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The Powert of the Shredder - Drops and Defense vid - Page 17

Forum Index > SC2 General
Post a Reply
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Cyro
Profile Blog Joined June 2011
United Kingdom20343 Posts
October 31 2011 14:07 GMT
#321
On October 31 2011 23:06 Mehukannu wrote:
Show nested quote +
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Psychobabas
Profile Blog Joined March 2006
2531 Posts
October 31 2011 14:13 GMT
#322
On October 31 2011 23:07 Cyro wrote:
Show nested quote +
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race


Sure but remember that Blizzard is interested in balancing from Bronze all the way to the Pros.

Apart from GSL, the reality for Terran is very different.
FeyFey
Profile Joined September 2010
Germany10114 Posts
October 31 2011 14:13 GMT
#323
On October 31 2011 23:07 Cyro wrote:
Show nested quote +
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.
aksfjh
Profile Joined November 2010
United States4853 Posts
October 31 2011 14:17 GMT
#324
On October 31 2011 23:13 Psychobabas wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race


Sure but remember that Blizzard is interested in balancing from Bronze all the way to the Pros.

Apart from GSL, the reality for Terran is very different.


It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?
kmh
Profile Joined November 2010
Finland351 Posts
October 31 2011 14:18 GMT
#325
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 31 2011 14:22 GMT
#326
That swarm host example is not even close to accurate. The initial wave was, what? 5 Locusts?

The next wave was around 12...

Those things spawn 2 at a time, so there should have been around 40 locusts on the field, and it never even came close.

Otherwise, it's cool to see the concepts in use.
Teamwork is awesome... As long as your team is doing all the work!
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:24 GMT
#327
On October 31 2011 10:07 DarkRise wrote:
so shredder + siege tanks + bunker?
Tell me how we gonna break this lol


Take 3 bases, put shredder / tanks / bunkers at defensives point while massing Ghosts 8D
" I'm not gonna fight you. I'm gonna kick your ass ! "
aksfjh
Profile Joined November 2010
United States4853 Posts
Last Edited: 2011-10-31 14:28:32
October 31 2011 14:27 GMT
#328
On October 31 2011 23:18 kmh wrote:
Show nested quote +
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


That answers that, thanks. Since that's the case, I hardly see how this unit can be considered OP since 2 weeks after release we'll have spread sheets telling us how many of what unit we need to kill shredders without losing anything. Obviously, use will be more dynamic than that, but their "space control" aspects will probably have most utilization as retreat insurance. Leaving them on their own, like you might do with mines, is not likely. That is unless you just place down 20 of them along an attack corridor, but I'm sure that would be more of a troll situation than anything.
EricCartman
Profile Joined May 2011
Canada306 Posts
October 31 2011 14:29 GMT
#329
long live the shredder. finally an answer to a billion ling run bys
Noocta
Profile Joined June 2010
France12578 Posts
October 31 2011 14:29 GMT
#330
On October 31 2011 23:18 kmh wrote:
Show nested quote +
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.
" I'm not gonna fight you. I'm gonna kick your ass ! "
BlitzerSC
Profile Joined May 2011
Italy8800 Posts
Last Edited: 2011-10-31 14:35:23
October 31 2011 14:33 GMT
#331
On October 31 2011 22:55 Gigaudas wrote:
Commenting on whether it is OP or not seems pointless - the stats can always be changed.

What dislike is that I feel like Terran is already very well defended against harassing Zerglings, encouraging the Zerg to keep all of his army in one place at a time.

Harass being automatically handled is BAD, challenging the gamers is GOOD.


Taking a third on maps like Metallopolis is ALMOST impossible as terran because a competent zerg will always attack your expo and run away as soon as he sees your units. The same can be said for protoss, but warp-in kinda help against that.

And please stop saying that siege tanks and PF helps defending.
Siege tanks do too little damage so defending an expansion with JUST tanks is not suitable.
A PF needs time to morph and a zerg can take an advantage from that.
MMello
Profile Joined October 2010
279 Posts
Last Edited: 2011-10-31 14:37:04
October 31 2011 14:34 GMT
#332
On October 31 2011 23:13 FeyFey wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.




