Hopefully there's extensive beta testing with actual professionals taking part in it and throwing bias out the window just because they want a leg up on the competition with their race. Cause, if I'm being totally honest, I can see this turning into a bit of a clusterfuck if there isn't.
New HotS Units/Abilities in Blizzcon - Page 266
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Sceptor87
Canada266 Posts
Hopefully there's extensive beta testing with actual professionals taking part in it and throwing bias out the window just because they want a leg up on the competition with their race. Cause, if I'm being totally honest, I can see this turning into a bit of a clusterfuck if there isn't. | ||
Dommk
Australia4865 Posts
On October 22 2011 14:09 kofman wrote: If i didn't play sc, why would i be at teamliquid? Observers are like permanent scans which are a lot cheaper than scans, and can move around. I don't see why anybody would want scans rather than observers. How can it be cheaper than Scans when a Scan doesn't cost any money? I'm talking about the late game here when you are capable of building an Orbital farm. In the early game Observers are much much better, but in the late game when you have the ability to create 8+ Orbital Commands, Scan becomes significantly better than Observers. Observers have travel time. At times Starcraft is a game of seconds, the difference between a Scan catching a army moving through an area you wanted to check out that very instant as opposed to sending your observer there and narrowly missing the army that moved by can be absolutely huge. Observers are significantly better at keeping tabs on Areas/Armies, things like spotting drops or following an army close by to see what position they will take, but scans are much better at gaining immediate information, their wide AOE, Global cast range and Instant activation make them much better at gaining information when you want it that second as opposed to in a few seconds. But yeah, I wouldn't replicate an SCV for Scans alone. Fortunately Orbital commands also come with this thing call the Mule which is pretty good at mining out expansions and also has the ability to fly ![]() Honestly, just looking at these units from face value alone. After the mid game, all my expansions will either be Planetary Fortresses or Orbitals with Nexus's in keylocations for good Mass recall opportunities | ||
GTPGlitch
5061 Posts
On October 22 2011 14:16 Hattori_Hanzo wrote: I call your proxy nexus siege tank recall and raise you Nydus/chargelots. I call your nydus/chargelots and raise you a nydus/colossus proxy nexus | ||
ScaSully
United States488 Posts
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Big.E33
United States27 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 14:19 Active.815 wrote: I call your nydus/chargelots and raise you a nydus/colossus proxy nexus ... PROTOSS IMBA, (╯‵Д′)╯彡┻━┻ | ||
Mjolnir
912 Posts
On October 22 2011 14:12 kofman wrote: Scans cost 270 mins, while observers cost 25/75. Observers can last forever, while scans last for 10 seconds. Observers can move, while scans can only see 1 area. I think its pretty clear which is better. Hehe, poor little Terran. Scan is the best scouting and detection in the game, period. You wanna cry about costs? How about the fact that for me (a Zerg) to scout an opponent at my level (Master) I will generally spend over 300 minerals in either OLs or lings. More often than not, if the opponent isn't total fail, I see squat. It's easy to preemptively set up patrols where OLs will poke, and sending lings at the front is basically suiciding minerals on the off-chance you see something useful (again, rare if they don't suck). Now, here's the kicker. The other 50% of my play time is dedicated to Terran. When I want to see what's going on I go "clickity click!" on my OC and voila! I can see anything - anywhere - instantly. Does that cost me a MULE? Yep. Do I care? Nope. Why? Because having the right army comp, in the right spot, at the right time, is worth more than a MULE. Moreover, late game, I can spam comsat like it's going out of style and not give a rat's ass about the cost. So yeah... I play Z and T equally. Terran's comsat is the shit... don't even try to deny it. | ||
bRiz
United States113 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 14:24 bRiz wrote: anyone else think replicators won't make the cut because they're too useless? No, just you. Because Blizzard will keep buffing it via cost reduction if no one uses them. I see their use in pro-games by replicating ghosts v T. | ||
drgoats
United States310 Posts
On October 22 2011 13:53 Dommk wrote: I disagree about the replicant. Just the ability to replicate an SCV to make Orbitals to give Scan and Mules is worth the price alone. Imagine late game PvT, Protoss is also be able to reach a "True max" with their own Orbital farm replacing workers as well as endless scans to get tactical advantages So you need to pay the cost of the replicant, plus the cost of the command center, a barracks, and the oribital upgrade? Might be overpriced for only mules and scans, even as good as they are. On a side note: How does the recall work? Do we target a nexus or does the recall only return units to the nexus that actually used the ability. If it is the latter, I can see that being slightly awkward since the majority of the toss players have all of their nexuses binded to one key and have no control over which one is actually being used to use the ability. This would lead to us having to bind each nexus on a different hotkey. | ||
