This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons.
The Powert of the Shredder - Drops and Defense vid - Page 18
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CaptainCrush
United States785 Posts
This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons. | ||
aksfjh
United States4853 Posts
On October 31 2011 23:29 Noocta wrote: Range is 3 btw. That make the only unit able to kill them without being hit are Hydra. Unless you have new information since blizzcon, it has to be greater than 3. Roaches (range 4) were attacking them in a video well within the range. Right now, it has to be 5 or 6. If it's any less than that, it will be absolutely useless as any sort of choke holder since every army has easy access to range 6 units. | ||
Elean
689 Posts
20 of them, it should be as powerfull as 20 siege tanks. But we arenet even close to it. | ||
Umpteen
United Kingdom1570 Posts
On November 01 2011 00:33 CaptainCrush wrote: I love how everyone results to insta-whining... Im sure the DPS will be decreased before HotS... relax people, sheesh.... This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons. Because a bunker and some marines is too much to ask? | ||
Mehukannu
Finland421 Posts
On November 01 2011 00:23 TALegion wrote: I hope that the replicant is a flying unit and just hovering. That way, you can fly into the mineral line of a terran and replicate a shredder from far away It already has unlimited range with the replicate ability. You only need to scout for the unit you want to replicate and then do it safely in your warm and fuzzy base. ![]() | ||
TALegion
United States1187 Posts
On November 01 2011 01:09 Mehukannu wrote: It already has unlimited range with the replicate ability. You only need to scout for the unit you want to replicate and then do it safely in your warm and fuzzy base. ![]() Yeah, but the flying part is for the easy, "drop," instead of having to utilize a warp prism. Unfortunately, this unit sounds almost entirely created for TvZ, and its usage in TvP sounds very limited (to say the least...). | ||
immanentblue
Denmark110 Posts
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Zoia
United States419 Posts
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Pred8oar
Germany281 Posts
On November 01 2011 00:33 CaptainCrush wrote: I love how everyone results to insta-whining... Im sure the DPS will be decreased before HotS... relax people, sheesh.... This is almost exactly what a terran needs in TvZ, especially when a douchy zerg waits and waits for the terran to move just enought that he can run in and kill all building add-ons. yeah wall ins, bunker and pfs aswell as a single tank left behind isnt enough. other races dont have to deal with counterattacks aswell? its normal strategy and imo the last thing terran needed was this shredder. | ||
Deleted User 183001
2939 Posts
On October 31 2011 23:29 Noocta wrote: Range is 3 btw. That make the only unit able to kill them without being hit are Hydra. Don't forget the roflroaches, mate ![]() | ||
UndoneJin
United States438 Posts
I think the shredder will end up somewhere in the neighborhood of 14-16 DPS, and I would be surprised if you could drop them. The BC upgrade is necessary, to be able to to stop vikings from kiting is very important for TvT late-game. I still think the swarm host makes the least sense of all the new units. It's almost like you really really wanted to put the lurker back in, but just couldnt quite bring yourself to do it, (I assume because of balance?) so you make this weird watered-down unit that isn't going to be powerful unless it's a very specific situation. | ||
Tippecanoe
United States342 Posts
The shredder needs to be burrowed for 5 seconds and if you don't pull your drones out in time the same outcome happens if you don't pull drones away from a marine drop. The shredder once burrowed is committed to sitting there and doing damage while a marine drop can just simply lift away. Also 1 spine can kill 1 shredder b4 it even gets a shot off. Just some food for thought. Also the Swarm host is kind of op.. no actually it is op. With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic. | ||
Krikkitone
United States1451 Posts
On November 01 2011 02:01 Tippecanoe wrote: Also the Swarm host is kind of op.. no actually it is op. With the only range limit being the timer of the locusts themselves they can actually have something like 30 range. Kind of redic. but the dps declines with range at 10 range enemy units get 2/3 of the maximum damage at 20 range enemy units get 1/3 of the maximum damage excellent for a space control unit | ||
Gigaudas
Sweden1213 Posts
On October 31 2011 23:33 BlitzerSC wrote: Taking a third on maps like Metallopolis is ALMOST impossible as terran because a competent zerg will always attack your expo and run away as soon as he sees your units. The same can be said for protoss, but warp-in kinda help against that. And please stop saying that siege tanks and PF helps defending. Siege tanks do too little damage so defending an expansion with JUST tanks is not suitable. A PF needs time to morph and a zerg can take an advantage from that. If that makes Terran UP, then buff another aspect of Terran. My point wasn't to claim "OP". Debating whether something is overpowered before its stats are actually final is kind of dumb. My point was that automatically negating harass is bad for the skill cap and entertainment value of the game. Harass should be negated by the player having to actively negate it - not a unit that does it automatically. | ||
aderum
Sweden1459 Posts
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Sbrubbles
Brazil5775 Posts
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Tippecanoe
United States342 Posts
On November 01 2011 02:04 Krikkitone wrote: but the dps declines with range at 10 range enemy units get 2/3 of the maximum damage at 20 range enemy units get 1/3 of the maximum damage excellent for a space control unit Then you realize the only reason why the unit is good is because the tanks are doing the damage. Doesnt matter how much damage the actual locust does all that matters is that the locusts live just long enough so that even 1 tank shot does some friendly fire. | ||
QTIP.
United States2113 Posts
My take on the shredder: Unit that can control space or be used to defend hard-to-reach expansions extremely well. A bit redundant considering the potency of PF's and Turrets. Can be very powerful in protecting siege tank lines from massive flanks. Cool idea, stats are something that need to be tweaked. Very abusable in its current state, similar to the assimilator cannon rush. | ||
Noocta
France12578 Posts
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aksfjh
United States4853 Posts
On November 01 2011 02:29 QTIP. wrote: Try to remember guys - It's the idea of the unit that is important for discussion. Stats / cost / energy can all be adjusted in an attempt to bring it closer to actual balance. The idea is the critical component of the new units that needs to be discussed, this will not change barring a major unit-redesign. My take on the shredder: Unit that can control space or be used to defend hard-to-reach expansions extremely well. A bit redundant considering the potency of PF's and Turrets. Can be very powerful in protecting siege tank lines from massive flanks. Cool idea, stats are something that need to be tweaked. Very abusable in its current state, similar to the assimilator cannon rush. I really don't see the shredder being used to deny far expansions. The effective control it would have could be emulated with simply a hellion, marine, or even a engineering bay... Without backup near to take advantage of the resources spent to take it down, there is no threat of doing so. It's almost the equivalent of forcing your opponent to attack rocks and abusing the positioning to gain an advantage. Being forced to approach an area a specific way is what the shredder does, along with a direct counter to insignificant but deadly/annoying counter attacks. It basically does all the things tanks are supposed to do but can't because of their drawbacks and nerfs. | ||
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