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The Powert of the Shredder - Drops and Defense vid

Forum Index > SC2 General
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Zoia
Profile Blog Joined November 2010
United States419 Posts
Last Edited: 2011-11-01 00:15:26
October 31 2011 00:27 GMT
#1
BEFORE WATCHING THE VIDEO READ THIS


This is just a custom game someone made to emulate the new HotS units. The stats on the units are as accurate as they possibly could be. This is not HotS footage.




Here is a video of the arc shield in a rush


There is currently a HotS custom game live on the SEA and NA server if you search for HotS custom you will find it on 4 different maps. The stats are fairly accurate for the most part so I thought I'd make a little video to show you guys a few things I noticed about the shredder. I dropped it a couple times and then did a defense with it to show you how powerful this unit can be. Since I play terran I'm excited ^_^

edit: here is a link to the thread announcing the HotS custom map
http://www.reddit.com/r/starcraft/comments/lu0j6/hots_custom_is_here_every_modification_seen_in/

Keep in mind guys this is just a custom game someone made but the stats are fairly accurate so discuss at your own risk.

Join the discussion on reddit here http://www.reddit.com/r/starcraft/comments/lukoy/the_power_of_shredders_shredder_drops_defense/


I'm making a couple of extra videos about a few more of the intersting abilities / units in the custom game. Rather than flooding team liquid with a bunch of threads I'll post them here.

Battlecruiser speed boost - Funny as hell to watch almost as fast as mutas


What 20 swarm host looks like

www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Elean
Profile Joined October 2010
689 Posts
October 31 2011 00:30 GMT
#2
It doesn't damage buildings ?
But since it kills all the larva/eggs, this is still so abusive.
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 00:30 GMT
#3
Seems so OP
Zoia
Profile Blog Joined November 2010
United States419 Posts
October 31 2011 00:31 GMT
#4
Keep in mind guys this is just a custom game and not the final version of HotS
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
October 31 2011 00:31 GMT
#5
Before people start crying remember this is not even beta, Blizz is smart and will make neccessary changes even if it includes removing from game
Thats "Grand-Master" SMURF to you.....
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2011-10-31 00:42:35
October 31 2011 00:31 GMT
#6
[image loading]

User was warned for this post
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 31 2011 00:32 GMT
#7
Cool, but I heard it couldn't be dropped.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-31 00:33:44
October 31 2011 00:32 GMT
#8
As I watched the video I actually whispered under my breath "What the fuck is this shit"


Seriously, Blizzard?
Probably the only unit coming out I really hope they scrap, even more than the battle hellion and vyper lol.
theBOOCH
Profile Joined November 2010
United States832 Posts
October 31 2011 00:34 GMT
#9
Lol, well if it can be dropped it's going to be pretty fun. It definitely won't have 20 dps in the final game, I don't think.
If all you're offering is Dos Equis, I will stay thirsty thank you very much.
Childplay
Profile Joined October 2011
Canada263 Posts
October 31 2011 00:34 GMT
#10
nerfhammer inc
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
October 31 2011 00:35 GMT
#11
at least it takes some time to set up, which means the drones can run away, but the larva... and you can't really defend with lings...
I AM THE UNIVERSAL CONSTANT
LiAlH4
Profile Joined October 2007
New Zealand111 Posts
October 31 2011 00:35 GMT
#12
If they just made it unable to be deployed on creep, it would make it much less broken...
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
October 31 2011 00:36 GMT
#13
to all the panicky posts: the game isn't slated to come out for a while, there is many a time for balance and changes
red4ce
Profile Blog Joined January 2011
United States7313 Posts
October 31 2011 00:36 GMT
#14
Blizz could always just make it so the shredder isn't activated by workers the same way workers didn't trigger spider mines in BW.
-Kyo-
Profile Blog Joined August 2010
Japan1926 Posts
October 31 2011 00:36 GMT
#15
On October 31 2011 09:31 AGIANTSMURF wrote:
Before people start crying remember this is not even beta, Blizz is smart and will make neccessary changes even if it includes removing from game

It's obvious this will get changed, but don't try to justify Blizzard by giving them the good old "This isn't even beta yet!" considering all the terrible things that went into WOL beta after waiting over 9000 years.

I would like to see how this progresses though, the idea is.. okay.. but the way it's being done idk just makes for much more bland game play. Well he has shredders up over here, so don't expect anything to happen or go over there for a while! seems like a bad design to me :/ But we will see how it goes~
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 31 2011 00:36 GMT
#16
They already stated at Blizzcon the counters displayed are more likely more extreme than they will be at release.... who cares how potent they are NOW. You should only argue the conceptual parts about them, not the balance of them, imo. They can easily tweak it to do slower damage, different radius, etc. If it's too strong vs Zerg and too weak vs Protoss, I'm sure they could make it so it completely bypasses shields, kinda like plague did in BW. Just saying...
akalarry
Profile Joined January 2011
United States1978 Posts
Last Edited: 2011-10-31 00:38:13
October 31 2011 00:37 GMT
#17
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.
razy
Profile Joined February 2010
Russian Federation899 Posts
October 31 2011 00:37 GMT
#18
On October 31 2011 09:32 Geovu wrote:
As I watched the video I actually whispered under my breath "What the fuck is this shit"


Seriously, Blizzard?
Probably the only unit coming out I really hope they scrap, even more than the battle hellion and vyper lol.


don't worry. U will still be able to replicate them
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-10-31 00:39:05
October 31 2011 00:37 GMT
#19
On second thoughs, this isn't so overpowered because you can run from it, and you just loose mining time as long as you have a way to deal with it.
It's not as strong as a helion drop, it's more on the level of a banneling drop.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-31 00:39:09
October 31 2011 00:38 GMT
#20
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).
Administrator~ Spirit will set you free ~
Zoia
Profile Blog Joined November 2010
United States419 Posts
October 31 2011 00:38 GMT
#21
On October 31 2011 09:37 akalarry wrote:
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.


They cost 150/50 not 150/150
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Kira__
Profile Joined April 2011
Sweden2672 Posts
Last Edited: 2011-10-31 00:39:21
October 31 2011 00:39 GMT
#22
How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
grobo
Profile Blog Joined February 2007
Japan6199 Posts
October 31 2011 00:39 GMT
#23
Yeah... this is gonna get changed/nerfed/removed.
We make signature, then defense it.
Elean
Profile Joined October 2010
689 Posts
Last Edited: 2011-10-31 00:41:24
October 31 2011 00:40 GMT
#24
On October 31 2011 09:39 Kira__ wrote:
How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead.

Everything is balanced as long as the cost is well thought.
[troll]For instance, if ghosts costed 200/200, they would be balanced [/troll]
theBizness
Profile Joined July 2011
United States696 Posts
October 31 2011 00:41 GMT
#25
So after zerg micros and sim cities like a champ to defend vs 0gas costing hellions, you get to deal with these. Hooray. Feel like counter attacking? T just needs a couple of these at home.
Less money for casters, more money for players.
Gingerninja
Profile Blog Joined July 2010
United Kingdom1339 Posts
October 31 2011 00:41 GMT
#26
That looks.. insane. If the values are correct that will need to be toned down, other zerg is forced to go hyrda with range every game just to stop the damned thing, everything else gets minced if you can drop a couple behind the mineral line. (I'm right in thinking it hits air too aren't I?)


Offtopic..
I don't get why the community isn't doing mods like this anyway with the editor, tournament mods to get rid of those supposed "imbalances" in gameplay. Quite amusing really, what we're going to be paying for in a few months time, has been knocked up by a single dedicated fan in the games own editor for free...
Do we even need blizzard (concerning balance and gameplay changes) considering how much power the editor actually has.. that is not actually being used at all for competitive e-sports? (and I don't mean adding neutral depots) we could mod and fix the game ourselves.. ok not for ladder, but for custom games and tournaments etc.
戦いの中に答えはある
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
October 31 2011 00:42 GMT
#27
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Toadvine
Profile Joined November 2010
Poland2234 Posts
Last Edited: 2011-10-31 00:44:48
October 31 2011 00:42 GMT
#28
Scumbag Blizzard.
Doesn't let Oracle kill workers because too many units already do.
Gives Shredder to Terran.

Honestly though, their reasoning just made no sense, considering everything else they put in the alpha.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Adeeler
Profile Blog Joined June 2009
United Kingdom764 Posts
October 31 2011 00:43 GMT
#29
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-31 00:44:31
October 31 2011 00:43 GMT
#30
On October 31 2011 09:37 akalarry wrote:
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.


Yeah the queens seem to do ''kinda fine'' against them so roaches should absolutely work to kill it off, doesn't seem more deadly then a hellion drop since it can't even chase the workers....

If you however miss to pull away your workers then yes, it will hurt ^^

On October 31 2011 09:42 Toadvine wrote:
Scumbag Blizzard.
Doesn't let Oracle can't kill workers because too many units already do.
Gives Shredder to Terran.

Honestly though, their reasoning just made no sense, considering everything else they put in the alpha.


The Shredders function in the meta isn't to harass workers. Don't think this will work in the higher leagues.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Carush
Profile Joined June 2011
United States356 Posts
October 31 2011 00:43 GMT
#31
it blows my mind that people are complaining about this already
its a fanmade version of a unmade game..............

seriously people come on
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
Last Edited: 2011-10-31 00:45:53
October 31 2011 00:43 GMT
#32
On October 31 2011 09:40 Elean wrote:
Show nested quote +
On October 31 2011 09:39 Kira__ wrote:
How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead.

Everything is balanced as long as the cost is well thought.
[troll]For instance, if ghosts costed 200/200, they would be balanced [/troll]

1000/1000 more likely



srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S


On October 31 2011 09:43 Adeeler wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.

Tal Darim is such a tiny map.
ppl dont do it because they have to warp them in, wait an hour, then load them up and hope their opponent doesn't walk their workers away. Perhaps not the best excuse buts it's a lot harder than warping in a bunch of zealots.
Ziggitz
Profile Joined September 2010
United States340 Posts
October 31 2011 00:44 GMT
#33
I don't know how blizzard could possibly keep this unit in the game regardless of what tinkering they could do balance it. It's yet another microless aoe ground controlling unit, between siege tanks, planetary fortresses, hellions, movable buildings, and salvagable bunkers, Terrans do not need another low apm advantage to leverage. For a race that is already incredibly good at turtling, this is entirely an unnecessary unit.
CosmicSpiral
Profile Blog Joined December 2010
United States15275 Posts
October 31 2011 00:45 GMT
#34
On October 31 2011 09:42 Sadistx wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.


Concerning the risk/reward mechanic, warp prism drops skew more heavily towards the latter than the former. And HTs cannot zone out areas by themselves.
WriterWovon man nicht sprechen kann, darüber muß man schweigen.
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-31 00:48:27
October 31 2011 00:46 GMT
#35
On October 31 2011 09:42 Sadistx wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out

On October 31 2011 09:43 Adeeler wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.

How many people think "oh yes I'm going to go rush to storm and prism to storm drop!" no one. It's a late game tactic, and hence, as I've been implying, Protoss drops are not as accessible as Terrans which makes shredder drops less likely if they were a protoss unit.
Administrator~ Spirit will set you free ~
Hantak
Profile Joined April 2011
Chile59 Posts
October 31 2011 00:47 GMT
#36
Havent seen any video about the shredder yet since the ones displayed at Blizzcon.
If these custom games are accurate to what the shredder is at its current stage (prior beta) i will have to say thats it is very abusable at the moment and i doubt it will make it to the game on its current form.
Seems very broken to me the fact you can drop it on sight of a queen (yeah the queen fired at the medivac first..) and it has time to get in position, deploy and start doing damage without even been near to low health. A comment on the same line with the video showing how drones almost instantly began to hit the shredder but they all died horrible before the unit was near red :S of course they could have been properly surrounded, but that's not the point.
The current dps of the unit combined with its health makes it way to powerfull against melee units, maybe keeping the health and lowering the dps will be the way to go as it will still grant control of an area until your reinforcements arrives but it will not obliterate everything by themselves.
And yeah, this unit should not be allowed to be droped by any means!
It's getting too hot.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 31 2011 00:47 GMT
#37
On October 31 2011 09:43 Adeeler wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.


They do have time, it's just that SC2 Protoss is so reliant on aoe damage, that putting HTs in a Warp Prism and then not having it close by during a battle (or God forbid, losing it) can just make you outright lose the game. I've seen this exact thing happen against both P and T in high-level games.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2011-10-31 00:50:16
October 31 2011 00:48 GMT
#38
On October 31 2011 09:42 Sadistx wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.


Isn't the problem though? That's so expensive to do equivalent damage and if you ever get sniped...
Very cool use of the Shredders, although it seems Terran have yet another thing to drop out of their Medivacs.

On October 31 2011 09:43 Adeeler wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.

It's just the Psi-Storm damage has been nerfed a lot since BW so it's a lot easier to run your workers away... which I guess is why you would include sentries? Which just makes everything expensive.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
DystopiaX
Profile Joined October 2010
United States16236 Posts
October 31 2011 00:48 GMT
#39
heard it wasn't droppable...that+can't drop on creep would be fine IMO. Also agree with everything Plexa said, the most surprising HOTS info for me was the fact that none of the new P units seem to be primarily intended for harass, which seems to be the most universal complaint amongst P players.
Perseverance
Profile Joined February 2010
Japan2800 Posts
October 31 2011 00:49 GMT
#40
These seem OP...but so does the viper so =/= I guess. Only time will tell.
<3 Moonbattles
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-31 00:52:42
October 31 2011 00:50 GMT
#41
On October 31 2011 09:46 Plexa wrote:
Show nested quote +
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

Show nested quote +
On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out



Yeah the queens did well enough, so roaches will do the job fine.

Edit: Apparently I'm a idiot who needs to check his facts ^^:

Anywhere i can see all the costs of HOTS units Plexa?
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
Last Edited: 2011-10-31 00:51:11
October 31 2011 00:50 GMT
#42
On October 31 2011 09:48 DystopiaX wrote:
heard it wasn't droppable...that+can't drop on creep would be fine IMO. Also agree with everything Plexa said, the most surprising HOTS info for me was the fact that none of the new P units seem to be primarily intended for harass, which seems to be the most universal complaint amongst P players.

The Oracle was designed as a harass unit.
...
...


@Zorgaz - they cost 150/50 each
Administrator~ Spirit will set you free ~
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 31 2011 00:52 GMT
#43
On October 31 2011 09:48 DystopiaX wrote:
heard it wasn't droppable...that+can't drop on creep would be fine IMO. Also agree with everything Plexa said, the most surprising HOTS info for me was the fact that none of the new P units seem to be primarily intended for harass, which seems to be the most universal complaint amongst P players.


Oracle is intended primarily for harass. In fact, it is intended for harass to such an extent that it cannot do anything else. Which makes it all the more amusing that it still doesn't solve the primary Protoss problems at all.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Azera
Profile Blog Joined December 2010
3800 Posts
October 31 2011 00:52 GMT
#44
On October 31 2011 09:31 razy wrote:
[image loading]


Ned never actually said 'Brace yourself'.
Check out some great music made by TLers - http://bit.ly/QXYhdb , by intrigue. http://bit.ly/RTjpOR , by ohsea.toc.
Kaeru
Profile Blog Joined November 2005
Sweden552 Posts
October 31 2011 00:53 GMT
#45
--- Nuked ---
akalarry
Profile Joined January 2011
United States1978 Posts
October 31 2011 00:53 GMT
#46
lmao this video should not be the reason why ppl think shredder is op. brb running all my drones and zerglings into it to try to prove it's imba. marine drops are infinitely better than this shredder drop bs.

instead, talk about how you can use it to zone against zerg. tanks + shredders would be a powerful combo. however it costs a lot, and your units can't be inside it. just wait until people actually play the game before you whine. ppl on the internet complain so easily it's quite fascinating.
Zoia
Profile Blog Joined November 2010
United States419 Posts
October 31 2011 00:54 GMT
#47


Ty plexa for attempting to keep the ragers in check ^_^
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
SolidZeal
Profile Joined October 2010
United States393 Posts
Last Edited: 2011-10-31 00:57:46
October 31 2011 00:55 GMT
#48
On October 31 2011 09:38 Zoia wrote:
Show nested quote +
On October 31 2011 09:37 akalarry wrote:
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.


They cost 150/50 not 150/150


Can we get a confirm/deny on this? it seems very relevant to the discussion even though numbers are obviously not final. I don't think it's OP or out of line at all, a single spine crawler can kill infinite shredders. Roaches will most likely be the other best response. It will be a tough unit on players who don't look at the minimap, just like the Oracle. The burrow time is long enough that pros will hardly ever be phased by this i imagine.Though, It does give the potential to deny mining time or punish zerg who are too ling heavy. The video illustrates the shredder in a way to make it look OP, but I really don't think it's too bad.

Also is the range 5 or 6? on the shredder?

Thanks for making the post though OP, the HotS custom game sounds awesome.


Edit: thanks for the info Plexa, that makes this look a lot stronger, but it still don't think it's that bad.
In the clearing stands a boxer and a figher by his trade
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 31 2011 00:55 GMT
#49
On October 31 2011 09:50 Zorgaz wrote:
Show nested quote +
On October 31 2011 09:46 Plexa wrote:
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out



Yeah the queens did well enough, so roaches will do the job fine.

Besides it costs 300/300 so dropping in to would be a big investment. Don't see this working in the higher leagues.


Browder did mention that it might be too powerful in lower leagues though and if it becomes a guaranteed "I win" button in Bronze they're going to tweak it.
#2throwed
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 31 2011 00:55 GMT
#50
On October 31 2011 09:36 red4ce wrote:
Blizz could always just make it so the shredder isn't activated by workers the same way workers didn't trigger spider mines in BW.

Thats cuz all the workers floated in BW, and mines didnt activate for flying/floating units
Artillery spawned from the forges of Hell
SheaR619
Profile Joined October 2010
United States2399 Posts
Last Edited: 2011-10-31 00:57:02
October 31 2011 00:55 GMT
#51
hmm this doesnt seem that bad. I think 1 queen shoujld be able to kill it though but it doesnt seem that bad. I mean you have time to spot the drop, and you have time before it deploys to the ground. It also rather expensive too. Droping 2 and it like dropping the resources worth of a CC.

It was no where near as bad as I though it would be which makes me glad :D

On October 31 2011 09:55 Klondikebar wrote:
Show nested quote +
On October 31 2011 09:50 Zorgaz wrote:
On October 31 2011 09:46 Plexa wrote:
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out



Yeah the queens did well enough, so roaches will do the job fine.

Besides it costs 300/300 so dropping in to would be a big investment. Don't see this working in the higher leagues.


Browder did mention that it might be too powerful in lower leagues though and if it becomes a guaranteed "I win" button in Bronze they're going to tweak it.


He never said that. He said IF it does become like that and he said that in regard to all strategy and not just this.
I may not be the best, but i will be some day...
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2011-10-31 01:00:24
October 31 2011 00:58 GMT
#52
On October 31 2011 09:52 Toadvine wrote:
Show nested quote +
On October 31 2011 09:48 DystopiaX wrote:
heard it wasn't droppable...that+can't drop on creep would be fine IMO. Also agree with everything Plexa said, the most surprising HOTS info for me was the fact that none of the new P units seem to be primarily intended for harass, which seems to be the most universal complaint amongst P players.


Oracle is intended primarily for harass. In fact, it is intended for harass to such an extent that it cannot do anything else. Which makes it all the more amusing that it still doesn't solve the primary Protoss problems at all.


Very true, which is why I think the Shredder is a much better designed unit. It's not necessarily designed for harass, but its utility is flexible so it can be used in a variety of situations including harass. I would take the shredder over the Oracle for Protoss despite Artosis' opinion of Oracle.

This unit will need balancing, but if it does have that flexibility, it's pretty cool.


Oh! I'm a reaver now. How ironic, if only...
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2011-10-31 01:07:20
October 31 2011 01:01 GMT
#53
All stats will change, in beta and beyond. For example, if this unit can't be dropped and moves very slowly, its offensive usage becomes very limited. Blizzard can make all new units viable, within reason.

edit: I remember when people thought banelings are stupid units that would never work well in Starcraft and would be removed next patch. One year later, they are fine and crowds love them.
If you stand next to my head, you can hear the ocean. - Day[9]
Skwid1g
Profile Joined April 2011
United States953 Posts
October 31 2011 01:01 GMT
#54
Kind of dislike being forced into roaches vs. Terran, but we'll see how it's tweaked.

The biggest thing is that it seems to kill larva really fast, I hope they change that if nothing else.
NaDa/Fantasy/Zero/Soulkey pls
Klondikebar
Profile Joined October 2011
United States2227 Posts
October 31 2011 01:02 GMT
#55
On October 31 2011 09:55 SheaR619 wrote:

He never said that. He said IF it does become like that and he said that in regard to all strategy and not just this.



How is that any different than what I said? The point is that the developers look at more than just whether or not the pros can handle it. Given that pros can handle just about anything I'm pretty glad they do.

What was that match in IEM where Strelok accidentally loaded a map where marines did 15 damage? The Zerg player even held his own in that situation. Even wildly overpowered things can look not so bad when a pro is dealing with them.
#2throwed
VoiceOfDecember
Profile Joined December 2010
Australia206 Posts
October 31 2011 01:02 GMT
#56
Now since the shredder is made from the factory, when I see that I slap down my roach warren just incase terran is going mech. Or muta/banes if they're gonna be doing drops marine tank play (but still have a roach warren just to switch it up soemtimes). So I'd like to see how long it takes for someone to see a drop, make all the larva at the hatchery into roaches or a few mutas and see how long the shredder takes to burrow and see what happens. I wonder if they can stop it effectively or not. Lings are obviously bad against shredders.

So a little bit of an unfair comparison. But i do think what the shit with their HP :S
If I keep making drones and expanding while fending off their attacks, I'm sure to win...right?
Qwyn
Profile Blog Joined December 2010
United States2779 Posts
October 31 2011 01:02 GMT
#57
On October 31 2011 09:43 Carush wrote:
it blows my mind that people are complaining about this already
its a fanmade version of a unmade game..............

seriously people come on


If anything, this should just show you how much people care about the content and the high expectations that players have for HOTS. I as much as anyone don't want Blizzard to screw this up ><.

Looking forward to Swarm Host, Viper necessary addition...Shredder overlaps with T too much already, yet doesn't fit with toss. I'd much rather that Blizzard get rid of:

1. Sensor tower.
2. Supply drop calldown.
3. Planetary fortress.
4. Bunker salvage.

If they even want to consider putting something which has as much potential as the shredder.

Besides, those 4 are really redudancies that shouldn't exist and are boo-boos. (Well, no one uses sensor towers enough to justify their existance, supply drop not needed as it is bandage for poor play, if you are going to have a shredder then the PF should go, bunker salvage debatable).

Either that or just don't put in the fucking shredder at all. It's just a glorified super mine that's too complex.

Also, fix the fucking goliath model. I'm getting scared ^^.
"Think of the hysteria following the realization that they consciously consume babies and raise the dead people from their graves" - N0
Gackt_
Profile Joined March 2010
335 Posts
October 31 2011 01:05 GMT
#58
I just think it's so wrong for the shredder being able to burrow down on the creep and slaughter. That could be compared as if a Zerg could take a spinecrawler and burrow it down anywhere on the map which the Zerg cant.

The creep is Zerg's territory I dont approve any of the ideas about the shredder being able to burrow down there, or warping in zealots on the creep cuz the pylon is beside the creep etc..it just feels wrong.
DMKraft
Profile Joined December 2010
476 Posts
October 31 2011 01:06 GMT
#59
Put 1 spine in your mineral line and stop crying. It will be strongest vs Terran with our lack of ground static D. Might not be dropable, might not work on creep, might not make it to release. Actually disregard all I have said. I like Zerg tears.
DarkRise
Profile Joined November 2010
1644 Posts
October 31 2011 01:07 GMT
#60
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol
dhe95
Profile Blog Joined December 2008
United States1213 Posts
October 31 2011 01:07 GMT
#61
On October 31 2011 09:55 Klondikebar wrote:
Show nested quote +
On October 31 2011 09:50 Zorgaz wrote:
On October 31 2011 09:46 Plexa wrote:
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out



Yeah the queens did well enough, so roaches will do the job fine.

