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New HotS Units/Abilities in Blizzcon - Page 260

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sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 04:04 GMT
#5181
So the Warhound is basicly a stalker with AoE air damage and much higher ground DPS?

it better cost at least 200/100. but knowing david kim it will probably be the same as a stalker.
you no take candle
Daedra
Profile Joined February 2011
United States268 Posts
October 22 2011 04:04 GMT
#5182
I feel the shredder damage will be nerfed eventually, It does the damage of a psy storm
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 04:05 GMT
#5183
On October 22 2011 13:04 sc2holar wrote:
So the Warhound is basicly a stalker with AoE air damage and much higher ground DPS?

it better cost at least 200/100. but knowing david kim it will probably be the same as a stalker.

It's basically a stalker that isn't terrible, yes.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
synapse
Profile Blog Joined January 2009
China13814 Posts
October 22 2011 04:05 GMT
#5184
On October 22 2011 13:01 NPF wrote:
Show nested quote +
On October 22 2011 12:57 roymarthyup wrote:
whats strange is the metagame seems to be giving zerg stupidly strong swarm from the viper that gives siege tanks 1 range, however at the same time terrans have a stupidly overpowered shredder that combined with tanks makes it so tanks can sit behind tem and lings/stuff running in get destroyed anyway...


I wonder if a neural parasited unit can walk into the shredder area an turn it off so to speak. I still haven't figured out all the synergies, but if a Terran is commiting so much to static defense, hopefully Zerg will find other ways to gain the upper hand like more econ or drop, nydus since they are commiting a ton to defense. I just love the recall change to Nexus as a Protoss.

Viper / Oracle are meant to counter the Shredder I'm assuming.

Also, if the OP is still here...
http://www.reddit.com/r/starcraft/comments/lkmi0/full_breakdown_of_the_sc2_multiplayer_panel/
has a lot of good info (sorted nicely) and links to videos of more unit info / units in action
:)
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 04:05 GMT
#5185
On October 22 2011 13:05 Daralii wrote:
Show nested quote +
On October 22 2011 13:04 sc2holar wrote:
So the Warhound is basicly a stalker with AoE air damage and much higher ground DPS?

it better cost at least 200/100. but knowing david kim it will probably be the same as a stalker.

It's basically a stalker that isn't terrible, yes.


But it lacks Blink and probably isn't as fast, so meh
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-22 04:06:42
October 22 2011 04:06 GMT
#5186
On October 22 2011 13:05 Zeke50100 wrote:
Show nested quote +
On October 22 2011 13:05 Daralii wrote:
On October 22 2011 13:04 sc2holar wrote:
So the Warhound is basicly a stalker with AoE air damage and much higher ground DPS?

it better cost at least 200/100. but knowing david kim it will probably be the same as a stalker.

It's basically a stalker that isn't terrible, yes.


But it lacks Blink and probably isn't as fast, so meh

So it's a dragoon.


Damn, the tempest's air-to-ground attack does 35 damage. 0_o
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ePBuckets
Profile Joined April 2011
Canada207 Posts
October 22 2011 04:07 GMT
#5187
whilst the ideas of replicate or whatever its called is cute (ie. techswitch to mass voidrays via replicate or whatever its called), i don't see it being used that often.
sure vs 1/1/1 a quick transform to a seige tank will stop it, and other cute uses like that, but i think the unit is purely situational.

as for the oracle, thats not what we wanted when we said we wanted a harass unit or a unit to use in our warp prisms sighhhhh.

tempes is rude as fuck i'm excited. though its the opposite of a carrier, carriers were bad vs air but good vs mech, tempest is bad vs ground but good vs air.

also if mother ship is gone i'd like my arbiter wtf is this.

youngminii
Profile Blog Joined May 2010
Australia7514 Posts
October 22 2011 04:07 GMT
#5188
On October 22 2011 12:57 SuperYo1000 wrote:
Show nested quote +
On October 22 2011 12:55 youngminii wrote:
On October 22 2011 12:52 SnowK wrote:
Shredder
Health: 180


Oh I don't like the sound of that at all..

don't worry, just replicate it and drop it in mineral lines



doesnt it take 8 seconds to deploy? it has a radius of 7 so dont roaches sit right outside its range while being able to hit it? I dont see it being much more then a zergling/zealot deterrent

radius..
lalala
SnowK
Profile Joined June 2011
United States245 Posts
October 22 2011 04:08 GMT
#5189
On October 22 2011 13:05 synapse wrote:
Show nested quote +
On October 22 2011 13:01 NPF wrote:
On October 22 2011 12:57 roymarthyup wrote:
whats strange is the metagame seems to be giving zerg stupidly strong swarm from the viper that gives siege tanks 1 range, however at the same time terrans have a stupidly overpowered shredder that combined with tanks makes it so tanks can sit behind tem and lings/stuff running in get destroyed anyway...


