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On October 22 2011 13:25 Active.815 wrote:Show nested quote +On October 22 2011 13:21 Ballistixz wrote:On October 22 2011 13:16 Active.815 wrote:On October 22 2011 13:08 Ballistixz wrote:On October 22 2011 13:00 Active.815 wrote:On October 22 2011 12:55 Ballistixz wrote:On October 22 2011 12:49 Active.815 wrote:On October 22 2011 12:43 Ballistixz wrote:On October 22 2011 12:40 Active.815 wrote:On October 22 2011 12:38 Ballistixz wrote: [quote]
you make me rofl. im done with this retarded argument. if you think that a unit that hasn't even been released yet is imba and needs nerfing before its even tested then that says alot about the mentality of balance whiners in this thread.
i do however find it funny how u havent commented about shredders yet and what they will do in TvZ.
Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas! Argument=retarded because you can't win, lol no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about. in other words you are whining just to whine. also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind. Are hydras a siege unit? Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas *facepalm* the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die. god forbid blizz makes a unit that makes the terran actually micro. Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks. and LOL. Make the terran micro? Let's see -Marine splits -Siege/unsiege -Make sure no tanks get sniped -Pre-emptive spread for fungal -Ghosts to EMP infestors -Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even Versus -1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage -do a runby with like 8 cracklings -Make like a toss and spam the F button you are insanely biased. siege/unsieging is micro to u? ok then.... so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro? and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt? seriously, just stop with your nonsensical whine. wasn't addressing the viper. Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind. lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules. also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing. Overseers+zerg army>Ghost 400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame! Predone splits=/=Having to run away in the heat of the moment 1 thor vs 20 mutas->fly around And ofc, no scans going down because who would want to clear creep?
wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?
also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?
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First, I'd like to say, if these changes went through as-is (they won't), the pro-level games will be fun as hell to watch.
Second, I'm not sure if it was mentioned or anybody considers it a valid point, but when the Oracle does it's mineral block bit, it's not an attack of enemy units, so if the opponent is otherwise engaged, it may go by unnoticed. So, yeah, it would be easy to kill, but short of leaving units at each mineral line, it requires attentiveness to something that previously didn't.
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On October 22 2011 13:30 Zaurus wrote:Show nested quote +On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL
hots sounding promising already xD (no sarcasm)
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On October 22 2011 13:32 Ballistixz wrote:Show nested quote +On October 22 2011 13:25 Active.815 wrote:On October 22 2011 13:21 Ballistixz wrote:On October 22 2011 13:16 Active.815 wrote:On October 22 2011 13:08 Ballistixz wrote:On October 22 2011 13:00 Active.815 wrote:On October 22 2011 12:55 Ballistixz wrote:On October 22 2011 12:49 Active.815 wrote:On October 22 2011 12:43 Ballistixz wrote:On October 22 2011 12:40 Active.815 wrote: [quote]
Uh, replace leaving a tank or two at each expansion? hoo baby! slightly less expensive anti counterattack unit that doesn't work with anything friendly nearby, and can be outranged by siege units? Awesome, lemme cover the map with those babies while not building anything from my factories in the meantime, and probably spending all my gas!
Argument=retarded because you can't win, lol no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about. in other words you are whining just to whine. also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind. Are hydras a siege unit? Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas *facepalm* the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die. god forbid blizz makes a unit that makes the terran actually micro. Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks. and LOL. Make the terran micro? Let's see -Marine splits -Siege/unsiege -Make sure no tanks get sniped -Pre-emptive spread for fungal -Ghosts to EMP infestors -Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even Versus -1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage -do a runby with like 8 cracklings -Make like a toss and spam the F button you are insanely biased. siege/unsieging is micro to u? ok then.... so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro? and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt? seriously, just stop with your nonsensical whine. wasn't addressing the viper. Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind. lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules. also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing. Overseers+zerg army>Ghost 400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame! Predone splits=/=Having to run away in the heat of the moment 1 thor vs 20 mutas->fly around And ofc, no scans going down because who would want to clear creep? wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split? also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?
And how often have you seen a pre-split marine army still run away?
300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....
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On October 22 2011 13:30 Zaurus wrote:Show nested quote +On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid.
to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force.
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On October 22 2011 13:31 rpgalon wrote:Show nested quote +On October 22 2011 13:28 honed wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? templar but the viper can negate energy based habilities, can't it? It's cloud only reduces range to 1, which can be micro'd out of. By clicking away from the cloud.