Besides it costs 300/300 so dropping in to would be a big investment. Don't see this working in the higher leagues.


Browder did mention that it might be too powerful in lower leagues though and if it becomes a guaranteed "I win" button in Bronze they're going to tweak it.


and then if that were to happen it would probably end up sucking at higher levels, in which blizzard will attempt some crazy change to make them usable at top levels but not abusive at low levels
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 31 2011 01:07 GMT
#62
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


I think the warp prism buff was actually perfect, and warp prism is about right where it should be atm. The only thing I might change would simply be hotkeys (I think you can do it manually, but I use all the default ones) as the shift to phase mode in and out is retarded and I've lost my prism on countless occasions smashing D for some reason, not sure why. That and the warpin radius could be a little bigger.

Warp prisms with speed are absolutely brutal.

What I think needs to be changed with Protoss simply is charge. I hated the ability since it was first implemented. You know what would fix a lot of harass issues? ZEALOT SPEED! Not increasing it by a pitiful amount like .5, but actually bringing back speedlots! Oh man, I miss those so much from SC2. They should make it so charge is a separate upgrade making Zealots immune to any slow/snares (I'm looking at you Conc/Fungal).

Oh man, how off topic am I now >_<.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-10-31 01:08:47
October 31 2011 01:07 GMT
#63
Holy shit people need to stop whining and making huge blanket statements. I can't imagine some of you guys in brood war if the community were this big back then.

"what the fuck blizzard spider mines fucking RIDICULOUS - i have to have obs everywhere on the map or my army instantly evaporates"

Like seriously, can you imagine the brood war whine fest there would be if the games positions in time were in reverse? "omg dark swarm, omg irradiate, omg psi storm, omg lurker kill entire worker line in two shot, omg omg omg"

Seriously, stop. Stuff like this is exactly what brood war had and look at how fucking balanced brood war is.

It's good that each race gets some things that appear at first sight to be ridiculous, because in reality they won't be.
Sup
Zim23
Profile Joined August 2010
United States1681 Posts
October 31 2011 01:08 GMT
#64
Zergs already have a shredder. They drop banes in your mineral line, just as much potential devastation.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
give.ViviD
Profile Joined June 2011
Sweden235 Posts
October 31 2011 01:09 GMT
#65
Premature zerg whining, lovely.

The beta isn't even realesed yet, you could make videos about ultralisk charge and movable banes too and it'd seem fucking stupid as hell, doesn't make it true though. Just wait and see.
Longshank
Profile Joined March 2010
1648 Posts
October 31 2011 01:10 GMT
#66
The unit hasn't been tweaked one bit so I don't see how a discussion about the power of the shredder would be meaningful at this point. I'm sure they made it overpowered as crap to show the function and idea of it at Blizzcon, The ten second video wouldn't have been as exciting if it just did 'ok-ish' damage.
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 31 2011 01:17 GMT
#67
This is not OP at all. Show some real defense next time and you'll it'll be nothing more than an annoyance.
Someone call down the Thunder?
MK4512
Profile Blog Joined September 2010
Canada938 Posts
October 31 2011 01:20 GMT
#68
They really have to give this to toss... we're the ones who need a way to hold pos on the map/have good drop harrass....

PLZ BLIZZARD I BEG OF YOU
Chill: "Please let us know when you will be streaming yourself eating a hat so I can put it on the calendar. Thanks."
Steveling
Profile Blog Joined January 2011
Greece10806 Posts
October 31 2011 01:20 GMT
#69
Terrans getting complete as a race. Don't even need the last expansion, lol.
Zergs are getting very very versatile and competent as well.
Toss need some more work.

The shredder is very usable imo. It takes forever and a day to deploy so it will not be dropped or anything. It will be used as a safety against warpins/speedlings runbys.

In fact this comment ''If they prove to be a win unit in bronze we'll change/remove them'' convinced me that it's the exact same reason they came up with this unit. Newbie terrans who were ahead in the game and about to end it, get completely demolished by 20 lings raping their scvs/production buildings. Shredders will make their lives easier.
My dick has shrunk to the point where it looks like I have 3 balls.
edc
Profile Blog Joined May 2011
United States666 Posts
October 31 2011 01:20 GMT
#70
It's not a question of whether the Shredder is OP or not (though I think it is). It's whether the unit as a whole is even necessary in the Terran arsenal. And honestly, I really don't think it is. It's another super powerful defense unit that will be added to what the Terran already have: Siege Tanks, Bunkers, movable buildings, etc.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
Fanatic-Templar
Profile Joined February 2010
Canada5819 Posts
October 31 2011 01:22 GMT
#71
Watching this video, it didn't look too bad. Had to wonder why the Zerg decided to spawn a crapload of Zerglings as a direct reaction to a Shredder drop though.
I bear this sig to commemorate the loss of the team icon that commemorated Oversky's 2008-2009 Proleague Round 1 performance.
Chairman Ray
Profile Blog Joined December 2009
United States11903 Posts
October 31 2011 01:25 GMT
#72
I don't think it's much stronger than banshee harass, but definitely gives Terran a lot of versatility on top of their already versatile race.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2011-10-31 01:27:19
October 31 2011 01:25 GMT
#73
Shredder isn't so imba as long as it cannot be loaded onto a medivac... It's suppose to be like a structure isn't it? (similar to spine/spore crawlers)

And I think it needs a nerf on range because queens and roaches can't kill it without taking damage, and that's bad for Zerg especially early-mid game. Maybe have considerably less damage on non-light units?
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 31 2011 01:27 GMT
#74
So it is an infinite AOE psi storm. Cool. It'll help mech be generally more useful if they make it the right price. Though there could be funny issues like it making the Pfort redundant for bases with narrow chokes. I rather pay for 3 of those than 1 Pfort since I can move those around, have an extra orbital that can move around too.

Fun :D

Powert Overtwelming, Gentlemen.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 31 2011 01:28 GMT
#75
On October 31 2011 10:25 trinxified wrote:
Shredder isn't so imba as long as it cannot be loaded onto a medivac... It's suppose to be like a structure isn't it? (similar to spine/spore crawlers)

And I think it needs a nerf on range because queens and roaches can't kill it without taking damage, and that's bad for Zerg especially early-mid game. Maybe have considerably less damage on non-light units?


I agree - personally I'd rather keep it "stronger" in terms of dmg output and not be able to be loaded into a medivac - but I'm not sure how it would make sense. I mean clearly, it's a movable unit so it's not planted into the ground, and furthermore, I mean, we can lift a friggin' Thor in the medivac!!
SolidZeal
Profile Joined October 2010
United States393 Posts
October 31 2011 01:28 GMT
#76
But seriously, am I wrong that a spine crawler can kill a infinite number of shredder? Can't a spine kill a siege tank protected shredder even, given that if the tank is in range of the spine, the shredder de-activates? It seems to me that the counter to these guys is just spines and creep tumors...but we all know how much zerg hates spreading creep.
In the clearing stands a boxer and a figher by his trade
Falling
Profile Blog Joined June 2009
Canada11350 Posts
October 31 2011 01:29 GMT
#77
On October 31 2011 10:25 trinxified wrote:
Shredder isn't so imba as long as it cannot be loaded onto a medivac... It's suppose to be like a structure isn't it? (similar to spine/spore crawlers)


Oh come now, if the old thor can be loaded into medivacs, why not shredders? Maybe the unit needs to be on another race, maybe other units stats need to be changed to allow for shredders. But dropping potential makes it more interesting.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
LXR
Profile Joined June 2011
357 Posts
October 31 2011 01:30 GMT
#78
It seems like this isn't as effective as a normal marine drop. Maybe combined they would be nice, but when you think about it, all the zerg has to do is run the drones away (marines can chase, shredder can't) and then attack it with a queen which he/she should already have at the base.....
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
October 31 2011 01:30 GMT
#79
On October 31 2011 10:28 SolidZeal wrote:
But seriously, am I wrong that a spine crawler can kill a infinite number of shredder? Can't a spine kill a siege tank protected shredder even, given that if the tank is in range of the spine, the shredder de-activates? It seems to me that the counter to these guys is just spines and creep tumors...but we all know how much zerg hates spreading creep.


1. How does creep counter it? I can clearly burrow on creep...
2. Sure, a spine can kill it, but not before all your drones are dead if you don't see it in time T_T. Of course, that's like most harass, but now you're forced to build static defense?! Which limits your offensive capabilities, etc. Forcing static defense is damage in and of itself.
Goshdarnit
Profile Joined August 2011
United States540 Posts
October 31 2011 01:30 GMT
#80
On October 31 2011 09:49 Perseverance wrote:
These seem OP...but so does the viper so =/= I guess. Only time will tell.


Well the problem here is that the only thing that looks OP about the viper would be death grip. And if that breaks the game, it could easily be removed.
The shredder on the other hand is a one role unit, and if that role is imbalanced or ridiculous, then the shredder itself will have to be scrapped.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 31 2011 01:30 GMT
#81
On October 31 2011 10:28 FabledIntegral wrote:
Show nested quote +
On October 31 2011 10:25 trinxified wrote:
Shredder isn't so imba as long as it cannot be loaded onto a medivac... It's suppose to be like a structure isn't it? (similar to spine/spore crawlers)

And I think it needs a nerf on range because queens and roaches can't kill it without taking damage, and that's bad for Zerg especially early-mid game. Maybe have considerably less damage on non-light units?


I agree - personally I'd rather keep it "stronger" in terms of dmg output and not be able to be loaded into a medivac - but I'm not sure how it would make sense. I mean clearly, it's a movable unit so it's not planted into the ground, and furthermore, I mean, we can lift a friggin' Thor in the medivac!!


spine/spore crawlers are also movable, so this shredder "unit" should share the same restriction of not being allowed in a medivac... it makes sense and already removes a lot of possible imba strats against zerg.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 31 2011 01:31 GMT
#82
Actually the burrow speed seems quite slow. Dropped banelings are probably more deadly than those things against a mineral field.
Artosis: "From horsssse....falcon"
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 01:32 GMT
#83
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.
trinxified
Profile Joined December 2010
Canada7774 Posts
October 31 2011 01:33 GMT
#84
On October 31 2011 10:30 LXR wrote:
It seems like this isn't as effective as a normal marine drop. Maybe combined they would be nice, but when you think about it, all the zerg has to do is run the drones away (marines can chase, shredder can't) and then attack it with a queen which he/she should already have at the base.....


The queens can't even kill it... The 2 queens attacking it are about to die in that video.
Acritter
Profile Joined August 2010
Syria7637 Posts
October 31 2011 01:34 GMT
#85
On October 31 2011 10:07 avilo wrote:
Holy shit people need to stop whining and making huge blanket statements. I can't imagine some of you guys in brood war if the community were this big back then.

"what the fuck blizzard spider mines fucking RIDICULOUS - i have to have obs everywhere on the map or my army instantly evaporates"

Like seriously, can you imagine the brood war whine fest there would be if the games positions in time were in reverse? "omg dark swarm, omg irradiate, omg psi storm, omg lurker kill entire worker line in two shot, omg omg omg"

Seriously, stop. Stuff like this is exactly what brood war had and look at how fucking balanced brood war is.

It's good that each race gets some things that appear at first sight to be ridiculous, because in reality they won't be.


The thing is, BW Terran had some distinct vulnerabilities that SC2 Terran is lacking. Vultures were really, REALLY good, but needed intense micro to use, unlike both the Hellion and the Shredder. Spider Mines could be dragged into Tanks, Shredders simply turn off when Terran units get too close. Mines did not affect workers, and could only be used defensively. In their current form, Shredders might be unbalanceable. At the very least, they need a major redesign to fulfill their intended role (ground control to allow Terran Tank lines to enter the game), or the rest of Terran needs to be significantly redesigned to prevent some stupid Tank/Shredder/Viking line from being completely untouchable. Right now, that can't happen. If Shredders are good enough to be used, then a Tank/Shredder line will be impossible to break from the ground, and a high Viking count has been proven to be ridiculously powerful in the air, especially if they have a Turret line to fall back to. The only thing that would stand a chance is the Carrier, and what do you know, that unit got removed from the game. I simply don't know what Zerg would do. Vipers, maybe?

Pretty much, the unit is fundamentally flawed, just like the Colossus.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
Steel
Profile Blog Joined April 2010
Japan2283 Posts
October 31 2011 01:35 GMT
#86
The thing is you're supposed to stop drops with your mobile units but if that units gets down...you're mobile units are going to die for sure. Hopefully spines > shredders otherwise there is a problem. Also this unit better be expensive.
Try another route paperboy.
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 31 2011 01:36 GMT
#87
At first of course i was getting ready to whine about the shredder. But then i remembered, im sure it will get nerfed to hell before hots. But when you think about it PF + shredders nothing is going to get near a terrans base.
Plays against every MU with nexus first.
Najda
Profile Joined June 2010
United States3765 Posts
October 31 2011 01:36 GMT
#88
Actually I was really worried about the shredder but now having seen the video it's not too scary anymore. It looks really easy to just pull the drones away and defend with your queen(s) alone.
S2Lunar
Profile Joined June 2011
1051 Posts
October 31 2011 01:36 GMT
#89
No offence but it's a custom, they are only using the stats that Blizzard has released, the unit stats aren't accurate.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
October 31 2011 01:37 GMT
#90
On October 31 2011 10:36 Toppp wrote:
No offence but it's a custom, they are only using the stats that Blizzard has released, the unit stats aren't accurate.


How can they not be accurate if they are taken from Blizzard? Sure they might change it but I wouldnt call it inaccurate lol.
Flying, sOs, free, Light, Soulkey & ZerO
Iselian
Profile Joined March 2011
United States56 Posts
Last Edited: 2011-10-31 01:40:06
October 31 2011 01:39 GMT
#91
Oh man, that quick boost is great. If it costs energy, maybe about 50 to 75, and was researched I'd be fine with it. Many times you won't see Yamato cannon being researched, so this might be a more common energy dump.

(Obligatory "Still in beta" comment here)
Support and critique my amateur casting! youtube.com/IselianGaming
Crigget
Profile Joined July 2011
Denmark38 Posts
October 31 2011 01:40 GMT
#92
How about destructible rocks behind the minerallines? We need to think more with rocks.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2011-10-31 01:46:25
October 31 2011 01:41 GMT
#93
Hyperspace BCs!!


"Tell them motherfuckers 'bout this here Dominion Side!
Pull up on your base, BC drive-by!
And we'll beat the Zerg cuz their skills ain't shit!

And in my Mega-Thor, rave-mode stay lit."
kofman
Profile Joined August 2011
Andorra698 Posts
October 31 2011 01:42 GMT
#94
On October 31 2011 10:40 Crigget wrote:
How about destructible rocks behind the minerallines? We need to think more with rocks.

Why not just destroy all of the space behind the mineral lines?
imEnex
Profile Joined June 2011
Canada500 Posts
October 31 2011 01:42 GMT
#95
I would think the Shedder would have less HP then this.
Program yourself to Success
L0thar
Profile Blog Joined September 2007
987 Posts
October 31 2011 01:43 GMT
#96
Seems fine.

Btw. where are people getting the 150/50 cost? Liquipedia clearly states 150/150.
http://wiki.teamliquid.net/starcraft2/Shredder
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
October 31 2011 01:45 GMT
#97
The battlecruiser video was hilarious
ssi.bal-listic
Profile Joined October 2010
United States568 Posts
October 31 2011 01:46 GMT
#98
i dont get whats so bad about it. Honestly, 8 marine drops wouldve done similar damage especially in the 1st drop. Obviously, u cant send hard countered lings to kill it...
"It's not who you are underneath, it's what you do that defines you" "The strong one doesn't win, the one that wins is strong"
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 31 2011 01:47 GMT
#99
Shredder is something Protoss really needs now. Forcefield just don't cut it, imagine all the maps have to be balance around Protoss being able to defend with forcefield, it will need to have a lot of chokes.
Treva
Profile Blog Joined June 2010
United States533 Posts
October 31 2011 01:47 GMT
#100
Yeah if you pay no attention to the mini map and have the reaction time of a sleeping elephant then yes they can do a lot of damage. Don't worry the shredder, along with 90% of the other new units, will be nerfed/changed before the game comes out.
Live it up.
kofman
Profile Joined August 2011
Andorra698 Posts
October 31 2011 01:49 GMT
#101
On October 31 2011 10:07 DarkRise wrote:
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol

Broodlords.
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
October 31 2011 01:50 GMT
#102
On October 31 2011 10:36 Najda wrote:
Actually I was really worried about the shredder but now having seen the video it's not too scary anymore. It looks really easy to just pull the drones away and defend with your queen(s) alone.


Exactly. Drops could be a problem for noobs, but any decent player will pull workers away kill the shredders without too many problems. A medivac full of marines seems more dangerous than shredders, surely? The shredder is merely a defensive unit imo. Even then it will be easily taken out unless it is supported e.g. with seige tanks.
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
CaptainCharisma
Profile Joined February 2011
New Zealand808 Posts
October 31 2011 01:50 GMT
#103
On October 31 2011 10:49 kofman wrote:
Show nested quote +
On October 31 2011 10:07 DarkRise wrote:
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol

Broodlords.


Swarm Host?

Viper?
EG.DeMuslim --- EG.ThorZain --- TSL.Polt --- LGIMMvp --- Mill.fOrGG --- EG.Stephano --- EGiNcontroL --- EG.IdrA --- MarineKing.Prime --- SlayerS_MMA --- Liquid'Hero
razy
Profile Joined February 2010
Russian Federation899 Posts
October 31 2011 01:51 GMT
#104
On October 31 2011 10:50 CaptainCharisma wrote:
Show nested quote +
On October 31 2011 10:49 kofman wrote:
On October 31 2011 10:07 DarkRise wrote:
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol

Broodlords.


Swarm Host?

Viper?


or just protoss
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 31 2011 01:53 GMT
#105
why do terrans need this again? >_>

don't they already have a unit to control space?
Twitter: @zhurai | Site: http://zhurai.com
DeltaX
Profile Joined August 2011
United States287 Posts
Last Edited: 2011-10-31 01:55:00
October 31 2011 01:54 GMT
#106
I half expect some small (1 damage) pulse when they start to burrow so that people can pull their drones in time. 1 spine would clean that up quite fast.

If blizzard got desperate they could prevent shredders from getting put in medicacs, but with some sort of warning it should be fine.


I see 8 marines as doing much more damage personally.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 31 2011 01:55 GMT
#107
On October 31 2011 10:54 DeltaX wrote:
I half expect some small (1 damage) pulse when they start to burrow so that people can pull their drones in time. 1 spine would clean that up quite fast.

If blizzard got desperate they could prevent shredders from getting put in medicacs, but with some sort of warning it should be fine.

"Shredder deployed to the field"

like they do for nukes and nyduses? ;D

oh and shredders should beep very very loud to opponents when near enemy buildings

:DDDDDD
Twitter: @zhurai | Site: http://zhurai.com
Scribble
Profile Blog Joined March 2011
2077 Posts
October 31 2011 01:58 GMT
#108
The shredder is pretty fascinating to me. Every race needs units that are insanely powerful - overpowered if you will. If each race has something that strong, it forces their opponent to control their units better instead of just relying on unit comps to counter the threat. Units like the BW siege tank, reaver, and lurker.

It's a step in the right direction, even if it does cause a lot of whine. As long as P and Z have units which are just as overpowered in ways that don't directly counter each other, there shouldn't be a problem. The viper might be the zerg's super powered unit, and fungals/cloud will certainly require control and not unit comp to counter, but what is it for protoss?

Along that line of thought, I'd really be interested in seeing colossi get a massive damage buff, and a collision size such that they cannot clump on top of stalkers/other colossi. I'd love to at least see them experiment a little more with ideas like this on the PTR or in the beta.
Eufouria
Profile Blog Joined March 2011
United Kingdom4425 Posts
Last Edited: 2011-10-31 01:59:39
October 31 2011 01:59 GMT
#109
Arguing about the balance of a unit in a simulator of a game that Blizzard is obviously not close to finishing making changes to. Nice.

I still hope the Shredder gets removed though. It seems like a pretty shit idea for a unit and that won't get much use outside of turtling and stupid gimmicky plays. Its just a super boring unit imo and, like many have complained about (complaining about the concept is fine, balance complaining is just stupid, I doubt the game is even at a stage where its being balanced) is that Terran just don't need it as a unit, there is a pretty large overlap between it and other units.

At most I'd want it implemented as some sort of upgrade to turrets, but I don't really like that idea either because it would make ling runbys less powerful.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-10-31 02:03:47
October 31 2011 02:01 GMT
#110
On October 31 2011 09:38 Zoia wrote:
Show nested quote +
On October 31 2011 09:37 akalarry wrote:
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.


They cost 150/50 not 150/150


lol the price reminded me of hellion, 100mineral with 2hit aoe can roast so many drones^^

if the price and aoe remained the same, i dont think that i will buy HotS lol not that i really whine, i mean the game is not even out yet nobody can tells what will the final product looks like but i am just THAT sick of blizzard's way in giving terran too many cost effective units.

speaking of which, i bet a shredder can 1v1 kill an ultra(300min/200gas) lol
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
October 31 2011 02:03 GMT
#111

Mini Hydralisks look awesome!
Mass Motherships Counters Almost everything
SolidZeal
Profile Joined October 2010
United States393 Posts
October 31 2011 02:04 GMT
#112
On October 31 2011 10:30 FabledIntegral wrote:
Show nested quote +
On October 31 2011 10:28 SolidZeal wrote:
But seriously, am I wrong that a spine crawler can kill a infinite number of shredder? Can't a spine kill a siege tank protected shredder even, given that if the tank is in range of the spine, the shredder de-activates? It seems to me that the counter to these guys is just spines and creep tumors...but we all know how much zerg hates spreading creep.


1. How does creep counter it? I can clearly burrow on creep...
2. Sure, a spine can kill it, but not before all your drones are dead if you don't see it in time T_T. Of course, that's like most harass, but now you're forced to build static defense?! Which limits your offensive capabilities, etc. Forcing static defense is damage in and of itself.


Yeah, I'm not saying that creep stops it, but it sure as hell can't stop creep tumors or spine crawlers. you don't have to build static D to stop a shredder drop, but a spine crawler WILL fight it off. You can use just units to kill a Shredder drop no problem. If you're slow on the draw it will force off timing time and if you suck it up, it will kill all your workers. This doesn't look much different than a marine drop in effectiveness.

The reason i bring up creep is that if a terran is heavily utilizing shredders to zone the map, you can take zones back using creep. If he brings in units to clear creep the shredder become vulnerable, or like I described, you can take them out later in the game with spine crawlers. Late game spine crawlers are.....well if you don't have them, then why the hell not?
In the clearing stands a boxer and a figher by his trade
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
October 31 2011 02:05 GMT
#113
I think the problem is Blizzard designed this unit as defensive, and probably haven't fully considered it's offensive capabilities.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 31 2011 02:06 GMT
#114

Drop shredder on zerg main ramp, deploy, drop main mineral line. No zerglings/banelings are going to stop this drop.
Salvation a la mode and a cup of tea...
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 31 2011 02:06 GMT
#115
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?
SheaR619
Profile Joined October 2010
United States2399 Posts
October 31 2011 02:07 GMT
#116
It takes 4 ticks to kill 1 drone. That decent dps but not rediculas. I think it perfect =]
I may not be the best, but i will be some day...
Plexa
Profile Blog Joined October 2005
Aotearoa39261 Posts
October 31 2011 02:07 GMT
#117
Late game shredders in drops are OP as fuck lol
Administrator~ Spirit will set you free ~
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
October 31 2011 02:08 GMT
#118
On October 31 2011 11:05 Subversion wrote:
I think the problem is Blizzard designed this unit as defensive, and probably haven't fully considered it's offensive capabilities.


so patchnote: the unit will not be activated when there is no CC within its radius of 500?
sounds balance to me lol (no sarcasm i am serious!)
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
pezit
Profile Joined October 2010
Sweden302 Posts
Last Edited: 2011-10-31 02:14:23
October 31 2011 02:10 GMT
#119
No one good is gonna drop shredders because it is just way too slow, in the time it takes to activate the shredder a marine drop would have killed the entire worker line. The swarm host is just a ridiculous unit that will hopefully and probably change before release and the BC speed boost seems fine i guess.