I wonder if a neural parasited unit can walk into the shredder area an turn it off so to speak. I still haven't figured out all the synergies, but if a Terran is commiting so much to static defense, hopefully Zerg will find other ways to gain the upper hand like more econ or drop, nydus since they are commiting a ton to defense. I just love the recall change to Nexus as a Protoss.

Viper / Oracle are meant to counter the Shredder I'm assuming.

Also, if the OP is still here...
http://www.reddit.com/r/starcraft/comments/lkmi0/full_breakdown_of_the_sc2_multiplayer_panel/
has a lot of good info (sorted nicely) and links to videos of more unit info / units in action


Oracle targets structures only, I believe, so it's probably not going to work on shredders. Viper Blind Cloud working on Shredders would be an interesting mix - I think it's likely to just turn them off for 10s.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 04:08 GMT
#5190
On October 22 2011 13:00 Active.815 wrote:
Show nested quote +
On October 22 2011 12:55 Ballistixz wrote:
On October 22 2011 12:49 Active.815 wrote:
On October 22 2011 12:43 Ballistixz wrote:
On October 22 2011 12:40 Active.815 wrote:
On October 22 2011 12:38 Ballistixz wrote:
On October 22 2011 12:33 Active.815 wrote:
On October 22 2011 12:18 Ballistixz wrote:
On October 22 2011 12:10 Active.815 wrote:
On October 22 2011 12:03 Ballistixz wrote:
[quote]

you have no idea what the viper cloud does. for all we know it can only effect ground units and last only 5-10 seconds with a very short radius. you also have no clue what the cast range is on vipers so your cute patrol move corruptors would be useless if the cast range is like 4 or 5.

what i was saying was that PDD gives u enough time to snipe the vipers without u having to worry about corruptors hurting ur vikings. alternativly u can also use hunter seeker misseles since they were buffed last patch.


a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.



spread vipers are you serious right now? like i said you have no idea on how vipers work because you havent played it, so your balance whine about a unit that doesnt even exist yet (officially) makes no sense what so ever. how do you know spreading vipers is the best way to control them?

i mean seriously... how can u call a unit, that u know almost nothing about except for what its skills do, imbalanced? it will change tvz yes, but calling it imbalanced just because your mind cant think of a way to deal with a unit that doesnt exist yet (officially) is beyond stupid.


Spread vipers to save them, durp-de-durr, like the colossus-stalker/viking interaction

We've seen pull work=ridiculous vs tanks
Again, if the cloud works at all like what they said, even if it's just against ground, unless you snipe vipers before an engagement you're dead.

beyond stupid is what this unit would do to TvZ if it doesn't get nerfed.


you make me rofl. im done with this retarded argument. if you think that a unit that hasn't even been released yet is imba and needs nerfing before its even tested then that says alot about the mentality of balance whiners in this thread.

i do however find it funny how u havent commented about shredders yet and what they will do in TvZ.


Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas!

Argument=retarded because you can't win, lol


no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.

in other words you are whining just to whine.

also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind.


Are hydras a siege unit?

Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas


*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.


Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.
Frequencyy
Profile Joined April 2011
United States344 Posts
October 22 2011 04:08 GMT
#5191
the terran units look so lame...the warhound is the coolest though.
You will not do incredible things without an incredible dream
Phats
Profile Joined October 2010
Australia534 Posts
October 22 2011 04:08 GMT
#5192
Lol cannot wait too see Kiwikaki make a nexus in the middle of the map somewhere. Attack some expansion somewhere then recall to a troll nexus and kill a 2nd base
HaruRH
Profile Blog Joined August 2011
Singapore2780 Posts
October 22 2011 04:09 GMT
#5193
On October 22 2011 13:03 hummingbird23 wrote:
Protoss will stay the cute race that sucks ass in tournaments. How much gas does Blizzard want Protoss to spend? T3 is an absolute requirement with the abomination that is gateway cost efficiency and need for aoe, the gas requirements for T3 tech are 400 with building and required upgrade cost. I don't even know why Extended Thermal Lance is an upgrade. Oh, and hey, we don't want killing workers to be staple fare, so here Protoss, have a "harassment unit" whose effects last just as long as it takes for some units to arrive at a mineral line.

