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Active: 1236 users

Do you macro like a pro? - Page 57

Forum Index > SC2 General
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Penke
Profile Joined October 2010
Sweden346 Posts
January 30 2012 17:55 GMT
#1121
Just wanted to note that I just did a Liquipedia article on SQ.
HigoSeco
Profile Joined December 2010
Chile232 Posts
January 30 2012 18:09 GMT
#1122
I think it would be nice to see this same kind of analysis taking into account resources lost as well as resources spent and how many resources people from different skill levels allocate into tech, economy and army (everything per game length, of course). It shouldn't be hard to get these numbers since replays already give you them, though I have no idea how to extract them.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 30 2012 19:49 GMT
#1123
In some free time for some reason decided to make an excel doc that has a scatter plot for tracking where my SQ is (ooo pretty). I also included a Match-up column so I could easily graph my SQ per match-up If I felt like it. Anyway, I figured I'd post it for those who are curious and might want to use it.

http://www.mediafire.com/?gqb0quuxio43hgv
Administrator
DexVitality
Profile Blog Joined March 2009
Hong Kong234 Posts
January 30 2012 20:05 GMT
#1124
wow nicely done... a lot of work put into this... pretty interesting stuff.
HkeSports: Tournament Coordinator Twitter: @DexVitalitY | Master League Protoss SC2 / Diamond LoL Player / Rank 6 HS Noobie
Dalavita
Profile Joined August 2010
Sweden1113 Posts
January 30 2012 21:04 GMT
#1125
On January 31 2012 02:22 Tobberoth wrote:
Show nested quote +
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


Your SQ was at 80, but your workers created was at 98 at 21 minutes long, whereas grandmaster zergs when the study was made made 110ish at that moment. It's up to you if you consider 110 to many drones, if so your macro is probably good enough.

One thing to consider is that SQ doesn't take into account bumps and how fluid and effective your builds are, only how effective you are at burning money. Macro isn't about just spending money. You need to make the right things at the right time, so don't be surprised if you have the spending rates of a grandmaster player in a couple of games at plat-diamond levels.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 30 2012 21:47 GMT
#1126
On January 31 2012 06:04 Dalavita wrote:
Show nested quote +
On January 31 2012 02:22 Tobberoth wrote:
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


Your SQ was at 80, but your workers created was at 98 at 21 minutes long, whereas grandmaster zergs when the study was made made 110ish at that moment. It's up to you if you consider 110 to many drones, if so your macro is probably good enough.

One thing to consider is that SQ doesn't take into account bumps and how fluid and effective your builds are, only how effective you are at burning money. Macro isn't about just spending money. You need to make the right things at the right time, so don't be surprised if you have the spending rates of a grandmaster player in a couple of games at plat-diamond levels.

That's a good point. Another important issue which isn't covered is when you get gas, since getting gas decently early and still keeping it low is harder than to go for tons of minerals for a long time and go crazy on mineral heavy units and buildings. Another important aspect is tech, since it's quite easy to stay on a few bases macroing roaches like crazy and just a-moving into your opponent to stay below max supply, rather than teching to broodlords without floating money.

I tried a macro or die map and checked my SQ, and it was pretty interesting. I got about 82,7, which did net me a master grade on the map.
Noispaxen
Profile Joined March 2011
Poland150 Posts
Last Edited: 2012-01-30 22:01:44
January 30 2012 21:59 GMT
#1127
Nice post, started collecting data from the games today... I've played 12 games which didn't end really fast and the thing I've noticed about my SQ is that I'm having really big spread >_<

Out of the games I averaged at 77, however, my lowest was only 57 (with 1157 resource collection rate and 902 avg unspent), while the highest 95,5(1327 collection rate, 383 avg unspent)...
I had the one game at 57, 3games in 60-70range, only 2 in the 70-80 range which includes my average, 4 in 80-90 and 2 over 90.
I guess it doesn't even matter for anyone, but I just like statistics and thought I would share :3
http://www.facebook.com/NoispaxenSC2 ||| http://www.twitch.tv/noispaxen
TheFlock
Profile Joined September 2011
United States389 Posts
January 30 2012 22:13 GMT
#1128
This is very well done and graphs are excellent! I think I might start keeping tabs of my own gameplay via excel

I used to use excel graphs and equations a lot in college and it's a great way to see trends. Hopefully it will help shed light on the many mistakes in my play..

Great job tho!!
Maru | DeMusliM | TLO
CCAA
Profile Joined November 2010
Germany78 Posts
February 02 2012 14:11 GMT
#1129
Well i think the datas are now very different. As Mid Master an Average of 85 is more than possible. I'm mid Master and my datas swinging between 80-105. Gm is about average 100 i think.

But the logarithmic function is very good to check if u improve yourself or not.
decaf
Profile Joined October 2010
Austria1797 Posts
February 03 2012 21:13 GMT
#1130
The sq calculator link gives me a 404 not found.
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
February 04 2012 18:33 GMT
#1131
On February 04 2012 06:13 decaf wrote:
The sq calculator link gives me a 404 not found.


yeah it doesnt work for some reason
mix0
Profile Joined October 2011
United States15 Posts
February 05 2012 22:13 GMT
#1132
On February 04 2012 06:13 decaf wrote:
The sq calculator link gives me a 404 not found.