Oh and the shredder is another red alert 2 unit making a comeback. I guess Dustin Browder thinks RA2 > Broodwar.
Jacob666
Profile Joined January 2011
United States285 Posts
October 31 2011 02:12 GMT
#120
Another thing thats OP, is toss making assimilator in your base then turning it into cannon, kills so many workers
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 02:12 GMT
#121
On October 31 2011 11:01 BurningSera wrote:
Show nested quote +
On October 31 2011 09:38 Zoia wrote:
On October 31 2011 09:37 akalarry wrote:
run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.


They cost 150/50 not 150/150


lol the price reminded me of hellion, 100mineral with 2hit aoe can roast so many drones^^

if the price and aoe remained the same, i dont think that i will buy HotS lol not that i really whine, i mean the game is not even out yet nobody can tells what will the final product looks like but i am just THAT sick of blizzard's way in giving terran too many cost effective units.

speaking of which, i bet a shredder can 1v1 kill an ultra(300min/200gas) lol


http://wiki.teamliquid.net/starcraft2/Shredder
It costs 150/150 according to Liquidpedia. It's by no means cheap as a drop tactic. Cost would be much more similar to a Storm Drop.

Not to mention the vast amounts of counters to Shredder drop play. Spines, Roaches, Viper pull. Queens with Tranfuse looks to be able to hold it off on their own. With their immobility, they're far less potent than Marine/Hellion Drops.
And this is just what we can think about now before the game has even come out. With the developing metagame, I'm sure they'll be even more tactics.
Herculix
Profile Joined May 2010
United States946 Posts
October 31 2011 02:14 GMT
#122
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


what's bad about it is their whole idea is "we want to make at least one unit that forces you to do stuff away from the battle."

yea you can have all this abusive stuff, these things just tend to come about with almost any unit with weird properties unintentionally, but it's probably not their intention for the shredder. their intention for the shredder is something like, "hey, you spend some food and some money, and you put it over here away from the battle to be useful," but what actually happens is that you're trying (as terran) to make things not happen away from the battle by fortifying your flank. it's like subtituting for a siege tank which would be less effective by itself unlike a shredder.

i do agree that if anyone needed it it's definitely protoss and definitely NOT terran, but the execution of it seems to be against their ideal. it's like, yea, you are dedicating less food to your "death ball"... by making 95% deathball/5% anti-deathball counter better than 100% deathball. it's still basically encouraging moving forward with a bunch of shit and killing someone, just more efficiently.
Tula
Profile Joined December 2010
Austria1544 Posts
October 31 2011 02:16 GMT
#123
seriously people, from the way two queens killed it, it's pretty obvious that 2-3 roaches should be able to kill a single shredder without any issue.
If that is the case they are actually a perfect unit for their purpose, they can hold a position (with 2-3 tanks to cover them from roaches) against casual runbys, but they won't stop an all out push from a Zerg.

Note that the reaction time to pull your drones is MUCH more than you'd have if you queued a baneling drop into the mineral line so i really don't see what the fuss is about.

By all means make them not droppable (or rather not loadable into a dropship) if you feel the need, but i'll still be dropping either Hellions or marines, you know the units which can actually kill stuff when it runs away.
Sina92
Profile Joined January 2011
Sweden1303 Posts
October 31 2011 02:17 GMT
#124
my problem with this unit is that terran already have units that grant them positional advantages, for one, they don't need another unit, left alone this unit.

it would suit protoss better
My penis is 15 inches long, I'm a Harvard professor and look better than Brad Pitt and Jake Gyllenhaal combined.
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
October 31 2011 02:17 GMT
#125
Doesn't look that bad tbh. Just pull drones. Like others said, similar to storm drops.

Swarm hosts on the other hand...they look so pitiful.
Puph
Profile Joined June 2011
Canada635 Posts
October 31 2011 02:17 GMT
#126
I find the shredder redefines our current definition of the terran Meat Grinder. It has so much potential and that is the ridiculous part, although the drawbacks like how it must be alone really limit its use and make it one of those hit or miss things.. like every early timing a terran has
Intel Dual Core 4400 @ ~2.00GHz / 2046MB RAM / 256 MB ATI Radeon x1300PRO
snotboogie
Profile Blog Joined August 2009
Australia3550 Posts
October 31 2011 02:20 GMT
#127
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Yeah, exactly what I was thinking. Terran already has so many options for zone control, whereas Protoss relies on a roaming army with no way to lockdown an area. Please give the Shredder to Protoss!
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
Last Edited: 2011-10-31 02:24:10
October 31 2011 02:22 GMT
#128
swarm hosts pretty good, even tho 2 spawns per 24 seconds seemed so slow

still it hink a problem with the mod btw is that shredder supposed to do 20 dmg per every 1 second, not 20 dmg total per 1 second

Same with swarm host its 2 spawn every 24 seconds not 1 spawn every 12 second

This is what i remember at least

shredder didnt notice it takes 7 seconds. So basically you either need to pay attention or just put a couple canons in your base. Shredders aren't that cheap, to drop 2 is like 300/300 and 6 supply. I'm actually surprised it's 3 supply. I wonder if the unit would be more fun if they were weaker but 1 or 2 supply and much more numerable. Sort of like spider mines lol.

But anyways yeah every shredder you make could be 1 siege tank in your army.

Also, I wonder why they don't make it so that shredders work in anywhere, but they damage your units as well. I mean it's a bit interesting this way too and like they said they don't want it to be in your deathball, I guess. I guess it won't work though since 20 damage to the big mech units doesn't hurt nearly as much as killing all those numerable small weak zerg units.

@Elean Oh yeah good point you're right, you just have to run from it. Actually I just realized. Shredder cannot kill drones in 2 hits. So you can get hit 1 time, then hear the alert, once you get there the shredder should have hit the 2nd time, then you hopefully have time to pull away for the third hit. Cus it's 20 dmg per hit and drones regen. SCVs will need 3 hits as well, probes 2 I guess xD Though unlike terran, protoss has a defensive anti ground structure.
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 02:24 GMT
#129
On October 31 2011 11:06 Zaurus wrote:
Show nested quote +
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?


If you want to get snarky, try to actually read the post first.
Read - 1 Spine Crawler/Cannon. It's no different than a Medivac with 8 Marines being dropped during a battle. Except you can run from this and it won't be able to do anything. The unit's Immobile.

So you're saying that Terran is doing multi-drop play while attacking the front, and the opponent does not know how to respond to 1 Medivac? So T is playing like a boss and the opposition doesn't have map awareness + inadequate base defence AND does not know how to engage a drop?
Wow, I wish all my opponents was like this.

Not to mention the same counterarguments invalidates Everything you just said. Noone knows what could be in Warpprism drops or Overlords, just as no one can know what's inside of a Medivac.
The defeatist mentality is just beautiful.
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-10-31 02:25:38
October 31 2011 02:24 GMT
#130
balance for the shredder can be worked out, the idea behind it is what i like and i wish we get this so badly, everything else terran got while makes a difference, just does not feel different to core gameplay.





btw Protoss seemed fun, i hope the replica and oracle goes threw, entombing entire minerals and casting that vision grant thing is wicked with phenix's..
The big Aoe air killer seriously does a number on mutas too, i am very tempted to switch to toss for expansion
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2011 02:27 GMT
#131
I like how making it not be able to drop on creep is supposed to be a solution to balance it. Hey, what about terran/protoss?
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 02:31 GMT
#132
On October 31 2011 11:27 Grumbels wrote:
I like how making it not be able to drop on creep is supposed to be a solution to balance it. Hey, what about terran/protoss?


If Queens can tank it and deal significant enough damage. Stalkers will be fine. 1 Cannon with it's range compared to this should be enough to keep it at bay.

Terran is a different story. Marines seem to be too low HP to take them down if they're deployed already. My guess would be Marauders or a Bunker. Terran will be the only race without a static non-supply-cost defensive structure against this unit.
Akamu
Profile Blog Joined April 2010
United States309 Posts
October 31 2011 02:32 GMT
#133
Idea. What if the shredder AoE slowly extended out to its max range depending on how long it was planted? Say 1/3 after 10 sec. 2/3 after 20 3/3 after 30. That way it wouldn't be as strong as soon as it got planted and would limit it's offensive capabilities but in a way that a clever player could still use.

yay? nay?
I hear your heart beat to the beat of the drums, what a shame that you came here with someone.
Jacob666
Profile Joined January 2011
United States285 Posts
October 31 2011 02:41 GMT
#134
Arc Sheild is imabalanced. Toss makes 3 pylons in your base at 2 minutes and uses it and u die
canikizu
Profile Joined September 2010
4860 Posts
October 31 2011 02:47 GMT
#135
With the new speed increase, Hydralisk gonna be popular in ZvT match up again, and they sure will outrange shredder, I doubt shredder gonna be good against hydra.
Tula
Profile Joined December 2010
Austria1544 Posts
Last Edited: 2011-10-31 02:49:06
October 31 2011 02:47 GMT
#136
On October 31 2011 11:31 Eps wrote:
Show nested quote +
On October 31 2011 11:27 Grumbels wrote:
I like how making it not be able to drop on creep is supposed to be a solution to balance it. Hey, what about terran/protoss?


If Queens can tank it and deal significant enough damage. Stalkers will be fine. 1 Cannon with it's range compared to this should be enough to keep it at bay.

Terran is a different story. Marines seem to be too low HP to take them down if they're deployed already. My guess would be Marauders or a Bunker. Terran will be the only race without a static non-supply-cost defensive structure against this unit.


it looks like an armored unit to me, in which case 3 marauders should be able to clean it up within a very small window of time.

not sure about the marines, with the high dps they might be able to do major amount of damage in the set up time window.

tbh if this truly proves to be a problem (frankly as i said 10 posts or so ago, i don't see it) they will increase the set up time to 10 seconds or so. If you can't clean up a drop behind your mineral line in that time frame, you would have lost every drone to a marine drop.

edit: in regards to the poster above me and hydras, as long as hydras die to marines (which they currently do) no matter what speed they have they won't be built in zvt.
They might see some more use in combination with roaches and infestors, but their basic problem is that they cost far more than they are worth in WoL.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 31 2011 02:48 GMT
#137
I don't understand why this isnt a Protoss unit, Terran can have the Oracle
On_Slaught
Profile Joined August 2008
United States12190 Posts
October 31 2011 02:50 GMT
#138
Terran is the absolute last race that needed this unit imo. Shame they get even more versatility and harass ability.
Zorkmid
Profile Joined November 2008
4410 Posts
Last Edited: 2011-10-31 02:52:43
October 31 2011 02:51 GMT
#139
On October 31 2011 09:31 razy wrote:
[image loading]

User was warned for this post


Gay balance memes piss me off. But what pisses me off even more is that people think Stark says: "Brace yourself" HE DOESNT!

WTF

Anyone here that was at Blizzcon play both these customs AND HotS, how do they stack up?
TheSwamp
Profile Joined November 2010
United States1497 Posts
October 31 2011 02:52 GMT
#140
OMG are the locust baby Hydras? <3
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 31 2011 02:53 GMT
#141
On October 31 2011 11:24 Eps wrote:
Show nested quote +
On October 31 2011 11:06 Zaurus wrote:
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?


If you want to get snarky, try to actually read the post first.
Read - 1 Spine Crawler/Cannon. It's no different than a Medivac with 8 Marines being dropped during a battle. Except you can run from this and it won't be able to do anything. The unit's Immobile.

So you're saying that Terran is doing multi-drop play while attacking the front, and the opponent does not know how to respond to 1 Medivac? So T is playing like a boss and the opposition doesn't have map awareness + inadequate base defence AND does not know how to engage a drop?
Wow, I wish all my opponents was like this.

Not to mention the same counterarguments invalidates Everything you just said. Noone knows what could be in Warpprism drops or Overlords, just as no one can know what's inside of a Medivac.
The defeatist mentality is just beautiful.


I just want to say defending a drop is not just about reaction time and putting a
Cannon/spine crawler with limited range.150 minerals is alot unless you actually need it.
I don't want to sound like I am trying to win an argument, all drops are hard to stop even as Terran. 8 marines is more effective than a shredder. However if you can somehow distract your opponent and let it get deployed, which is not hard, it is going to be OP. not all the time you have the
Capability to react to it given 0 reaction time. You should not slap a irresponsible statement saying people are slow to react therefore they deserve to be punished. There are reasons why even if you see the drop you can't defend.
mucker
Profile Blog Joined May 2009
United States1120 Posts
October 31 2011 02:54 GMT
#142
The shredder is just too unterranish for me. Since when do terrans care about friendly fire safety? Tanks, nukes, spidermines, irradiate, hunter seeker... powerful splash/aoe that will wreck your own shit if you aren't careful is the terran way. I'd rather see something like a slow, attackless, mine layer or something like that if they want to take food out of the deathball.
It's supposed to be automatic but actually you have to press this button.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 31 2011 02:56 GMT
#143
I LOVE this custom map
Life's good :D
Fionn
Profile Blog Joined October 2009
United States23455 Posts
October 31 2011 02:58 GMT
#144
I can already see zergs getting mad because terrans drop their shredders, then they pull their drones away into an oncoming hellion rush.
Writerhttps://twitter.com/FionnOnFire
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 31 2011 02:59 GMT
#145
swarm host looks nasty
Terran Metal for the Win
junemermaid
Profile Joined September 2006
United States981 Posts
October 31 2011 03:09 GMT
#146
I find it funny that the shredder is actually what Protoss desperately needs - a unit that functions outside of the deathball and can be used to hold a position.
the UMP says YER OUT
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-10-31 03:15:29
October 31 2011 03:10 GMT
#147
The shredder will put fear into the hearts of the other races, that's for sure. Imagine scouting an unsaturated enemy base and just place one shredder on the path the transferring workers will follow? Total destruction and very hard to scout too. I kind of like it though, I think people should be encouraged to not mindlessly send workers over the map, something they can still get away with even if it already causes a variety of problems.

Or dropping a shredder and two hellions somewhere: block off the choke with the shredder and roast an undefended protoss base.

I think this unit would be really nice for protoss as others have said. It's not like terran needs new units anyway. If you think about it, the only actual unit the protoss gets is the replicant (the others are replacements), a sort of weird new unit from the robotics facility. The shredder is also a weird robotic unit that already looks protoss-like with the energy field it emits. They could easily give protoss the shredder, scrap the protoss replicant and just give it to the zerg instead. (use the art for the changeling, just make it a bigger blob) Problem solved!
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Tippecanoe
Profile Joined May 2011
United States342 Posts
Last Edited: 2011-10-31 03:16:33
October 31 2011 03:10 GMT
#148
On October 31 2011 11:53 Zaurus wrote:
Show nested quote +
On October 31 2011 11:24 Eps wrote:
On October 31 2011 11:06 Zaurus wrote:
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?


If you want to get snarky, try to actually read the post first.
Read - 1 Spine Crawler/Cannon. It's no different than a Medivac with 8 Marines being dropped during a battle. Except you can run from this and it won't be able to do anything. The unit's Immobile.

So you're saying that Terran is doing multi-drop play while attacking the front, and the opponent does not know how to respond to 1 Medivac? So T is playing like a boss and the opposition doesn't have map awareness + inadequate base defence AND does not know how to engage a drop?
Wow, I wish all my opponents was like this.

Not to mention the same counterarguments invalidates Everything you just said. Noone knows what could be in Warpprism drops or Overlords, just as no one can know what's inside of a Medivac.
The defeatist mentality is just beautiful.


I just want to say defending a drop is not just about reaction time and putting a
Cannon/spine crawler with limited range.150 minerals is alot unless you actually need it.
I don't want to sound like I am trying to win an argument, all drops are hard to stop even as Terran. 8 marines is more effective than a shredder. However if you can somehow distract your opponent and let it get deployed, which is not hard, it is going to be OP. not all the time you have the
Capability to react to it given 0 reaction time. You should not slap a irresponsible statement saying people are slow to react therefore they deserve to be punished. There are reasons why even if you see the drop you can't defend.



You have to realize that spines and cannons aren't supposed to stop a drop cold just like how missile turrets don't stop mass mutas.

They are there only to buy time for your fighting units.

Btw oracle is op as hell what is T supposed to do

Also the swarm host has an effective range of about 30.

On metal at the gold the center ramp on the top gold burrowed rallied to the opposite position on my gold and they still dont time out still doing work damage.

Pretty good unit.
sjperera
Profile Blog Joined April 2011
Canada349 Posts
October 31 2011 03:11 GMT
#149
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Agree... Terran get's the added bonus of possibly dropping Shredders and transforming Hellions behind mineral lines to destroy economies (along with marine drops, banshees etc.) while Protoss get's mini-breakable force fields to stop 500 minerals (at the most) from being mined... there's no harrass unit unless your willing to dish out tons of gas on Phoenix, which also requires more micro to do damage, or a HT drop... 150-600 gas worth :S ouch!
Stormbringer!!!
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 31 2011 03:13 GMT
#150
On October 31 2011 12:10 Tippecanoe wrote:
Show nested quote +
On October 31 2011 11:53 Zaurus wrote:
On October 31 2011 11:24 Eps wrote:
On October 31 2011 11:06 Zaurus wrote:
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?


If you want to get snarky, try to actually read the post first.
Read - 1 Spine Crawler/Cannon. It's no different than a Medivac with 8 Marines being dropped during a battle. Except you can run from this and it won't be able to do anything. The unit's Immobile.

So you're saying that Terran is doing multi-drop play while attacking the front, and the opponent does not know how to respond to 1 Medivac? So T is playing like a boss and the opposition doesn't have map awareness + inadequate base defence AND does not know how to engage a drop?
Wow, I wish all my opponents was like this.

Not to mention the same counterarguments invalidates Everything you just said. Noone knows what could be in Warpprism drops or Overlords, just as no one can know what's inside of a Medivac.
The defeatist mentality is just beautiful.


I just want to say defending a drop is not just about reaction time and putting a
Cannon/spine crawler with limited range.150 minerals is alot unless you actually need it.
I don't want to sound like I am trying to win an argument, all drops are hard to stop even as Terran. 8 marines is more effective than a shredder. However if you can somehow distract your opponent and let it get deployed, which is not hard, it is going to be OP. not all the time you have the
Capability to react to it given 0 reaction time. You should not slap a irresponsible statement saying people are slow to react therefore they deserve to be punished. There are reasons why even if you see the drop you can't defend.



You have to realize that spines and cannons aren't supposed to stop a drop cold just like how missile turrets don't stop mass mutas.

They are there only to buy time for your fighting units.

Btw oracle is op as hell what is T supposed to do


Just like shredder. I feel oracle is badly design. Maybe is just beta.
Grantler
Profile Joined August 2010
United States228 Posts
October 31 2011 03:17 GMT
#151
That swarm host gameplay accurate? Seemed like the five from the HotS video produced more than that.
Falling
Profile Blog Joined June 2009
Canada11350 Posts
Last Edited: 2011-10-31 03:31:40
October 31 2011 03:18 GMT
#152
On October 31 2011 12:09 junemermaid wrote:
I find it funny that the shredder is actually what Protoss desperately needs - a unit that functions outside of the deathball and can be used to hold a position.


Well yes and no. I'm not sure that it's necessary for everyone to have units that hold position. I can't think of BW equivalent unit for Protoss. Or at least not in the same way. Protoss power was holding their bases with a few spread units that were really powerful (nexus cannoned with a couple high templar) but had tremendous mobility either with harass (reaver, high templar drops) or carriers and arbiters. This created space and time because the opponent was defending the harass. Protoss had tremendous mobility options that allowed them to be in more places at once that countered terrans powerful hold position (the slow push of mines, vultures, tanks, turrets and depots) or Zerg's powerful lurker, sunken combo. (But muta's is the other way around... gah it's too complicated too explain.)

The point is it's not necessarily the case that all sides can block space equally unless we want BW style Terran vs Terran chessmatches. But it's more the interplay between mobility/harass and holding space. And who is the aggressor and defender might change depending on the time of the game.

However, I am greedy and I would like the Shredder for myself.

Edit
Hm, just thinking. A lone collosus theoretically has the fire power to hold off expansion harassment when behind cannons similar to BW high templar and reaver... except that it can be hit by air and therefore easily sniped. If it was invulnerable to air, you could probably move it away from the deathball, but then there is the problem of killing it without vikings or zerg air. Lol, collosi are such wonky units.
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
birdkicker
Profile Blog Joined August 2010
United States752 Posts
October 31 2011 03:27 GMT
#153
looks like marine drops would do the same job tbh.
Eps
Profile Joined April 2011
Canada240 Posts
October 31 2011 03:28 GMT
#154
On October 31 2011 11:53 Zaurus wrote:
Show nested quote +
On October 31 2011 11:24 Eps wrote:
On October 31 2011 11:06 Zaurus wrote:
On October 31 2011 10:32 Eps wrote:
This just shows the extremes of what can happen for an inadequately prepared opponent. 1 Spine shuts this down so hard. There's no way it'll have 7 range.

With the time it takes to set up, workers can easily run away. It looks like 2 Queens even without tranfuse will be able to take it down easily. Vid shows about 3-sec set up time.
Not to mention with the Viper's pull ability, I can see it dragging away somewhere safe unless it can't be targeted.
If I recall correctly, it can't even be deployed near Terran's own units or else they disengage as well.

I much rather have Spider Mines.


Even if someone has 0 reaction time, we don't have units all over the place at all the time. I hate it when people get all smart and give straight in your face type of answer that is common sense. You think we are all stupid? Of course we know we have to defend our mineral lines and watch for drops. When a medivac is flying in, how much resources worth of units should I pull to defend without risking my front? And at one time you can only react to one drop at a time no matter how fast you are. Dropping 2 shredder at 2 different mineral lines and attacking the front, is easy to execute and efficient, but defending is so hard. If you pull too much unit you are screwed. What if you decide to pull just 2 stalkers and a group of marauder and marine is in the drop?


If you want to get snarky, try to actually read the post first.
Read - 1 Spine Crawler/Cannon. It's no different than a Medivac with 8 Marines being dropped during a battle. Except you can run from this and it won't be able to do anything. The unit's Immobile.

So you're saying that Terran is doing multi-drop play while attacking the front, and the opponent does not know how to respond to 1 Medivac? So T is playing like a boss and the opposition doesn't have map awareness + inadequate base defence AND does not know how to engage a drop?
Wow, I wish all my opponents was like this.

Not to mention the same counterarguments invalidates Everything you just said. Noone knows what could be in Warpprism drops or Overlords, just as no one can know what's inside of a Medivac.
The defeatist mentality is just beautiful.


I just want to say defending a drop is not just about reaction time and putting a
Cannon/spine crawler with limited range.150 minerals is alot unless you actually need it.
I don't want to sound like I am trying to win an argument, all drops are hard to stop even as Terran. 8 marines is more effective than a shredder. However if you can somehow distract your opponent and let it get deployed, which is not hard, it is going to be OP. not all the time you have the
Capability to react to it given 0 reaction time. You should not slap a irresponsible statement saying people are slow to react therefore they deserve to be punished. There are reasons why even if you see the drop you can't defend.


Considering that the range of the Shredder looks to be about 5-6 and there is definitely no way they'll make it a range-7 AOE Damage Unit, how are 7-Range Static-Defences any more limited than the Shredder?

If people are slow to react, or do not have proper defence. It is Exactly why they deserved to be punished. Hell it's the whole point of a drop, to distract or to damage.

How is your example any different than when a Terran is moving across the map and Mutas come in to harass the mineral line? Or Overlord Drops/Warpprism drops. Or Medivac Drops of any other unit?
Except the unit in question needs to be Immobile and requires 4 ticks to kill off workers. That counter-argument is simply invalid considering it can be applied to Every race and essentially to almost every offensive unit in the game.

