• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:42
CET 12:42
KST 20:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation13Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Zerg is losing its identity in StarCraft 2 Mech is the composition that needs teleportation t RotterdaM "Serral is the GOAT, and it's not close" RSL Season 3 - RO16 Groups C & D Preview
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BGH Auto Balance -> http://bghmmr.eu/ What happened to TvZ on Retro? SnOw's ASL S20 Finals Review BW General Discussion
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
PvZ map balance Current Meta Simple Questions, Simple Answers How to stay on top of macro?
Other Games
General Games
Path of Exile Should offensive tower rushing be viable in RTS games? Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1971 users

New HotS Units/Abilities in Blizzcon - Page 263

Forum Index > SC2 General
Post a Reply
Prev 1 261 262 263 264 265 378 Next
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 04:42 GMT
#5241
On October 22 2011 13:39 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
On October 22 2011 13:08 Ballistixz wrote:
On October 22 2011 13:00 Active.815 wrote:
On October 22 2011 12:55 Ballistixz wrote:
On October 22 2011 12:49 Active.815 wrote:
[quote]

Are hydras a siege unit?

Also, you'd have to be extremely retarded to not understand how fundamentally broken a pull/melee only cloud ability would be in TvZ. Seriously. Melee range marines/tanks versus ling/bling? Have fun! Trying to run away? nuh-uh, fungal growth! No infestors? who cares, lings are still fucking ninjas


*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.


Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.
WombaT
Profile Blog Joined May 2010
Northern Ireland26036 Posts
October 22 2011 04:42 GMT
#5242
The Protoss units are certainly interesting in how they're going to work, and I personally like the ideas behind them on a purely lore-related basis. The Protoss are dwindling in number and so more and more of their units are advanced machinery, the replicant fits in perfectly with this ethos.

Not really going to judge how everything all meshes together until there are proper hands-on playtests of course
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
Zaurus
Profile Joined October 2010
Singapore676 Posts
October 22 2011 04:43 GMT
#5243
I really think viper hook abilities is completely broken, the dark swarm like thing is quite awesome, but hooking is really broken. I hope blizzard starts balancing the new ideas. I think they are trying to be creative, but are ignoring the straight forward solution.
Cardboard
Profile Joined October 2011
Canada7 Posts
October 22 2011 04:43 GMT
#5244
On October 22 2011 13:40 StoLiVe wrote:
Do anyone know what cloud do on tank? do the tank don't have blind spot anymore ? do he can hit unit at melee range ? I WANT TO KNOW SOOOO BADLY :'(


I'm thinking tanks would retain their blind spot, making cloud REALLY powerful vs. T. I hope the Viper doesn't turn out too strong, because it really sounds like it. I like my tanks in the back of my army, not right next to the Zerg
niteowl
Profile Joined December 2010
Canada14 Posts
October 22 2011 04:43 GMT
#5245
Terrans.....

do you realize the shredder can be dropped behind an enemy mineral line and INSTANTLY destroy all workers? (some of the pros trying the units did just that)

and you don't like the new units? really? Including an upgrade for Hellions that will make zealots worthless, really?

for Protoss....way to address all our problems
nothing to help out early game
harass that is late, hyper expensive and does a fraction of the damage of hellions etc
and an anti-muta unit that will hardly be out in time to counter them when it matters

also, mr Kim/Browder, Trying to give races new strats? really?
and our new strat is copying enemy units with an overcosted one of our own? Really?
how much thought was actually put into those brilliant ideas?
the same amount of thought that was put into making the carrier playable? meaning none?

k, that's what I thought, sounds cool....
so when is protoss being removed from the game? oh, it already has? ok, thanks, no prob
Dungaurd
Profile Joined October 2011
United States17 Posts
October 22 2011 04:43 GMT
#5246
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 04:44 GMT
#5247
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

and toss is f + clic stfu plz each race have his subtility
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 04:46 GMT
#5248
On October 22 2011 13:42 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
On October 22 2011 13:08 Ballistixz wrote:
On October 22 2011 13:00 Active.815 wrote:
On October 22 2011 12:55 Ballistixz wrote:
[quote]

*facepalm*

the only "siege unit" zerg has really is broodlord. the "swarm host" launches locusts and its the LOCUSTS that atk and do actual damage and there melee, so they will activate the shredders. and die.


god forbid blizz makes a unit that makes the terran actually micro.


Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:46 GMT
#5249
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 04:46 GMT
#5250
On October 22 2011 13:26 sc2holar wrote:
Show nested quote +
On October 22 2011 13:21 Active.815 wrote:
From reddit's sc2 breakdown thread


Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing?
We're trying to add more strategies to the game - as always. As diverse matchups as possible.
Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding.
Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.



so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks?



make replicated vipers and suck those colossi right back to your death ball
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 04:46 GMT
#5251
On October 22 2011 13:43 niteowl wrote:
Terrans.....

do you realize the shredder can be dropped behind an enemy mineral line and INSTANTLY destroy all workers? (some of the pros trying the units did just that)


You cannot do that. The Shredders have to deploy, much like a burrowing spine crawler. Some reports have the deploy time as high as 8 seconds, but whatever the value really is, it's far, far less of a threat than storm drops, which are instantaneous. By the time you've noticed the blip on your minimap, its too late to save your workers from storm. If you notice the blip from a dropping Shredder, you have plenty of time to get away.
Zim23
Profile Joined August 2010
United States1681 Posts
October 22 2011 04:46 GMT
#5252
I think the new units are going to increase the skill ceiling fo sho.
Do an arranged marriage if she's not completely minging, and don't worry about dancing, get a go-kart, cheers.
timed
Profile Joined April 2011
Canada40 Posts
October 22 2011 04:46 GMT
#5253
On October 22 2011 13:43 niteowl wrote:
Terrans.....

do you realize the shredder can be dropped behind an enemy mineral line and INSTANTLY destroy all workers?


"INSTANTLY"? It takes time to drop it and deploy it, then it takes time for it to actually kill all the workers (it does 10 DPS). If you're paying attention to the minimap, you can move your workers away without any losses.

Also:

Q11: Question about the shredder as a harassment unit. Earlier today when I played a guy dropped a shredder in my mineral line and I wasn't quick enough to react. I think this is going to be a problem for a lot of lower-league players who don't watch the minimap all the time, nor have the APM to react in time. What's your thoughts on that?

I'm sorry. Haha. But yes, we are concerned about that. We have some tools to adjust that, more specifically deploy time is something we can adjust. We could also try to add distinctive sounds to it, so players are able to react. If it gets to the point that from bronze to gold you build shredders and drop them - and thats what you do, we'll do something about it. We'll definitely keep an eye on that.


http://www.reddit.com/r/starcraft/comments/lkmi0/full_breakdown_of_the_sc2_multiplayer_panel/c2tgfkx
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:46 GMT
#5254
On October 22 2011 13:46 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
On October 22 2011 13:08 Ballistixz wrote:
On October 22 2011 13:00 Active.815 wrote:
[quote]

Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?
HeavenS
Profile Joined August 2004
Colombia2259 Posts
October 22 2011 04:47 GMT
#5255
in all honesty, the new warhog.....is lame as fuck looking. i t looks like a shitty transformer. honestly, why cant blizzard just bring the golliath back????? i mean its basically the same shit and it looks WAY WAY WAY better.

and seriously whats up with this replicator crap. u can turn into any unit u want? awesome. not. thats fucking lame. so what advantage does any race have against it?

i feel like terran got shafted with this. and seriously for everyone crying about ghosts lol.....yea lets nerf ghosts, take away cloak, take away snipe, dress em up like barbies and make em dance. then u might think its balanced.

