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New HotS Units/Abilities in Blizzcon - Page 258

Forum Index > SC2 General
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Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 03:50 GMT
#5141
On October 22 2011 12:48 blooblooblahblah wrote:
Apparantly Terran has no way to deal with chargelots in the late game.....


Where is your quote about Shakura's plateau from?
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 22 2011 03:51 GMT
#5142
On October 22 2011 12:48 Rfaulker wrote:
Burrow-move banelings scares the shit outta me o.0


I'm a Zerg but I kind of dislike the change ....

just seems too easy/effective ....

especially the other awesome new units we are getting
OffCuts
Profile Joined September 2011
10 Posts
October 22 2011 03:51 GMT
#5143
On October 22 2011 12:41 Benga wrote:
Battle Helions's design is awful and the idea is ridiculous


Completely disagree.

I would have been happy if they removed the hellion and gave us a vulture with mines and speed upgrades.

Will be friggin awesome to finally have some mech synergy for once.
Ironside for life
snexwang
Profile Joined April 2011
Australia224 Posts
October 22 2011 03:51 GMT
#5144
Well, I'm certainly going to enjoy playing zerg in the expansion.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 03:51 GMT
#5145
On October 22 2011 12:45 0neder wrote:
Show nested quote +
On October 22 2011 12:42 DrunkenTemplar wrote:
did anyone else think it was weird when david kim said that battle hellions are there to combat the problem of late game zealots? I mean really, you're worried about zealots?

I thought it was very weird. I think David Kim is getting too myopic in his balance chair. First you take away imba templars, now zealots? Is protoss supposed to be the weakest race that has no chance of winning unless they land all spells perfectly?



Im pretty sure he was refering to charglots verse mech play
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
October 22 2011 03:51 GMT
#5146
http://www.gamefront.com/blizzcon-2011-starcraft-2-heart-of-the-swarm-new-multiplayer-unit-stats-and-abilities/

So oracle is 20shield 80 hp. Certainly fragile enough to be harass unit lol.
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 03:52 GMT
#5147
the replicator seems like basically a counter to 1-1-1, an ability to spend 200/200 and get a quick infestor or ghost or raven, or also i dont know about the build time but it seems like the replicator has super fast buildtime meaning if a protoss wants to switch into MASS voidrays he can quickly churn out 10 replicators then turn them all into voidrays and considering stargates cost 150/150 it would take forever to make 10 voidrays, but with replicators you can get a fleet of voidrays quickly.

Other than voidrays tho i cant think of any unit the replicator would be good to copy for toss. immortals wouldnt be worth it

the replicator is the perfect counter to 1-1-1

a terran spends 150/100 on factory, 50/25 on tech lab, 150/125 on siege tank, and 100/100 on siege tank upgrade in order to get his first siege tank

protoss can effectively spend 200/200 and get ONE siege tank, which is enough to put an advantage into the tosses favor and hold against any 1-1-1 strategy, not to mention the toss can have immortals to support his ONE siege tank.

Also, dustin browders description of replicants copy ability being "los" pretty much means it must be mapwide from vision. if replicant needed melee range, browder would have said melee. if replicant needed to be within some sort of 10-15 range then dustin would have said "oh theres a range to it". no instead dustin said "its LOS" meaning the replicant can probably copy anything on the map.
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 22 2011 03:52 GMT
#5148
On October 22 2011 12:44 frucisky wrote:
Show nested quote +
On October 22 2011 12:35 sitromit wrote:
The Swarm Host looks very weak in practice to be honest. Spawns very few units very slowly, and the units aren't particularly powerful. In the video they showed, it didn't do much damage, they all died to the Siege tanks.


Agreed. Plus, look at the number of swarm hosts that were in that video. I would imagine they're not as cheap as a roach so that's pretty expensive.

If the units they spawned were more like broodling fast or roach tanky, they'd be a lot more practical.

A few questions:
1. Is the hellion's transformation permanent or is it back and forth like a viking and does it cost more $$ to transform?
2. How many mineral patches does the Oracle's ability hit?