I really do not feel like I have to rebuke the point about how 150 minerals is Costly. Considering this unit costs 150/150Gas and requires Factory-Starport and a Dropship to use it as an offensive drop-harassment. By that time, I doubt Z can't afford to spend 150 Minerals as a preemptive Shredder Drop Defence deterrent.

Some people in this thread are talking as if this unit is going to be cheap harassment drop tactic.
Considering the set up time, I doubt retraction of the Shredder will be 0-seconds so it better kill something or it'd be a huge wasted investment.
iLike413
Profile Joined October 2011
Canada100 Posts
October 31 2011 03:29 GMT
#155
On October 31 2011 12:09 junemermaid wrote:
I find it funny that the shredder is actually what Protoss desperately needs - a unit that functions outside of the deathball and can be used to hold a position.


It's entirely possible for the shredder to be switched to protoss, same way phase cannons are now spine crawlers. Hopefully blizzard does it ;D
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2011 03:30 GMT
#156
They could add the following characteristic to the shredder that could make it weaker when micro'd against: instead of pulsing its field with a very high frequency, lower it, so that a careful player can enter the field just after a recent pulse. This can mean the different between a dead shredder and some dead marines, if you balance it right perhaps.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Xcobidoo
Profile Joined June 2011
Sweden1871 Posts
October 31 2011 03:30 GMT
#157
On October 31 2011 09:31 AGIANTSMURF wrote:
Before people start crying remember this is not even beta, Blizz is smart and will make neccessary changes even if it includes removing from game

Like how they removed close positions and bad maps before retail? Yeah, probably...
Supreme Intergalactic Commander
RifleCow
Profile Joined February 2008
Canada637 Posts
October 31 2011 03:35 GMT
#158
shredder should explode once and then have a large cool down. Sorta like a spider mine that recharges.
hohoho
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2011-10-31 03:49:48
October 31 2011 03:48 GMT
#159
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol


Shredders in drops suck hardcore. The unit itself is no where near as effective as spider mines were. In a drop, the only people that will ever lose workers to this are people below platinum or that fall out of their chair. It takes so long to deploy i can't ever see any pros losing workers to this ever.

And aside from that, it actually feels very weak in it's current form (surprisingly). I tested the shredder in the custom map, others should as well, the damage only feels quick versus low HP units like zerglings that would run through it, but otherwise basically every unit in the game out dps's these things so hard that you'll only ever lose 1-2 units from these if you play SC2 ball-style or just play normal...

I have a feeling once the game releases, the forums/community are going to whine about things that are not actually OP, and then the unit will end up utterly pointless, much like happened with CnC expansions.

Because as is, from the stats and function of this unit, it's actually not that powerful at all. Test it in the custom map.

And for people comparing it to spider mines, it's actually nothing like spider mines in terms of how it functions. It's visible, and easy to snipe and does not have that real "oomph" feeling you get when you lay down and see a spider mine go off. Mainly because a spider mine does the 125 damage at once, whereas this thing you can just avoid the damage by stepping out of it.

It should still be a decent unit i guess.
Sup
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 31 2011 03:48 GMT
#160
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 03:51 GMT
#161
I just tried PvZ

Oracle totally imbalanced, way too hard for people to deal with it, u can block the whole mineral line and you then have to reclick with ur peons on ur mineral or else they just sit there
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 03:51 GMT
#162
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@
Sup
VashTS
Profile Joined September 2010
United States1675 Posts
Last Edited: 2011-10-31 03:54:25
October 31 2011 03:52 GMT
#163
I thought the range on the Shredder was like 10. In the video shown here, it's like 5 or so.

Reference:



Edit:
... Pay me no mind. I feel silly now. It just SEEMED like it was much larger than that.
VashTS; 330; Random -- Ranked #9 Pokemon Video Game Player in the World in 2009
wolfe
Profile Joined March 2010
United States761 Posts
October 31 2011 03:52 GMT
#164
I don't get it. Can't you just pull your drones away? The deploy time is plenty long.

Dropped BFH and banelings will hurt that mineral line much faster.
Swift as the wind, felt before noticed.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 31 2011 03:54 GMT
#165
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy
Jaedong.
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 03:54 GMT
#166
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.
ETisME
Profile Blog Joined April 2011
12387 Posts
October 31 2011 03:55 GMT
#167
swarm host looks incredibly weak, given it was 20 of them and they barely tore down that cybernexus core. I guess dropping swarm host is completely not gonna be useful then
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
wolfe
Profile Joined March 2010
United States761 Posts
Last Edited: 2011-10-31 03:57:10
October 31 2011 03:55 GMT
#168
On October 31 2011 12:54 sGs.Kal_rA wrote:
Show nested quote +
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.
Swift as the wind, felt before noticed.
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-10-31 04:01:54
October 31 2011 03:59 GMT
#169
Just give it a significantly longer deploy time and little bit lower health. If it serves its purpose (position defense), deploy time should almost never been a problem, correct? Thus it seems like a pretty fine solution to avoid situations like these

P.S. Assuming the stats are correct, does anyone else think those Swarm Hosts were extremely underwhelming?... Hell, 20 roaches would've cleared that base faster than they did.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
seansye
Profile Joined November 2010
United States1722 Posts
October 31 2011 04:03 GMT
#170
Imo, the swarm host looks like a poor mans Lurker and the shredder is a stationary firebat.
I will master Speshul Taktics.!
Peleus
Profile Joined March 2010
Australia420 Posts
October 31 2011 04:03 GMT
#171
On October 31 2011 12:55 wolfe wrote:
Show nested quote +
On October 31 2011 12:54 sGs.Kal_rA wrote:
On October 31 2011 11:07 Plexa wrote:
Late game shredders in drops are OP as fuck lol

Like reavers, except with 100% accuracy


How is a shredder worse than blue flame hellions?


Show nested quote +
On October 31 2011 12:54 Peleus wrote:
Seriously in it's current state it's rediculously powerful even as a static defence, let alone being able to be mobile. Compare this 150/50 unit to a 150/0 spine crawler or cannon, it can handle an infiniate amount of lings vs barely being able to take 4-5. Ditto roaches or any other unit that needs to go within range.

Two of these outside of a terrans base essentially renders them immune to ling counter attacks for 300/100 after they move out with a huge siege tank / marine deathball.


It costs food though? And discussing stats at this point is useless.


While I understand it costs food, let's be realistic, what will be take up, 2 food each?

That's 4 sacrificing 4 marines in a death ball to be completely immune to counter attacks. Seriously even 3, 4 food each it's still crazy to completely shut down one of the only viable paths a zerg has against a deathball.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 31 2011 04:05 GMT
#172
On October 31 2011 12:51 avilo wrote:
Show nested quote +
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution
IWork4Skynet
Profile Joined November 2010
Bolivia56 Posts
October 31 2011 04:11 GMT
#173
The swarmhosts attack seems so insignificant. Looks like 20 melee roaches with a timer. I'd rather have 20 real roaches that would do just as much damage and cost less.

Damn I miss lurkers so much
Long live rock n' roll
sereniity
Profile Blog Joined March 2011
Sweden1159 Posts
October 31 2011 04:11 GMT
#174
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution


A unit to solve a problem on 2 certain maps, one which isn't even in the ladder map pool. Are you serious lol?
"I am Day9, Holy shit!"
knyttym
Profile Blog Joined December 2006
United States5797 Posts
October 31 2011 04:14 GMT
#175
On October 31 2011 12:17 Grantler wrote:
That swarm host gameplay accurate? Seemed like the five from the HotS video produced more than that.


It's really buggy. Should produce 40 in sync but sometimes they produce only 1 and somehow they desync even though cooldown is same on all of them
ROOTFayth
Profile Joined January 2004
Canada3351 Posts
October 31 2011 04:21 GMT
#176
On October 31 2011 13:05 VTPerfect wrote:
Show nested quote +
On October 31 2011 12:51 avilo wrote:
On October 31 2011 12:48 VTPerfect wrote:
Some more potential uses if this unit were given to protoss. Protoss struggles pretty hard on maps like Dual Sight and Metalopolis because of wide open spaces weaking forcefielding and wide open thirds as well, making thirds hard to take. I could easily see this unit being used to protect third expansions from roach/ling run ins.

I saw the technologically advanced energy fieldss, i saw units die as if the Shredder was 6 stimmed marines, I saw it clear out a mineral line. and now i don't care what it takes i have to have it.


Protoss definitely do not need this, and 99% protoss players, even grandmasters are so used to 1A ball syndrome that the unit would be pointless lol.

Perfect, you should go into the custom map thing right now and try out the oracle. It's powerful as fuck lol @_@


yeah because 1a death ball syndrome has won many gsls /sarcasm. And I already tried out the Oracle and its nice if you rush to the stargate for the oracle because early game 75 hp per mineral patch is quite alot, but there are 2 major flaws, #1 useless stargate (150 gas) for a long time. #2 200 gas itself o.o? #3 its great i took away at best 500 minerals but now i have a floating orb that does 0 damage and has no defensive capability whatsoever and is now out of energy too. I see it just being another Phoenix unit in TvP where Terran sees phoenix which immediately queues the terran to do a stim push with a few scv's and win outright. and you don't know anything about what protoss needs. I stated protoss struggles on Dual Sight and Metalopolis, Stats reflect this, i'm not delusional. and based on my explanations on why protoss struggles on those maps this unit looks like a possible solution

jesus christ u gotta be kidding perfect, Oracle is super imba
REDBLUEGREEN
Profile Blog Joined June 2008
Germany1903 Posts
October 31 2011 04:24 GMT
#177
How do shredders do against banelings?
The way they owned lings I think terran slowpushing behind 3 shredders could be a nightmare.
arbitrageur
Profile Joined December 2010
Australia1202 Posts
October 31 2011 04:26 GMT
#178
Shredder = force roach
sirachman
Profile Joined April 2011
United States270 Posts
October 31 2011 04:51 GMT
#179
If shredder drops are so bad just make them not liftable by medivacs. The truth is that they aren't though. Baneling drops are worse and with moving while burrowed banelings it will be crazy. The game is just going to be more dynamic varied and chaotic with the changes. This will make things much more interesting once people get used to it. Also, not sure if ppl have tried the mod out but the new Protoss units are pretty dang good.. If history says anything people will just complain for months during beta and after, blizzard will change a couple units, but overall the entire metagame and every race's builds will simply change and ~3 months after we will all be enjoying the game more with the HoTS changes.
Kishin2
Profile Joined May 2011
United States7534 Posts
October 31 2011 04:55 GMT
#180
There's a bug with the swarm host where they become permanent 0 food units if you load them in a nydus and let the timer run out.
darkest44
Profile Joined December 2010
United States1009 Posts
Last Edited: 2011-10-31 05:09:34
October 31 2011 04:59 GMT
#181
20 stim marines probably coulda cleared that base faster than the minute it took those 20 swarm hosts for 1/2 or 1/3 the supply and like 1/6th the cost lol. Not even beta or the real game though, hopefully blizz will balance shit out but some of these units idk... gluck blizz lol..
gohbot
Profile Joined August 2010
United States17 Posts
October 31 2011 05:03 GMT
#182
Haha I feel like blizzard is trolling all the haters out there. It's obvious they see it as a defensive unit Which fits right into the whole terran mentality. I feel like they r fully aware of it's op state in the example videos and will surely at the least add nerds that would prevent it from being too offensive like not being able to enter medivacs or a largely increased set up time plus slower movement speed to make it less mobile. David Kim is just trololol right now
Go go go bots
usethis2
Profile Joined December 2010
2164 Posts
October 31 2011 05:07 GMT
#183
Obviously the stats/cost will be adjusted for balance, but the concept of shredder is quite sad. It's literally a set-it-and-forget-it unit for defense, and there isn't much maneuvability for offense, either. No target firing since it simply grinds things around it, too slow to move around due to burrow. Only thing a T can do is to find a nice spot and throw it down then see how it goes. No more action required or achievable. If things go well maybe you can pick it back up and throw it elsewhere. But that's just about it.

Lame a-move unit concept, IMO. I mean, it doesn't even move, lol.
Sovern
Profile Joined March 2011
United States312 Posts
Last Edited: 2011-10-31 05:12:00
October 31 2011 05:10 GMT
#184
On October 31 2011 09:46 Plexa wrote:
Show nested quote +
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.
Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.

Show nested quote +
On October 31 2011 09:43 Geovu wrote:
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"

:S
I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out

Show nested quote +
On October 31 2011 09:43 Adeeler wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.

How many people think "oh yes I'm going to go rush to storm and prism to storm drop!" no one. It's a late game tactic, and hence, as I've been implying, Protoss drops are not as accessible as Terrans which makes shredder drops less likely if they were a protoss unit.


Toss drops seem pretty accessible to me. A robo can be produced pretty darn fast and warp prism can be produced fast especially when chronoed.

Personally I think that warp prisms just need more utility. Blizzard should remove the warp prism speed upgrade and introduce an upgrade that heals the shields of protoss units. That would give them much more utility and would actually be a cool HOTS toss upgrade. Players would also have more of a reason to get the shield upgrades for their units.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
October 31 2011 05:11 GMT
#185
Wait, terran the race that already has blue-flame hellion drops and stim marine drops needs yet another way to devastate a mineral line?
Warlock40
Profile Joined September 2011
601 Posts
October 31 2011 05:13 GMT
#186
Lame a-move unit concept, IMO. I mean, it doesn't even move, lol.


I don't understand how you arrived at that conclusion. The Shredder is the complete opposite of "a-move". An a-move unit would be the Battle Hellion or Warhound. You just throw them in your deathball and keep on trucking. Shredder on the other hand opens up many new possibilities for Terran matchups, even without the ability to harass. They're like spider mines, perhaps less micro-intensive but still fully capable of zoning the opponent and helping Terran establish area control. It's as anti a-move as you get. The fact that they are ineffective when in range of your units means you really need to pay attention to unit spacing. This is probably the most interesting unit of the expansion pack in terms of how many doors it opens up for gameplay.
Meapak_Ziphh
Profile Blog Joined June 2010
United States6786 Posts
October 31 2011 05:13 GMT
#187
Hey I liked the fast battlecruisers :D
Forti et Fideli ~ TL Mafia Forum: Come play with us! ~ Go Samsung KHAN, Stork, JangBi , Shine, Grape, and TurN Fighting!~ wat
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
October 31 2011 05:16 GMT
#188
I was playing around on the HotS map before work and I dont really play the races, but to me a shredder should have some kind of no burrow on creep....Drop a few of these bad boys with a few rines to cover and its pretty much GG....as the rines will die just after the shredder has been grounded....
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-31 05:21:47
October 31 2011 05:20 GMT
#189
On October 31 2011 14:13 Warlock40 wrote:
Show nested quote +
Lame a-move unit concept, IMO. I mean, it doesn't even move, lol.


I don't understand how you arrived at that conclusion. The Shredder is the complete opposite of "a-move". An a-move unit would be the Battle Hellion or Warhound. You just throw them in your deathball and keep on trucking. Shredder on the other hand opens up many new possibilities for Terran matchups, even without the ability to harass. They're like spider mines, perhaps less micro-intensive but still fully capable of zoning the opponent and helping Terran establish area control. It's as anti a-move as you get. The fact that they are ineffective when in range of your units means you really need to pay attention to unit spacing. This is probably the most interesting unit of the expansion pack in terms of how many doors it opens up for gameplay.

Read my whole post. Yeah a-move wasn't a right word, I just couldn't find the fitting word to describe its idiocy and noob-friendliness.

Edit: Quoted it for you.

On October 31 2011 14:07 usethis2 wrote:
Obviously the stats/cost will be adjusted for balance, but the concept of shredder is quite sad. It's literally a set-it-and-forget-it unit for defense, and there isn't much maneuvability for offense, either. No target firing since it simply grinds things around it, too slow to move around due to burrow. Only thing a T can do is to find a nice spot and throw it down then see how it goes. No more action required or achievable. If things go well maybe you can pick it back up and throw it elsewhere. But that's just about it.

Lame a-move unit concept, IMO. I mean, it doesn't even move, lol.

Warlock40
Profile Joined September 2011
601 Posts
October 31 2011 05:28 GMT
#190
I read your whole post and I disagree with you. It's not noob-friendly at all but a powerful tool in the right hands. It's not meant to kill off armies, it's meant to close off avenues of approach to allow a smart Terran to stagger his defensive lines. It is nothing like a fire-and-forget weapon, unless you want to waste a bunch of resources to kill a few zerglings.
usethis2
Profile Joined December 2010
2164 Posts
October 31 2011 05:36 GMT
#191
On October 31 2011 14:28 Warlock40 wrote:
I read your whole post and I disagree with you. It's not noob-friendly at all but a powerful tool in the right hands. It's not meant to kill off armies, it's meant to close off avenues of approach to allow a smart Terran to stagger his defensive lines. It is nothing like a fire-and-forget weapon, unless you want to waste a bunch of resources to kill a few zerglings.

Well them maybe you could counter my argument instead of nitpicking at the choice of a word in the last sentence? Sorry if I sound aggressive but I tend not to like selective quoting completely out of context. I have suggested that this unit will not require much action from a T player (even if s/he desires) due to its nature and the simplicity of the unit will make it extremely hard to balance it at the high-level (it will either be OP or UP).
Nagisama
Profile Blog Joined April 2010
Canada4481 Posts
October 31 2011 05:38 GMT
#192
it was only a matter of time before battlecruisers got stim pack upgrade.
Calendar"Everyone who has accomplished more than you has no life; Everyone who has accomplished less than you is a noob." | Elem: "nagi is actually really smart"
R4TM
Profile Joined June 2011
Brazil140 Posts
October 31 2011 05:38 GMT
#193
this actually made me laugh so hard when i watched it on stream and made me start thinking how stupid starcraft 2 is going to become and understand why starcraft 1 will ALWAYS be the best RTS EVER.

User was banned for this post.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10340 Posts
Last Edited: 2011-10-31 05:40:11
October 31 2011 05:39 GMT
#194
On October 31 2011 14:07 usethis2 wrote:
Obviously the stats/cost will be adjusted for balance, but the concept of shredder is quite sad. It's literally a set-it-and-forget-it unit for defense, and there isn't much maneuvability for offense, either. No target firing since it simply grinds things around it, too slow to move around due to burrow. Only thing a T can do is to find a nice spot and throw it down then see how it goes. No more action required or achievable. If things go well maybe you can pick it back up and throw it elsewhere. But that's just about it.

Lame a-move unit concept, IMO. I mean, it doesn't even move, lol.


Good point. I thinkt hey shoudl just give spidermines to hellions lol. It would help them vs Zealots too. Then maybe they wouldn't need Battle Hellion mode.

Btw the thrust on the BCs... it doesnt cost energy??? thought it costed at least 25? no?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 31 2011 05:41 GMT
#195
Terran doesn't deserve it, it's that simple. They already have to good drops with the best dps in the game; Marines and the best building killer in the game; Marauders.

Why would they need a mobile psyhic storm droid?
My Comment Doesnt Matter Because No One Reads It
Warlock40
Profile Joined September 2011
601 Posts
Last Edited: 2011-10-31 05:44:23
October 31 2011 05:43 GMT
#196
You don't like selective quoting yet you dismissed my first post based off the first two sentences. But that's besides the point. You suggest that this unit will not require much action from a Terran player. I argue that it requires a lot of action from a Terran player not just to keep it alive but make it worthwhile. The beauty of the unit is in the simplicity of its function (no silly war3 spells here) belying the complexity of its design. Think of it this way. Whereas the Warhound is just a boring (though perhaps necessary) unit like the Marauder, the Shredder is similar to the Siege Tank. Siege Tanks might not seem to require a lot of micro but they do.

Will it be hard to balance? Aside from the worker harass function which might not have been intended, nope. It's pretty much a mini-planetary fortress that can't be repaired...
R4TM
Profile Joined June 2011
Brazil140 Posts
October 31 2011 05:47 GMT
#197
On October 31 2011 09:31 razy wrote:
[image loading]

User was warned for this post


this made me laugh too because it will be the terran players who will QQ when it get scraped.
usethis2
Profile Joined December 2010
2164 Posts
Last Edited: 2011-10-31 05:49:27
October 31 2011 05:48 GMT
#198
I did not dismiss your "smart stagger" idea. So you're suggesting something like:

Tank ------------ Tank ------------- Tank ------------ Tank
-------- Shredder ---- Shredder --- Shredder ---

Planetary ---------- Planetary -------- Planetary
-------- Shredder ---- Shredder --- Shredder ---

I assume?

What kind of micro does it require other then, well setting it up? How would you balance such a line, when there is no player action is required for the unit to function as intended?
d3_crescentia
Profile Blog Joined May 2009
United States4054 Posts
October 31 2011 05:49 GMT
#199
Easy fix, make Shredder require Fusion Core.
once, not long ago, there was a moon here
Sovern
Profile Joined March 2011
United States312 Posts
October 31 2011 05:50 GMT
#200
On October 31 2011 14:41 Krehlmar wrote:
Terran doesn't deserve it, it's that simple. They already have to good drops with the best dps in the game; Marines and the best building killer in the game; Marauders.

Why would they need a mobile psyhic storm droid?


I'd hope that blizzard makes it so that you cant drop it in medivacs and make it so that it doesn't affect workers. What terran really needs is more/better meching and positioning units that can deal with toss/zerg units. Right now mech is garbage TvP and bio/mech is way better than mech TvZ.

Toss really needs upgrades that gives their units more utility later in the game since they're the tech race, upgrades such as an upgrade that increases the shields of immortals, allows warp prisms to heal shields until they reach 0, a new unit that you can get from the robo that is a siege based unit that can be burrowed.

Zerg really just needs a siege unit and possibly remove fungal from the infestor and add in an ability that decreases the range of all enemy units to 1 if they're in the spells cloud radius.
T3tra
Profile Blog Joined April 2010
United States406 Posts
October 31 2011 05:52 GMT
#201
Just use a Viper to pull one of the shredders into range of the other and they'll both shut off. ezpz
I need this place like I need a shotgun blast to the face.
Oktyabr
Profile Joined July 2011
Singapore2234 Posts
October 31 2011 05:52 GMT
#202
On October 31 2011 14:47 R4TM wrote:
Show nested quote +
On October 31 2011 09:31 razy wrote:
+ Show Spoiler +
[image loading]


User was warned for this post


this made me laugh too because it will be the terran players who will QQ when it get scraped.


Not really. Terran players have their stuff scrapped/nerfed all the time for countless patches. They still have the PF as solid defence for expansions, and marine drops can serve the same function of wrecking mineral lines. Losing the shredder wouldn't upset Terrans at all.
Beardedclam
Profile Joined September 2010
United States839 Posts
Last Edited: 2011-10-31 05:56:55
October 31 2011 05:55 GMT
#203
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. That thing needs to be nerfed. LOL
"bye bye" - genius "#$@% you" - Idra------------|Genius|DRG|Keen|---------Breakfast.213
DuB phool
Profile Joined April 2011
United States1003 Posts
October 31 2011 05:58 GMT
#204
On October 31 2011 14:55 Beardedclam wrote:
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. This thing needs to be nerfed. LOL

Sounds reasonable. :D

Having missed out on the starcraft scene until after the WoL beta, I'm quite excited for all this. I really can't wait to see how it'll all evolve! Needless to say, there's plenty to do.
"overwatch is jesus" - motbob 2016
Ouga
Profile Joined March 2008
Finland645 Posts
October 31 2011 06:00 GMT
#205
I definately think shredder would've suited better for other races. Terran has easier time defending their exps aswell as harrassing.

It being OP, lol so what? Point of it is to look imba now, so people will understand what it's capable of and not ignore it. Ofc they'll tune it down to more balanced level later. It's not good for balancing if you show it first as undertuned crappy version and people don't even bother with it.
Warlock40
Profile Joined September 2011
601 Posts
October 31 2011 06:03 GMT
#206
On October 31 2011 14:48 usethis2 wrote:
I did not dismiss your "smart stagger" idea. So you're suggesting something like:

Tank ------------ Tank ------------- Tank ------------ Tank
-------- Shredder ---- Shredder --- Shredder ---

Planetary ---------- Planetary -------- Planetary
-------- Shredder ---- Shredder --- Shredder ---

I assume?

