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New HotS Units/Abilities in Blizzcon - Page 378

Forum Index > SC2 General
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twistedalpha
Profile Joined September 2010
Philippines139 Posts
December 09 2011 16:53 GMT
#7541
I hate the Warhounds unit design too.
nanospartan
Profile Joined July 2011
649 Posts
December 09 2011 17:05 GMT
#7542
On December 09 2011 12:37 Vul wrote:
At first I thought the swarm host was not that great of a unit but then I realized that I'll probably make one every game that gets past the early stages.

If it does constantly spawning units every 15 seconds, that will give me so much map vision. I'll also be able to keep a constant eye on expansions and my opponent's front door without having to sac lings or overlords. It'll be the ultimate scouting/game awareness unit. Once the mid game hits, I'll only have to make an effort to overlord scout the opponent's base for tech. In addition to overlord spread, everything else will be covered by one swarm host rallying free units to wherever I need to see, or to my opponents front door.

I'm honestly excited for that more than anything else.

edit: I like that this gives zerg more scouting options that are not apm intensive/costly

I think that locusts are on time (like broodlings) cool idea though
I was an athiest until I watched the Day[9] daily
DelugeSC
Profile Joined December 2011
United States96 Posts
December 09 2011 19:51 GMT
#7543
I think Swarm Hosts will be basically more potent and more versatile creep tumor. It will force scans/ravens out of Terran and will result in plenty of headaches otherwise.

Perhaps more importantly it will provide constant action and I can see them being used ingeniously, especially on the pro-circuit. All in all it is the unit I'm most looking forward to seeing used competitively; should be exciting!

The new Protoss units I'm less excited about, especially the Tempest. It's still pre-beta though so I bet half of these units won't even make the final cut.
Ultimeci
Profile Joined September 2011
Netherlands10 Posts
December 09 2011 22:17 GMT
#7544
I'm INCREDIBLY excited for having a good look and feel about all those units. I can't wait!
zhurai
Profile Blog Joined September 2010
United States5660 Posts
December 09 2011 22:19 GMT
#7545
does the swarmhost spew out those locusts almost RIGHT after they burrow?
Twitter: @zhurai | Site: http://zhurai.com
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
December 31 2011 02:41 GMT
#7546
just got an idea how to maybe improve the replicant: make it a data hi-jacker that has to be planted on Terran/Zerg tech buildings. It allows to warp in enemy units that can be produced with the hijacked tech buildings for as long as the unit is planted on the tech building.
Would require to protect the data-jacker with a drop or draw attention elsewhere and at the same time warp in cool down has to be safed for maximum efficiency of the tech steal.
You gotta step over dead bodies - Momma Plott
Eppa!
Profile Joined November 2010
Sweden4641 Posts
December 31 2011 02:42 GMT
#7547
On December 31 2011 11:41 d9mmdi wrote:
just got an idea how to maybe improve the replicant: make it a data hi-jacker that has to be planted on Terran/Zerg tech buildings. It allows to warp in enemy units that can be produced with the hijacked tech buildings for as long as the unit is planted on the tech building.
Would require to protect the data-jacker with a drop or draw attention elsewhere and at the same time warp in cool down has to be safed for maximum efficiency of the tech steal.

Hasn't Dusty taken enough from C and C already?
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
NexCa
Profile Joined March 2011
Germany954 Posts
December 31 2011 04:34 GMT
#7548
On November 06 2011 05:29 Sugarfree wrote:
Terran will be too much weaker unlike the other two races



LOL, Terran gets with Zerg so strong units, the new Protoss units are a Joke compared to them
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
d9mmdi
Profile Blog Joined April 2011
Germany179 Posts
December 31 2011 22:03 GMT
#7549
On December 31 2011 11:42 Eppa! wrote:
Hasn't Dusty taken enough from C and C already?


im unaware of anything smilar in C&C but in general i share your worry. I just thought "my" version would cause less problems and be more interesting and logical

You gotta step over dead bodies - Momma Plott
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
December 31 2011 23:09 GMT
#7550
If the swarm host is controlled like it is in the HOTS custom someone made, then I'm excited. They take a fairly large amount of management to be effective, you can't just place them in an area, burrow them and let them go at it. If you set them to auto fire, they will spawn their units, and it leaves them very vulnerable at off timings. You would have have to either delay each ones auto spawn timing, or manually do it when a unit attacks. Which doesn't sound like much, but its far more fiddly than for example, tanks, or even marine drops.
VERY FRAGILE, LIKE A BABY PANDA EGG
Nerdrage293
Profile Joined January 2012
Canada12 Posts
February 18 2012 06:18 GMT
#7551
reapers that regen... holy crap they just bunker up and never die. Great.
DaveVAH
Profile Blog Joined June 2011
Canada162 Posts
February 18 2012 06:51 GMT
#7552
So no one has detail stats on terran units?
like what is the warhound supply cost.. resource cost.. etc

Does the battle hellion have an armor type when transformed?
IrOnKaL
Profile Joined June 2011
United States340 Posts
February 18 2012 06:53 GMT
#7553
reverse destructible rocks, all i gotta say..........................LOL
FireSA
Profile Joined March 2011
Australia555 Posts
February 18 2012 06:57 GMT
#7554
eh most of these will prob not make it, or only make it after a ridiculous amount of modifications, I wouldn't be too worried.
rOse_PedaL
Profile Blog Joined January 2012
Korea (South)450 Posts
February 18 2012 07:01 GMT
#7555
zerg..!
¯\_(ツ)_/¯ ¯\_(ツ)_/¯ MKP HWAITING ಠ_ಠ ಠ_ಠ
FeyFey
Profile Joined September 2010
Germany10114 Posts
February 18 2012 07:12 GMT
#7556
On February 18 2012 15:51 DaveVAH wrote:
So no one has detail stats on terran units?
like what is the warhound supply cost.. resource cost.. etc

Does the battle hellion have an armor type when transformed?


try the hots custom game thread, they gathered alot of data there from the blizzcon. (not sure how the mod itself was rebalanced by the creator).

On February 18 2012 15:18 Nerdrage293 wrote:
reapers that regen... holy crap they just bunker up and never die. Great.


yeah and only do damage against light units (their building attack gets removed)

Hope the swarm host will make it through. Sieging the opponent with broodlings and the swarm host thingies to absorb damage, while the broodlings make damage. All that while your army sits 2 screens away in safety lol.

But way to bump a thread xD. Funny idea but doesn't fit into the game due to race differences. (as the replicant was something for toss against all races) But i would guess this unit is already scrapped anyway.
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