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On October 31 2011 09:37 akalarry wrote: run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.
They cost 150/50 not 150/150
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How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead.
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Yeah... this is gonna get changed/nerfed/removed.
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On October 31 2011 09:39 Kira__ wrote: How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead. Everything is balanced as long as the cost is well thought. [troll]For instance, if ghosts costed 200/200, they would be balanced [/troll]
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So after zerg micros and sim cities like a champ to defend vs 0gas costing hellions, you get to deal with these. Hooray. Feel like counter attacking? T just needs a couple of these at home.
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That looks.. insane. If the values are correct that will need to be toned down, other zerg is forced to go hyrda with range every game just to stop the damned thing, everything else gets minced if you can drop a couple behind the mineral line. (I'm right in thinking it hits air too aren't I?)
Offtopic.. I don't get why the community isn't doing mods like this anyway with the editor, tournament mods to get rid of those supposed "imbalances" in gameplay. Quite amusing really, what we're going to be paying for in a few months time, has been knocked up by a single dedicated fan in the games own editor for free... Do we even need blizzard (concerning balance and gameplay changes) considering how much power the editor actually has.. that is not actually being used at all for competitive e-sports? (and I don't mean adding neutral depots) we could mod and fix the game ourselves.. ok not for ladder, but for custom games and tournaments etc.
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On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).
Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful.
Protoss drops are fine.
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Scumbag Blizzard. Doesn't let Oracle kill workers because too many units already do. Gives Shredder to Terran.
Honestly though, their reasoning just made no sense, considering everything else they put in the alpha.
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On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).
Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.
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On October 31 2011 09:37 akalarry wrote: run your drones away, kill with roaches, terran loses 300 minerals/300 gas. you can't pull this off as harassment early game because with that much investment, zerg can just go kill you.
Yeah the queens seem to do ''kinda fine'' against them so roaches should absolutely work to kill it off, doesn't seem more deadly then a hellion drop since it can't even chase the workers....
If you however miss to pull away your workers then yes, it will hurt ^^
On October 31 2011 09:42 Toadvine wrote: Scumbag Blizzard. Doesn't let Oracle can't kill workers because too many units already do. Gives Shredder to Terran.
Honestly though, their reasoning just made no sense, considering everything else they put in the alpha.
The Shredders function in the meta isn't to harass workers. Don't think this will work in the higher leagues.
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it blows my mind that people are complaining about this already its a fanmade version of a unmade game..............
seriously people come on
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On October 31 2011 09:40 Elean wrote:Show nested quote +On October 31 2011 09:39 Kira__ wrote: How will they even manage to balance this unit? :p If the damage is somewhat high, it will completely remove the usage of low hp units (all of zergs except roaches?) against terran, since they die instantly without being able to touch it. But if the damage isnt high enough to kill the basic units, it will be completely useless instead. Everything is balanced as long as the cost is well thought. [troll]For instance, if ghosts costed 200/200, they would be balanced [/troll] 1000/1000 more likely 
srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"
:S
On October 31 2011 09:43 Adeeler wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps. Tal Darim is such a tiny map. ppl dont do it because they have to warp them in, wait an hour, then load them up and hope their opponent doesn't walk their workers away. Perhaps not the best excuse buts it's a lot harder than warping in a bunch of zealots.
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I don't know how blizzard could possibly keep this unit in the game regardless of what tinkering they could do balance it. It's yet another microless aoe ground controlling unit, between siege tanks, planetary fortresses, hellions, movable buildings, and salvagable bunkers, Terrans do not need another low apm advantage to leverage. For a race that is already incredibly good at turtling, this is entirely an unnecessary unit.
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United States15275 Posts
On October 31 2011 09:42 Sadistx wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful. Protoss drops are fine.
Concerning the risk/reward mechanic, warp prism drops skew more heavily towards the latter than the former. And HTs cannot zone out areas by themselves.
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Aotearoa39261 Posts
On October 31 2011 09:42 Sadistx wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful. Protoss drops are fine. Protoss drops are fine, they're just less accessible than Terrans. That means that protoss wouldn't be dropping these as frequently as Terrans would be, and if they were I would wager that they become vulnerable to mutalisks or strong roach/hydra counter pushes.
On October 31 2011 09:43 Geovu wrote: srsly though Plexa how can you watch that video and think "Yah I think this might be able to work"
:S I don't see why its much of an issue. It looks like queens can take them down just fine? Mass queen vs Protoss is common anyway. I have a feeling once people learn how to deal with them properly they won't be an issue. Obviously they solution isn't sending mass lings through a choke to clear them out 
On October 31 2011 09:43 Adeeler wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps. How many people think "oh yes I'm going to go rush to storm and prism to storm drop!" no one. It's a late game tactic, and hence, as I've been implying, Protoss drops are not as accessible as Terrans which makes shredder drops less likely if they were a protoss unit.
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Havent seen any video about the shredder yet since the ones displayed at Blizzcon. If these custom games are accurate to what the shredder is at its current stage (prior beta) i will have to say thats it is very abusable at the moment and i doubt it will make it to the game on its current form. Seems very broken to me the fact you can drop it on sight of a queen (yeah the queen fired at the medivac first..) and it has time to get in position, deploy and start doing damage without even been near to low health. A comment on the same line with the video showing how drones almost instantly began to hit the shredder but they all died horrible before the unit was near red :S of course they could have been properly surrounded, but that's not the point. The current dps of the unit combined with its health makes it way to powerfull against melee units, maybe keeping the health and lowering the dps will be the way to go as it will still grant control of an area until your reinforcements arrives but it will not obliterate everything by themselves. And yeah, this unit should not be allowed to be droped by any means!
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On October 31 2011 09:43 Adeeler wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps.
They do have time, it's just that SC2 Protoss is so reliant on aoe damage, that putting HTs in a Warp Prism and then not having it close by during a battle (or God forbid, losing it) can just make you outright lose the game. I've seen this exact thing happen against both P and T in high-level games.
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Canada11266 Posts
On October 31 2011 09:42 Sadistx wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Warp prism + sentries + HT. There, it's already in the game. It's more expensive than say T's drops, but just as if not more powerful. Protoss drops are fine.
Isn't the problem though? That's so expensive to do equivalent damage and if you ever get sniped... Very cool use of the Shredders, although it seems Terran have yet another thing to drop out of their Medivacs.
On October 31 2011 09:43 Adeeler wrote:Show nested quote +On October 31 2011 09:38 Plexa wrote: Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling). Protoss still have Psi-Storm which can still be used in the BW fashion of dropping mineral lines. In SC2 ppl just don't have the time to do it often due to the tiny maps. It's just the Psi-Storm damage has been nerfed a lot since BW so it's a lot easier to run your workers away... which I guess is why you would include sentries? Which just makes everything expensive.
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heard it wasn't droppable...that+can't drop on creep would be fine IMO. Also agree with everything Plexa said, the most surprising HOTS info for me was the fact that none of the new P units seem to be primarily intended for harass, which seems to be the most universal complaint amongst P players.
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These seem OP...but so does the viper so =/= I guess. Only time will tell.
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