atavus
France60 Posts
On October 22 2011 14:13 Ryder. wrote: Also lol at the guy who thinks blinking stalkers is easy micro, yet stutter Marauders is hard lol... Damn I missed this one. Concerning the unit as a protoss player I don't feel real improvement. From my point of view, the best thing is the mass recall on nexus. Concerning the new units : - the oracle don't really interest me. - the tempest seems kind of okay as an anti mass muta but I ask myself what it can do against vikings & ground units. - The replicant is a funny unit, this offer so much possibilty maybe (too much) | ||
ZorBa.G
Australia279 Posts
On October 22 2011 13:43 Dungaurd wrote: Terran the most micro-intensive race???? Lol, try playing protoss some time brohan. Terran = stim and a click. Whats with the whole "brohan" thing? Just letting you know, that word just sounds so stupid like as if a 10 year old made it up. Stop using that word please.... for the love of god. I think most people know that Terran is in fact the most mirco intensive race. I'm not sure as to why people get so offended by this statement.... Yes every race has some mechanics which are difficault to achieve then others. But if your talking about micro, I dont think there is any denying that Terran is the most micro intensive race. Anyways, back on topic... what the hell with zergs hook ability? We now have the Devourer from HoN in SC2!!! EDIT: I can already such compositions as; ling/infestor/viper ling/bling/viper ling/muta/viper God these look scary for Protoss and Terran players. Im not sure if I like the idea of toss being able to replicate my ghosts either. I think the replicator is broken tbh, well just have to put up with this unit until blizzard decides to take it out. | ||
SuperYo1000
United States880 Posts
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Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 14:27 atavus wrote: - The replicant is a funny unit, this offer so much possibilty maybe (too much) It really depends on cost, it's not hard to balance something as powerful as replicator: - building cost, - building time, - supply, - movement speed, - effective range, These are all critical factors in deciding use of a unit, Carrier's biggest nerf was the removal of stacking because of Viking doom flower. That "fix" removed 50% benefit of going air, force multiplication. IRL, artillery would take days to both deploy and operate to level a small area whereas a wing of B-52 bombers could level the same area in minutes. | ||
badmojogogo
United States2 Posts
Ppl keeping saying Lair Tech. But you just need a lair and no other building? I'm wondering if you need a spire to get mobile detection with zerg. lol also. with no overseer... does that mean no changelings!?!?! how is a zerg supposed to scout an opponents base? by now ppl know how to make their buildings / tech in places that overlords and lings can't spot in time. so what is zerg's scouting options?? | ||
Jumbled
1543 Posts
On October 22 2011 14:24 bRiz wrote: anyone else think replicators won't make the cut because they're too useless? As long as it's cheaper than some units and doesn't have an absurd build time, it'll be worthwhile. If I'm Protoss in HotS, I make one colossus, ignore the range upgrade, then go crazy cloning range-upgraded colossi for less than what it costs to build them. | ||
bRiz
United States113 Posts
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SuperYo1000
United States880 Posts
On October 22 2011 14:34 Jumbled wrote: As long as it's cheaper than some units and doesn't have an absurd build time, it'll be worthwhile. If I'm Protoss in HotS, I make one colossus, ignore the range upgrade, then go crazy cloning range-upgraded colossi for less than what it costs to build them. you cant replicate massive units | ||
Hattori_Hanzo
Singapore1229 Posts
On October 22 2011 14:31 SuperYo1000 wrote: cant wait to replicate scv's and build cc and lift off and hide in the corner after my base is destroyed while telling my opponent that Im so much better then them sqeezing out a very underserved win Now toss can BM loss v T too! -_-; | ||
UBavarice
Sweden358 Posts
Personally I think... Z looks to get some really interesting new tools. I'm especially excited about the flying defiler :D Shredders for T looks like they might be a little bit broken with their current damage, but other than that they seem cool. The Warhounds or whatever... why not just bring back the Goliath? I like the emphasis on mech-units though. And for P, I really like the Oracle and its abilities. The replica-thingy however is just super lame from a design AND lore POV. If you wanna play protoss I suppose you want to play with PROTOSS units? | ||
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