What kind of micro does it require other then, well setting it up? How would you balance such a line, when there is no player action is required for the unit to function as intended?


Once again you answer your own question. The micro is in setting it up - and setting it up, and setting it up. The idea is that you have to constantly reposition your army and Shredders to meet the enemy threat.
Krehlmar
Profile Joined August 2010
Sweden1149 Posts
October 31 2011 06:03 GMT
#207
On October 31 2011 14:50 Sovern wrote:
Show nested quote +
On October 31 2011 14:41 Krehlmar wrote:
Terran doesn't deserve it, it's that simple. They already have to good drops with the best dps in the game; Marines and the best building killer in the game; Marauders.

Why would they need a mobile psyhic storm droid?


I'd hope that blizzard makes it so that you cant drop it in medivacs and make it so that it doesn't affect workers. What terran really needs is more/better meching and positioning units that can deal with toss/zerg units. Right now mech is garbage TvP and bio/mech is way better than mech TvZ.

Toss really needs upgrades that gives their units more utility later in the game since they're the tech race, upgrades such as an upgrade that increases the shields of immortals, allows warp prisms to heal shields until they reach 0, a new unit that you can get from the robo that is a siege based unit that can be burrowed.

Zerg really just needs a siege unit and possibly remove fungal from the infestor and add in an ability that decreases the range of all enemy units to 1 if they're in the spells cloud radius.

I can agree with that argument...

But I can not for the life of me understand anyone who does not consider this unit to be a bad idea, it's a non micro, static aoe. It's like a tank except none of the weaknesses since it's suppose to be alone and surrounded be enemies.

I can agree that there should be changes to terran in some ways, not necessarily nerfs (although I really wish they'd do something to marauder since it's still a bad concept of a unit togheter with the roach/stalker) but this is just a stupid idea for a unit and it rewards bad play. Terran already has scan/mules that reward shitty micro, why should they get more units like that? I play random at high masters so no zerg whining here.
My Comment Doesnt Matter Because No One Reads It
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
October 31 2011 06:09 GMT
#208
On October 31 2011 09:37 razy wrote:
Show nested quote +
On October 31 2011 09:32 Geovu wrote:
As I watched the video I actually whispered under my breath "What the fuck is this shit"


Seriously, Blizzard?
Probably the only unit coming out I really hope they scrap, even more than the battle hellion and vyper lol.


don't worry. U will still be able to replicate them

... I hate most of the HotS new units I think...
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
October 31 2011 06:13 GMT
#209
I really like the idea of the shredder, however, when i do the HoTs test map, im always at a crossroad, its a huge investment to buy a ton of those and they get picked off pretty easy. Im pretty sure Blizz wont let them become another Terran worker killer, they realize that there are to many ways to kill workers easily.

A big problem tho is that these things are supposed to offer "board control" espcially in TvP. These things dont stop blink collsi at all. The collsi take them out in a second and before you knoiw it the blink/collsi are in your base. IF mech is ever to come even close to being viable something has to solve the blink/collsi problem.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
Gheed
Profile Blog Joined September 2010
United States972 Posts
October 31 2011 06:14 GMT
#210
I would be curious to see how it does against mutas. Since zergs tend to use mutas to clean up drops, it would be pretty bad if this thing shredded mutas as quickly as it does zerglings.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
October 31 2011 06:17 GMT
#211
--- Nuked ---
Jibba
Profile Blog Joined October 2007
United States22883 Posts
October 31 2011 06:25 GMT
#212
Holy Swarm Host.
ModeratorNow I'm distant, dark in this anthrobeat
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 31 2011 06:26 GMT
#213
I just played the custom map, holy shit spawn hosts are gosu. It destroyed my army and shredders so quickly
SniXSniPe
Profile Blog Joined March 2010
United States1938 Posts
October 31 2011 06:32 GMT
#214
On October 31 2011 14:55 Beardedclam wrote:
The double down thor is so insane. His barrage attack 1 shots my whole Protoss army and leaves like 5 units left. That thing needs to be nerfed. LOL


I'm sure feedback still makes the Thor just as useless as ever.
zZygote
Profile Blog Joined January 2007
Canada898 Posts
October 31 2011 06:40 GMT
#215
On October 31 2011 14:11 tomatriedes wrote:
Wait, terran the race that already has blue-flame hellion drops and stim marine drops needs yet another way to devastate a mineral line?


QFT. However, they can also use the shredder to pretty much damage lings/banes before they hit the marines outside of creep.

Swarm hosts can decimate a base really quickly, pushing with them might be the best thing to wear out defences.
Thereisnosaurus
Profile Blog Joined February 2010
Australia1822 Posts
October 31 2011 06:46 GMT
#216
certainly doesn't seem too nasty. Perhaps a single unit of less range and I think those drops would be negated simply by a spine crawler in the mineral line. Since buildings don't seem to take damage, and the crawlers get their bonus, that would shut down any kind of seriously hardcore shredder drops right off. Ditto with a cannon. I think the more scary prospect is a shredder at the top of a ramp out of LoS. you could even metagame someone- spot a hidden base building, sneak a shredder to the top of a ramp between the new base and the main base, so when the worker transfer goes past they all die XD
Poisonous Sheep counter Hydras
TheBomb
Profile Joined October 2011
237 Posts
October 31 2011 06:56 GMT
#217
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

Yeah I agree with this. Protoss would benefit greatly from this unit as this will be the perfect harass unit with the now increased shuttle health.

Terran don't need this as they already got a great map control with the siege tanks. Just imagine if terran contains you with with this new unit in there as well. There is no way to break out, siege tanks counter colossus range, shredderer counter zealots and marines counter pretty much everything.

Similar thing with zerg as well, this will shred banelings to pieces, unless of course Blizzard gets from their stuborness and introduces the lurker.
Starcraft 2 needs LAN support
Chronald
Profile Joined December 2009
United States619 Posts
October 31 2011 07:12 GMT
#218
After playing through each race on this map, I feel the following :
1. Shredder is a protoss unit through and through. Terran doesn't need this strong of a harass.
2. Oracle is gosu at noob level, and sorta, useless higher up
3. Battle hellion still won't be used in late game
4. Warhound sucks against mutas
5. Tempest still won't be used
6. Not sure - but replicant can't duplicate an scv, so it will never get used.
Got that.
Crigget
Profile Joined July 2011
Denmark38 Posts
October 31 2011 07:19 GMT
#219
On October 31 2011 10:42 kofman wrote:
Show nested quote +
On October 31 2011 10:40 Crigget wrote:
How about destructible rocks behind the minerallines? We need to think more with rocks.

Why not just destroy all of the space behind the mineral lines?


Where would the rocks be then?
BandonBanshee
Profile Joined February 2011
Canada437 Posts
October 31 2011 07:21 GMT
#220
Swarm host is so garbage, who thought of this unit?
nam nam
Profile Joined June 2010
Sweden4672 Posts
October 31 2011 07:23 GMT
#221
The locus seems to do quite a lot of damage. (Please turn off health bars though next vid. ) What I didn't see in the video is if you can control the them. It looks like you could just kite them around with a quite unit otherwise.
papaz
Profile Joined December 2009
Sweden4149 Posts
Last Edited: 2011-10-31 07:40:25
October 31 2011 07:38 GMT
#222
On October 31 2011 09:31 razy wrote:
[image loading]

User was warned for this post


OMG that pic was epic!

That is definetely a pic I am gonna save. ROFL.

My co-workers at work are like "wtf is so funny".

Regarding the vids I don't know what there is to say. Just wait for beta, Blizzard will balance the units out. No need to going rage mode about OP or not before the beta is out.

Blizzard will balance the game, I don't know why there is any reason to rage.
Fiend13
Profile Joined September 2010
Germany140 Posts
October 31 2011 07:39 GMT
#223
Assuming it is close to the real thing i only see problems on lower levels of play since burrow time + low hp pool makes it easy killable when focused. With high or inexistent reaction time you're pretty much done for.
CatNzHat
Profile Blog Joined February 2011
United States1599 Posts
October 31 2011 07:51 GMT
#224
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


OMG no no nonononononono no. Protoss does not need harassment, they have the deathball advantage going for them, if they were given this level of harassment their deathball advantage would grow even larger... I think moving warp prism to require robo facility is the direction that we want to be moving, warpgates already give bad protoss players (and even some good ones) a huge buffer when it comes to getting out of position, giving them unit like the shredder would be a huge mistake by rewarding bad play even more than warpgate already does.
ThePlayer33
Profile Joined October 2011
Australia2378 Posts
October 31 2011 07:57 GMT
#225
rofl how long the terran shredder takes to kill the zerg base and how long the swarmhost kills the toss base... and there are 20 swarm hosts in total too ROFL
| Idra | YuGiOh | Leenock | Coca |
y0su
Profile Blog Joined September 2011
Finland7871 Posts
October 31 2011 07:58 GMT
#226
shouldn't this thread be in the custom map section? This really has very little to do with the current SC2 game and brings very little to the discussion about what might possibly be the balance in HotS.

Start a thread in the custom maps and discuss HOW to balance the HotS implemented units and see what makes sense?

Teim
Profile Joined October 2010
Australia373 Posts
October 31 2011 08:07 GMT
#227
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.
A duck is a duck!
blade55555
Profile Blog Joined March 2009
United States17423 Posts
October 31 2011 08:08 GMT
#228
On October 31 2011 17:07 Teim wrote:
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.


Its more showcasing how even with the thing surrounded by lings it kills them almost instantly lol. So the only counter to it is I imagine roaches and 3 or so queens which is dumb.
When I think of something else, something will go here
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
October 31 2011 08:09 GMT
#229
Lmao, that's hilarious.

There's no way Terran needs blueflame hellions and a unit like the shredder. Just give that thing to the protoss.
Teim
Profile Joined October 2010
Australia373 Posts
October 31 2011 08:15 GMT
#230
On October 31 2011 17:08 blade55555 wrote:
Show nested quote +
On October 31 2011 17:07 Teim wrote:
Yeah. If you don't move your drones in the ~15 seconds you get from the time it you spot it to the time it's dropped and deployed, you deserve to lose your mineral line.


Its more showcasing how even with the thing surrounded by lings it kills them almost instantly lol. So the only counter to it is I imagine roaches and 3 or so queens which is dumb.


Well, the video only shows the worst way to counter it. Like mass lings trying to get behind a mineral line? Really? That would be like a Terran sending mass marines to counter a collosus on a ridge

If the video showed how roaches deal with it. Or how a spine crawler planted in a mineral line deals with it, it would've been fine. As it is, the video is nothing more than propaganda to try and push for a nerf for a unit that isn't even in the game yet. And you can see by all the idiodic responses in this thread that said propaganda is working perfectly.
A duck is a duck!
JamesJohansen
Profile Joined September 2010
United States213 Posts
October 31 2011 08:17 GMT
#231
I play zerg and really dont have too much of a problem with this. It's a strong unit, but not off the charts OP. Maybe if they lowered its hitpoints a little it would be better.

On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


This is a golden idea. I feel bad for the protoss, their new units are just unoriginal and shitty. The shredder would be a nice addition and wouldn't add to "the deathball".
Drake
Profile Joined October 2010
Germany6146 Posts
October 31 2011 08:23 GMT
#232
range is way smaller then in blizzad video, i think also they cant be dropped but the range seems really smaller here and way better with this range
Nb.Drake / CoL_Drake / Original Joined TL.net Tuesday, 15th of March 2005
Cuiu
Profile Joined March 2011
Germany410 Posts
Last Edited: 2011-10-31 08:36:26
October 31 2011 08:35 GMT
#233
i dont see the schredder to be a effective harass unit...
maybe something like tank schredder drop on a map like mata close air and have the goal to be ultra cost effective.

A question:
Is the Schredder affected by bunkers?
because thats not a unit so you cuold build a bunker put marines in it and deploy the scredder in range of the bunker.

that would be a sick defense line pew pew :D
OdiousTea
Profile Blog Joined January 2011
Australia357 Posts
October 31 2011 08:40 GMT
#234
i dont like the damage dealing why no just a stun or slow to stop flanking vs Z?
Zerksys
Profile Blog Joined August 2009
United States569 Posts
Last Edited: 2011-10-31 08:51:08
October 31 2011 08:47 GMT
#235
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


I love it. When I saw the shredder I immediately thought that it would be a great unit for the protoss army.

Edit: and as mentioned above, it doesn't synergize with the toss deathball, so it would be a perfect way to add dps to the toss army without actually adding it to the army itself. It's never going to happen though because as we know, blizzard doesn't like to redo models/take them out once they're done.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Daralii
Profile Joined March 2010
United States16991 Posts
October 31 2011 08:50 GMT
#236
On October 31 2011 17:35 Cuiu wrote:
i dont see the schredder to be a effective harass unit...
maybe something like tank schredder drop on a map like mata close air and have the goal to be ultra cost effective.

A question:
Is the Schredder affected by bunkers?
because thats not a unit so you cuold build a bunker put marines in it and deploy the scredder in range of the bunker.

that would be a sick defense line pew pew :D

I think anything friendly, building or unit, activates the failsafe.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ReachTheSky
Profile Joined April 2010
United States3294 Posts
October 31 2011 08:52 GMT
#237
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss drop play isn't that good? They now have the fastest drop unit and can warp in as many units as they have warpgates. Protoss seems to have the best drop play in the game.
TL+ Member
Eviscerador
Profile Joined October 2011
Spain286 Posts
October 31 2011 08:53 GMT
#238
Doesn't seem too bad imho, two queens were just enough to kill it. Place two spines on base and you will be safe of a drop which will cost 400/400 and tank production time from the terran.

I still fear the most marine drops.

Also, 20 swarm hosts looks like shit. I mean, 20 roaches whould have done much more damage with less than half the cost, if they keep the price.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
October 31 2011 08:53 GMT
#239
Seems pretty cool. I find it a bit funny how people can QQ about shredder being dropped, when 8 rine drop seems a lot more scary tbh(assuming you aren't a muppet that attack moves the shredder with the drones).

I like the concept of the shredder, I'll be looked forward to seeing if it can be used as the forward guard, infront of the hellions and tanks. Will be pretty epic if it can be done, so the methodical pushes with good control can actually be scary(since atm i feel you are playing against the clock, if you don't get quickly to your opponent, he just has enough time to mass units and overrun you/mutas can kill a lot of shit at your base before helping stop the push).

But yer, again people need to look at "Do you like the concept of the unit" rather than the dps, radius etc. Does it add to the terran arsenal, does it help fill in the weaknesses of the race, will it offer fun gameplay.
gruff
Profile Joined September 2010
Sweden2276 Posts
October 31 2011 08:55 GMT
#240
For the people saying this unit will mean no additional micro is wrong. Zergs will have to micro more to handle them.
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-10-31 08:59:03
October 31 2011 08:58 GMT
#241
shredder imba '
srsly i hope it will not get in the game the way it is right now

also i like how the swarmhost looks exactly like a lurker and spawns mini hydralisks that looks kinda awesome i think i will have to try this out as soon as it goes to the eu servers

MY LIFE STARTS NOW ♥
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 31 2011 09:02 GMT
#242
after seeing the demo-vid I was afraid that the shredder was going to be OP...but now I'm 100% convinced that this unit will NOT make it into the game exactly like this; (even) Blizz can't be that stupid, stats/cost/etc. will be adjusted, I'm very sure of this now

I'm much more annoyed by the battlecruiser speed-boost, to be honest; take away flux vanes for voidrays? check; give terran the fast lategame air-units? check; sorry for the QQ but what the fuck? speed-rays were completely removed for supposedly being OP vs zerg in lategame and stuff....and now terrans get this cool ability? WHYYYYY???? I want this

On October 31 2011 17:52 ReachTheSky wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Protoss drop play isn't that good? They now have the fastest drop unit and can warp in as many units as they have warpgates. Protoss seems to have the best drop play in the game.


yeah....no; [insert the cool video with the guy screaming "no, dear god no, noooo" here]
"You see....YOU SEE..." © 2010 Sen
kaztal
Profile Joined April 2010
Sweden68 Posts
October 31 2011 09:06 GMT
#243
dunno, it looks like the shredder is a lot less overpowered than people give it credit for. three queens killed two shredders. if all else fails, just bring a viper to blinding cloud it and you'll be able to pick it off with ease. by the time the terran has starport tech you should have at least SOME tech.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 09:19 GMT
#244
i dunno why people think shredder is OP from this custom map. IT's actually pretty terrible against T/P, only supposedly useful against Z and even then not that great.

I tried the viper thing, and i was sorta wishing i had overseers back lol. It didn't really feel natural to have to cast a spell on a unit to give it detection. Felt weird as hell.

I only played a few TvT but the warhound aka goliath wannabe is better for dealing with banshees on a small mid-game scale, but lategame thor range i would take over this thing anyday. Maybe they should consider adding a *cough* goliath anti-air range increase upgrade for this thing. Aka give it an upgrade to have the range the thor does.

battle hellion gotta wait till the beta to see, because the custom map version doesn't act like the blizzard one will, the cone damage from the videos is constant, in this it's just the firebat's attack, stop, attack, stop thing..

BC speed i haven't tried, but that's just stupid to give it speed. IT's one of the strongest end-game units, you don't give soemthing like that muta speed...imba as fuck.

hero thor...needs to be removed. CnC units don't belong in starcraft which is what it is. Scrap the mothership, scrap this thing, i don't understand why they think these retarded units will ever work -__-

hmmmm...what else...the swarm lord thing seems pretty good if you can get a lot of them, but it's pretty gas heavy, so it'll be difficult. It feels like this will make a new style for zerg or give them more options...which as a Terran scares the fuck out of me, but i'm sure zergs are smiling because they can choose mass muta, mass infestor ling, or mass something else + mass of these swarm lord things and it will put a lot of pressure on the opponent as these increase in number basically letting zerg do whatever the hell they want.

And then the other side of this unit is sometimes it felt useless as fuck like, "oh hey he's just gonna walk up to them rape em all and then i have no units" "i shoulda built an actual army lol"

oracle seemed strong as fuck, but i don't even think protoss needs a harrass unit like this. like perfect said, it sort of does the same thing as the phoenix. They should just put in the badass dark archon ^_^ and give protoss more abilities, or hell, put the dark archon in the game and give it some of these units abilities like the replicants in some form or the other...dunno, but i think a lot of protoss would rather see dark archon than a lot of these shinanigan units.

replicant is just a dumb unit. I went toss one game, went one of these and then replicated marauders/medivacs and was basically playing Terran as protoss - most pointless thing ever. I think this will be the first unit scrapped, because it just feels dumb and like "hey, protoss is bad, here go be terran or zerg" lol, they should scrap this and make something else or add other things to toss

hmmmm....tbh i doubt a lot of this stuff will even make it to the beta if this is anywhere near close to how some of these things act, and a lot of em are pretty close like the shredder and oracle in this custom map.

Lots of people in this thread just have that "new RTS 'oh wow omg' " feeling from trying the units and aren't thinking straight. It was the same way when i played other RTS and the new expansion came out. People would ohhh and ahh and go "OP!" on first sight, and then later on it would turn out the unit was complete crap. I sort of get that feeling from the shredder, especially from reading this thread's comments about it.

oracle is same thing - either seems like it'll be strong as fuck, or weak as fuck...meh

Sup
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 31 2011 09:20 GMT
#245
The biggest thing would be missing mining time. I cant see anybody missing a enemy unit in their base for 10+ seconds. And a Spinecrawler should destroy these things rather easily.
A queeen does 4 damage and a spinecrawler does 25.
Always look on the bright side of life
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 09:20 GMT
#246
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 09:27 GMT
#247
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?


Basically every unit counters the shredder. It actually sucks, contrary to this thread and contrary to the feedback most people are giving.

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

And funnily enough, it's actually pointless to send these things alone out on the map, because even a marauder or 1 marine out ranges it, and a few roaches can kill it easily.

So...basically the only thing this will ever be good for is putting behind stuff to help against zergling runby's....but even then it's horrible then because if you even have 1 unit move by it for a second, it shuts down lol. So unless you have the great wall of china at your natural or something, it's not that great. Maybe for protecting an opening at your third or something it could be decent, but meh it's definitely not OP in it's current form. No more OP than a hellion drop is - it's actually worse than a hellion drop lol.
Sup
gruff
Profile Joined September 2010
Sweden2276 Posts
October 31 2011 09:34 GMT
#248
I agree that hellion drops would still probably be preferable. I mean there is no way a zerg don't have time to pull away the drones before they deploy. Even if the zerg loses queens or whatever to destroy it, it's still better than loosing a whole bunch of drones like you potentially can do with hellions.
Kiante
Profile Blog Joined December 2009
Australia7069 Posts
October 31 2011 09:37 GMT
#249
what about this? drop a shredder at your opponents ramp, then drop 2 hellions. deploy shredder on the ramp so the drones cant run to the nat away from the hellions and to delay reinforcements while the hellions clean up the workers.
Writer
ondik
Profile Blog Joined November 2008
Czech Republic2908 Posts
October 31 2011 09:42 GMT
#250
On October 31 2011 16:51 CatNzHat wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


OMG no no nonononononono no. Protoss does not need harassment, they have the deathball advantage going for them, if they were given this level of harassment their deathball advantage would grow even larger... I think moving warp prism to require robo facility is the direction that we want to be moving, warpgates already give bad protoss players (and even some good ones) a huge buffer when it comes to getting out of position, giving them unit like the shredder would be a huge mistake by rewarding bad play even more than warpgate already does.


I think my head just exploded. Some people really have opinions like this?
Bisu. The one and only. // Save the cheerreaver, save the world (of SC2)
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 31 2011 09:51 GMT
#251
On October 31 2011 18:37 Kiante wrote:
what about this? drop a shredder at your opponents ramp, then drop 2 hellions. deploy shredder on the ramp so the drones cant run to the nat away from the hellions and to delay reinforcements while the hellions clean up the workers.


Doesn't seem to be that hard to stop, since 2 hellions need a lot of time to do enough damage at the mineral line and it should be easy for a few speedlings and a queen to kill 2 hellions out fast enough before they manage to do any serious damage, then all you need to do is to clean up the shredder with queens. ez pz
C=('. ' Q)
PredY
Profile Joined September 2009
Czech Republic1731 Posts
October 31 2011 09:55 GMT
#252
you just need to learn to leave units at your bases, just like in for example tvt to prevent hellion harass.
it's gonna be hard to learn to use more than 1 control group right?
http://www.twitch.tv/czelpredy
Darksoldierr
Profile Joined May 2010
Hungary2012 Posts
October 31 2011 09:58 GMT
#253
Ninja question:

Its gvies pulse of radiation, does it hurt mech units? Aka stalker,...., siege tank etc?
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 10:01 GMT
#254
Another idea:
Drop Shredder directly on mineral line and 4 marines behind mineral line (to not interfere Shredder weapon). Enemy has two options:
- He kill shredder before it deploy, but he will take free hits from marines during this operation
- He kill marines first, but he will not be able to kill shredder before it deploys

Both shredder and stimmed marines are high DPS units, and in good conditions either one or another will do significant damage to enemy economy. If enemy focus on Shredder, marines will do more damage then classic drop anyway (they will survive longer). If enemy focus on Marines, shredder will have enough time to deploy and will cut entire expansion (or even entire production if used against Zerg)
Daralii
Profile Joined March 2010
United States16991 Posts
October 31 2011 10:01 GMT
#255
On October 31 2011 18:27 avilo wrote:
Show nested quote +
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

The deploy time's about double that, I think.

