On October 22 2011 13:25 Active.815 wrote: [quote]
Overseers+zerg army>Ghost 400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame! Predone splits=/=Having to run away in the heat of the moment 1 thor vs 20 mutas->fly around
And ofc, no scans going down because who would want to clear creep?
wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?
also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?
And how often have you seen a pre-split marine army still run away?
300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....
bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.
Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.
which is why u target fire the banes with tanks.....?
So, I guess target firing banelings with tanks isn't micro anymore?
it is. pure stimming and running away like a jack without doing anything however isnt......
but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.
uh, what? I listed muta focus firing as micro. lol. read before you post, please
no u didnt, u said something about A moving blings and focusing firing tanks with mutas not requiring as much micro as terrans.
zergs require just as much micro as any other race. you actually have to make sure ur banelings dont blow up on tanks which does require micro and u have to make sure ur mutas are killing the right units. learn the race before you say something doesnt require micro.
-1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage
^is what i said
And no, u don't really need to make sure banes are hitting the right units. The only thing you really need to do is kill tanks. Without 3-5 tanks, terran can't push, especially since ling/bling is so easy to remake compared to tanks....
On October 22 2011 13:43 Dungaurd wrote: Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.
Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.
I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.
The amount of micro it takes to successfully take on a gateway/HT/Colossus ball is absolutely crazy. You need to control your vikings, your ghosts, and the rest of your bio constantly. You need to get in the perfect position to hit the Colossi with the Vikings before the stalkers kill the Vikings, while also keeping your bio and ghosts out of Colossus and storm range, while also getting your ghosts into position that they can EMP the HTs before storm or Colossus are in range, etc. It's not easy. If you want to play at an especially high level, you need to try to get in position to snipe HTs so as to save your EMPs.
Blink, kiting, storm, focus firing... that's all micro, sure. What Terran has to do to survive that, though, is obscenely difficult. I'd say that for Terran its much, much harder - and the worst part is that if you miss by a few pixels, you instantly die. However, I'd be willing to say that the micro requirements are equal if Protoss players would.
Every "thing" of micro you list that terran have to do protoss have to do aswell. Such as you say that vikings need to get into perfect position to kill colossus, we have to get colossus into perfect position to not get killed. You need to split templars perfectly so they don't all get emped. Ghosts have a longer range then templars, it is very difficult to try and feedback a ghost before emp or snipe. Still if you wanna go for equal I'll go for that too :D
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
On October 22 2011 13:21 Active.815 wrote: From reddit's sc2 breakdown thread
Q1: What direction are you trying to go with the multiplay, and which unit do you think is going to be the most game changing? We're trying to add more strategies to the game - as always. As diverse matchups as possible. Dustin: I'm most nervous about the Replicant. It's a lot of fun, but I'm afraid of it being broken. I'm afraid that terrans will stop making siege tanks because they're afraid of the Replicant copying it, and thus resulting in removing units from the game - not adding. Kim: I'm most scared of the Viper. Because terran players rely on tanks for defence, and if you can shut that down - it's scary. Same for protoss and colossus.
so what is toss going to do when vipers take out your colossus instantly and your gateway army gets rolled over by the new fast hydralisks?
templar
but the viper can negate energy based habilities, can't it?
Sure blinding cloud will prevent feedback on from HTs, but feedback will prevent blinding cloud from vipers. Vipers will interact with ghosts the same way. Once the ghosts/vipers/HTs come out, direct army engagements will all be like that time MC barely FFed before the Ghosts EMPed.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Screw Orbitals, I want to see Hydra/colossus comps.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Screw Orbitals, I want to see Hydra/colossus comps.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Screw Orbitals, I want to see Hydra/colossus comps.
On October 22 2011 13:32 Ballistixz wrote: [quote]
wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?
also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?
And how often have you seen a pre-split marine army still run away?
300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....
bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.
Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.
which is why u target fire the banes with tanks.....?
So, I guess target firing banelings with tanks isn't micro anymore?
it is. pure stimming and running away like a jack without doing anything however isnt......
but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.
uh, what? I listed muta focus firing as micro. lol. read before you post, please
no u didnt, u said something about A moving blings and focusing firing tanks with mutas not requiring as much micro as terrans.
zergs require just as much micro as any other race. you actually have to make sure ur banelings dont blow up on tanks which does require micro and u have to make sure ur mutas are killing the right units. learn the race before you say something doesnt require micro.
-1a with lings/blings -focus tanks with mutas while marines are running away from the near-instagibbage
^is what i said
And no, u don't really need to make sure banes are hitting the right units. The only thing you really need to do is kill tanks. Without 3-5 tanks, terran can't push, especially since ling/bling is so easy to remake compared to tanks....
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
Scans can't be killed. You can certainly prevent an observer from spotting your tech, but you can't prevent a scan from seeing it.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
because scan don't cost supply and observer does oO
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
because scan don't cost supply and observer does oO
cant kill a scan. cant prevent a scan from scouting a certain point of the map....those are why I want scan for protoss
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
because scan don't cost supply and observer does oO
Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would we want that? If you wanna do that play Terran. It's stupid, one reason Starcraft is so much better than others is that each race is unique. This stupid unit doesn't even make them more similar, it makes them the SAME. Why should Protoss have to rip off terran's mechanics? Why can't blizzard make a good unit for Protoss, insteal of just ripping ones from other races.
Also lol at the guy who thinks blinking stalkers is easy micro, yet stutter Marauders is hard lol...
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
because scan don't cost supply and observer does oO
Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.
really ? i didn't know you lost 270mins :O i only tought you only get 270 later when it doesn't matter in late game when your 200/200
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Screw Orbitals, I want to see Hydra/colossus comps.
Proxy nexus siege tank recall.
I call your proxy nexus siege tank recall and raise you Nydus/chargelots.
On October 22 2011 13:47 Active.815 wrote: @niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)
Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay
Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...
I will admit the replicant is rather underwhelming, however :p
I disagree about the replicant.
Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.
Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
Why would you need scans, protoss has observers.
If you have to ask that question then I don't think you actually play this game.
There is a huge difference in being able to get information right at that very instant as opposed to in a short to long period of time.
Observers are great for keeping tabs, but Scans are absolutely amazing at gaining information immediately
If i didn't play sc, why would i be at teamliquid?
Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers.
because scan don't cost supply and observer does oO
Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better.
Pretty clear for you, since you only play one race and are biased as shit hmm, a flimsy weak slow little piece of shit that will DEFINITELY be killed and probably wont see shit, over a 270 mineral (no gas) maphack HMMM i wonder which is better. See, as long as you act like a biased little shit, arguments are easy!