New HotS Units/Abilities in Blizzcon - Page 378
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							twistedalpha
							
							
						 
						Philippines139 Posts
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							nanospartan
							
							
						 
						649 Posts
						 On December 09 2011 12:37 Vul wrote: At first I thought the swarm host was not that great of a unit but then I realized that I'll probably make one every game that gets past the early stages. If it does constantly spawning units every 15 seconds, that will give me so much map vision. I'll also be able to keep a constant eye on expansions and my opponent's front door without having to sac lings or overlords. It'll be the ultimate scouting/game awareness unit. Once the mid game hits, I'll only have to make an effort to overlord scout the opponent's base for tech. In addition to overlord spread, everything else will be covered by one swarm host rallying free units to wherever I need to see, or to my opponents front door. I'm honestly excited for that more than anything else. edit: I like that this gives zerg more scouting options that are not apm intensive/costly I think that locusts are on time (like broodlings) cool idea though | ||
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							DelugeSC
							
							
						 
						United States96 Posts
						 Perhaps more importantly it will provide constant action and I can see them being used ingeniously, especially on the pro-circuit. All in all it is the unit I'm most looking forward to seeing used competitively; should be exciting! The new Protoss units I'm less excited about, especially the Tempest. It's still pre-beta though so I bet half of these units won't even make the final cut. | ||
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							Ultimeci
							
							
						 
						Netherlands10 Posts
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							zhurai
							
							
						 
						United States5660 Posts
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							d9mmdi
							
							
						 
						Germany179 Posts
						 Would require to protect the data-jacker with a drop or draw attention elsewhere and at the same time warp in cool down has to be safed for maximum efficiency of the tech steal. | ||
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							Eppa!
							
							
						 
						Sweden4641 Posts
						 On December 31 2011 11:41 d9mmdi wrote: just got an idea how to maybe improve the replicant: make it a data hi-jacker that has to be planted on Terran/Zerg tech buildings. It allows to warp in enemy units that can be produced with the hijacked tech buildings for as long as the unit is planted on the tech building. Would require to protect the data-jacker with a drop or draw attention elsewhere and at the same time warp in cool down has to be safed for maximum efficiency of the tech steal. Hasn't Dusty taken enough from C and C already? | ||
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							NexCa
							
							
						 
						Germany954 Posts
						 On November 06 2011 05:29 Sugarfree wrote: Terran will be too much weaker unlike the other two races LOL, Terran gets with Zerg so strong units, the new Protoss units are a Joke compared to them | ||
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							d9mmdi
							
							
						 
						Germany179 Posts
						 On December 31 2011 11:42 Eppa! wrote: Hasn't Dusty taken enough from C and C already? im unaware of anything smilar in C&C but in general i share your worry. I just thought "my" version would cause less problems and be more interesting and logical | ||
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							MCDayC
							
							
						 
						United Kingdom14464 Posts
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							Nerdrage293
							
							
						 
						Canada12 Posts
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							DaveVAH
							
							
						 
						Canada162 Posts
						 like what is the warhound supply cost.. resource cost.. etc Does the battle hellion have an armor type when transformed? | ||
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							IrOnKaL
							
							
						 
						United States340 Posts
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							FireSA
							
							
						 
						Australia555 Posts
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							rOse_PedaL
							
							
						 
						Korea (South)450 Posts
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							FeyFey
							
							
						 
						Germany10114 Posts
						 On February 18 2012 15:51 DaveVAH wrote: So no one has detail stats on terran units? like what is the warhound supply cost.. resource cost.. etc Does the battle hellion have an armor type when transformed? try the hots custom game thread, they gathered alot of data there from the blizzcon. (not sure how the mod itself was rebalanced by the creator). On February 18 2012 15:18 Nerdrage293 wrote: reapers that regen... holy crap they just bunker up and never die. Great. yeah and only do damage against light units (their building attack gets removed) Hope the swarm host will make it through. Sieging the opponent with broodlings and the swarm host thingies to absorb damage, while the broodlings make damage. All that while your army sits 2 screens away in safety lol. But way to bump a thread xD. Funny idea but doesn't fit into the game due to race differences. (as the replicant was something for toss against all races) But i would guess this unit is already scrapped anyway. | ||
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