• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:16
CEST 18:16
KST 01:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
#1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups Team Liquid Map Contest #21 - Presented by Monster Energy SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Maestros of The Game—$20k event w/ live finals in Paris SC4ALL $6,000 Open LAN in Philadelphia WardiTV TL Team Map Contest #5 Tournaments RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Pros React To: SoulKey's 5-Peat Challenge [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion
Tourneys
[ASL20] Ro16 Group D [ASL20] Ro16 Group C [Megathread] Daily Proleagues SC4ALL $1,500 Open Bracket LAN
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1278 users

In HOTS, low pylons no longer power high ground - Page 45

Forum Index > SC2 General
Post a Reply
Prev 1 43 44 45 46 47 52 Next
PandaTank
Profile Blog Joined September 2010
South Africa255 Posts
June 12 2012 18:39 GMT
#881
On June 13 2012 03:20 vBr wrote:
Show nested quote +
On June 13 2012 03:01 PandaTank wrote:
I'm glad that this will slightly nerf cannon rushes, but I don't think its neccesary in PvZ or PvT. If zerg or terran lets a pylon go up at the edge of their base they deserve units in their base to be honest.


and how do you counter that in the early game -.-? I'm thinking proxy gateway rushes and cannons


Let me rephrase. I'm glad it will nerf cheese, like cannon rushes and proxy gates. That will be good for all matchups. But what I meant is using plyons + observers or plyons + air units to warp in units and harras. If zerg or terran lets a plyon go up next to their base at that point in the game, its their fault. I don't think those kinds of strategies should be completely removed, protoss completely lacks mobiltiy, so they rely on warp ins to reinforce armies. This nerf defeats the whole purpose of the warp in mechanic.
facebook.com/PandaTank \\\ @PandaTankSC2
Alpino
Profile Joined June 2011
Brazil4390 Posts
June 12 2012 19:40 GMT
#882
On June 13 2012 03:39 PandaTank wrote:
Show nested quote +
On June 13 2012 03:20 vBr wrote:
On June 13 2012 03:01 PandaTank wrote:
I'm glad that this will slightly nerf cannon rushes, but I don't think its neccesary in PvZ or PvT. If zerg or terran lets a pylon go up at the edge of their base they deserve units in their base to be honest.


and how do you counter that in the early game -.-? I'm thinking proxy gateway rushes and cannons


Let me rephrase. I'm glad it will nerf cheese, like cannon rushes and proxy gates. That will be good for all matchups. But what I meant is using plyons + observers or plyons + air units to warp in units and harras. If zerg or terran lets a plyon go up next to their base at that point in the game, its their fault. I don't think those kinds of strategies should be completely removed, protoss completely lacks mobiltiy, so they rely on warp ins to reinforce armies. This nerf defeats the whole purpose of the warp in mechanic.


No it doesn't. Warp-in still works, it's still good as fuck. How do you go from warp-in doesnt work anymore for low ground-> high ground and high-ground -> low ground to warp-in sucks?
20/11/2015 - never forget EE's Ember
Penecks
Profile Joined August 2010
United States600 Posts
June 12 2012 19:48 GMT
#883
Good, puts a big damper on a lot of cheesy/abusive play that was boring to watch and too hard to hold. Remember the warp prism still exists, and you can still warp in from high to low ground to harass (for example, at the far left and right third base locations on Shakuras).
straight poppin
Romano
Profile Joined June 2010
Germany60 Posts
June 12 2012 19:52 GMT
#884
this is terrible

User was warned for this post
Existor
Profile Joined July 2010
Russian Federation4295 Posts
June 12 2012 19:56 GMT
#885
Good change with Mass Recall from MotherCore
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 12 2012 19:56 GMT
#886
On June 13 2012 03:35 TeeTS wrote:
I was waiting for this a long time now. This fucking 3gate VR allin is way too strong. How many times did we see the Terran even scout it and still was unable to hold (in GSL Code S, not in the gold league!!!). Thank god Blizzard actually cares about the game!


