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The Powert of the Shredder - Drops and Defense vid - Page 20

Forum Index > SC2 General
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KentHenry
Profile Joined August 2010
United States260 Posts
October 31 2011 22:47 GMT
#381
The shredder should be a stationary building, built for defense by an scv. This negates all OP drops
Praetorial
Profile Blog Joined May 2011
United States4241 Posts
October 31 2011 22:47 GMT
#382
On November 01 2011 07:43 mango_destroyer wrote:
it should also shred the terrans own units if they step in :D


It turns off if friendlies get within its range...

That being said, though this is not an accurate representation of the Shredder, the health seems far too high-it should be comparable to a Nydus worm, not a roach.
FOR GREAT JUSTICE! Bans for the ban gods!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
October 31 2011 22:48 GMT
#383
Did anyone else just get a little chubby? I sure did.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
mango_destroyer
Profile Joined August 2010
Canada3914 Posts
October 31 2011 22:51 GMT
#384
hows this....they cant be picked up by dropships (god knows why..) and they can also hurt friendly units. I think that sounds fair.
Roblin
Profile Joined April 2010
Sweden948 Posts
Last Edited: 2011-10-31 22:53:13
October 31 2011 22:52 GMT
#385
On November 01 2011 03:36 marttorn wrote:
Haha, all I could think with the battlecruiser was "YOU HAVE BOOSTER POWER!" and some overdone electric guitar music in the background.

I tried shredders, and they don't really seem as good as everyone says. They had struggles surviving versus a single roach and a single hydra, and didn't murder everything quite as fast as everyone seems to think.

In addition, you can't have them too close to each other, as they will disable. I'm not saying that shredders should be able to just go lurker up and burrow in a pack, killing EVERYTHING, and i'm quite happy that they are more strategical and not as brute force and easy to use ^^,

in "real" HOTS they don't disable due to allied shredders, they don't either take damage from such shredders
I'm better today than I was yesterday!
mikkeld
Profile Joined July 2011
27 Posts
October 31 2011 22:53 GMT
#386
I'd like to see it require no enemy units at all in range before it is allowed to activate. So if it's planted behind a mineral line it won't turn on but if you scared all the drones/queens away with hellions and then planted it when they evacuated then it could turn on. Makes it so it's not a set it and forget it unit for those situations
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
Last Edited: 2011-10-31 23:30:41
October 31 2011 23:29 GMT
#387
this is to give the mine effect, with mines, zealots and lings were sacrificed to remove the mines.

i think this has become more like a PF, where it can't be approached without a proper unit or large amount of units.

this is bad compared to mines for the micro limitation it creates.
age: 84 | location: california | sex: 잘함
DarkPlasmaBall
Profile Blog Joined March 2010
United States44271 Posts
October 31 2011 23:36 GMT
#388
Battlecruiser = Use the boost to get through!

Shredder- Yeah, I figured they would be that powerful.

Swarm Hosts just seem... awkward.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
benthekid
Profile Joined March 2011
United States132 Posts
October 31 2011 23:37 GMT
#389
Just think if the people on this forum balanced the game...we'd be playing My Little Pony in rainbow land 2. Wait for the game to come out instead of trying to balance it now jeez.
"Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA (back in WoL) (Funny how it's still true)
Zoia
Profile Blog Joined November 2010
United States419 Posts
November 01 2011 00:15 GMT
#390
Hey updating the post with me using the arc shield in a rush. Seems pretty strong as well could be fun though.



here it is as well
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
ClysmiC
Profile Blog Joined December 2010
United States2192 Posts
November 01 2011 00:21 GMT
#391
On November 01 2011 07:47 KentHenry wrote:
The shredder should be a stationary building, built for defense by an scv. This negates all OP drops

No way man, this thing needs to take up supply. PF's + turrets is insanely difficult to kill already, can you imagine if they had 2 shredders in front of it? At least make them sacrifice part of their army supply if they want to leave shredders behind all over the map.
RoboBob
Profile Blog Joined September 2010
United States798 Posts
Last Edited: 2011-11-01 00:51:11
November 01 2011 00:49 GMT
#392
2 Roaches kill 2 Shredders with 0 losses. Just saying. Of course, if you want to be an idiot and attack fully deployed Shredders behind mineral lines with Drones and Zerglings, be my guest. Expect the same results vs a 8 Marine drop.