READ THIS BLIZZARD: CHANGE THE LOOK OF THE WARHOG OR BRING BACK THE GOLLIATH.
Im cooler than the other side of the pillow.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
Last Edited: 2011-10-22 04:47:33
October 22 2011 04:47 GMT
#5256
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 04:47 GMT
#5257
On October 22 2011 13:46 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
On October 22 2011 13:08 Ballistixz wrote:
On October 22 2011 13:00 Active.815 wrote:
[quote]

Yeah. Brood lords. So what? It's not like you're going to see shredders replace siege tanks.

and LOL. Make the terran micro? Let's see
-Marine splits
-Siege/unsiege
-Make sure no tanks get sniped
-Pre-emptive spread for fungal
-Ghosts to EMP infestors
-Make sure no lings get into any of your bases, because you need to have no more than 2 down on the zerg to stay in the game, hardly staying even

Versus
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage
-do a runby with like 8 cracklings
-Make like a toss and spam the F button



you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?


Oh, you mean micro!
Cush
Profile Joined September 2010
United States646 Posts
October 22 2011 04:48 GMT
#5258
lol, this game is going to be so stupid. The new units are retarded. Will buy anyway for story.
"That's not your main base Stardust.....Stardust.....that's not your main" Sayle
Dommk
Profile Joined May 2010
Australia4865 Posts
October 22 2011 04:48 GMT
#5259

On October 22 2011 13:26 sc2holar wrote:
Show nested quote +
On October 22 2011 13:21 Active.815 wrote:
From reddit's sc2 breakdown thread


Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing?
We're trying to add more strategies to the game - as always. As diverse matchups as possible.
Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding.
Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.



so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks?



Mass Recall the Colossus back and take a new defensive position?

All these new units add so much to the game, it is silly to just look at one instance of the new changes and how it might be OP, you have to look at how every change will effect the game as a whole
Dungaurd
Profile Joined October 2011
United States17 Posts
October 22 2011 04:48 GMT
#5260
On October 22 2011 13:46 kofman wrote:
Show nested quote +
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.
Prev 1 261 262 263 264 265 378 Next
Please log in or register to reply.
Live Events Refresh
RSL Revival
10:00
Group D
Reynor vs MaruLIVE!
sOs vs Ryung
Crank 1293
Tasteless972
ComeBackTV 724
IndyStarCraft 224
Rex131
3DClanTV 42
Liquipedia
Sparkling Tuna Cup
10:00
Weekly #113
Classic vs PercivalLIVE!
Solar vs NightMare
CranKy Ducklings65
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Crank 1293
Tasteless 972
Reynor 317
IndyStarCraft 224
Rex 131
Railgan 24
MindelVK 5
StarCraft: Brood War
Britney 37960
Rain 9723
Sea 6043
GuemChi 3313
Horang2 1875
BeSt 614
Stork 399
Soma 361
EffOrt 357
Mini 305
[ Show more ]
Killer 266
Last 245
Rush 151
firebathero 147
Hyun 138
yabsab 74
Bonyth 72
hero 69
Mind 57
Barracks 45
zelot 37
Shinee 20
Sharp 19
NotJumperer 15
scan(afreeca) 11
Hm[arnc] 11
Bale 8
Icarus 3
Dota 2
singsing1932
XaKoH 550
XcaliburYe382
Counter-Strike
fl0m3242
zeus544
SPUNJ498
x6flipin445
byalli261
Heroes of the Storm
Khaldor187
Other Games
summit1g14360
FrodaN4217
B2W.Neo1473
Fuzer 317
KnowMe212
Pyrionflax207
Organizations
Dota 2
PGL Dota 2 - Main Stream12293
PGL Dota 2 - Secondary Stream1864
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
StarCraft 2
WardiTV0
[ Show 12 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV558
Upcoming Events
Kung Fu Cup
18m
Cure vs herO
Reynor vs TBD
WardiTV Korean Royale
18m
BSL 21
8h 18m
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
8h 18m
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
11h 18m
Wardi Open
1d
Monday Night Weeklies
1d 5h
WardiTV Korean Royale
2 days
BSL: GosuLeague
2 days
The PondCast
2 days
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
BSL: GosuLeague
4 days
RSL Revival
4 days
WardiTV Korean Royale
5 days
RSL Revival
5 days
WardiTV Korean Royale
6 days
IPSL
6 days
Julia vs Artosis
JDConan vs DragOn
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2025-11-14
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.