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New HotS Units/Abilities in Blizzcon - Page 264

Forum Index > SC2 General
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Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
October 22 2011 04:49 GMT
#5261
I was really hoping that the zerg secret unit was actually a giant gun hydralisk that could shoot zerglings over walls
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 04:49 GMT
#5262
On October 22 2011 13:46 kofman wrote:
Show nested quote +
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
On October 22 2011 13:08 Ballistixz wrote:
[quote]


you are insanely biased. siege/unsieging is micro to u? ok then....

so you dont consider spreading your infestors micro? you dont consider muta harass and magic boxing thors to lessen splash dmg micro? you dont consider splitting your banelings in order to lessen splash damage from tanks micro?

and how is it you consider EMPing infestors to be micro, but spamming fungal growth or using the vipers abilities isnt?

seriously, just stop with your nonsensical whine.

wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 04:49 GMT
#5263
On October 22 2011 13:48 Dungaurd wrote:
Show nested quote +
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.


I'd say they're about even. If toss is going robo, terran is moreso the micro-intensive. If toss goes templar, it switches into toss favor.

Also depends on tempo of dropping
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Ebolamonkey3
Profile Joined August 2010
United States23 Posts
October 22 2011 04:50 GMT
#5264
I'm really disappointed by the removal of the Carrier and the Mothership
:P
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 04:50 GMT
#5265
On October 22 2011 13:49 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
[quote]
wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.


uh, what? I listed muta focus firing as micro. lol. read before you post, please
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:50 GMT
#5266
On October 22 2011 13:48 Dungaurd wrote:
Show nested quote +
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.

Terran has to emp and kite zealots, which is a lot harder than casting storm. TvZ is more microintensive than anything protoss has to deal with.
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 04:51 GMT
#5267
On October 22 2011 08:14 Liquid`Jinro wrote:
Show nested quote +
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


Well, tongue pull those banshees into some hydras will make short work of that harass.
Cauterize the area
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 04:51 GMT
#5268
On October 22 2011 13:46 Lazerlike42 wrote:
Show nested quote +
On October 22 2011 13:43 niteowl wrote:
Terrans.....

do you realize the shredder can be dropped behind an enemy mineral line and INSTANTLY destroy all workers? (some of the pros trying the units did just that)


By the time you've noticed the blip on your minimap, its too late to save your workers from storm. .

no. you can run out of a storm and save every single worker.
you no take candle
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 22 2011 04:52 GMT
#5269
On October 22 2011 12:31 Wabbit wrote:
Show nested quote +
On October 22 2011 01:04 cklrkzk wrote:
Carriers Are Gone!.


NNNNNNNNNNNNNNNNNNN-OOOOOOOOOooOOooooOOoOoooOOOoOoooOOoo



I feel your pain. T_T

Cauterize the area
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:52 GMT
#5270
On October 22 2011 13:49 Ballistixz wrote:
Show nested quote +
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
On October 22 2011 13:16 Active.815 wrote:
[quote]
wasn't addressing the viper.

Spamming fungal =/=EMP because it isn't fatal if you miss it, you probably have like 8 or 9 infestors because fuck yes 4 bases and spawn larva and macro hatches, you can split banes preemptively and not have anything to worry about, and banes do damage when they die anyway. The only time i really see someone magic box is when they're harassing and you have a thor in your main, and it's not like losing 4 mutas is going to kill you~you made them build thors/turrets/leave marines behind.



lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.

Still, terran takes more micro than zerg.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 04:52 GMT
#5271
On October 22 2011 13:51 Hattori_Hanzo wrote:
Show nested quote +
On October 22 2011 08:14 Liquid`Jinro wrote:
On October 22 2011 08:08 Shikyo wrote:
On October 22 2011 08:06 Jayjay54 wrote:
On October 22 2011 08:04 dae wrote:
On October 22 2011 07:55 0neder wrote:
On October 22 2011 07:37 Phaded wrote:
From the panel
Shredder. Static aoe defense. 2 take out a big group of zerglings. Automatically deactivates when your units come close to shredders

WHY DEACTIVATE?!? FRIENDLY FIRE IS EXCITING!!!!