FluffyBinLaden
Profile Blog Joined December 2010
United States527 Posts
February 05 2012 22:16 GMT
#1133
Wow, just now seeing this post from last September, I learned a lot! If only I could see current stats, and stats over time, which would be a lovely indicator of evolution of mechanical skill. Overall, a great read! Fantastic graphs and charts, with well thought out and plentiful information! Good job!
Riddles in the Dark. Answers in the Light.
B34ST
Profile Joined August 2010
United Kingdom150 Posts
February 06 2012 04:45 GMT
#1134
Makes me sad how I'm a Diamond playing Masters yet I have the SQ of a Platinum player :'(

I have noted that when I win, I'm playing at a high Platinum level compared to the low Platinum level I'm at when I lose haha
ProBot
Profile Joined October 2010
Canada170 Posts
February 06 2012 05:14 GMT
#1135
i macro like someone thats been in silver since the game was released ...... oh .... wait. Anyway to improve, I'ld love to know to fix this if anyone can pm me some CONSTRUCTIVE info on things that could imrpove that that would be sweet and much appreciated.
K3Nyy
Profile Joined February 2010
United States1961 Posts
February 06 2012 05:33 GMT
#1136
On January 30 2012 22:45 aebriol wrote:
Show nested quote +
On December 22 2011 18:51 GoldenH wrote:
On December 22 2011 05:44 MtlGuitarist97 wrote:
Anyone saying that their macro is as good as a pro, check your worker production. If it's not perfect, than obviously your income will be lower, which means that your spending will be lower


So I played quite a few games today (as i'm sick) so, I'm off my game, but apparently, I still macro like a pro.

Your average: 75. Which was slightly better than the average masters level 6 months ago. Not professionals. Not high masters. GM players 6 months ago, were significantly better (at 80some in average).

It would be natural for me to conclude that players - in general - have become somewhat better in the meantime, and that if you played like you do now 6 months ago, you would have been in masters, but right now you are in ... top diamond to mid or low masters? because that's where the skill is now.

It would be interesting if someone with too much time at their hands redid the original work to see where the average player was right now for each league - and then for the top 20 GM in Korea. But I feel bad for suggesting it because I know I wouldn't have it in me to do that.

edit: Top 3 on GM on EU now are T Z P - Happy, Nerchio and Titan. Average last 10 games for SQ are 88, 89 and 86 - but Titan had two games in there where he was low 70s, and if I ignore those, his average is 89.

So ... top GM, not tournament setting, on EU, is around 88 - 90 it seems when they are just playing normally. So I am thinking, 85+ is probably what you should average at the very least in order to claim to 'macro like a pro'. 90+ and you have a solid case Note that from the numbers I got, all the pro's had games > 100 SQ in their last 10, so that's probably closer to their actual limit.


A lot of people don't take into account the amount of pressure and aggression your opponent puts in. At lower levels, play is usually passive so it's easy to keep your money low. Top players continuously put on aggression so they have to multitask to macro.

I remember almost every game probably around low-mid masters, when I playing Zerg I barely missed any injects and kept my money low all the time. I thought some of the top Zerg players were terrible at macro cause if I could do it then they should definitely be able to also. Then when I started playing High Masters/GM, I constantly missed injects and couldn't keep my money low cause they were more active with their units with drops or whatever.

So yeah, you have to take into account your opponents when calculating your SQ. The better your opponents, the harder it is to maintain a high SQ I feel.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
February 06 2012 09:08 GMT
#1137
On February 06 2012 14:14 ProBot wrote:
i macro like someone thats been in silver since the game was released ...... oh .... wait. Anyway to improve, I'ld love to know to fix this if anyone can pm me some CONSTRUCTIVE info on things that could imrpove that that would be sweet and much appreciated.

Definitely man. I would recommend you making a new topic in the strategy forum where you let us know your race, your general tactics and your issues with your macro supplying some replays, then we can give strong advice on how you can improve it.

Overall though, play Macro Or Die maps to learn how to keep your money low, then, when you can do that, learn to optimize what you're spending your money on. As a zerg for example, if you get a ton of minerals, you can always spam overlords... but that's hardly very useful. Instead, building an expansion, a macro hatch, getting some upgrade, getting an extra queen or two etc is a better way to spend money... but if you can't even keep money low, you can't really worry about what you're spending it on, so it's always better IMO to learn to keep money low first.
whatthefat
Profile Blog Joined August 2010
United States918 Posts
February 07 2012 02:23 GMT
#1138
The SQ calculator link has now been fixed.
SlayerS_BoxeR: "I always feel sorry towards Greg (Grack?) T_T"
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
Last Edited: 2012-02-08 04:55:21
February 08 2012 04:49 GMT
#1139
Is this accurate? I keep getting an SQ of 95 but I doubt my macro is near as well as Idra's. I float 1k during big fights too

EDIT: I'm 1k master
Life's good :D
theultrahvybeat
Profile Blog Joined January 2012
United States3 Posts
February 11 2012 18:31 GMT
#1140
this is the best post (for me anyways) I've seen on TL. Thank you so much, whatthefat. Keeping track of my SQ has led to better resource management and overall improved gameplay and win/loss ratio. I'm a silver player and out of everything I have gone to to try and get myself to a better playing level this by far has given me the most gains.
Forever Silver
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