I have no idea why the cost of the Shredder is so low. 150/50 is stupid low. I thought it was priced at 150/150 at Blizzcon.

Keep in mind that the custom mod is not a perfect recreation of HotS Blizzcon. The lack of cooldown on the BC move speed boost, and the Thor's anti-air attack remaining active are proof of that.
Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 01 2011 00:51 GMT
#393
On November 01 2011 08:37 benthekid wrote:
Just think if the people on this forum balanced the game...we'd be playing My Little Pony in rainbow land 2. Wait for the game to come out instead of trying to balance it now jeez.

Ya let's let it come out and be fucked up so tournaments are a joke before balancing it.

Really? The whole point of revealing these units is so feedback can be provided.
Arkless
Profile Joined April 2010
Canada1547 Posts
November 01 2011 00:58 GMT
#394
I don't understand all the QQ here. First and foremost, this game isn't out yet and will be tweaked 20 thousand times over before it does. Secondly, what is the difference between this and 4 banelings dropping from an overlord? Or fungals/storms on mineral lines? None except terrans have it so now 2/3rds are getting all uppity. If you run a pack of lings into 2 shredders, then they deserve to die and you deserve to lose. It's no different then me running a pack of marines directly into a banelings cluster (or land mine) Or not microing out of a storm. Shredders are way easier to kill than people are making it out to be, as said a single roach kills it no problem. Please stop the QQ.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
blackone
Profile Joined November 2010
Germany1314 Posts
November 01 2011 00:58 GMT
#395
On November 01 2011 09:51 Dfgj wrote:
Really? The whole point of revealing these units is so feedback can be provided.

What people are "providing" here is not feedback, it's QQ on the basis of a custom map that is supposed to resemble HotS unit. It's absolutely worthless.
Xxavi
Profile Joined October 2010
United States1248 Posts
November 01 2011 01:36 GMT
#396
On October 31 2011 09:38 Plexa wrote:
Doesn't seem too bad to be honest. But I don't think it's another thing that Terran needs in their arsenal. I think it would be much better suited to Protoss whose drop play already isn't that good (in comparison) and would benefit from a unit that's able to zone out areas (think speedling counters vs muta/ling).

Agreed. There's already too many harass options for Terran. Drop play, banshees, raven at the end of the game, helions and even reapers. Not sure what is the justification of giving them another very good harass and/or defense option. That race is stacked with good units and options.

Zerg have few harass option, protoss had almost none but now with the new unit, they have something. Either give shredder to zerg or protoss, or don't even bother bringing it into the game.
Trizz
Profile Joined June 2010
Netherlands1318 Posts
November 01 2011 01:48 GMT
#397
Swarm Host feels so damn weak, I really don't like it.
nope
Zoia
Profile Blog Joined November 2010
United States419 Posts
November 01 2011 02:25 GMT
#398
On November 01 2011 10:48 Trizz wrote:
Swarm Host feels so damn weak, I really don't like it.



Idk I think it has potential
www.twitch.tv/starcraftsquad - Caster for Playhem.tv
Whitewing
Profile Joined October 2010
United States7483 Posts
November 01 2011 02:29 GMT
#399
Now we just need battlecruisers to do barrel rolls.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
jinorazi
Profile Joined October 2004
Korea (South)4948 Posts
November 01 2011 03:29 GMT
#400
On November 01 2011 11:29 Whitewing wrote:
Now we just need battlecruisers to do barrel rolls.


i hope blizzard adds /cheer or /dance for bc doing a barrel roll.
age: 84 | location: california | sex: 잘함
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