Someone fire that idiot already.


I sincerely believe that they are just putting all their rejected ideas for other races into protoss. Changelings were taken out, so let's give protoss a unit that can change into a unit like a changeling! Protoss wanted a harrass unit, so we give them a 20shiled/80hp unit for harrassing that will do no shit after 1 defense structure is set up in the mineral lines! Also, lets give the nexus tons of abilities so that it can be used as a stationary arbiter! Finally, let's make the protoss capital ship a counter against some cheap ass crap like mutas and let them die painfully to massed vikings that terrans should have to kill off colossus!.... Yeah!
It is fucking D4 and you are still alive as a CONFIRMED FUCKING TOWN. This is how fucking terrible scum thinks you are - Koshi
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-22 04:10:27
October 22 2011 04:10 GMT
#5194
On October 22 2011 13:04 sc2holar wrote:
So the Warhound is basicly a stalker with AoE air damage and much higher ground DPS?

it better cost at least 200/100. but knowing david kim it will probably be the same as a stalker.


The same way an ultralisk is a bigger zergling with AoE damage and much higher ground dps.

Drawing comparisons like this are kinda pointless, no?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Scribble
Profile Blog Joined March 2011
2077 Posts
October 22 2011 04:11 GMT
#5195
On October 22 2011 13:01 NPF wrote:
Show nested quote +
On October 22 2011 12:57 roymarthyup wrote:
whats strange is the metagame seems to be giving zerg stupidly strong swarm from the viper that gives siege tanks 1 range, however at the same time terrans have a stupidly overpowered shredder that combined with tanks makes it so tanks can sit behind tem and lings/stuff running in get destroyed anyway...


I wonder if a neural parasited unit can walk into the shredder area an turn it off so to speak. I still haven't figured out all the synergies, but if a Terran is commiting so much to static defense, hopefully Zerg will find other ways to gain the upper hand like more econ or drop, nydus since they are commiting a ton to defense. I just love the recall change to Nexus as a Protoss.


That first part - stuff like that is why all of this is so exciting.

If T are keeping tanks behind shredders, there's probably an angle where vipers can just pull them away from the shredders. Also, are the shredders effected by the viper's cloud? And does the radiation pulse hit burrowed units?
sc2holar
Profile Joined October 2011
Sweden1637 Posts
Last Edited: 2011-10-22 04:13:04
October 22 2011 04:12 GMT
#5196
On October 22 2011 13:09 HaruRH wrote:
Show nested quote +
On October 22 2011 13:03 hummingbird23 wrote:
Protoss will stay the cute race that sucks ass in tournaments. How much gas does Blizzard want Protoss to spend? T3 is an absolute requirement with the abomination that is gateway cost efficiency and need for aoe, the gas requirements for T3 tech are 400 with building and required upgrade cost. I don't even know why Extended Thermal Lance is an upgrade. Oh, and hey, we don't want killing workers to be staple fare, so here Protoss, have a "harassment unit" whose effects last just as long as it takes for some units to arrive at a mineral line.

Someone fire that idiot already.


I sincerely believe that they are just putting all their rejected ideas for other races into protoss. Changelings were taken out, so let's give protoss a unit that can change into a unit like a changeling! Protoss wanted a harrass unit, so we give them a 20shiled/80hp unit for harrassing that will do no shit after 1 defense structure is set up in the mineral lines! Also, lets give the nexus tons of abilities so that it can be used as a stationary arbiter! Finally, let's make the protoss capital ship a counter against some cheap ass crap like mutas and let them die painfully to massed vikings that terrans should have to kill off colossus!.... Yeah!


i believe david kim made it pretty clear that the tempest will kinda counter all air units. if it means they can be produced fast enough to combat massed reactor starport vikings remains to be seen.