When was the last time we've seen this in Code S, exactly?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Nancial
Profile Joined July 2011
197 Posts
June 12 2012 20:03 GMT
#887
SRSLY ? blizzard/dolan plz...
every change they make seems to steer the game to the point when it's fucking boring and can only be played 3x3 bases with 200/200 and constant reinforcements. while some lowskilled tards or BW-fags might like it, it actually SHOULD repulse a huge part of players, especially former wc3 players. the game is bad enough already, dont do that crap pls -.-

User was banned for this post.
rd
Profile Blog Joined July 2010
United States2586 Posts
June 12 2012 20:05 GMT
#888
On June 13 2012 04:48 Penecks wrote:
Good, puts a big damper on a lot of cheesy/abusive play that was boring to watch and too hard to hold. Remember the warp prism still exists, and you can still warp in from high to low ground to harass (for example, at the far left and right third base locations on Shakuras).


Why is dampering cheese necessary, and only with this one, specific build? Cheese is entirely valid if it's not broken, and pylons powering high ground was not broken. If they do it here, what's to stop them from systematically doing it to all cheese, and why is it even needed?

Warp prism also requires a robo. Theres no way the builds affected by this change can hit at a relevant time if they all require a robo.
clwzim
Profile Joined February 2012
Brazil65 Posts
Last Edited: 2012-06-12 20:06:40
June 12 2012 20:05 GMT
#889
if they dont like protoss why they just dont get it out of game?
GreyKnight
Profile Joined August 2010
United States4720 Posts
June 12 2012 20:05 GMT
#890
On June 13 2012 05:03 Nancial wrote:
SRSLY ? blizzard/dolan plz...
every change they make seems to steer the game to the point when it's fucking boring and can only be played 3x3 bases with 200/200 and constant reinforcements. while some lowskilled tards or BW-fags might like it, it actually SHOULD repulse a huge part of players, especially former wc3 players. the game is bad enough already, dont do that crap pls -.-


uh what.....warpgate wasn't even in brood war
DrPhilOfdOOm
Profile Joined July 2011
Sweden353 Posts
June 12 2012 20:06 GMT
#891
I really agree with this change. Just biased protoss users who complain
Nancial
Profile Joined July 2011
197 Posts
June 12 2012 20:06 GMT
#892
On June 13 2012 05:05 Tyrant0 wrote:
Show nested quote +
On June 13 2012 04:48 Penecks wrote:
Good, puts a big damper on a lot of cheesy/abusive play that was boring to watch and too hard to hold. Remember the warp prism still exists, and you can still warp in from high to low ground to harass (for example, at the far left and right third base locations on Shakuras).


Why is dampering cheese necessary, and only with this one, specific build? Cheese is entirely valid if it's not broken, and pylons powering high ground was not broken. If they do it here, what's to stop them from systematically doing it to all cheese, and why is it even needed?

Warp prism also requires a robo. Theres no way the builds affected by this change can hit at a relevant time if they all require a robo.






Exactly!!! my thought. Why do they keep nerfing cheese ? The game must be diverse! Personally I love it when progamers make these cheesy decisions making Bo3/5/7 a lot more interesting to watch, rather than 5 long and boring games in row off 3 bases revolving around same unit compositions.
pigmanbear
Profile Blog Joined August 2011
Angola2010 Posts
Last Edited: 2012-06-12 20:29:56
June 12 2012 20:29 GMT
#893
I wish this only affected warp-gate. I don't think anybody would call cannon-rushing overpowered, and the change kills off a whole class of cannon rushes ... a class used all the time in 4v4 games, and also really the only way to cannon a terran.
Shiori
Profile Blog Joined July 2011
3815 Posts
June 12 2012 21:36 GMT
#894
What is the point of this change? Aside from eliminating any high-to-low-ground play using Phoenixes, all this does is kill Cannon Rush (which inadvertently buffs Hatch first a bit) and Proxy Gating along with any PvP all-ins. I don't see why any of these things need to be nerfed, since none of them are a problem.
foxmulder_ms
Profile Joined February 2011
United States140 Posts
June 12 2012 23:35 GMT
#895
Good, cut variety... who needs enjoyable games. Disappointed, again
Talack
Profile Joined September 2010
Canada2742 Posts
June 12 2012 23:38 GMT
#896
Good change, opens up a whole new depth of strategy with different units since this option is gone.
sM.Zik
Profile Joined June 2011
Canada2550 Posts
June 12 2012 23:45 GMT
#897
On June 13 2012 05:03 Nancial wrote:
SRSLY ? blizzard/dolan plz...
every change they make seems to steer the game to the point when it's fucking boring and can only be played 3x3 bases with 200/200 and constant reinforcements. while some lowskilled tards or BW-fags might like it, it actually SHOULD repulse a huge part of players, especially former wc3 players. the game is bad enough already, dont do that crap pls -.-

User was banned for this post.


