's pretty obvious that it was graphics/processor lag from the stream even.

When a person not even at the event can tell what the issue is, it's a bit disconcerting that the official statement and the explanation is so off.
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