Edit: ATM there's no tension, a bio-ball cannot suddenly die. There's nothing that can't be solved with a quick scan or a sharp eye (nukes)
New HotS Units/Abilities in Blizzcon - Page 356
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Hattori_Hanzo
Singapore1229 Posts
Edit: ATM there's no tension, a bio-ball cannot suddenly die. There's nothing that can't be solved with a quick scan or a sharp eye (nukes) | ||
archon256
United States363 Posts
On October 24 2011 12:04 kofman wrote: Allowing banelings to move while underground is retarded... Basically, terran now has to always make a raven in TvZ, or else they will creep under you and kill all of your marines ![]() There's nothing wrong with that. TvZ Broodwar was a lot more interesting because of the Scourge vs. SciVessel vs. Muta dynamic. Blizzard might need to buff the Raven in some ways (more move speed?) but I do hope they become standard in the matchup eventually. On October 24 2011 09:55 Robinsa wrote: Unless they're Darkswarmed plus Fungaled right ? That combination is going to be do so imba lol. Terran got 0 melee units so they can't do shit. I wonder if splash attacks still work though ? Blinding Swarm reduces the range of units in it to 1. So if Zerglings are attacking Marines under the cloud, the Marines in the front row will be able to fire back. | ||
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Whitewing
United States7483 Posts
On October 24 2011 12:34 archon256 wrote: There's nothing wrong with that. TvZ Broodwar was a lot more interesting because of the Scourge vs. SciVessel vs. Muta dynamic. Blizzard might need to buff the Raven in some ways (more move speed?) but I do hope they become standard in the matchup eventually. I dunno man, Ravens are extremely powerful right now as is vs. zerg, especially with mech builds. Seeker missile annihilates muta balls when the zerg tries to engage your army. Right when they run their lings, mutas and banelings, your tanks and marines will get lots of shots off and kill lots of shit, and their mutas either have to eat the seeker missile and run away, if they eat it then you laugh, if they run, their mutas aren't in the fight at all and you're killing lots of lings and banelings. You can use auto-turrets for harass, and something awesome TLO has been doing, drop walls of them at turtled siege tanks to make it harder for lings and banelings to get to the tanks and your marines. PDD shuts down mutas pretty well in a localized area as well. I don't think the raven needs a buff, it's just not getting used because it isn't NEEDED, and it requires a tech lab on your starport instead of a reactor. Terrans could just take a tech lab off another building briefly and put the starport on then switch back or something, but they usually don't want to do anything like that. Not to mention that if you're doing slow pushes you don't even need to build ravens, but could just build missile turrets, and if you're playing mech (which will be much more viable, since battle hellions with tanks will annihilate lings and groups of warhounds will be a lot better vs. mutas than thors), the enemy won't really build banelings to begin with. | ||
Hattori_Hanzo
Singapore1229 Posts
Not to mention that if you're doing slow pushes you don't even need to build ravens, but could just build missile turrets, and if you're playing mech (which will be much more viable, since battle hellions with tanks will annihilate lings and groups of warhounds will be a lot better vs. mutas than thors), the enemy won't really build banelings to begin with. Exactly why the TvZ becomes more interesting. Roach/bling ninja army would be awesome to see. Haha. I hope someone does this. It'll be sick and crowd pleaser fosho. | ||
SpiralFractureD
Canada6 Posts
Why is "Ultimate BarCraft Cancelled" deemed more important by the liquid community than THIS THREAD? this really boggles my mind.... | ||
Jehct
New Zealand9115 Posts
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kardinal
Sweden154 Posts
On October 24 2011 13:22 Jehct wrote: Wouldn't infestor/viper ruin lategame PvZ assuming the abilities still work the way they do? I don't know what you'd do against Blinding Swarm/Fungal spam O_o Against that many casters you just spam feedback. I say this as a protoss player that despises our new units. | ||
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Whitewing
United States7483 Posts
On October 24 2011 13:20 SpiralFractureD wrote: Can someone please tell me why this thread isnt at the top of "community news and headlines" on the main page?? Why is "Ultimate BarCraft Cancelled" deemed more important by the liquid community than THIS THREAD? this really boggles my mind.... Because this thread doesn't have anything to do with the community? | ||
Cloudster
South Africa11 Posts