When I read these threads about the shredder and the overseer's removal, I have to wonder: why are so many zergs seemingly opposed to needing to get static defenses? A single spine in your mineral line shuts down shredders(outranges them by 2), and then you just need to run your drones away while it's deploying.
The overseer may be getting removed, but you still have spores, and a single spore can easily shut down DTs or cloaked banshees assuming you have a queen at every expansion.
2 defensive structures per base(only about 10 drones in a long game), and you basically shut down any new harassment options coming in HotS.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
exnomendei
Profile Joined May 2010
Netherlands122 Posts
October 31 2011 10:02 GMT
#256
On October 31 2011 18:27 avilo wrote:
Basically every unit counters the shredder. It actually sucks, contrary to this thread and contrary to the feedback most people are giving.


...Next time you start giving your opinion that a unit sucks, try and make sure you aren't playing the race it's for.

I think the Shredder is absolutely ridiculous right now, not because of balance issues at the higher regions, but because of problems anywhere from Bronze to Gold, where players are going to rush for Shredders, not get punished, and own a mineral line against all three races. I don't like this unit's harass potential and I hope they don't allow you to drop it - it's not meant to be used for harassment, so why would you include that?
Trying something wacky, expanding it, adjusting it, perfecting it -> Build order
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 10:03 GMT
#257
On October 31 2011 18:27 avilo wrote:
Show nested quote +
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?


Basically every unit counters the shredder.


First of all, no they don't. Zerg has two units that outrange the shredder, as opposed to all of yours. Secondly, you can't just think in terms of raw unit counters. That's meaningless. What matters is what you can have, when, and the consequences of having to get them.

It actually sucks, contrary to this thread and contrary to the feedback most people are giving.


MVP didn't seem to think they sucked. Nestea ended up trying to break a shredder contain with broodlords, and it didn't work

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.


I really don't care which is better. Presumably one of hellion drop / hellion harass into Banshees is also 'better', but I still have to face both of them on a regular basis. This will just be one more Terran strategy that pushes me into staying at home and making drones instead of doing anything remotely interesting.


The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
adiga
Profile Joined July 2011
495 Posts
October 31 2011 10:03 GMT
#258
Just keep 2 Spinecrawlers at each mineral line and your covered. Like Zergs doesn't keep them anyway atm to fend off drops.
so much whine
The best time to plant a tree was 20 years ago. The second best time is now.
razy
Profile Joined February 2010
Russian Federation899 Posts
Last Edited: 2011-10-31 10:06:36
October 31 2011 10:06 GMT
#259
On October 31 2011 19:01 Exarian wrote:
Another idea:
Drop Shredder directly on mineral line and 4 marines behind mineral line (to not interfere Shredder weapon). Enemy has two options:
- He kill shredder before it deploy, but he will take free hits from marines during this operation
- He kill marines first, but he will not be able to kill shredder before it deploys

Both shredder and stimmed marines are high DPS units, and in good conditions either one or another will do significant damage to enemy economy. If enemy focus on Shredder, marines will do more damage then classic drop anyway (they will survive longer). If enemy focus on Marines, shredder will have enough time to deploy and will cut entire expansion (or even entire production if used against Zerg)


I have a better idea. Just drop 8 marines into his mineral line. And yeah it will cost 150 gas less.


And before u say something about the cost - check out liquipedia.
Azurues
Profile Joined March 2011
Malaysia5612 Posts
October 31 2011 10:15 GMT
#260
swarm host looks retarded though. seems easy to counter if the opponent doesn't have viper
Supamang
Profile Joined June 2010
United States2298 Posts
October 31 2011 10:27 GMT
#261
i completely agree with the people saying spine crawlers should stop this no problem. honestly, a dropship full of marines is probably as effective in harassing the mineral line than this thing.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 10:28 GMT
#262
On October 31 2011 19:01 Daralii wrote:
Show nested quote +
On October 31 2011 18:27 avilo wrote:
On October 31 2011 18:20 Umpteen wrote:
What makes me sad-panda about this isn't that shredder drops look OP, it's what the counter is.

Yet again, Zerg's best option is to stock up on static or nearly-static defence. More minerals, less gas, less tech - just sit at home and make drones all day while the Terran gets a free choice of which toy he wants to play with this time.

Seriously, Terran gets scans; why the hell can't he play 'guess the tech path or die' once in a while?

I'm pretty sure every good player would always rather have a hellion drop rather than drop these things. They take like 4-5 seconds to deploy....a hellion drop you do guaranteed damage.

The deploy time's about double that, I think.

When I read these threads about the shredder and the overseer's removal, I have to wonder: why are so many zergs seemingly opposed to needing to get static defenses?


I'm not opposed to needing static defences under some circumstances. I'm opposed to Zerg being funneled into building queens, drones, spines and spores every game.

Think about it this way: queens, spines and spores are mineral heavy and consume workers, right? Building a queen is like building a barracks. Building a spine-crawler is like building a barracks and then shooting the SCV who made it. We also need to expand quickly and defend two bases. We're also trying to invest in our economy, because nothing else we do has much chance of paying off in the early game, right? So we're kind of forced to be all about the minerals - hence no fun toys for us.

The overseer may be getting removed, but you still have spores, and a single spore can easily shut down DTs or cloaked banshees assuming you have a queen at every expansion.
2 defensive structures per base(only about 10 drones in a long game), and you basically shut down any new harassment options coming in HotS.


That is... oversimplifying, to put it kindly Building a spore crawler is a fine precaution against one banshee or one DT, but it doesn't scale as a solution. Absolutely, late on, spines and spores all over to guard against a cheeky DT comeback. No argument there. What I'm talking about is the shape of the early game and how dull and passive Zerg is forced to be.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 31 2011 11:43 GMT
#263
On October 31 2011 19:27 Supamang wrote:
i completely agree with the people saying spine crawlers should stop this no problem. honestly, a dropship full of marines is probably as effective in harassing the mineral line than this thing.


I've said this already (I think), but people forget about the TIME it takes to get rid of a drop. Speedlings are the perfect drop-killers since they are fast and are good vs marines when the numbers are right (which is basicly always the case vs drops). Even though marines deal terrible damage to drones, speedlings are a perfect unit to counter-act.

The shredder though is the hard counter to the zergling which means that the zerg has to use "some" other unit to kill it - and this other unit will be slower. People are saying "clever spine-crawler-placement". Big herp-derp, right now zergs aren't even able to defend vs chargelots properly with spine-crawlers....
At the very least the mere threat of something like that forces two "default" spine-crawlers so the whole mineral-line is defended. That's...the cost of a hatchery.

I'm protoss btw, just so that there's no confusion about bias.
"You see....YOU SEE..." © 2010 Sen
Tektos
Profile Joined November 2010
Australia1321 Posts
October 31 2011 11:48 GMT
#264
I also played around with them in the custom game, roaches dont die to them too quickly plus kill them reasonably fast.


That deploy time is pretty huge, if you can't pull drones in time something is wrong.



Also, I bet Blizzard wont be releasing them in their current state, changes will be made long before HOTS is released so that they are as balanced as possible.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2011 11:51 GMT
#265
Zerg can get more drones and more minerals than other races, it's not bad for them to be "forced to funnel minerals into defenses", as that works as a tax on their income that's needed to balance the game. And you know, terran was forced to get missile turrets against zerg in brood war, did that make for a bad game? Having to set up drop defense is hardly bad, given how much drops are a core mechanic of the game.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 31 2011 11:52 GMT
#266
Honestly, after messing around with this, it doesn't seem as unreasonable as I first thought it may have been. You get what appears to be to me a fair amount of time to respond and make your drones flee.

It may just be another thing you'll need to consider in the midgame, along with all of the other terran harass possibilities. Not that they really needed anymore options...but you know!
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-10-31 11:54:39
October 31 2011 11:53 GMT
#267
It needs a lot of tweaking (deploy time, health, dps, maybe build time, but I don't see a problem asthe core concept of this unit is good in my opinion (space control) eventhough I'm a zerg I'm not really worried about that. I think the problematic units are more likely to be the tempest and the swarm host, that have shitty design ( tempest : capital ship to fight mutas? , probably only going to make the deathball stronger, swarm host: redundant with broodlords)
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 11:54 GMT
#268
Problem with spine is simple. You MUST know shredder drop i coming. Spreading spines around bases is not economical solution. Building spine after Shredder is deployed is nit good solution too - it will delay mining for long time [build time+time required to kill shredder]. Shredder drops are going to be low-risk [I know, 150/150, but it is less then 2 mutas - and how many damage you can do with 2 mutas?] high reward [if enemy fail to react in 4 in-game seconds (3 real seconds), you cleared his mineral lines using 150/150 unit... and you still have this unit.

IMO Terran in HotS are going to have best-by far- harassment options in the entire game. Hellion(now can transform to firebat!)+regenerating Reapers + Shredders... Plus classic MM Drop play... Cloaked Banshees... OMG.
Asha
Profile Blog Joined November 2010
United Kingdom38255 Posts
Last Edited: 2011-10-31 11:59:07
October 31 2011 11:58 GMT
#269
Haha, if someone took that long to pull drones away from a marine drop behind their mineral line they'd have lost everything =p

I still don't really get this analysis/speculation over a game that's basically still in alpha, all numbers are subject to change (hell I'm sure almost everything gets tweaked in one way or another from how it is now to how it even is when the beta is released)
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 31 2011 12:02 GMT
#270
On October 31 2011 20:54 Exarian wrote:
Problem with spine is simple. You MUST know shredder drop i coming. Spreading spines around bases is not economical solution. Building spine after Shredder is deployed is nit good solution too - it will delay mining for long time [build time+time required to kill shredder]. Shredder drops are going to be low-risk [I know, 150/150, but it is less then 2 mutas - and how many damage you can do with 2 mutas?] high reward [if enemy fail to react in 4 in-game seconds (3 real seconds), you cleared his mineral lines using 150/150 unit... and you still have this unit.

IMO Terran in HotS are going to have best-by far- harassment options in the entire game. Hellion(now can transform to firebat!)+regenerating Reapers + Shredders... Plus classic MM Drop play... Cloaked Banshees... OMG.


So, what is wrong with premptively building a spinecrawler like a lot of Zergs do now anyway? If you build it at the front, you can crawl it back in range of the shredder while it burrows. 100 Minerals + a drone seems at least a little reasonable for defensing. Alternatively, you could just place evo chambers or other structures in the way to block them from burrowing, though that may not be the most effective thing.

I hate to get too caught up in this now, though, given that it's still early development and we have no idea if it's going to make release as it is or not.
brachester
Profile Blog Joined March 2011
Australia1786 Posts
October 31 2011 12:03 GMT
#271
holy crap, those shredders look OP against zerg and mineral lines.
I hate all this singing
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2011-10-31 12:06:36
October 31 2011 12:05 GMT
#272
On October 31 2011 20:51 Grumbels wrote:
Zerg can get more drones and more minerals than other races, it's not bad for them to be "forced to funnel minerals into defenses", as that works as a tax on their income that's needed to balance the game. And you know, terran was forced to get missile turrets against zerg in brood war, did that make for a bad game? Having to set up drop defense is hardly bad, given how much drops are a core mechanic of the game.


You're missing the point, which is when Zergs need to spend these minerals, what they need to scout in order to prepare, and how their strategies are impacted.

If you look at Zerg in the early game, they are behind in workers and income. Their ability to spend on drones makes it possible for them to gradually overcome that deficit and get into the lead. If the 'mineral tax' comes at a bad time, or cannot be avoided...

My biggest worry is that shredder drops will look exactly like a banshee build, meaning I'll have to build spines AND spores in both mineral lines, AND queens.

Zerg is already under a lot of pressure to play passively and low-tech. Frankly I'm fucked if I'll spend HotS making two kinds of units for the first fifteen minutes and needing half an hour to take a game off a Terran. Been there, done that.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Kireak
Profile Joined March 2011
Sweden358 Posts
October 31 2011 12:08 GMT
#273
Its a very problematic unit to balance if its supposed to work with a radiation field. If you tone the dmg down, but then it wont actually help versus zergling runbys as they can pass through without dieing.
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 12:12 GMT
#274
Important difference between Marine Drop and Shredder Drop:
- If marines are dropped, you immediately get alert (units under attack), and you can react in matter if milliseconds
- If Shredder is dropped, you don't get any alert until it is deployed

So 3 second to react against marine drop are ages, while 3 seconds to react against shredder drop is probably not enough, especially if you have more then 2 bases.

Also it is extremely important, Shredder is damaging Larvae/Eggs, so 3 well-placed shredders are, in theory, able to completely shut down 3 Zerg bases (no production + no resources collection)
spiksel
Profile Joined April 2010
Netherlands97 Posts
October 31 2011 12:12 GMT
#275
Zerg is screwed =[
turdburgler
Profile Blog Joined January 2011
England6749 Posts
October 31 2011 12:15 GMT
#276
what i think is really difficult about this unit is that if you miss it coming on the mini map, during their vulnerable stage you wont get the "our units are under attack" message. he could just lay them in the mineral line, the queen wont have time to kill it. no reason to lay them behind it.

just seems to be another way to reaaalllly punish someone for a tiny mistake, the new blue flame drop
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 31 2011 12:21 GMT
#277
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

I read this and I couldn't agree more, protoss does have any unit that is good at zoning or holding a position like tanks/burrowed banes/swarmhost. Shredders are like mini tanks without friendly splash, I don't get why terrans needed this. What was blizzard design philosophy behind it? Tempest to counter air, swarmhost to pressure, viper to break tanklines, what's the shredder for? Holding ground? But the tanks already does that
give.ViviD
Profile Joined June 2011
Sweden235 Posts
October 31 2011 12:21 GMT
#278
On October 31 2011 21:12 sparkz wrote:
Zerg is screwed =[


OH REALLY?! Because you have totally tried HotS in hundreds of games to determine that Zerg will be completely underpowered and run over in every single matchup, RIGHT?! It's just so fun that the "Omg terran imba" still exists from the WoL beta, the only reason people still bitch about this imbalance is because the korean terrans are a couple of times better than the protoss and zerg players in GSL, but that's of course how you determine balance right? On the results of 64 players in a korean tournament, fucking imbeciles.

Every single unit in HotS will most likely change, and so will the OPRIDICULOUSSHREDDER too, most likely. And if it doesn't suit you that more units are introduced then go play another game.

Shredder is fine.
ProxyKnoxy
Profile Joined April 2011
United Kingdom2576 Posts
October 31 2011 12:21 GMT
#279
This will make it even harder to stop terran from turtling... You can put these in muta flight paths which could be so devastating
"Zealot try give mariners high five. Mariners not like high five and try hide and shoot zealot"
gh0un
Profile Joined March 2011
601 Posts
October 31 2011 12:23 GMT
#280
The shredder in this video actually has shorter range than the one from the blizzcon build doesnt it?
The lings dont take damage until they are almost already at the shredder, while in the blizzcon video they are already in the red when they reach the shredder.
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
October 31 2011 12:23 GMT
#281
On October 31 2011 21:05 Umpteen wrote:
Show nested quote +
On October 31 2011 20:51 Grumbels wrote:
Zerg can get more drones and more minerals than other races, it's not bad for them to be "forced to funnel minerals into defenses", as that works as a tax on their income that's needed to balance the game. And you know, terran was forced to get missile turrets against zerg in brood war, did that make for a bad game? Having to set up drop defense is hardly bad, given how much drops are a core mechanic of the game.


You're missing the point, which is when Zergs need to spend these minerals, what they need to scout in order to prepare, and how their strategies are impacted.

If you look at Zerg in the early game, they are behind in workers and income. Their ability to spend on drones makes it possible for them to gradually overcome that deficit and get into the lead. If the 'mineral tax' comes at a bad time, or cannot be avoided...

My biggest worry is that shredder drops will look exactly like a banshee build, meaning I'll have to build spines AND spores in both mineral lines, AND queens.

Zerg is already under a lot of pressure to play passively and low-tech. Frankly I'm fucked if I'll spend HotS making two kinds of units for the first fifteen minutes and needing half an hour to take a game off a Terran. Been there, done that.

?? shredders take half a lifetime to deploy, you can just kill them during that time with your zerglings. This is just taking a minor thing and blowing it up: zerg needs minerals early game, yet we're forced to make drop defenses and then we will spiral ever further behind.

I just don't see how early game shredder drops are a problem, unless you're a horrible player. But then you'd lose to a marine drop too. Mid to late game you can indeed just set up defenses, even with the consequences to the world economy as you stated.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Urth
Profile Blog Joined November 2007
United States1249 Posts
October 31 2011 12:25 GMT
#282
With regards to the swarm host, it looks like you can send a units to lure all the attacks, as they do not move fast at all.
BY.HERO FIGHTING!!!!
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 12:33 GMT
#283
No "units under attack" alert is probably the most difficult part of defending against this unit in drop play. And it definitely makes Terran in HotS strongest harasser (by large margin), as addition to already strong harassment options.

Also please note, one spine crawler on mineral line is not enough to defeat shredder. Terran can deploy shredder behind your hatchery, on the one of mineral field corners etc. etc. - are these places will damage your eco/production hard, and there is no way to protect them with only one spine. You need at least 3, or even 4 spines to fell safe (2 on mineral line, one behind the hatch) - in each base.



One more thing: do Terran really need so many weapons with splash?

In HotS terran have:
- Hellion (two different types of splash, depending on unit mode)
- Siege tank
- Warhound (against air)
- Shredder
- Ghost (nuke and EMP)
- Battlecruiser (Yamato Gun)
- New Thor (shoulder cannons now work like in campaign)
- Raven (HSM)
- Planetary Fortress


Compare this to Toss:
- Colossi
- High Templar (Storm)
- Archon
- Tempest (against Air)
- Replicator (depending on transformation)

Or Zerg:
- Infestor (Fungal)
- Baneling (Melee, suicide)
- Mutalisk (33% damage to second and 11% to third target... lol)
- Ultralisk (Melee)

Unfair? Probably...
Pippi
Profile Joined March 2011
Sweden540 Posts
October 31 2011 12:39 GMT
#284
On October 31 2011 18:55 PredY wrote:
you just need to learn to leave units at your bases, just like in for example tvt to prevent hellion harass.
it's gonna be hard to learn to use more than 1 control group right?


Gj, love theese comments. Noob l2p they are fine. Obviously they are not fine. But on the other side, they won't be released at this state. In the TL intwerview with Dustin, he said that the shredder is too strong atm.

If they nerf this thing somehow and it's in the game then sure, mapawarness will be really important as you gotta strike before they set up, and they wont trigger attack warnings.
Toast and coffe
Sunrunner
Profile Joined July 2011
United States80 Posts
October 31 2011 12:39 GMT
#285
Locusts last way too long, no?
Skwid1g
Profile Joined April 2011
United States953 Posts
October 31 2011 12:42 GMT
#286
Oh god, PLEASE let the Locusts be mini-hydras when HotS releases.

I honestly don't see much wrong with the shredder as is, they could just make it unable to be put in a medivac if it's too much of an issue.

The BC speed buff kind of scares/excites me though.
NaDa/Fantasy/Zero/Soulkey pls
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 31 2011 12:43 GMT
#287
On October 31 2011 21:33 Exarian wrote:
No "units under attack" alert is probably the most difficult part of defending against this unit in drop play. And it definitely makes Terran in HotS strongest harasser (by large margin), as addition to already strong harassment options.

Also please note, one spine crawler on mineral line is not enough to defeat shredder. Terran can deploy shredder behind your hatchery, on the one of mineral field corners etc. etc. - are these places will damage your eco/production hard, and there is no way to protect them with only one spine. You need at least 3, or even 4 spines to fell safe (2 on mineral line, one behind the hatch) - in each base.



One more thing: do Terran really need so many weapons with splash?

In HotS terran have:
- Hellion (two different types of splash, depending on unit mode)
- Siege tank
- Warhound (against air)
- Shredder
- Ghost (nuke and EMP)
- Battlecruiser (Yamato Gun)
- New Thor (shoulder cannons now work like in campaign)
- Raven (HSM)
- Planetary Fortress


Compare this to Toss:
- Colossi
- High Templar (Storm)
- Archon
- Tempest (against Air)
- Replicator (depending on transformation)

Or Zerg:
- Infestor (Fungal)
- Baneling (Melee, suicide)
- Mutalisk (33% damage to second and 11% to third target... lol)
- Ultralisk (Melee)

Unfair? Probably...



the yamoto gun does aoe in HOTS?
k3m4
Profile Joined May 2011
Germany94 Posts
October 31 2011 12:44 GMT
#288
all of these three units will get nerfed, they seem so imba for me
Xalorian
Profile Joined September 2011
Canada433 Posts
October 31 2011 12:44 GMT
#289
On October 31 2011 21:21 Confuzzled wrote:
Show nested quote +
On October 31 2011 21:12 sparkz wrote:
Zerg is screwed =[


OH REALLY?! Because you have totally tried HotS in hundreds of games to determine that Zerg will be completely underpowered and run over in every single matchup, RIGHT?! It's just so fun that the "Omg terran imba" still exists from the WoL beta, the only reason people still bitch about this imbalance is because the korean terrans are a couple of times better than the protoss and zerg players in GSL, but that's of course how you determine balance right? On the results of 64 players in a korean tournament, fucking imbeciles.

Every single unit in HotS will most likely change, and so will the OPRIDICULOUSSHREDDER too, most likely. And if it doesn't suit you that more units are introduced then go play another game.

Shredder is fine.


OH REALLY?! Because you totaly tried HoTS in hundreds of games to determine that Zerg will not be completely underpower and run over in every single games, RIGHT?!

He ONLY said "Zerg is screwed =[", and that's how you respond? "Imbecile", really? Are you freaking kidding me? You deserve an holy ban, seriously.

I have news for you, tho. Terran will probably be nerfed 3 or 4 times before HotS release. If that doesn't suit you, go play another game, thanks.
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
Last Edited: 2011-10-31 12:55:30
October 31 2011 12:54 GMT
#290
it takes 8 seconds to deploy right?
I wouldnt be surprised if lings can kill it before deployment.
At times, spinecrawlers should work as well I guess.

Would probably still be a great late game harass unit.

But lets first see how and if they are going to tweek this unit.

edit: typo
Always look on the bright side of life
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
October 31 2011 12:55 GMT
#291
Shredder actually seems reasonable because the queens can manage to pick them off with minimal damage, but its defencive role is too OP. It gives Terrans more ease in turtling
Battlecruiser upgrade is quite silly. We'll be seeing more "mass" bc builds in the late game I guess... especially because corruptors are gone. -_-
Swarm host is the most OP thing here I think. It's basically an underground broodlord and the DPS of its "minions" or whatever they are is pretty retardedly strong, like the broodlord. Broodlord-Swarm host army anyone?
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 31 2011 13:00 GMT
#292
Just make it 100/100 and it would be balanced.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
October 31 2011 13:02 GMT
#293
On October 31 2011 09:42 Sadistx wrote:
Show nested quote +
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.

I see terran drops in progames nearly every game, I wonder why dont I see p drops if they are even more powerful
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
October 31 2011 13:06 GMT
#294
Doesn't seem imbalanced at all to me, this is just like a templar drop but with the playing responding VERY slowly. Storm drop is much more dangerous and harder to spot in time by comparison.

Giving the shredder to terran seems silly though as they already have such possibilities for map control. TvP terran has total map control by having the faster army and medivacs and in TvZ terran has fine map control too with hellions and medivacs. If the shredder can't hit air it won't change a thing at all really..
I had rather seen it as a toss unit.
Exarian
Profile Joined October 2011
Poland58 Posts
October 31 2011 13:10 GMT
#295
I had rather seen it as a toss unit.


As Zerg player I have very similar feeling, Shredder should go to Toss.
[+ replace SH with good, old Lurker]
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 31 2011 13:15 GMT
#296
On October 31 2011 22:02 Cheerio wrote:
Show nested quote +
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.

I see terran drops in progames nearly every game, I wonder why dont I see p drops if they are even more powerful


Because until recently everyone said warp prisms are paper airplanes that die too fast (something i never agreed with), so noone built them which of course made it impossible to drop.

Storm drops are devastating and i predict that we will see them in the future, now that the warp prism got an image boost.
antilyon
Profile Blog Joined February 2011
Brazil2546 Posts
October 31 2011 13:16 GMT
#297
On October 31 2011 21:33 Exarian wrote:
No "units under attack" alert is probably the most difficult part of defending against this unit in drop play. And it definitely makes Terran in HotS strongest harasser (by large margin), as addition to already strong harassment options.