And why the heck should Protoss get detection for all branches of the tech tree? How is that exciting?


Why should protoss be forced into robo every game?

Terran has scans that can be used in a pinch.

Zerg has overseers, and the new caster.

How is it exiting when protoss loses to 1 cloakshee?


actually, zergs don't have overseers anymore and the caster requires spire. so they are forced to go spire every game

And it STILL won't be in time vs cloaked banshees.

Back to 1base spire rush I guess, that always worked oh so well.

Lmao I just realized this. Earliest you are gonna have a viper out assuming it comes straight from spire is like 9:30? Cloak banshee finishes like 3 minutes before that =D

Mass ling /w fast upgrades is pretty good tho, so having to make an evo isnt a huuuuuge deal ... but still.
EDIT: Oh does NOT require spire? INteresting.


Well, tongue pull those banshees into some hydras will make short work of that harass.


Not to mention that you can make hydras/corrupters/queens detectors with the viper's eyestalk transfer xD
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Dommk
Profile Joined May 2010
Australia4865 Posts
October 22 2011 04:53 GMT
#5272
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:53 GMT
#5273
On October 22 2011 13:53 Dommk wrote:
Show nested quote +
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.
Dungaurd
Profile Joined October 2011
United States17 Posts
October 22 2011 04:53 GMT
#5274
On October 22 2011 13:50 kofman wrote:
Show nested quote +
On October 22 2011 13:48 Dungaurd wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.

Terran has to emp and kite zealots, which is a lot harder than casting storm. TvZ is more microintensive than anything protoss has to deal with.



Have you ever blinked stalkers? Tvz is not as micro intensive as pvp, and yes I have played terran, have you played protoss?
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 04:54 GMT
#5275
On October 22 2011 13:53 kofman wrote:
Show nested quote +
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.

If terran's turtling behind a wall of turrets, probably.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 04:54 GMT
#5276
On October 22 2011 13:50 Active.815 wrote:
Show nested quote +
On October 22 2011 13:49 Ballistixz wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:46 Ballistixz wrote:
On October 22 2011 13:42 Lazerlike42 wrote:
On October 22 2011 13:39 Ballistixz wrote:
On October 22 2011 13:34 Active.815 wrote:
On October 22 2011 13:32 Ballistixz wrote:
On October 22 2011 13:25 Active.815 wrote:
On October 22 2011 13:21 Ballistixz wrote:
[quote]


lol emp has a large AOE. how can ANYONE miss with it? and as for the rest of your post i honestly have no idea what you are trying to prove. splitting banelings take just as much micro as splitting marines. a thor usually always out to counter mutas so your always going to be magic boxing. and turrets are not that expensive seeing has u have like 3-4 orbitals all spamming mules.

also loosing 4 mutas is a big deal. thats 400 minerals and 400 gas that have done nothing.


Overseers+zerg army>Ghost
400 mins/400 gas to force thors, turrets, and T leaving marines at home. Yeah, how lame!
Predone splits=/=Having to run away in the heat of the moment
1 thor vs 20 mutas->fly around

And ofc, no scans going down because who would want to clear creep?


wtf? terrans always split there units while slow pushing before an engagement..... so your telling me thats not a predone split?

also 1 thor is 300 minerals 200 gas. 20 mutas is 2k minerals 2k gas. wth is wrong with you? you seriously think making 1 or 2 thors is going to harm u seeing as flocks of mutas avoid 1 thor like the plague if there supported with turrets/marines?


And how often have you seen a pre-split marine army still run away?

300/200+~4-500 in turrets gives you exactly one mobile hardcounter to mutas that moves really slow, and is pretty much useless against the rest of zerg's army while mutas can just fly around and pick off reinforcements, outlying buildings, force attention away from armies....


bro, im sorry to dissapoint you but pressing stim then clicking on the opposite side of the map in order to run from banes =/= micro.



Until stim runs out and the banelings are still alive because you chose to run instead of microing and attempting to kill them.


which is why u target fire the banes with tanks.....?