I feel like they either need to spawn more, or spawn at a faster rate. I can just image two little broodling things scurrying along and getting insta-killed by colossus lasers @_@.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
0neder
Profile Joined July 2009
United States3733 Posts
October 22 2011 03:52 GMT
#5149
On October 22 2011 12:41 Benga wrote:
Battle Helions's design is awful and the idea is ridiculous

Eh, I'll take my firebats however I can get them. The unit does need new art. Now there's even more reason since it looks silly in both forms!
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 03:52 GMT
#5150
Shredder
Health: 180


Oh I don't like the sound of that at all..
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
casualman
Profile Joined April 2010
United States1198 Posts
October 22 2011 03:52 GMT
#5151
I want a solid T2 gateway unit for protoss, not any of this cute gimmicky gas-expensive crap like the replicator that doesn't address any of protoss's problems in the current game.
GuMiho <3
lowercase
Profile Joined September 2010
Canada1047 Posts
October 22 2011 03:53 GMT
#5152
On October 22 2011 12:43 0neder wrote:
Show nested quote +
On October 22 2011 12:40 rpgalon wrote:
replicators are 200/200 and 4 supply....

protoss has a lot of cool shiny shit, but the amount of gas we are going to need to use this shit is going to deny like 80% of the ideas people are having here.

Lol, so true. How about actually making zealots and stalkers the strongest T1 units? I think sentries are ruining Blizzard's desire to strengthen them.

What was that? Oh yes, you meant to say "marauders."
That is not dead which can eternal lie...
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 22 2011 03:53 GMT
#5153
I find it absolutely shocking that Terran units have even 30% approval. The argument can be made that Terran didn't need new units, but that dosen't change the fact that these are terrible.
Carrilord has arrived.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 03:54 GMT
#5154
On October 22 2011 12:53 Slusher wrote:
I find it absolutely shocking that Terran units have even 30% approval. The argument can be made that Terran didn't need new units, but that dosen't change the fact that these are terrible.


Except for War Hound. Goliaths with splash damage. You can't say no to that.
Scribble
Profile Blog Joined March 2011
2077 Posts
Last Edited: 2011-10-22 03:55:43
October 22 2011 03:54 GMT
#5155
I really am loving the sound of all of this. From a casual perspective, it all sounds super fun, adding more unit variety and more complexity excites me. From a viewer perspective the micro potential of these new units is really intriguing. The shredder and the viper in particular.

Edit: replicant too.
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 03:55 GMT
#5156
On October 22 2011 12:49 Active.815 wrote:
Show nested quote +
On October 22 2011 12:43 Ballistixz wrote:
On October 22 2011 12:40 Active.815 wrote:
On October 22 2011 12:38 Ballistixz wrote:
On October 22 2011 12:33 Active.815 wrote:
On October 22 2011 12:18 Ballistixz wrote:
On October 22 2011 12:10 Active.815 wrote:
On October 22 2011 12:03 Ballistixz wrote:
On October 22 2011 11:59 Active.815 wrote:
On October 22 2011 11:56 Ballistixz wrote:
[quote]

do you know what point defense drone does? use it with ur vikings, it will do wonders........

PDD does basically what vipers do. i have no idea why you terrans constantly ignore.


Because 10-12 corrupters can't snipe a raven before it gets into good range for PDD, and, after that, can't remove all the energy in 1-2 volleys..

What the fuck are you talking about? PDD neutralizes a very specific type and number of shots, and Vipers make EVERYTHING melee. There's a very large difference there. Oh, and guess what, Vipers can also pull shit out of position!


you have no idea what the viper cloud does. for all we know it can only effect ground units and last only 5-10 seconds with a very short radius. you also have no clue what the cast range is on vipers so your cute patrol move corruptors would be useless if the cast range is like 4 or 5.

what i was saying was that PDD gives u enough time to snipe the vipers without u having to worry about corruptors hurting ur vikings. alternativly u can also use hunter seeker misseles since they were buffed last patch.


a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.



spread vipers are you serious right now? like i said you have no idea on how vipers work because you havent played it, so your balance whine about a unit that doesnt even exist yet (officially) makes no sense what so ever. how do you know spreading vipers is the best way to control them?

i mean seriously... how can u call a unit, that u know almost nothing about except for what its skills do, imbalanced? it will change tvz yes, but calling it imbalanced just because your mind cant think of a way to deal with a unit that doesnt exist yet (officially) is beyond stupid.