Also please note, one spine crawler on mineral line is not enough to defeat shredder. Terran can deploy shredder behind your hatchery, on the one of mineral field corners etc. etc. - are these places will damage your eco/production hard, and there is no way to protect them with only one spine. You need at least 3, or even 4 spines to fell safe (2 on mineral line, one behind the hatch) - in each base.



One more thing: do Terran really need so many weapons with splash?

In HotS terran have:
- Hellion (two different types of splash, depending on unit mode)
- Siege tank
- Warhound (against air)
- Shredder
- Ghost (nuke and EMP)
- Battlecruiser (Yamato Gun)
- New Thor (shoulder cannons now work like in campaign)
- Raven (HSM)
- Planetary Fortress


Compare this to Toss:
- Colossi
- High Templar (Storm)
- Archon
- Tempest (against Air)
- Replicator (depending on transformation)

Or Zerg:
- Infestor (Fungal)
- Baneling (Melee, suicide)
- Mutalisk (33% damage to second and 11% to third target... lol)
- Ultralisk (Melee)

Unfair? Probably...

The only thing you forgot is Viper "Anti-Dark swarm".It balances things out.
dakalro
Profile Joined September 2010
Romania525 Posts
October 31 2011 13:18 GMT
#298
Toss has Cannons + Warp for defense.
Terran has to leave units behind for defense. And to actually prevent/decently delay a run by you have to leave quite a few units, 2-4 tanks and a few marines or 20 lings will eat your defense no problems. I assume that's the reason for the Shredder's existence, prevent lings/blings. Disables on friendly units because it's not supposed to help with attack/once your army is there. It also is useless against an attacking force (roach and hydra should kill these quite fast).

They'll have to change it quite a bit for the lower leagues. Who pays attention to the minimap there?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 31 2011 13:23 GMT
#299
It should cost something around the lines 150/100 atleast.

If it's 150/50 then i agree it seems a little cheap!
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-10-31 13:35:22
October 31 2011 13:27 GMT
#300
On October 31 2011 22:15 Morfildur wrote:
Show nested quote +
On October 31 2011 22:02 Cheerio wrote:
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.

I see terran drops in progames nearly every game, I wonder why dont I see p drops if they are even more powerful


Because until recently everyone said warp prisms are paper airplanes that die too fast (something i never agreed with), so noone built them which of course made it impossible to drop.

Storm drops are devastating and i predict that we will see them in the future, now that the warp prism got an image boost.

Storm drops will never be too good on pro level. A prism will get noticed and all the terran has to do is evac scvs when there is threat and go back seconds later. Compare the drops:
- a terran drop not only forces evac it also actually kills stuff even if workers are evacuated. U cant ignore the terran drop or it will kill important buildings while u can just spread out your scvs, let the storms go off, go back to mining, and go try to kill the protoss while he has much less AoE now.
- terran drop is available at around 8-00(?) while you can get HT drop realistically at 14-00(?). Not only u need to get the tech available u need to wait for energy to build up
- terran risks mineral only units while p risks extremely gas expensive units.
razy
Profile Joined February 2010
Russian Federation899 Posts
October 31 2011 13:29 GMT
#301
Swarm host should pop out banelings instead :D

Also toss don't use harass in PvT atm because they are too concerned about getting their tech up off of 2 base. After that they have to focus on their huge ball not to die because they've invested too much in it. Heavy harassment would work great with adelscott style but sadly no one is doint it atm
Ravnemesteren
Profile Joined May 2011
224 Posts
October 31 2011 13:29 GMT
#302
Thanks for this thread. Didnt know about the custom games before I read it. But after fooling around with the custom with a friend I can easily say I really enjoy the zerg changes.

I cant see why people think the zerg changes are OP though. They pale compared to the T changes. The zerg changes actually seem quite balanced. But the shredder alone is so darn hard to deal with. I don't think people get how fast they can be dropped all over to totally make a zerg base null and void. Its a cool idea for a defensive unit (although terran doesnt need it considering planetary and siege tanks), but as a unit that can be used for both (especially agressive use), its totally broken.

And if people think it cant be used to add to the deathball they are so wrong. Screening the tanks the tankpush is unstoppable. What a stupid unit.... I really hope it doesnt make it to release.
supraWman
Profile Joined October 2011
Germany453 Posts
October 31 2011 13:35 GMT
#303
Thanks for the videos. Although it's only a recreation it does help getting a better grasp of what the changes in HotS are going to look like.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 31 2011 13:35 GMT
#304
to the people who think that the shredder shouldn't be able to burrow on creep - no offense, but my biased protoss-soul wants to scream out: why should the shredder be so much more powerful vs protoss? I don't see the logic behind this.
"You see....YOU SEE..." © 2010 Sen
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
October 31 2011 13:35 GMT
#305
On October 31 2011 22:29 Ravnemesteren wrote:
Thanks for this thread. Didnt know about the custom games before I read it. But after fooling around with the custom with a friend I can easily say I really enjoy the zerg changes.

I cant see why people think the zerg changes are OP though. They pale compared to the T changes. The zerg changes actually seem quite balanced. But the shredder alone is so darn hard to deal with. I don't think people get how fast they can be dropped all over to totally make a zerg base null and void. Its a cool idea for a defensive unit (although terran doesnt need it considering planetary and siege tanks), but as a unit that can be used for both (especially agressive use), its totally broken.

And if people think it cant be used to add to the deathball they are so wrong. Screening the tanks the tankpush is unstoppable. What a stupid unit.... I really hope it doesnt make it to release.


I think it's ok, the only thing that needs to be removed is the ability to be transported. It should be classified as building.

That way the only way to use shredders for harass is to either build them in his base or run them straight through the front door into his mineral line... and in either case, the Zerg deserves what happens to him then.

As for protecting against flanks, the Shredder slows down the terran army even more and makes it almost immobile, so it shouldn't be too hard to deal with.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-10-31 13:41:27
October 31 2011 13:41 GMT
#306
On October 31 2011 22:35 Morfildur wrote:
Show nested quote +
On October 31 2011 22:29 Ravnemesteren wrote:
Thanks for this thread. Didnt know about the custom games before I read it. But after fooling around with the custom with a friend I can easily say I really enjoy the zerg changes.

I cant see why people think the zerg changes are OP though. They pale compared to the T changes. The zerg changes actually seem quite balanced. But the shredder alone is so darn hard to deal with. I don't think people get how fast they can be dropped all over to totally make a zerg base null and void. Its a cool idea for a defensive unit (although terran doesnt need it considering planetary and siege tanks), but as a unit that can be used for both (especially agressive use), its totally broken.

And if people think it cant be used to add to the deathball they are so wrong. Screening the tanks the tankpush is unstoppable. What a stupid unit.... I really hope it doesnt make it to release.


I think it's ok, the only thing that needs to be removed is the ability to be transported. It should be classified as building.

That way the only way to use shredders for harass is to either build them in his base or run them straight through the front door into his mineral line... and in either case, the Zerg deserves what happens to him then.

As for protecting against flanks, the Shredder slows down the terran army even more and makes it almost immobile, so it shouldn't be too hard to deal with.

If the thor can be transported why cant a shredder be?
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 31 2011 13:41 GMT
#307
On October 31 2011 22:27 Cheerio wrote:
Show nested quote +
On October 31 2011 22:15 Morfildur wrote:
On October 31 2011 22:02 Cheerio wrote:
On October 31 2011 09:42 Sadistx wrote:
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.

Protoss drops are fine.

I see terran drops in progames nearly every game, I wonder why dont I see p drops if they are even more powerful


Because until recently everyone said warp prisms are paper airplanes that die too fast (something i never agreed with), so noone built them which of course made it impossible to drop.

Storm drops are devastating and i predict that we will see them in the future, now that the warp prism got an image boost.

Storm drops will never be too good on pro level. A prism will get noticed and all the terran has to do is evac scvs when there is threat and go back seconds later. Compare the drops:
- a terran drop not only forces evac it also actually kills stuff even if workers are evacuated. U cant ignore the terran drop or it will kill important buildings while u can just spread out your scvs, let the storms go off, go back to mining, and go try to kill the protoss while he has much less AoE now.
- terran drop is available at around 8-00(?) while you can get HT drop realistically at 14-00(?). Not only u need to get the tech available u need to wait for energy to build up
- terran risks mineral only units while p risks extremely gas expensive units.


Zealots drops seem to work out great for White-Ra every time ^^.

Besides you can always drop the main with some sentries and FF the ramp.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
Last Edited: 2011-10-31 13:45:43
October 31 2011 13:44 GMT
#308
Well zealot drops are like a minor annoyance compared to usual terran drops, they have its uses but nothing powerful about them.
Quotidian
Profile Joined August 2010
Norway1937 Posts
October 31 2011 13:52 GMT
#309
On October 31 2011 22:35 Morfildur wrote:
Show nested quote +
On October 31 2011 22:29 Ravnemesteren wrote:
Thanks for this thread. Didnt know about the custom games before I read it. But after fooling around with the custom with a friend I can easily say I really enjoy the zerg changes.

I cant see why people think the zerg changes are OP though. They pale compared to the T changes. The zerg changes actually seem quite balanced. But the shredder alone is so darn hard to deal with. I don't think people get how fast they can be dropped all over to totally make a zerg base null and void. Its a cool idea for a defensive unit (although terran doesnt need it considering planetary and siege tanks), but as a unit that can be used for both (especially agressive use), its totally broken.

And if people think it cant be used to add to the deathball they are so wrong. Screening the tanks the tankpush is unstoppable. What a stupid unit.... I really hope it doesnt make it to release.


I think it's ok, the only thing that needs to be removed is the ability to be transported. It should be classified as building.

That way the only way to use shredders for harass is to either build them in his base or run them straight through the front door into his mineral line... and in either case, the Zerg deserves what happens to him then.

As for protecting against flanks, the Shredder slows down the terran army even more and makes it almost immobile, so it shouldn't be too hard to deal with.


they wouldn't cost supply at that point, and blizzard's goal of not adding to the terran "death ball" will be negated.

I think the shredder might have a bit too much health and maybe armor in those videos, but that's about it. Dropping them in the mineral line is fine, since most players will notice the red blip on their screen and run away their workers before the shredders have deployed.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
October 31 2011 13:52 GMT
#310
On October 31 2011 10:07 avilo wrote:
Holy shit people need to stop whining and making huge blanket statements. I can't imagine some of you guys in brood war if the community were this big back then.

"what the fuck blizzard spider mines fucking RIDICULOUS - i have to have obs everywhere on the map or my army instantly evaporates"

Like seriously, can you imagine the brood war whine fest there would be if the games positions in time were in reverse? "omg dark swarm, omg irradiate, omg psi storm, omg lurker kill entire worker line in two shot, omg omg omg"

Seriously, stop. Stuff like this is exactly what brood war had and look at how fucking balanced brood war is.

It's good that each race gets some things that appear at first sight to be ridiculous, because in reality they won't be.

what makes brood war brilliant is how EVERYTHING is overpowered. but the different races overpoweredness balances each other out.

what i dislike about sc2 is that it seems rather than make everything overpowered to balance the game theyve gone for everything boringly normal. althought to be fair with clumping it makes it a hard job. as a 1 bw style storm would probably kill a 200/200 ball army

although i kind of disagreed with blue flame hellions being as overpowered as they were, because they were so fast as well. with any other harrass unit reacting quickly and running your probes allowed you to take minimal damage but hellions speed + splash system meant running probes usually cost you more casualties
Brood War Protoss, SC2 Terran/Protoss
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 31 2011 13:55 GMT
#311
Commenting on whether it is OP or not seems pointless - the stats can always be changed.

What dislike is that I feel like Terran is already very well defended against harassing Zerglings, encouraging the Zerg to keep all of his army in one place at a time.

Harass being automatically handled is BAD, challenging the gamers is GOOD.
I
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-10-31 13:57:59
October 31 2011 13:56 GMT
#312
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).


Yeah, I would also like to have the shredder...seems like it would complement the protoss-arsenal pretty well. Good vs run-bys (terrans already have tanks and planetary ffs), useful for drops and impossible to just add into the 1a-deathball, that so many have been complaining about since release.

I'd gladly trade it for the oracle....or the replicator...or the tempest now that I think of it

On October 31 2011 22:55 Gigaudas wrote:
Harass being automatically handled is BAD, challenging the gamers is GOOD.


if they add the shredder to terran, they should just remove the planetary....why not?
"You see....YOU SEE..." © 2010 Sen
dbosworld
Profile Blog Joined April 2010
United States317 Posts
October 31 2011 13:59 GMT
#313
Blizzard said themselevs that they made these units to be Overpowered so that they can be dumbed down. I highly doubt things will be this stupid come HoTS
Former CAL-I/CPL CounterStrike Player - Halo1PC CPL/CAL Player
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 31 2011 13:59 GMT
#314
The shredder stats are WRONG. It does 20dps. Drones are shown surviving three damage ticks, how is this possible? They have 40hp.


We know two things as fact for the shredder. In game time, it has an 8 second siege time, and it does 20 damage every second.


Those lings wouldnt have been able to hit it that much, and the drones would have been 2 shot.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Roggay
Profile Joined April 2010
Switzerland6320 Posts
October 31 2011 14:00 GMT
#315
The shredder is a stupid unit imo. Used to negate ling counterattacks, it completely remove something out of the game instead of adding something, and it removes a certain skill out of the game for both terran and zerg (the ability to counterattack / defend counterattacks). I really don't like it.
Eppa!
Profile Joined November 2010
Sweden4641 Posts
October 31 2011 14:01 GMT
#316
On October 31 2011 22:59 Cyro wrote:
The shredder stats are WRONG. It does 20dps. Drones are shown surviving three damage ticks, how is this possible? They have 40hp.


We know two things as fact for the shredder. In game time, it has an 8 second siege time, and it does 20 damage every second.


Those lings wouldnt have been able to hit it that much, and the drones would have been 2 shot.

40+1regeneration?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
gakkgakk
Profile Blog Joined November 2005
Norway902 Posts
October 31 2011 14:02 GMT
#317
Didn't Blizzard say that all the units shown in HotS was a tad over the top, just to show of their abilities? I mean it might be a bit to early to whine about it already.
A timing is a build done by a player you like. An allin is a build done by one you dont. -sOda~
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 31 2011 14:02 GMT
#318
On October 31 2011 23:01 Eppa! wrote:
Show nested quote +
On October 31 2011 22:59 Cyro wrote:
The shredder stats are WRONG. It does 20dps. Drones are shown surviving three damage ticks, how is this possible? They have 40hp.


We know two things as fact for the shredder. In game time, it has an 8 second siege time, and it does 20 damage every second.


Those lings wouldnt have been able to hit it that much, and the drones would have been 2 shot.

40+1regeneration?



No, they survive 3 hits.


They dont start dieing til the fourth.


If it did 20 damage, it would take them to 1hp with 2 hits and kill them with a third, but it takes 4 hits to kill.


Look at the lings, they definatly dont get two shot either, even though they have 35hp.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 31 2011 14:03 GMT
#319
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 31 2011 14:06 GMT
#320
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers
C=('. ' Q)
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 31 2011 14:07 GMT
#321
On October 31 2011 23:06 Mehukannu wrote:
Show nested quote +
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 31 2011 14:13 GMT
#322
On October 31 2011 23:07 Cyro wrote:
Show nested quote +
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race


Sure but remember that Blizzard is interested in balancing from Bronze all the way to the Pros.

Apart from GSL, the reality for Terran is very different.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 31 2011 14:13 GMT
#323
On October 31 2011 23:07 Cyro wrote:
Show nested quote +
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 31 2011 14:17 GMT
#324
On October 31 2011 23:13 Psychobabas wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race


Sure but remember that Blizzard is interested in balancing from Bronze all the way to the Pros.

Apart from GSL, the reality for Terran is very different.


It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?
kmh
Profile Joined November 2010
Finland351 Posts
October 31 2011 14:18 GMT
#325
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 31 2011 14:22 GMT
#326
That swarm host example is not even close to accurate. The initial wave was, what? 5 Locusts?

The next wave was around 12...

Those things spawn 2 at a time, so there should have been around 40 locusts on the field, and it never even came close.

Otherwise, it's cool to see the concepts in use.
Teamwork is awesome... As long as your team is doing all the work!
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:24 GMT
#327
On October 31 2011 10:07 DarkRise wrote:
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol


Take 3 bases, put shredder / tanks / bunkers at defensives point while massing Ghosts 8D
" I'm not gonna fight you. I'm gonna kick your ass ! "
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-10-31 14:28:32
October 31 2011 14:27 GMT
#328
On October 31 2011 23:18 kmh wrote:
Show nested quote +
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


That answers that, thanks. Since that's the case, I hardly see how this unit can be considered OP since 2 weeks after release we'll have spread sheets telling us how many of what unit we need to kill shredders without losing anything. Obviously, use will be more dynamic than that, but their "space control" aspects will probably have most utilization as retreat insurance. Leaving them on their own, like you might do with mines, is not likely. That is unless you just place down 20 of them along an attack corridor, but I'm sure that would be more of a troll situation than anything.
EricCartman
Profile Joined May 2011
Canada306 Posts
October 31 2011 14:29 GMT
#329
long live the shredder. finally an answer to a billion ling run bys
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:29 GMT
#330
On October 31 2011 23:18 kmh wrote:
Show nested quote +
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-10-31 14:35:23
October 31 2011 14:33 GMT
#331
On October 31 2011 22:55 Gigaudas wrote:
Commenting on whether it is OP or not seems pointless - the stats can always be changed.

What dislike is that I feel like Terran is already very well defended against harassing Zerglings, encouraging the Zerg to keep all of his army in one place at a time.

Harass being automatically handled is BAD, challenging the gamers is GOOD.


Taking a third on maps like Metallopolis is ALMOST impossible as terran because a competent zerg will always attack your expo and run away as soon as he sees your units. The same can be said for protoss, but warp-in kinda help against that.

And please stop saying that siege tanks and PF helps defending.
Siege tanks do too little damage so defending an expansion with JUST tanks is not suitable.
A PF needs time to morph and a zerg can take an advantage from that.
MMello
Profile Joined October 2010
279 Posts
Last Edited: 2011-10-31 14:37:04
October 31 2011 14:34 GMT
#332
On October 31 2011 23:13 FeyFey wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.




L O MOTHERFUCKING L..
This is some of the funniest shit ive read in a while..

That being said.. The drops do not look weak at all

Seems like everything just dies about 3 seconds in

We will also see how much Terran QQ's when Protoss replicate the Shredder

+ Show Spoiler +
If the Replicator doesnt get dropped due too the people who are already QQ'ing about it
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
BeeNu
Profile Joined June 2011
615 Posts
October 31 2011 14:36 GMT
#333
On October 31 2011 23:13 FeyFey wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.


Lol, Terrans whine as much as anybody. Remember when Zergs started to use Infestors more? Terran tears as far as the eye could see for at least a solid month straight.
RQShatter
Profile Joined August 2010
United States459 Posts
October 31 2011 14:43 GMT
#334
I hope protoss replicates it....every terran unit outranges it lol.
Antares777
Profile Joined June 2010
United States1971 Posts
October 31 2011 14:45 GMT
#335
The Shredder takes so long to activate that the drops should not be that effective compared to something like a Marine drop. Shredders are also expensive, and pretty much mean one less Siege Tank for the Terran army. I wouldn't worry about them at all.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-31 14:52:20
October 31 2011 14:51 GMT
#336
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.

?
Hydra(5), Roach(4), Infested Terran(5), Broodlord(9)?
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
zimms
Profile Joined November 2009
Austria561 Posts
Last Edited: 2011-10-31 14:54:05
October 31 2011 14:53 GMT
#337
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.


Yeah, but to counter that, Zerg are rumoured to get another new unit with HotS. It's called roach.

If you want to discuss the shredder, please discuss its basic design, not its stats.

edit: too slow
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 15:18 GMT
#338
Ok, bear with me, friends. I'm going to let out what's fundamentally bugging me about this unit (because otherwise I'm going to explode), and then everyone can correct me and I can get back to looking forward to the expansion:

+ Show Spoiler +
Everything I detest about ZvT seems to be getting magnified in HotS, and all the fun stuff I've been looking forward to is designed to be:

a) massed before it can be useful, and thus incapable of spicing up the drab, passive, drone-centric Zerg early game, and

b) countered by two Shredders.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
TALegion
Profile Joined October 2010
United States1187 Posts
October 31 2011 15:23 GMT
#339
I hope that the replicant is a flying unit and just hovering. That way, you can fly into the mineral line of a terran and replicate a shredder from far away
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
khaosis
Profile Blog Joined September 2010
Canada96 Posts
October 31 2011 15:27 GMT
#340
I like the idea that Blizzard is trying to support, but was it really needed? Terran doesn't need more chokepoint holder units, the siege tank is already great at doing that. I really don't think the shredder will make it to release, it doesn't seem very feasible in high level play.
Alea Iacta Est
CaptainCrush
Profile Blog Joined November 2010
United States785 Posts
Last Edited: 2011-10-31 15:34:11
October 31 2011 15:33 GMT
#341
I love how everyone results to insta-whining... Im sure the DPS will be decreased before HotS... relax people, sheesh....

This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons.
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-10-31 15:42:06
October 31 2011 15:41 GMT
#342
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.

Unless you have new information since blizzcon, it has to be greater than 3. Roaches (range 4) were attacking them in a video well within the range. Right now, it has to be 5 or 6. If it's any less than that, it will be absolutely useless as any sort of choke holder since every army has easy access to range 6 units.
Elean
Profile Joined October 2010
689 Posts
October 31 2011 15:46 GMT
#343
swarm host looks so weak.
20 of them, it should be as powerfull as 20 siege tanks. But we arenet even close to it.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 16:06 GMT
#344
On November 01 2011 00:33 CaptainCrush wrote:
I love how everyone results to insta-whining... Im sure the DPS will be decreased before HotS... relax people, sheesh....

This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons.


Because a bunker and some marines is too much to ask?
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Mehukannu
Profile Joined October 2010
Finland421 Posts
October 31 2011 16:09 GMT
#345
On November 01 2011 00:23 TALegion wrote:
I hope that the replicant is a flying unit and just hovering. That way, you can fly into the mineral line of a terran and replicate a shredder from far away

It already has unlimited range with the replicate ability. You only need to scout for the unit you want to replicate and then do it safely in your warm and fuzzy base.
C=('. ' Q)
TALegion
Profile Joined October 2010
United States1187 Posts
October 31 2011 16:12 GMT
#346
On November 01 2011 01:09 Mehukannu wrote:
Show nested quote +
On November 01 2011 00:23 TALegion wrote:
I hope that the replicant is a flying unit and just hovering. That way, you can fly into the mineral line of a terran and replicate a shredder from far away

It already has unlimited range with the replicate ability. You only need to scout for the unit you want to replicate and then do it safely in your warm and fuzzy base.

Yeah, but the flying part is for the easy, "drop," instead of having to utilize a warp prism.
Unfortunately, this unit sounds almost entirely created for TvZ, and its usage in TvP sounds very limited (to say the least...).
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
immanentblue
Profile Joined January 2011
Denmark110 Posts
October 31 2011 16:26 GMT
#347
I also dont know if shredders will be such a problem... the easiest way to kill the shredder seems to just explode it with banelings, who dies anyway when they explode (or explode when they die, however you like it), and splashes the shredder... it might be normal to have a couple of buried banelings behind your mineral line, to automaticly take care of the shredders... i mean, if terran drops marines behind your minerals, they will also kill a lot of workers if you dont have banes close... thats just how it is...
Zoia
Profile Blog Joined November 2010
United States419 Posts
October 31 2011 16:46 GMT
#348
They don't seem like a problem harassment wise especially at a high level when you can react fast enough.
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Pred8oar
Profile Joined March 2011
Germany281 Posts
October 31 2011 16:49 GMT
#349
On November 01 2011 00:33 CaptainCrush wrote:
I love how everyone results to insta-whining... Im sure the DPS will be decreased before HotS... relax people, sheesh....