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On October 22 2011 13:35 sc2holar wrote:Show nested quote +On October 22 2011 13:30 Zaurus wrote:On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid. to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force.
why would you need to go for both? templar are good enough alone to handle roach/hydra +/- viper
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On October 22 2011 13:31 rpgalon wrote:Show nested quote +On October 22 2011 13:28 honed wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? templar but the viper can negate energy based habilities, can't it?
i swear, these new units are turning SC2 into some convoluted amalgamation of yugioh and wc3.
oh your hero unit viper casts hook shot on my collosus. well my replicator trap card reverses control of your viper to me and i counter case hook shot that collosus to regain position.
ah but wait a quick spell card from the viper hero has rendered spells and trap cards unusable in a 15 radius range.
protoss loses 1500 life points
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On October 22 2011 13:37 TyrantPotato wrote:Show nested quote +On October 22 2011 13:31 rpgalon wrote:On October 22 2011 13:28 honed wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? templar but the viper can negate energy based habilities, can't it? i swear, these new units are turning SC2 into some convoluted amalgamation of yugioh and wc3. oh your hero unit viper casts hook shot on my collosus. well my replicator trap card reverses control of your viper to me and i counter case hook shot that collosus to regain position. ah but wait a quick spell card from the viper hero has rendered spells and trap cards unusable in a 15 radius range. protoss loses 1500 life points So John's going to be the first bonjwa of HotS?
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On October 22 2011 13:38 Daralii wrote:Show nested quote +On October 22 2011 13:37 TyrantPotato wrote:On October 22 2011 13:31 rpgalon wrote:On October 22 2011 13:28 honed wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? templar but the viper can negate energy based habilities, can't it? i swear, these new units are turning SC2 into some convoluted amalgamation of yugioh and wc3. oh your hero unit viper casts hook shot on my collosus. well my replicator trap card reverses control of your viper to me and i counter case hook shot that collosus to regain position. ah but wait a quick spell card from the viper hero has rendered spells and trap cards unusable in a 15 radius range. protoss loses 1500 life points So John's going to be the first bonjwa of HotS?
slayers yugioh v john in the GSL 15 finals GO GO
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On October 22 2011 13:35 sc2holar wrote:Show nested quote +On October 22 2011 13:30 Zaurus wrote:On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid. to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force. Not if you use the Oracle to shut down mining repeatedly. Slows down production and should give Toss plenty of time to get their Archons out.
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And that carriers were removed just shows that Blizzard isn't even trying to keep the spirit of BW alive anymore.
This is the one thing that annoys me most.
Imagine if they took out the Ultralisk or the Battlecruiser. Those are iconic units, even if rarely used. They should be altered so that they ARE used, not taken away entirely.
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On October 22 2011 13:36 honed wrote:Show nested quote +On October 22 2011 13:35 sc2holar wrote:On October 22 2011 13:30 Zaurus wrote:On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid. to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force. why would you need to go for both? templar are good enough alone to handle roach/hydra +/- viper you missed the vipers cloud ability?
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On October 22 2011 13:34 Active.815 wrote:Show nested quote +On October 22 2011 13:32 Ballistixz wrote:On October 22 2011 13:25 Active.815 wrote:On October 22 2011 13:21 Ballistixz wrote:On October 22 2011 13:16 Active.815 wrote:On October 22 2011 13:08 Ballistixz wrote:On October 22 2011 13:00 Active.815 wrote:On October 22 2011 12:55 Ballistixz wrote:On October 22 2011 12:49 Active.815 wrote:On October 22 2011 12:43 Ballistixz wrote: [quote]
no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.
in other words you are whining just to whine.
also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind. Are hydras a siege unit? Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas *facepalm* the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die. god forbid blizz makes a unit that makes the terran actually micro. Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks. and LOL. Make the terran micro? Let's see -Marine splits -Siege/unsiege -Make sure no tanks get sniped -Pre-emptive spread for fungal -Ghosts to EMP infestors -Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even Versus -1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage -do a runby with like 8 cracklings -Make like a toss and spam the F button you are insanely biased. siege/unsieging is micro to u? ok then.... so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro? and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt? seriously, just stop with your nonsensical whine. wasn't addressing the viper. Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind. lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules. also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing. Overseers+zerg army>Ghost 400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame! Predone splits=/=Having to run away in the heat of the moment 1 thor vs 20 mutas->fly around And ofc, no scans going down because who would want to clear creep? wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split? also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines? And how often have you seen a pre-split marine army still run away? 300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....
bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.
it also seems like you have no idea on how fragile mutas are. mutas in TvZ are purely for harassment. one misclick and you could waste a shit ton of minerals and gas to marines that only cost 50 minerals. despite what you might think, mutas do require decent ammount of micro to control so u dont waste them pointlessly.
your stupid whine about units that dont exist and now ur whine about muta bling is starting to annoy me. so instead of saying more shit that might get me banned i am just going to ignore u altogether.
GLHF when vipers come out brohan!
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On October 22 2011 13:36 LimitSEA wrote:Show nested quote +On October 22 2011 13:31 rpgalon wrote:On October 22 2011 13:28 honed wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? templar but the viper can negate energy based habilities, can't it? It's cloud only reduces range to 1, which can be micro'd out of. By clicking away from the cloud.
It does also block abilities
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Do anyone know what cloud do on tank? do the tank don't have blind spot anymore ? do he can hit unit at melee range ? I WANT TO KNOW SOOOO BADLY :'(
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On October 22 2011 13:39 sc2holar wrote:Show nested quote +On October 22 2011 13:36 honed wrote:On October 22 2011 13:35 sc2holar wrote:On October 22 2011 13:30 Zaurus wrote:On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid. to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force. why would you need to go for both? templar are good enough alone to handle roach/hydra +/- viper you missed the vipers cloud ability?
run out of it? its not like fungal... it just effects an area on the ground
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On October 22 2011 13:38 LimitSEA wrote:Show nested quote +On October 22 2011 13:35 sc2holar wrote:On October 22 2011 13:30 Zaurus wrote:On October 22 2011 13:27 Active.815 wrote:On October 22 2011 13:26 sc2holar wrote:On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks? Lose. The whole point is to duplicate your own viper and hook it back, LOL but that basicly turns the engagements into boring "who manages to pick out the others vipers first" wich feels pretty stupid. to the guy who said high templar, hydra/viper will most likely hit long before a protoss player can get out both colossus and templars along with a good gateway force. Not if you use the Oracle to shut down mining repeatedly. Slows down production and should give Toss plenty of time to get their Archons out.
"not if Zerg drops banelings on your mineral line and takes out your economy permanently. Wich is still better than just temprary denying mining time"
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On October 22 2011 13:34 Active.815 wrote:Show nested quote +On October 22 2011 13:32 Ballistixz wrote:On October 22 2011 13:25 Active.815 wrote:On October 22 2011 13:21 Ballistixz wrote:On October 22 2011 13:16 Active.815 wrote:On October 22 2011 13:08 Ballistixz wrote:On October 22 2011 13:00 Active.815 wrote:On October 22 2011 12:55 Ballistixz wrote:On October 22 2011 12:49 Active.815 wrote:On October 22 2011 12:43 Ballistixz wrote: [quote]
no. the argument is retarded because you are balancing whining and QQing about a unit you know nothing about.
in other words you are whining just to whine.
also the only thing that outranges shredders on the ground from what ive read is hydras. so again it just shows that u have no clue on what these units can actually do even in ur theorycrafting mind. Are hydras a siege unit? Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas *facepalm* the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die. god forbid blizz makes a unit that makes the terran actually micro. Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks. and LOL. Make the terran micro? Let's see -Marine splits -Siege/unsiege -Make sure no tanks get sniped -Pre-emptive spread for fungal -Ghosts to EMP infestors -Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even Versus -1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage -do a runby with like 8 cracklings -Make like a toss and spam the F button you are insanely biased. siege/unsieging is micro to u? ok then.... so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro? and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt? seriously, just stop with your nonsensical whine. wasn't addressing the viper. Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind. lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules. also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing. Overseers+zerg army>Ghost 400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame! Predone splits=/=Having to run away in the heat of the moment 1 thor vs 20 mutas->fly around And ofc, no scans going down because who would want to clear creep? wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split? also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines? And how often have you seen a pre-split marine army still run away? 300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies.... You are actually retarded. "god forbid blizz makes a unit that makes the terran actually micro." You do know that terran is the most micro-intesive race, right? A lot more so than amoving zerglings and banelings.
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