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New HotS Units/Abilities in Blizzcon - Page 265

Forum Index > SC2 General
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GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 04:56 GMT
#5281
On October 22 2011 13:54 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:50 Active.815 wrote:
On October 22 2011 13:49 Ballistixz wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
[quote]

Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.


uh, what? I listed muta focus firing as micro. lol. read before you post, please


no u didnt, u said something about A moving blings and focusing firing tanks with mutas not requiring as much micro as terrans.

zergs require just as much micro as any other race. you actually have to make sure ur banelings dont blow up on tanks which does require micro and u have to make sure ur mutas are killing the right units. learn the race before you say something doesnt require micro.


-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage

^is what i said

And no, u don't really need to make sure banes are hitting the right units. The only thing you really need to do is kill tanks. Without 3-5 tanks, terran can't push, especially since ling/bling is so easy to remake compared to tanks....
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Dungaurd
Profile Joined October 2011
United States17 Posts
October 22 2011 04:59 GMT
#5282
On October 22 2011 13:54 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 13:48 Dungaurd wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.


The amount of micro it takes to successfully take on a gateway/HT/Colossus ball is absolutely crazy. You need to control your vikings, your ghosts, and the rest of your bio constantly. You need to get in the perfect position to hit the Colossi with the Vikings before the stalkers kill the Vikings, while also keeping your bio and ghosts out of Colossus and storm range, while also getting your ghosts into position that they can EMP the HTs before storm or Colossus are in range, etc. It's not easy. If you want to play at an especially high level, you need to try to get in position to snipe HTs so as to save your EMPs.

Blink, kiting, storm, focus firing... that's all micro, sure. What Terran has to do to survive that, though, is obscenely difficult. I'd say that for Terran its much, much harder - and the worst part is that if you miss by a few pixels, you instantly die. However, I'd be willing to say that the micro requirements are equal if Protoss players would.


Every "thing" of micro you list that terran have to do protoss have to do aswell. Such as you say that vikings need to get into perfect position to kill colossus, we have to get colossus into perfect position to not get killed. You need to split templars perfectly so they don't all get emped. Ghosts have a longer range then templars, it is very difficult to try and feedback a ghost before emp or snipe. Still if you wanna go for equal I'll go for that too :D
Dommk
Profile Joined May 2010
Australia4865 Posts
October 22 2011 05:01 GMT
#5283
On October 22 2011 13:53 kofman wrote:
Show nested quote +
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
BandonBanshee
Profile Joined February 2011
Canada437 Posts
October 22 2011 05:02 GMT
#5284
terrans dominate the game for a year, and now QQ when they realize they wont be able to pull the same shit next expansion LOL.
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 05:04 GMT
#5285
one good unit that lets zerg deal with power units like colos and tanks and everyone goes into a QQ fest. hilarious stuff.
joyeaux
Profile Joined May 2005
United States169 Posts
October 22 2011 05:04 GMT
#5286
On October 22 2011 13:31 rpgalon wrote:
Show nested quote +
On October 22 2011 13:28 honed wrote:
On October 22 2011 13:26 sc2holar wrote:
On October 22 2011 13:21 Active.815 wrote:
From reddit's sc2 breakdown thread


Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing?
We're trying to add more strategies to the game - as always. As diverse matchups as possible.
Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding.
Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.



so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks?

templar


but the viper can negate energy based habilities, can't it?


Sure blinding cloud will prevent feedback on from HTs, but feedback will prevent blinding cloud from vipers. Vipers will interact with ghosts the same way. Once the ghosts/vipers/HTs come out, direct army engagements will all be like that time MC barely FFed before the Ghosts EMPed.

Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 05:06 GMT
#5287
On October 22 2011 13:53 Dommk wrote:
Show nested quote +
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages


Screw Orbitals, I want to see Hydra/colossus comps.
Cauterize the area
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 05:09 GMT
#5288
On October 22 2011 14:06 Hattori_Hanzo wrote:
Show nested quote +
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages


Screw Orbitals, I want to see Hydra/colossus comps.


Proxy nexus siege tank recall.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 05:09 GMT
#5289
On October 22 2011 14:01 Dommk wrote:
Show nested quote +
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 05:09 GMT
#5290
On October 22 2011 14:09 Antisocialmunky wrote:
Show nested quote +
On October 22 2011 14:06 Hattori_Hanzo wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages


Screw Orbitals, I want to see Hydra/colossus comps.


Proxy nexus siege tank recall.