L O MOTHERFUCKING L..
This is some of the funniest shit ive read in a while..

That being said.. The drops do not look weak at all

Seems like everything just dies about 3 seconds in

We will also see how much Terran QQ's when Protoss replicate the Shredder

+ Show Spoiler +
If the Replicator doesnt get dropped due too the people who are already QQ'ing about it
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
BeeNu
Profile Joined June 2011
615 Posts
October 31 2011 14:36 GMT
#333
On October 31 2011 23:13 FeyFey wrote:
Show nested quote +
On October 31 2011 23:07 Cyro wrote:
On October 31 2011 23:06 Mehukannu wrote:
On October 31 2011 23:03 Psychobabas wrote:
Hilarious that Zergs and Protoss are crying already.

At least now I can drink my chalice of Z and P tears again. Cheers.

Mmmm, so good protoss and zerg tears. Cheers



Im sure you will be whining when you have been lower winrate than P and Z for 15 months and are outnumbered 4 to 1 in GSL by another race



nope terrans never whine they race switch, we are adaptable *-* . Shredder drops look so terrible weak. But i like the lings running into shredders. All the hidden baneling mines and the hold posi lukers will get returned now. And the unit only has range 4 and can be seen. BW terrans probably think i wish lurkers would be that easy to spot.


Lol, Terrans whine as much as anybody. Remember when Zergs started to use Infestors more? Terran tears as far as the eye could see for at least a solid month straight.
RQShatter
Profile Joined August 2010
United States459 Posts
October 31 2011 14:43 GMT
#334
I hope protoss replicates it....every terran unit outranges it lol.
Antares777
Profile Joined June 2010
United States1971 Posts
October 31 2011 14:45 GMT
#335
The Shredder takes so long to activate that the drops should not be that effective compared to something like a Marine drop. Shredders are also expensive, and pretty much mean one less Siege Tank for the Terran army. I wouldn't worry about them at all.
tnud
Profile Blog Joined April 2010
Sweden2233 Posts
Last Edited: 2011-10-31 14:52:20
October 31 2011 14:51 GMT
#336
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.

?
Hydra(5), Roach(4), Infested Terran(5), Broodlord(9)?
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
zimms
Profile Joined November 2009
Austria561 Posts
Last Edited: 2011-10-31 14:54:05
October 31 2011 14:53 GMT
#337
On October 31 2011 23:29 Noocta wrote:
Show nested quote +
On October 31 2011 23:18 kmh wrote:
On October 31 2011 23:17 aksfjh wrote:
It's not even GSL, it's ONLY Code S. Code A even has a rather small showing for T.

That being said, there are things about the shredder than we don't know, like if the damage aura stacks. Do we even know if the range is the same from Blizzcon to this mod?


That the damage does not stack has been confirmed by blizzard. It's right there in their presentation. As for the range I cannot say.


Range is 3 btw.

That make the only unit able to kill them without being hit are Hydra.


Yeah, but to counter that, Zerg are rumoured to get another new unit with HotS. It's called roach.

If you want to discuss the shredder, please discuss its basic design, not its stats.

edit: too slow
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 31 2011 15:18 GMT
#338
Ok, bear with me, friends. I'm going to let out what's fundamentally bugging me about this unit (because otherwise I'm going to explode), and then everyone can correct me and I can get back to looking forward to the expansion:

+ Show Spoiler +
Everything I detest about ZvT seems to be getting magnified in HotS, and all the fun stuff I've been looking forward to is designed to be:

a) massed before it can be useful, and thus incapable of spicing up the drab, passive, drone-centric Zerg early game, and

b) countered by two Shredders.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
TALegion
Profile Joined October 2010
United States1187 Posts
October 31 2011 15:23 GMT
#339
I hope that the replicant is a flying unit and just hovering. That way, you can fly into the mineral line of a terran and replicate a shredder from far away
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
khaosis
Profile Blog Joined September 2010
Canada96 Posts
October 31 2011 15:27 GMT
#340
I like the idea that Blizzard is trying to support, but was it really needed? Terran doesn't need more chokepoint holder units, the siege tank is already great at doing that. I really don't think the shredder will make it to release, it doesn't seem very feasible in high level play.
Alea Iacta Est
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