So, I guess target firing banelings with tanks isn't micro anymore?


it is. pure stimming and running away like a jack without doing anything however isnt......

but according to that active guy, target firing tanks with mutas isnt micro. so why should target firing banelings with tanks be considered micro? herpa derpa! biased terrans are the best.


uh, what? I listed muta focus firing as micro. lol. read before you post, please


no u didnt, u said something about A moving blings and focusing firing tanks with mutas not requiring as much micro as terrans.

zergs require just as much micro as any other race. you actually have to make sure ur banelings dont blow up on tanks which does require micro and u have to make sure ur mutas are killing the right units. learn the race before you say something doesnt require micro.
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 04:54 GMT
#5277
On October 22 2011 13:53 kofman wrote:
Show nested quote +
On October 22 2011 13:53 Dommk wrote:
On October 22 2011 13:47 Active.815 wrote:
@niteowl: takes 8 seconds to set up, 3 seconds to kill (2 for probes because of no regen/40hp), and blizz already said they were considering making a special sound (ala nuke)

Phoneix/blinkstalker already counters mutas, this just adds to anti-spireplay

Harass that won't die nearly as easily as hellions/shuts down static D/shuts down mining (less noticeable)...

I will admit the replicant is rather underwhelming, however :p

I disagree about the replicant.

Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone.

Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages

Why would you need scans, protoss has observers.


Faster, and if an obs dies D:
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Lazerlike42
Profile Joined July 2011
United States104 Posts
October 22 2011 04:54 GMT
#5278
On October 22 2011 13:48 Dungaurd wrote:
Show nested quote +
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.


The amount of micro it takes to successfully take on a gateway/HT/Colossus ball is absolutely crazy. You need to control your vikings, your ghosts, and the rest of your bio constantly. You need to get in the perfect position to hit the Colossi with the Vikings before the stalkers kill the Vikings, while also keeping your bio and ghosts out of Colossus and storm range, while also getting your ghosts into position that they can EMP the HTs before storm or Colossus are in range, etc. It's not easy. If you want to play at an especially high level, you need to try to get in position to snipe HTs so as to save your EMPs.

Blink, kiting, storm, focus firing... that's all micro, sure. What Terran has to do to survive that, though, is obscenely difficult. I'd say that for Terran its much, much harder - and the worst part is that if you miss by a few pixels, you instantly die. However, I'd be willing to say that the micro requirements are equal if Protoss players would.
SheffiTB
Profile Blog Joined July 2011
Canada223 Posts
October 22 2011 04:55 GMT
#5279
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

you mean stim, aclick, emp, split to dodge storms, stutterstep, and snipe? yep, sounds about right. If terrans are beating you by stimming and aclicking, they're just straight outmacroing you.

Now, I'm not saying any race is better than any other, and lets get back on topic.
Gold level player who watches day9 and loves helping other low level players.
kofman
Profile Joined August 2011
Andorra698 Posts
October 22 2011 04:55 GMT
#5280
On October 22 2011 13:53 Dungaurd wrote:
Show nested quote +
On October 22 2011 13:50 kofman wrote:
On October 22 2011 13:48 Dungaurd wrote:
On October 22 2011 13:46 kofman wrote:
On October 22 2011 13:43 Dungaurd wrote:
Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click.

Try playing terran sometime, and you'll find they take the most micro. I think emps, kiting, and focus firing is not just amove. TvZ is especially micro intesive, focus firing banes with tanks, and running marines from banes. The only time protoss has to micro is in the earlygame with forcefields. Then amove with deathball and win.



I have played terran. Protoss kite, storm, and focus fire, as well as blink ect. I'm not saying terrans don't micro, I'm just saying that protoss micro more, and zerg the least.

Terran has to emp and kite zealots, which is a lot harder than casting storm. TvZ is more microintensive than anything protoss has to deal with.



Have you ever blinked stalkers? Tvz is not as micro intensive as pvp, and yes I have played terran, have you played protoss?

LOL blink stalkers? Thats easy, all you do is select the ones that have no shield left, and blink them back.

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