Speshul taktiks indeed
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
synapse
Profile Blog Joined January 2009
China13814 Posts
Last Edited: 2011-10-22 05:11:24
October 22 2011 05:10 GMT
#5291
On October 22 2011 13:56 Active.815 wrote:
Show nested quote +
On October 22 2011 13:54 Ballistixz wrote:
On October 22 2011 13:50 Active.815 wrote:
On October 22 2011 13:49 Ballistixz wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
[quote]

wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.


uh, what? I listed muta focus firing as micro. lol. read before you post, please


no u didnt, u said something about A moving blings and focusing firing tanks with mutas not requiring as much micro as terrans.

zergs require just as much micro as any other race. you actually have to make sure ur banelings dont blow up on tanks which does require micro and u have to make sure ur mutas are killing the right units. learn the race before you say something doesnt require micro.


Show nested quote +
-1a with lings/blings
-focus tanks with mutas while marines are running away from the near-instagibbage

^is what i said

And no, u don't really need to make sure banes are hitting the right units. The only thing you really need to do is kill tanks. Without 3-5 tanks, terran can't push, especially since ling/bling is so easy to remake compared to tanks....

Take it to PM guys...

On October 22 2011 14:09 kofman wrote:
Show nested quote +
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

Scans can't be killed. You can certainly prevent an observer from spotting your tech, but you can't prevent a scan from seeing it.
:)
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 05:10 GMT
#5292
On October 22 2011 14:09 kofman wrote:
Show nested quote +
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

because scan don't cost supply and observer does oO
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
gabtrat
Profile Joined October 2011
1 Post
Last Edited: 2011-10-22 05:13:08
October 22 2011 05:11 GMT
#5293
so they made the Ultralisk able to preform the Picard maneuver?
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 05:12 GMT
#5294
On October 22 2011 14:10 StoLiVe wrote:
Show nested quote +
On October 22 2011 14:09 kofman wrote:
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

because scan don't cost supply and observer does oO



cant kill a scan. cant prevent a scan from scouting a certain point of the map....those are why I want scan for protoss
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 05:12 GMT
#5295
On October 22 2011 14:09 kofman wrote:
Show nested quote +
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.


Whats the problem with both?
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 05:12 GMT
#5296
On October 22 2011 14:10 StoLiVe wrote:
Show nested quote +
On October 22 2011 14:09 kofman wrote:
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

because scan don't cost supply and observer does oO

Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.
Ryder.
Profile Joined January 2011
1117 Posts
Last Edited: 2011-10-22 05:14:35
October 22 2011 05:13 GMT
#5297
On October 22 2011 13:53 Dommk wrote:
Show nested quote +
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would we want that? If you wanna do that play Terran. It's stupid, one reason Starcraft is so much better than others is that each race is unique. This stupid unit doesn't even make them more similar, it makes them the SAME. Why should Protoss have to rip off terran's mechanics? Why can't blizzard make a good unit for Protoss, insteal of just ripping ones from other races.

Also lol at the guy who thinks blinking stalkers is easy micro, yet stutter Marauders is hard lol...
Toads
Profile Blog Joined February 2009
Canada1795 Posts
October 22 2011 05:15 GMT
#5298
On October 22 2011 14:12 kofman wrote:
Show nested quote +
On October 22 2011 14:10 StoLiVe wrote:
On October 22 2011 14:09 kofman wrote:
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

because scan don't cost supply and observer does oO

Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.

really ? i didn't know you lost 270mins :O i only tought you only get 270 later when it doesn't matter in late game when your 200/200
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 05:16 GMT
#5299
On October 22 2011 14:09 Antisocialmunky wrote:
Show nested quote +
On October 22 2011 14:06 Hattori_Hanzo wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages


Screw Orbitals, I want to see Hydra/colossus comps.


Proxy nexus siege tank recall.


I call your proxy nexus siege tank recall and raise you Nydus/chargelots.
Cauterize the area
TheAntZ
Profile Blog Joined January 2009
Israel6248 Posts
October 22 2011 05:16 GMT
#5300
On October 22 2011 14:12 kofman wrote:
Show nested quote +
On October 22 2011 14:10 StoLiVe wrote:
On October 22 2011 14:09 kofman wrote:
On October 22 2011 14:01 Dommk wrote:
On October 22 2011 13:53 kofman wrote:
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If you have to ask that question then I don't think you actually play this game.

There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.

Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately

If i didn't play sc, why would i be at teamliquid?

Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.

because scan don't cost supply and observer does oO

Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.


Pretty clear for you, since you only play one race and are biased as shit
hmm, a flimsy weak slow little piece of shit that will DEFINITELY be killed and probably wont see shit, over a 270 mineral (no gas) maphack
HMMM i wonder which is better. See, as long as you act like a biased little shit, arguments are easy!
43084 | Honeybadger: "So july, you're in the GSL finals. How do you feel?!" ~ July: "HUNGRY."
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