Spread vipers to save them, durp-de-durr, like the colossus-stalker/viking interaction

We've seen pull work=ridiculous vs tanks
Again, if the cloud works at all like what they said, even if it's just against ground, unless you snipe vipers before an engagement you're dead.

beyond stupid is what this unit would do to TvZ if it doesn't get nerfed.


you make me rofl. im done with this retarded argument. if you think that a unit that hasn't even been released yet is imba and needs nerfing before its even tested then that says alot about the mentality of balance whiners in this thread.

i do however find it funny how u havent commented about shredders yet and what they will do in TvZ.


Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas!

Argument=retarded because you can't win, lol


no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.

in other words you are whining just to whine.

also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind.


Are hydras a siege unit?

Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas


*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 03:55 GMT
#5157
On October 22 2011 12:52 SnowK wrote:
Show nested quote +
Shredder
Health: 180


Oh I don't like the sound of that at all..

don't worry, just replicate it and drop it in mineral lines
lalala
RaiKageRyu
Profile Joined August 2009
Canada4773 Posts
October 22 2011 03:55 GMT
#5158
Replicants sound hilarious fun to play with. I think it shouldn't be able to replicate instantly though. It should have a range and it should "scan" the unit like in transformers for a small period before it can replicate.
Someone call down the Thunder?
bRiz
Profile Joined August 2011
United States113 Posts
October 22 2011 03:56 GMT
#5159
i wanted those badass spear and shield wielding zealots man.. fucking high-tech amazon army
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 22 2011 03:56 GMT
#5160
On October 22 2011 12:55 Ballistixz wrote:
Show nested quote +
On October 22 2011 12:49 Active.815 wrote:
On October 22 2011 12:43 Ballistixz wrote:
On October 22 2011 12:40 Active.815 wrote:
On October 22 2011 12:38 Ballistixz wrote:
On October 22 2011 12:33 Active.815 wrote:
On October 22 2011 12:18 Ballistixz wrote:
On October 22 2011 12:10 Active.815 wrote:
On October 22 2011 12:03 Ballistixz wrote:
On October 22 2011 11:59 Active.815 wrote:
[quote]

Because 10-12 corrupters can't snipe a raven before it gets into good range for PDD, and, after that, can't remove all the energy in 1-2 volleys..

What the fuck are you talking about? PDD neutralizes a very specific type and number of shots, and Vipers make EVERYTHING melee. There's a very large difference there. Oh, and guess what, Vipers can also pull shit out of position!


you have no idea what the viper cloud does. for all we know it can only effect ground units and last only 5-10 seconds with a very short radius. you also have no clue what the cast range is on vipers so your cute patrol move corruptors would be useless if the cast range is like 4 or 5.

what i was saying was that PDD gives u enough time to snipe the vipers without u having to worry about corruptors hurting ur vikings. alternativly u can also use hunter seeker misseles since they were buffed last patch.


a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.



spread vipers are you serious right now? like i said you have no idea on how vipers work because you havent played it, so your balance whine about a unit that doesnt even exist yet (officially) makes no sense what so ever. how do you know spreading vipers is the best way to control them?

i mean seriously... how can u call a unit, that u know almost nothing about except for what its skills do, imbalanced? it will change tvz yes, but calling it imbalanced just because your mind cant think of a way to deal with a unit that doesnt exist yet (officially) is beyond stupid.


Spread vipers to save them, durp-de-durr, like the colossus-stalker/viking interaction

We've seen pull work=ridiculous vs tanks
Again, if the cloud works at all like what they said, even if it's just against ground, unless you snipe vipers before an engagement you're dead.

beyond stupid is what this unit would do to TvZ if it doesn't get nerfed.


you make me rofl. im done with this retarded argument. if you think that a unit that hasn't even been released yet is imba and needs nerfing before its even tested then that says alot about the mentality of balance whiners in this thread.

i do however find it funny how u havent commented about shredders yet and what they will do in TvZ.


Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas!

Argument=retarded because you can't win, lol


no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.

in other words you are whining just to whine.

also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind.


Are hydras a siege unit?

Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas


*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.

Terran has the most micro-able units in the game, what is wrong with you.
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