In HOTS, low pylons no longer power high ground - Page 44
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PandaTank
South Africa255 Posts
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rd
United States2586 Posts
On June 13 2012 02:53 Mrvoodoochild1 wrote: Do protoss realize that you are no losing the ability to warp in on the high ground? Protoss still have the Warp prism do they not? The only thing this will eliminate are cheesy VR all ins. And the question remains: Why does this need to be removed? The cheese isn't strong unless it goes unscouted or you took a blind risk. | ||
InfusedTT.DaZe
Romania693 Posts
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FeyFey
Germany10114 Posts
The MSC for example being able to refill a sentry, so you don't even need 5 sentries to keep a ramp blocked. Or the Oracle being able to make your units invisible, so the opponent has no idea without detection what you have down there and where. The Pylon may be weaker, but toss got alot of other new things that can be used for mid/early game pushes. | ||
Grapefruit
Germany439 Posts
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Valkola
Finland128 Posts
On June 12 2012 08:28 blade55555 wrote: I don't think it was interesting at all, tbh was completely stupid and hope it's still removed. You have no idea what went itno 4 gating in PvP. Iäm sad if it goes away ![]() | ||
Swords
6038 Posts
On June 13 2012 03:03 FeyFey wrote: Well it is nice to aggressively put a pylon near the ramp and take it just getting a glimpse of high ground, but its something that reduces the defenders advantage by alot and probably affects the strength of the early game units, that needed to be held even without something like ramp. With this put a bit higher up the tech, protoss early game has a chance to be buffed, to make up for it. The MSC for example being able to refill a sentry, so you don't even need 5 sentries to keep a ramp blocked. Or the Oracle being able to make your units invisible, so the opponent has no idea without detection what you have down there and where. The Pylon may be weaker, but toss got alot of other new things that can be used for mid/early game pushes. It also allows the Protoss to be a lot more defensive/macro oriented in the early/mid game. The MSC provides static defense. Oracle can provide cloaking. The energy spell from the MSC can give near unlimited forcefields. I think Protoss will be able to expand far more safely than they can currently, and thus early/midgame pushes will be less important. | ||
Cirqueenflex
499 Posts
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Rkie
United States1278 Posts
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Uber_Nick
United States23 Posts
You said that cannon rushes shouldn't be part of the discussion because they're not viable and are easy to beat. I'd like to contest this particular point. High level cannon rushes, currently, are a viable, tough-to-beat option. Ever watch gaulzi play? He's beaten plenty of GMs with mostly cannon rushes. I even have an NA account that was just ranked in the top 800 of all US Masters players and it did nothing but cannon rush every single game on every map. Over 60% win ratio and only played enough games to keep bonus pool at 0. I'm surprised it's never seen at the highest level play similar to how 11/11 proxy rax builds are, but I'm convinced it's still viable. At high Masters, it's incredibly hard to deal with even when you know it's coming. I've played plenty of top masters consecutive times on the same maps, cannon rushed and won the first one, told them I'm doing it again and won *again* with the same thing. If you haven't played against a high level player doing it, you're going to have some false ideas about its validity and difficultly to deal with. HOTS will change the dynamic of this for sure. | ||
vBr
Sweden193 Posts
On June 13 2012 03:01 PandaTank wrote: I'm glad that this will slightly nerf cannon rushes, but I don't think its neccesary in PvZ or PvT. If zerg or terran lets a pylon go up at the edge of their base they deserve units in their base to be honest. and how do you counter that in the early game -.-? I'm thinking proxy gateway rushes and cannons | ||
-TesteR-
Canada1165 Posts
On June 12 2012 19:09 Space Invader wrote: warpgate is already overpowered as hell, anything to make it worse is great which is why gateway units are underpowered as hell, maybe there will be a buff in HotS after this change. | ||
-TesteR-
Canada1165 Posts
*cough* lower dps than a roach *cough* :D | ||
a3den
704 Posts
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banedroppa
Sweden44 Posts
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Stropheum
United States1124 Posts
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dAPhREAk
Nauru12397 Posts
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ZAiNs
United Kingdom6525 Posts
On June 13 2012 03:31 Stropheum wrote: This is old news. I think at the first hots preview, people mentioned this. I could be wrong/psychic though Yes this is an old thread, it was bumped to see if anyone tested it in the updated version of HotS, unfortunately it seems like nobody tried it. | ||
TeeTS
Germany2762 Posts
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ticklishmusic
United States15977 Posts
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