On October 24 2011 05:53 Omegalisk wrote: I think you are confusing "units" with "roles". Yes, they have similar roles, but they carry them out in different ways. For example, looking back at BW, the Siege Tank and Lurker had very similar roles (a long range, "artillery" unit that took a short time to set up), but turned out to be very different units. The BW Siege Tank was a slow moving wall of death that crushed nearly every ground unit, while the Lurker was more Zerg, using quick its quick move speed and line-splash type of attack to quickly either defend a farther Hatchery or bust a defended point. Similarly, the Swarm Host is very different from a Siege Tank. From what I've seen, the Swarm Host will be more like the Brood Lord, sending in powerful, disposable minions in waves, rather than volleying down shots from afar while being protected by Marines. Same role, but very different method of execution. Well the Lurker was a completely different unit to a siege tank. It didn't have the range that this new unit has... not a siege unit at all. And not every race has to have units fulfilling the same or similar roles was my point. Just starting to feel more and more like Command and Conquer to me... | ||
[uci] Fizik
United States263 Posts
+ Show Spoiler + Bring Back the Carrier D: | ||
Datum
United States371 Posts
Unless Blizzard is implicitly acknowledging that the new units won't actually make a difference in any battles, this should leave protoss incredibly underpowered. Also, the idea of a harass unit that doesn't kill workers is bullshit. | ||
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Plexa
Aotearoa39261 Posts
On October 24 2011 13:20 SpiralFractureD wrote: Can someone please tell me why this thread isnt at the top of "community news and headlines" on the main page?? Why is "Ultimate BarCraft Cancelled" deemed more important by the liquid community than THIS THREAD? this really boggles my mind.... Because of this: http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868 | ||
XSmokeX
United States16 Posts
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Masayoshi
9 Posts
On October 24 2011 13:22 Jehct wrote: Wouldn't infestor/viper ruin lategame PvZ assuming the abilities still work the way they do? I don't know what you'd do against Blinding Swarm/Fungal spam O_o You use replicants and templar to fungal growth + blinding swarm + psi storm + hunter seeker them. PvP will have fungal growth + blinding swarm EMP + psi storm + hunter seeker combo. HotS seems like its just going to be whoever can get off their spells the fastest. | ||
Juniper
Australia4 Posts
Its nice that they're also bringing back the BW style hydra I used to love | ||
sandyph
Indonesia1640 Posts
On October 24 2011 14:35 Masayoshi wrote: You use replicants and templar to fungal growth + blinding swarm + psi storm + hunter seeker them. PvP will have fungal growth + blinding swarm EMP + psi storm + hunter seeker combo. HotS seems like its just going to be whoever can get off their spells the fastest. replicant can only copy a unit the opponent have so no EMP/Fungal on PvP | ||
Tishe
Singapore17 Posts
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Masayoshi
9 Posts
On October 24 2011 14:42 sandyph wrote: replicant can only copy a unit the opponent have so no EMP/Fungal on PvP I see, but in any case, chaining fungal + blinding swarm + storm against zerg is gonna be OP as hell. | ||
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Whitewing
United States7483 Posts
On October 24 2011 14:52 Masayoshi wrote: I see, but in any case, chaining fungal + blinding swarm + storm against zerg is gonna be OP as hell. Probably not, do you have any idea how gas heavy that is? Replicants cost 200 gas each, so if you'll have enough of those spells to be effective, zerg will just run you over with brood lords or burrowed charge ultras. | ||
Belisarius
Australia6214 Posts
On October 24 2011 13:22 Jehct wrote: Wouldn't infestor/viper ruin lategame PvZ assuming the abilities still work the way they do? I don't know what you'd do against Blinding Swarm/Fungal spam O_o You die. There's no way fungal and dark swarm are going to make it through the beta as-is, absolutely no way. If they do I'll straight up quit, probably. Not because it will make the game unwinnable, but because any dev team inclined to implement such a complete removal of a player's options is not a dev team I want to give money to. Plus, that combo is even worse for Terran than it is for toss, so I can't even race switch to escape. My hope is that the combination makes them realise how dumb fungal's rooting is, and change that. The more likely result is that they'll decide fungal is and continues to be almost as awesome as destructible rocks, and re-remove dark swarm. | ||
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