This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons.


yeah wall ins, bunker and pfs aswell as a single tank left behind isnt enough. other races dont have to deal with counterattacks aswell? its normal strategy and imo the last thing terran needed was this shredder.
Deleted User 183001
Profile Joined May 2011
2939 Posts
Last Edited: 2011-10-31 16:54:04
October 31 2011 16:53 GMT
#350
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.

Don't forget the roflroaches, mate . But I think the radius of the Shredder is more than 3. :S
UndoneJin
Profile Joined February 2011
United States438 Posts
October 31 2011 16:57 GMT
#351
How can you nerf something that isn't actually officially part of the game, people are fucking crazy....

I think the shredder will end up somewhere in the neighborhood of 14-16 DPS, and I would be surprised if you could drop them.

The BC upgrade is necessary, to be able to to stop vikings from kiting is very important for TvT late-game.

I still think the swarm host makes the least sense of all the new units. It's almost like you really really wanted to put the lurker back in, but just couldnt quite bring yourself to do it, (I assume because of balance?) so you make this weird watered-down unit that isn't going to be powerful unless it's a very specific situation.
I've been lost since the day I was born ----- You're gonna carry that weight
Tippecanoe
Profile Joined May 2011
United States342 Posts
October 31 2011 17:01 GMT
#352
Marine drops do more than 20 dps and have lots of retention with the medivac.

The shredder needs to be burrowed for 5 seconds and if you don't pull your drones out in time the same outcome happens if you don't pull drones away from a marine drop.

The shredder once burrowed is committed to sitting there and doing damage while a marine drop can just simply lift away.

Also 1 spine can kill 1 shredder b4 it even gets a shot off.

Just some food for thought.

Also the Swarm host is kind of op.. no actually it is op.

With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic.
Krikkitone
Profile Joined April 2009
United States1451 Posts
October 31 2011 17:04 GMT
#353
On November 01 2011 02:01 Tippecanoe wrote:
Also the Swarm host is kind of op.. no actually it is op.

With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic.


but the dps declines with range
at 10 range enemy units get 2/3 of the maximum damage
at 20 range enemy units get 1/3 of the maximum damage
excellent for a space control unit
Gigaudas
Profile Blog Joined December 2008
Sweden1213 Posts
October 31 2011 17:08 GMT
#354
On October 31 2011 23:33 BlitzerSC wrote:
Show nested quote +
On October 31 2011 22:55 Gigaudas wrote:
Commenting on whether it is OP or not seems pointless - the stats can always be changed.

What dislike is that I feel like Terran is already very well defended against harassing Zerglings, encouraging the Zerg to keep all of his army in one place at a time.

Harass being automatically handled is BAD, challenging the gamers is GOOD.


Taking a third on maps like Metallopolis is ALMOST impossible as terran because a competent zerg will always attack your expo and run away as soon as he sees your units. The same can be said for protoss, but warp-in kinda help against that.

And please stop saying that siege tanks and PF helps defending.
Siege tanks do too little damage so defending an expansion with JUST tanks is not suitable.
A PF needs time to morph and a zerg can take an advantage from that.


If that makes Terran UP, then buff another aspect of Terran. My point wasn't to claim "OP". Debating whether something is overpowered before its stats are actually final is kind of dumb. My point was that automatically negating harass is bad for the skill cap and entertainment value of the game. Harass should be negated by the player having to actively negate it - not a unit that does it automatically.
I
aderum
Profile Blog Joined January 2011
Sweden1459 Posts
October 31 2011 17:13 GMT
#355
Cool video but i feel like this is irrelevant, we should really just wait until beta before we make any assumptions.
Crazy people dont sit around and wonder if they are insane
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
October 31 2011 17:20 GMT
#356
I think all the new units are clearly either OP and should be nerfed.
Bora Pain minha porra!
Tippecanoe
Profile Joined May 2011
United States342 Posts
October 31 2011 17:28 GMT
#357
On November 01 2011 02:04 Krikkitone wrote:
Show nested quote +
On November 01 2011 02:01 Tippecanoe wrote:
Also the Swarm host is kind of op.. no actually it is op.

With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic.


but the dps declines with range
at 10 range enemy units get 2/3 of the maximum damage
at 20 range enemy units get 1/3 of the maximum damage
excellent for a space control unit


Then you realize the only reason why the unit is good is because the tanks are doing the damage.

Doesnt matter how much damage the actual locust does all that matters is that the locusts live just long enough so that even 1 tank shot does some friendly fire.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
October 31 2011 17:29 GMT
#358
Try to remember guys - It's the idea of the unit that is important for discussion. Stats / cost / energy can all be adjusted in an attempt to bring it closer to actual balance. The idea is the critical component of the new units that needs to be discussed, this will not change barring a major unit-redesign.

My take on the shredder: Unit that can control space or be used to defend hard-to-reach expansions extremely well. A bit redundant considering the potency of PF's and Turrets. Can be very powerful in protecting siege tank lines from massive flanks. Cool idea, stats are something that need to be tweaked. Very abusable in its current state, similar to the assimilator cannon rush.
"Trash Micro but Win. Its Marin." - Min Chul
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 17:45 GMT
#359
Oh yeah, i always forgot roaches have 4 range now. I guess it have 4 range so, because queens looked almost out of the range.
" I'm not gonna fight you. I'm gonna kick your ass ! "
aksfjh
Profile Joined November 2010
United States4853 Posts
October 31 2011 17:56 GMT
#360
On November 01 2011 02:29 QTIP. wrote:
Try to remember guys - It's the idea of the unit that is important for discussion. Stats / cost / energy can all be adjusted in an attempt to bring it closer to actual balance. The idea is the critical component of the new units that needs to be discussed, this will not change barring a major unit-redesign.

My take on the shredder: Unit that can control space or be used to defend hard-to-reach expansions extremely well. A bit redundant considering the potency of PF's and Turrets. Can be very powerful in protecting siege tank lines from massive flanks. Cool idea, stats are something that need to be tweaked. Very abusable in its current state, similar to the assimilator cannon rush.

I really don't see the shredder being used to deny far expansions. The effective control it would have could be emulated with simply a hellion, marine, or even a engineering bay... Without backup near to take advantage of the resources spent to take it down, there is no threat of doing so. It's almost the equivalent of forcing your opponent to attack rocks and abusing the positioning to gain an advantage. Being forced to approach an area a specific way is what the shredder does, along with a direct counter to insignificant but deadly/annoying counter attacks. It basically does all the things tanks are supposed to do but can't because of their drawbacks and nerfs.
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
October 31 2011 18:29 GMT
#361
On November 01 2011 02:56 aksfjh wrote:
Show nested quote +
On November 01 2011 02:29 QTIP. wrote:
Try to remember guys - It's the idea of the unit that is important for discussion. Stats / cost / energy can all be adjusted in an attempt to bring it closer to actual balance. The idea is the critical component of the new units that needs to be discussed, this will not change barring a major unit-redesign.

My take on the shredder: Unit that can control space or be used to defend hard-to-reach expansions extremely well. A bit redundant considering the potency of PF's and Turrets. Can be very powerful in protecting siege tank lines from massive flanks. Cool idea, stats are something that need to be tweaked. Very abusable in its current state, similar to the assimilator cannon rush.

I really don't see the shredder being used to deny far expansions. The effective control it would have could be emulated with simply a hellion, marine, or even a engineering bay... Without backup near to take advantage of the resources spent to take it down, there is no threat of doing so. It's almost the equivalent of forcing your opponent to attack rocks and abusing the positioning to gain an advantage. Being forced to approach an area a specific way is what the shredder does, along with a direct counter to insignificant but deadly/annoying counter attacks. It basically does all the things tanks are supposed to do but can't because of their drawbacks and nerfs.


I don't mean deny expansions, I mean protecting a ninja expansion you may have, or late game scenarios on certain maps such as "Dual Sight" where taking a third for T/P and defending it effectively are extremely difficult. I do agree that the Shredder might be slightly redundant when it comes to other features of the Terran Race, but I still think it will increase the gamut of strategies we will see.
"Trash Micro but Win. Its Marin." - Min Chul
marttorn
Profile Blog Joined May 2011
Norway5211 Posts
October 31 2011 18:36 GMT
#362
Haha, all I could think with the battlecruiser was "YOU HAVE BOOSTER POWER!" and some overdone electric guitar music in the background.

I tried shredders, and they don't really seem as good as everyone says. They had struggles surviving versus a single roach and a single hydra, and didn't murder everything quite as fast as everyone seems to think.

In addition, you can't have them too close to each other, as they will disable. I'm not saying that shredders should be able to just go lurker up and burrow in a pack, killing EVERYTHING, and i'm quite happy that they are more strategical and not as brute force and easy to use ^^,
memes are a dish best served dank
Icapica
Profile Joined February 2011
Finland206 Posts
October 31 2011 18:42 GMT
#363
On November 01 2011 03:36 marttorn wrote:
In addition, you can't have them too close to each other, as they will disable.

They don't disable each other so you can have many of them in a small area. However, the damage apparently isn't cumulative.
Krikkitone
Profile Joined April 2009
United States1451 Posts
Last Edited: 2011-10-31 19:02:12
October 31 2011 18:55 GMT
#364
On November 01 2011 02:28 Tippecanoe wrote:
Show nested quote +
On November 01 2011 02:04 Krikkitone wrote:
On November 01 2011 02:01 Tippecanoe wrote:
Also the Swarm host is kind of op.. no actually it is op.

With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic.


but the dps declines with range
at 10 range enemy units get 2/3 of the maximum damage
at 20 range enemy units get 1/3 of the maximum damage
excellent for a space control unit


Then you realize the only reason why the unit is good is because the tanks are doing the damage.

Doesnt matter how much damage the actual locust does all that matters is that the locusts live just long enough so that even 1 tank shot does some friendly fire.


That is where the stats come in.

If instead of slow waves, the swarm host sent a constant stream of units (with low dps attacks, but enough hp for the ones behind them to make it.. depending on # swarmhosts v. target strength) Then it would feel more swarmy, and the dps enemy units would be taking would slowly go up (as more and more of the 'locusts' surround them).

The super range is what balances out the low overall dps.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2011-10-31 18:58:35
October 31 2011 18:58 GMT
#365
The map is updated

[image loading]

http://pastebin.com/KxCyArxm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
October 31 2011 19:36 GMT
#366
I really don't think that these videos / this map is an accurate representation of what the units will be like.

For starters, I will be surprised if the Shredder can burrow into the ground on creep.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Zoia
Profile Blog Joined November 2010
United States419 Posts
October 31 2011 21:03 GMT
#367
On November 01 2011 04:36 Ketara wrote:
I really don't think that these videos / this map is an accurate representation of what the units will be like.

For starters, I will be surprised if the Shredder can burrow into the ground on creep.


This is what it is like right now...as of blizcon...we all know changes will be made
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
NormandyBoy
Profile Joined May 2010
France200 Posts
October 31 2011 21:06 GMT
#368
I just killed 20 scvs with one shredder while my opponent was microing his reaper in my main (killing 2 of mine), I don't see how it can stay like that, without an alert that is...
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
October 31 2011 21:12 GMT
#369
doesn't look bad to me, the problem was that the zerg had nothing to defend except queens.
regarding the problem that you could miss it (or at least not notice it for several important seconds), blizzard is probably thinking of giving it a very distinctive sound during the buildup process.
Reapafied
Profile Joined February 2011
65 Posts
October 31 2011 21:23 GMT
#370
This did not seem as bad as everyone was making it out to be.. Plenty of time to run away plus Numbers don't mean a whole lot until beta anyways. I like the concept. One thing I am interested in though is can Vipers grip these when they are deployed? and if so do they deactivate when you grip them? Lings die too fast to defend with but queens seem to do a pretty good job so I'm not too worried.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 31 2011 21:24 GMT
#371
On November 01 2011 06:12 JustPassingBy wrote:
doesn't look bad to me, the problem was that the zerg had nothing to defend except queens.
regarding the problem that you could miss it (or at least not notice it for several important seconds), blizzard is probably thinking of giving it a very distinctive sound during the buildup process.

That's doubtful. Baneling drops are just as devastating (if not more) and those are more or less instant as well.
NormandyBoy
Profile Joined May 2010
France200 Posts
Last Edited: 2011-10-31 21:31:35
October 31 2011 21:30 GMT
#372
Yeah I think queens are ok to defend against them, the problem is if you don't see the drop, you lose everything, there's not even a sound when your workers start taking damage.

Also I thought they costed 150/150, but in the custom map they're 125/50...
kef
Profile Joined September 2010
283 Posts
October 31 2011 21:35 GMT
#373
I never understood the point of a balance discussion on a game that is still pre-beta
There are two kinds of people in this world: people who say there are two kinds of people in the world and people who know the first group of people are full of shit.
soverelgne
Profile Joined October 2011
United Kingdom72 Posts
October 31 2011 21:48 GMT
#374
Because if something sucks, it needs to be discussed, in order to find a suitable solution. It is annoying that people belittle any kind of talk about things subject to change, when such talk is exactly what would bring about that change.
Gheed
Profile Blog Joined September 2010
United States972 Posts
October 31 2011 21:52 GMT
#375
On November 01 2011 06:30 NormandyBoy wrote:
Yeah I think queens are ok to defend against them, the problem is if you don't see the drop, you lose everything, there's not even a sound when your workers start taking damage.

Also I thought they costed 150/150, but in the custom map they're 125/50...


Do you not hear the warning message because of a flaw in the custom map or is that how its supposed to be?

Because it would really suck if you sent a group of lings around a side path and they evaporated to a lone shredder while you were injecting or spreading creep.
Hipsv
Profile Blog Joined May 2011
135 Posts
October 31 2011 22:15 GMT
#376
On November 01 2011 06:52 Gheed wrote:
Show nested quote +
On November 01 2011 06:30 NormandyBoy wrote:
Yeah I think queens are ok to defend against them, the problem is if you don't see the drop, you lose everything, there's not even a sound when your workers start taking damage.

Also I thought they costed 150/150, but in the custom map they're 125/50...


Do you not hear the warning message because of a flaw in the custom map or is that how its supposed to be?

Because it would really suck if you sent a group of lings around a side path and they evaporated to a lone shredder while you were injecting or spreading creep.


Just like it was suck if you went to move out and you lost 30 marines to 2 banelings because you were looking at home placing buildings and didn't hear the warning message...

If you are sending units out and not paying attention and they die its your own fault, they shouldn't put a warning message for it besides units are under attack.
rd
Profile Blog Joined July 2010
United States2586 Posts
October 31 2011 22:27 GMT
#377
Those videos were extremely underwhelming. You have a LOT of time to be looking at your mini-map and it's the easiest defense in the world. Whats silly is how hard it is to then remove them so you can continue mining. LOL
avilo
Profile Blog Joined November 2007
United States4100 Posts
October 31 2011 22:35 GMT
#378
I can't imagine 99% of this thread in brood war.

"We need an alert for spider mines."
"Spider mines need to do less damage."
"Can't see them keeping spider mines how they are."

Beta isn't even out no one knows how OP this will be or how underpowered it will be. All we know is the current design of the unit, you can't make random balance statements without a huge sample of games.
Sup
QTIP.
Profile Blog Joined January 2011
United States2113 Posts
October 31 2011 22:42 GMT
#379
On November 01 2011 07:35 avilo wrote:
I can't imagine 99% of this thread in brood war.

"We need an alert for spider mines."
"Spider mines need to do less damage."
"Can't see them keeping spider mines how they are."

Beta isn't even out no one knows how OP this will be or how underpowered it will be. All we know is the current design of the unit, you can't make random balance statements without a huge sample of games.


Then discuss the idea or role of the unit. These are elements of the unit that are highly unlikely to be drastically changed assuming it makes it through Beta. Blizzard has expressed a discomfort in changing the fundamental role of a new unit to the point that it is too complex or "situation-dependent." They would rather have it removed from the game than nerfed into oblivion. There is still plenty that can discussed about the shredder.

Why mention Brood War at all.
"Trash Micro but Win. Its Marin." - Min Chul
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 31 2011 22:43 GMT
#380
it should also shred the terrans own units if they step in :D
KentHenry
Profile Joined August 2010
United States260 Posts
October 31 2011 22:47 GMT
#381
The shredder should be a stationary building, built for defense by an scv. This negates all OP drops
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 31 2011 22:47 GMT
#382
On November 01 2011 07:43 mango_destroyer wrote:
it should also shred the terrans own units if they step in :D


It turns off if friendlies get within its range...

That being said, though this is not an accurate representation of the Shredder, the health seems far too high-it should be comparable to a Nydus worm, not a roach.
FOR GREAT JUSTICE! Bans for the ban gods!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 31 2011 22:48 GMT
#383
Did anyone else just get a little chubby? I sure did.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 31 2011 22:51 GMT
#384
hows this....they cant be picked up by dropships (god knows why..) and they can also hurt friendly units. I think that sounds fair.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-10-31 22:53:13
October 31 2011 22:52 GMT
#385
On November 01 2011 03:36 marttorn wrote:
Haha, all I could think with the battlecruiser was "YOU HAVE BOOSTER POWER!" and some overdone electric guitar music in the background.

I tried shredders, and they don't really seem as good as everyone says. They had struggles surviving versus a single roach and a single hydra, and didn't murder everything quite as fast as everyone seems to think.

In addition, you can't have them too close to each other, as they will disable. I'm not saying that shredders should be able to just go lurker up and burrow in a pack, killing EVERYTHING, and i'm quite happy that they are more strategical and not as brute force and easy to use ^^,

in "real" HOTS they don't disable due to allied shredders, they don't either take damage from such shredders
I'm better today than I was yesterday!
mikkeld
Profile Joined July 2011
27 Posts
October 31 2011 22:53 GMT
#386
I'd like to see it require no enemy units at all in range before it is allowed to activate. So if it's planted behind a mineral line it won't turn on but if you scared all the drones/queens away with hellions and then planted it when they evacuated then it could turn on. Makes it so it's not a set it and forget it unit for those situations
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-10-31 23:30:41
October 31 2011 23:29 GMT
#387
this is to give the mine effect, with mines, zealots and lings were sacrificed to remove the mines.

i think this has become more like a PF, where it can't be approached without a proper unit or large amount of units.

this is bad compared to mines for the micro limitation it creates.
age: 84 | location: california | sex: 잘함
DarkPlasmaBall
Profile Blog Joined March 2010
United States44319 Posts
October 31 2011 23:36 GMT
#388
Battlecruiser = Use the boost to get through!

Shredder- Yeah, I figured they would be that powerful.

Swarm Hosts just seem... awkward.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
benthekid
Profile Joined March 2011
United States132 Posts
October 31 2011 23:37 GMT
#389
Just think if the people on this forum balanced the game...we'd be playing My Little Pony in rainbow land 2. Wait for the game to come out instead of trying to balance it now jeez.
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
Zoia
Profile Blog Joined November 2010
United States419 Posts
November 01 2011 00:15 GMT
#390
Hey updating the post with me using the arc shield in a rush. Seems pretty strong as well could be fun though.

http://www.youtube.com/watch?v=ozbBWJZ5Hxo

here it is as well
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
November 01 2011 00:21 GMT
#391
On November 01 2011 07:47 KentHenry wrote:
The shredder should be a stationary building, built for defense by an scv. This negates all OP drops

No way man, this thing needs to take up supply. PF's + turrets is insanely difficult to kill already, can you imagine if they had 2 shredders in front of it? At least make them sacrifice part of their army supply if they want to leave shredders behind all over the map.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-11-01 00:51:11
November 01 2011 00:49 GMT
#392
2 Roaches kill 2 Shredders with 0 losses. Just saying. Of course, if you want to be an idiot and attack fully deployed Shredders behind mineral lines with Drones and Zerglings, be my guest. Expect the same results vs a 8 Marine drop.

I have no idea why the cost of the Shredder is so low. 150/50 is stupid low. I thought it was priced at 150/150 at Blizzcon.

Keep in mind that the custom mod is not a perfect recreation of HotS Blizzcon. The lack of cooldown on the BC move speed boost, and the Thor's anti-air attack remaining active are proof of that.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 01 2011 00:51 GMT
#393
On November 01 2011 08:37 benthekid wrote:
Just think if the people on this forum balanced the game...we'd be playing My Little Pony in rainbow land 2. Wait for the game to come out instead of trying to balance it now jeez.

Ya let's let it come out and be fucked up so tournaments are a joke before balancing it.

Really? The whole point of revealing these units is so feedback can be provided.
Arkless
Profile Joined April 2010
Canada1547 Posts
November 01 2011 00:58 GMT
#394
I don't understand all the QQ here. First and foremost, this game isn't out yet and will be tweaked 20 thousand times over before it does. Secondly, what is the difference between this and 4 banelings dropping from an overlord? Or fungals/storms on mineral lines? None except terrans have it so now 2/3rds are getting all uppity. If you run a pack of lings into 2 shredders, then they deserve to die and you deserve to lose. It's no different then me running a pack of marines directly into a banelings cluster (or land mine) Or not microing out of a storm. Shredders are way easier to kill than people are making it out to be, as said a single roach kills it no problem. Please stop the QQ.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
blackone
Profile Joined November 2010
Germany1314 Posts
November 01 2011 00:58 GMT
#395
On November 01 2011 09:51 Dfgj wrote:
Really? The whole point of revealing these units is so feedback can be provided.

What people are "providing" here is not feedback, it's QQ on the basis of a custom map that is supposed to resemble HotS unit. It's absolutely worthless.
Xxavi
Profile Joined October 2010
United States1248 Posts
November 01 2011 01:36 GMT
#396
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

Agreed. There's already too many harass options for Terran. Drop play, banshees, raven at the end of the game, helions and even reapers. Not sure what is the justification of giving them another very good harass and/or defense option. That race is stacked with good units and options.

Zerg have few harass option, protoss had almost none but now with the new unit, they have something. Either give shredder to zerg or protoss, or don't even bother bringing it into the game.
Trizz
Profile Joined June 2010
Netherlands1318 Posts
November 01 2011 01:48 GMT
#397
Swarm Host feels so damn weak, I really don't like it.
nope
Zoia
Profile Blog Joined November 2010
United States419 Posts
November 01 2011 02:25 GMT
#398
On November 01 2011 10:48 Trizz wrote:
Swarm Host feels so damn weak, I really don't like it.



Idk I think it has potential
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Whitewing
Profile Joined October 2010
United States7483 Posts
November 01 2011 02:29 GMT
#399
Now we just need battlecruisers to do barrel rolls.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 01 2011 03:29 GMT
#400
On November 01 2011 11:29 Whitewing wrote:
Now we just need battlecruisers to do barrel rolls.


i hope blizzard adds /cheer or /dance for bc doing a barrel roll.
age: 84 | location: california | sex: 잘함
emc
Profile Joined September 2010
United States3088 Posts
Last Edited: 2011-11-01 04:22:00
November 01 2011 04:20 GMT
#401
this mod is awesome. The thor is imba as fuck tho, it's barrage attack instantly kills everything. I was playing PvT and kept running into the thor, I only won because I could use feedback. I'm seriously worried about TvT and ZvT with this unit.

I did some ZvT and the best style seems to be ling/viper/mutas with a few banes. Group the vipers/mutas together and harass, if they pull marines you can use blinding cloud and just own. It's pretty rediculous, viper/muta is gonna be damn potent.
Zoia
Profile Blog Joined November 2010
United States419 Posts
November 01 2011 06:28 GMT
#402
On November 01 2011 13:20 emc wrote:
this mod is awesome. The thor is imba as fuck tho, it's barrage attack instantly kills everything. I was playing PvT and kept running into the thor, I only won because I could use feedback. I'm seriously worried about TvT and ZvT with this unit.

I did some ZvT and the best style seems to be ling/viper/mutas with a few banes. Group the vipers/mutas together and harass, if they pull marines you can use blinding cloud and just own. It's pretty rediculous, viper/muta is gonna be damn potent.



Hero units are useless imo and the new thor is just as useless as the mothership was....if not more
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
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