Im a bw player and I find this offensive, care to explain why you say that -_- ?
Jaedong Fighting! | youtube.com/ZikGaming
WHyTePoWeR
Profile Joined May 2012
Korea (South)132 Posts
June 12 2012 23:45 GMT
#898
On June 13 2012 05:06 DrPhilOfdOOm wrote:
I really agree with this change. Just biased protoss users who complain

or biased zergs that don't know how to scout the edge of their bases?
teamhozac
Profile Joined April 2012
404 Posts
June 12 2012 23:49 GMT
#899
On June 13 2012 05:05 Tyrant0 wrote:
Show nested quote +
On June 13 2012 04:48 Penecks wrote:
Good, puts a big damper on a lot of cheesy/abusive play that was boring to watch and too hard to hold. Remember the warp prism still exists, and you can still warp in from high to low ground to harass (for example, at the far left and right third base locations on Shakuras).


Why is dampering cheese necessary, and only with this one, specific build? Cheese is entirely valid if it's not broken, and pylons powering high ground was not broken. If they do it here, what's to stop them from systematically doing it to all cheese, and why is it even needed?

Warp prism also requires a robo. Theres no way the builds affected by this change can hit at a relevant time if they all require a robo.


Welcome to the club, they pretty much nerfed all Terran early aggression
Toadvine
Profile Joined November 2010
Poland2234 Posts
June 12 2012 23:59 GMT
#900
On June 13 2012 05:06 DrPhilOfdOOm wrote:
I really agree with this change. Just biased protoss users who complain


I agree too, we should also make the spawning pool require two overlords. Any change that gets rid of cheese and early aggression is great, right?
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Prev 1 43 44 45 46 47 52 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech107
UpATreeSC 20
StarCraft: Brood War
Bisu 3547
Calm 2759
Rain 2148
EffOrt 1008
Larva 691
Shuttle 679
Mini 654
BeSt 394
ZerO 271
Snow 143
[ Show more ]
Zeus 110
Rush 110
hero 90
Hyun 75
Sharp 62
sas.Sziky 52
Backho 51
soO 51
JYJ50
Yoon 30
ToSsGirL 26
Sacsri 22
Sexy 18
Rock 16
Free 15
scan(afreeca) 13
Terrorterran 8
Noble 7
Hm[arnc] 5
Britney 1
Dota 2
Gorgc7477
qojqva3680
Dendi1842
420jenkins405
Fuzer 253
XcaliburYe231
Counter-Strike
ScreaM1274
flusha57
Heroes of the Storm
Khaldor96
Trikslyr58
Other Games
gofns24768
tarik_tv20743
singsing2619
FrodaN605
hiko585
Beastyqt366
Hui .364
RotterdaM341
XaKoH 109
TKL 89
QueenE76
ArmadaUGS48
NeuroSwarm34
ToD26
ZerO(Twitch)22
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• poizon28 26
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• FirePhoenix1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4931
• WagamamaTV425
League of Legends
• Nemesis7895
• Jankos1540
• TFBlade720
Other Games
• Shiphtur201
Upcoming Events
OSC
2h 44m
Cure vs Iba
MaxPax vs Lemon
Gerald vs ArT
Solar vs goblin
Nicoract vs TBD
Spirit vs Percival
Cham vs TBD
ByuN vs Jumy
RSL Revival
17h 44m
Maru vs Reynor
Cure vs TriGGeR
Map Test Tournament
18h 44m
The PondCast
20h 44m
RSL Revival
1d 17h
Zoun vs Classic
Korean StarCraft League
2 days
BSL Open LAN 2025 - War…
2 days
RSL Revival
2 days
BSL Open LAN 2025 - War…
3 days
RSL Revival
3 days
[ Show More ]
Online Event
3 days
Wardi Open
4 days
Monday Night Weeklies
4 days
Sparkling Tuna Cup
5 days
LiuLi Cup
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.