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The Powert of the Shredder - Drops and Defense vid - Page 5

Forum Index > SC2 General
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trinxified
Profile Joined December 2010
Canada7774 Posts
October 31 2011 01:30 GMT
#81
On October 31 2011 10:28 FabledIntegral wrote:
Show nested quote +
On October 31 2011 10:25 trinxified wrote:
Shredder isn't so imba as long as it cannot be loaded onto a medivac... It's suppose to be like a structure isn't it? (similar to spine/spore crawlers)

And I think it needs a nerf on range because queens and roaches can't kill it without taking damage, and that's bad for Zerg especially early-mid game. Maybe have considerably less damage on non-light units?


I agree - personally I'd rather keep it "stronger" in terms of dmg output and not be able to be loaded into a medivac - but I'm not sure how it would make sense. I mean clearly, it's a movable unit so it's not planted into the ground, and furthermore, I mean, we can lift a friggin' Thor in the medivac!!


spine/spore crawlers are also movable, so this shredder "unit" should share the same restriction of not being allowed in a medivac... it makes sense and already removes a lot of possible imba strats against zerg.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 31 2011 01:31 GMT
#82
Actually the burrow speed seems quite slow. Dropped banelings are probably more deadly than those things against a mineral field.
Artosis: "From horsssse....falcon"
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 01:32 GMT
#83
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 31 2011 01:33 GMT
#84
On October 31 2011 10:30 LXR wrote:
It seems like this isn't as effective as a normal marine drop. Maybe combined they would be nice, but when you think about it, all the zerg has to do is run the drones away (marines can chase, shredder can't) and then attack it with a queen which he/she should already have at the base.....


The queens can't even kill it... The 2 queens attacking it are about to die in that video.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 31 2011 01:34 GMT
#85
On October 31 2011 10:07 avilo wrote:
Holy shit people need to stop whining and making huge blanket statements. I can't imagine some of you guys in brood war if the community were this big back then.

"what the fuck blizzard spider mines fucking RIDICULOUS - i have to have obs everywhere on the map or my army instantly evaporates"

Like seriously, can you imagine the brood war whine fest there would be if the games positions in time were in reverse? "omg dark swarm, omg irradiate, omg psi storm, omg lurker kill entire worker line in two shot, omg omg omg"

Seriously, stop. Stuff like this is exactly what brood war had and look at how fucking balanced brood war is.

It's good that each race gets some things that appear at first sight to be ridiculous, because in reality they won't be.


The thing is, BW Terran had some distinct vulnerabilities that SC2 Terran is lacking. Vultures were really, REALLY good, but needed intense micro to use, unlike both the Hellion and the Shredder. Spider Mines could be dragged into Tanks, Shredders simply turn off when Terran units get too close. Mines did not affect workers, and could only be used defensively. In their current form, Shredders might be unbalanceable. At the very least, they need a major redesign to fulfill their intended role (ground control to allow Terran Tank lines to enter the game), or the rest of Terran needs to be significantly redesigned to prevent some stupid Tank/Shredder/Viking line from being completely untouchable. Right now, that can't happen. If Shredders are good enough to be used, then a Tank/Shredder line will be impossible to break from the ground, and a high Viking count has been proven to be ridiculously powerful in the air, especially if they have a Turret line to fall back to. The only thing that would stand a chance is the Carrier, and what do you know, that unit got removed from the game. I simply don't know what Zerg would do. Vipers, maybe?

Pretty much, the unit is fundamentally flawed, just like the Colossus.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 31 2011 01:35 GMT
#86
The thing is you're supposed to stop drops with your mobile units but if that units gets down...you're mobile units are going to die for sure. Hopefully spines > shredders otherwise there is a problem. Also this unit better be expensive.
Try another route paperboy.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 31 2011 01:36 GMT
#87
At first of course i was getting ready to whine about the shredder. But then i remembered, im sure it will get nerfed to hell before hots. But when you think about it PF + shredders nothing is going to get near a terrans base.
Plays against every MU with nexus first.
Najda
Profile Joined June 2010
United States3765 Posts
October 31 2011 01:36 GMT
#88
Actually I was really worried about the shredder but now having seen the video it's not too scary anymore. It looks really easy to just pull the drones away and defend with your queen(s) alone.
S2Lunar
Profile Joined June 2011
1051 Posts
October 31 2011 01:36 GMT
#89
No offence but it's a custom, they are only using the stats that Blizzard has released, the unit stats aren't accurate.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 31 2011 01:37 GMT
#90
On October 31 2011 10:36 Toppp wrote:
No offence but it's a custom, they are only using the stats that Blizzard has released, the unit stats aren't accurate.


How can they not be accurate if they are taken from Blizzard? Sure they might change it but I wouldnt call it inaccurate lol.
Flying, sOs, free, Light, Soulkey & ZerO
Iselian
Profile Joined March 2011
United States56 Posts
Last Edited: 2011-10-31 01:40:06
October 31 2011 01:39 GMT
#91
Oh man, that quick boost is great. If it costs energy, maybe about 50 to 75, and was researched I'd be fine with it. Many times you won't see Yamato cannon being researched, so this might be a more common energy dump.

(Obligatory "Still in beta" comment here)
Support and critique my amateur casting! youtube.com/IselianGaming
Crigget
Profile Joined July 2011
Denmark38 Posts
October 31 2011 01:40 GMT
#92
How about destructible rocks behind the minerallines? We need to think more with rocks.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2011-10-31 01:46:25
October 31 2011 01:41 GMT
#93
Hyperspace BCs!!


"Tell them motherfuckers 'bout this here Dominion Side!
Pull up on your base, BC drive-by!
And we'll beat the Zerg cuz their skills ain't shit!

And in my Mega-Thor, rave-mode stay lit."
kofman
Profile Joined August 2011
Andorra698 Posts
October 31 2011 01:42 GMT
#94
On October 31 2011 10:40 Crigget wrote:
How about destructible rocks behind the minerallines? We need to think more with rocks.

Why not just destroy all of the space behind the mineral lines?
imEnex
Profile Joined June 2011
Canada500 Posts
October 31 2011 01:42 GMT
#95
I would think the Shedder would have less HP then this.
Program yourself to Success
L0thar
Profile Blog Joined September 2007
987 Posts
October 31 2011 01:43 GMT
#96
Seems fine.

Btw. where are people getting the 150/50 cost? Liquipedia clearly states 150/150.
http://wiki.teamliquid.net/starcraft2/Shredder
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 31 2011 01:45 GMT
#97
The battlecruiser video was hilarious
ssi.bal-listic
Profile Joined October 2010
United States568 Posts
October 31 2011 01:46 GMT
#98
i dont get whats so bad about it. Honestly, 8 marine drops wouldve done similar damage especially in the 1st drop. Obviously, u cant send hard countered lings to kill it...
"It's not who you are underneath, it's what you do that defines you" "The strong one doesn't win, the one that wins is strong"
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 31 2011 01:47 GMT
#99
Shredder is something Protoss really needs now. Forcefield just don't cut it, imagine all the maps have to be balance around Protoss being able to defend with forcefield, it will need to have a lot of chokes.
Treva
Profile Blog Joined June 2010
United States533 Posts
October 31 2011 01:47 GMT
#100
Yeah if you pay no attention to the mini map and have the reaction time of a sleeping elephant then yes they can do a lot of damage. Don't worry the shredder, along with 90% of the other new units, will be nerfed/changed before the game comes out.
Live it up.
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