Anyone else feel that warhounds should either be pretty damn expensive or have lower DPS vs ground? having a unit counter both light air units and mechanical ground units is kinda silly. like someone else pointed out, its pretty much a stalker that doesnt suck.

i would not be suprised if it was built from barracks with techlab for 150/75 or something like that...
you no take candle
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 04:13 GMT
#5197
Battle hellion's got a neat model if nothing else.

[image loading]
Fear is freedom! Subjugation is liberation! Contradiction is truth!
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
October 22 2011 04:13 GMT
#5198
On October 22 2011 13:09 HaruRH wrote:
Show nested quote +
On October 22 2011 13:03 hummingbird23 wrote:
Protoss will stay the cute race that sucks ass in tournaments. How much gas does Blizzard want Protoss to spend? T3 is an absolute requirement with the abomination that is gateway cost efficiency and need for aoe, the gas requirements for T3 tech are 400 with building and required upgrade cost. I don't even know why Extended Thermal Lance is an upgrade. Oh, and hey, we don't want killing workers to be staple fare, so here Protoss, have a "harassment unit" whose effects last just as long as it takes for some units to arrive at a mineral line.

Someone fire that idiot already.


I sincerely believe that they are just putting all their rejected ideas for other races into protoss. Changelings were taken out, so let's give protoss a unit that can change into a unit like a changeling! Protoss wanted a harrass unit, so we give them a 20shiled/80hp unit for harrassing that will do no shit after 1 defense structure is set up in the mineral lines! Also, lets give the nexus tons of abilities so that it can be used as a stationary arbiter! Finally, let's make the protoss capital ship a counter against some cheap ass crap like mutas and let them die painfully to massed vikings that terrans should have to kill off colossus!.... Yeah!

Baseless QQ, especially since the harassment unit can shut down that defensive structure you were worried about (Phase Shift)
Knowing is half the battle... the other half is lasers.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2011-10-22 04:18:56
October 22 2011 04:16 GMT
#5199
On October 22 2011 13:08 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:00 Active.815 wrote:
On October 22 2011 12:55 Ballistixz wrote:
On October 22 2011 12:49 Active.815 wrote:
On October 22 2011 12:43 Ballistixz wrote:
On October 22 2011 12:40 Active.815 wrote:
On October 22 2011 12:38 Ballistixz wrote:
On October 22 2011 12:33 Active.815 wrote:
On October 22 2011 12:18 Ballistixz wrote:
On October 22 2011 12:10 Active.815 wrote:
[quote]

a: Even if it's only ground units and a short time, zerg has some of the fastest units in the game. Your ability to capitalize on the opening is only limited by your ability to 1a

b: Terran would still have to snipe vipers. Thus spread them out. Thus kill vikings. If terran isn't proactive, they can't do shit.

c: Spread vipers take more time to kill than you would have without seriously gimping your ground army with viking count.



spread vipers are you serious right now? like i said you have no idea on how vipers work because you havent played it, so your balance whine about a unit that doesnt even exist yet (officially) makes no sense what so ever. how do you know spreading vipers is the best way to control them?

i mean seriously... how can u call a unit, that u know almost nothing about except for what its skills do, imbalanced? it will change tvz yes, but calling it imbalanced just because your mind cant think of a way to deal with a unit that doesnt exist yet (officially) is beyond stupid.


Spread vipers to save them, durp-de-durr, like the colossus-stalker/viking interaction

We've seen pull work=ridiculous vs tanks
Again, if the cloud works at all like what they said, even if it's just against ground, unless you snipe vipers before an engagement you're dead.

beyond stupid is what this unit would do to TvZ if it doesn't get nerfed.


you make me rofl. im done with this retarded argument. if you think that a unit that hasn't even been released yet is imba and needs nerfing before its even tested then that says alot about the mentality of balance whiners in this thread.

i do however find it funny how u havent commented about shredders yet and what they will do in TvZ.


Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas!

Argument=retarded because you can't win, lol


no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.

in other words you are whining just to whine.

also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind.


Are hydras a siege unit?

Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas


*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.


Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.


Looks like it won't ruin tvz, amirite?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 04:16 GMT
#5200
On October 22 2011 13:13 Daralii wrote:
Battle hellion's got a neat model if nothing else.

[image loading]



toss get the best looking units out of all the races imo. the tempest looks so shiny/pretty/cool
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