• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 00:30
CET 06:30
KST 14:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10
Community News
RSL Season 3: RO16 results & RO8 bracket12Weekly Cups (Nov 10-16): Reynor, Solar lead Zerg surge1[TLMC] Fall/Winter 2025 Ladder Map Rotation14Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA12
StarCraft 2
General
RSL Season 3: RO16 results & RO8 bracket SC: Evo Complete - Ranked Ladder OPEN ALPHA RSL Season 3 - Playoffs Preview Mech is the composition that needs teleportation t GM / Master map hacker and general hacking and cheating thread
Tourneys
RSL Revival: Season 3 $5,000+ WardiTV 2025 Championship StarCraft Evolution League (SC Evo Biweekly) Constellation Cup - Main Event - Stellar Fest 2025 RSL Offline Finals Dates + Ticket Sales!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 500 Fright night Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened
Brood War
General
Data analysis on 70 million replays A cwal.gg Extension - Easily keep track of anyone soO on: FanTaSy's Potential Return to StarCraft [ASL20] Ask the mapmakers — Drop your questions FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] GosuLeague T1 Ro16 - Tue & Thu 22:00 CET [BSL21] RO16 Tie Breaker - Group B - Sun 21:00 CET
Strategy
Current Meta Game Theory for Starcraft How to stay on top of macro? PvZ map balance
Other Games
General Games
Stormgate/Frost Giant Megathread EVE Corporation Path of Exile [Game] Osu! Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine About SC2SEA.COM
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread Korean Music Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Health Impact of Joining…
TrAiDoS
Dyadica Evangelium — Chapt…
Hildegard
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1570 users

Do you macro like a pro? - Page 56

Forum Index > SC2 General
Post a Reply
Prev 1 54 55 56 57 58 63 Next
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2011-12-22 09:58:31
December 22 2011 09:51 GMT
#1101
On December 22 2011 05:44 MtlGuitarist97 wrote:
Anyone saying that their macro is as good as a pro, check your worker production. If it's not perfect, than obviously your income will be lower, which means that your spending will be lower


So I played quite a few games today (as i'm sick) so, I'm off my game, but apparently, I still macro like a pro.

My probe production:
[image loading]

My income vs
[image loading]

My SQ
[image loading]

My rating
[image loading]

Conclusion: Yes. I macro like a pro. I could probably improve a bit, but I'm there. So, probably, do most diamond+ level players. But there is just something missing.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Kfcnoob
Profile Joined January 2011
United States296 Posts
January 10 2012 07:06 GMT
#1102
wow i did the calculation on some of my recent games and they are between 90-101
i even double checked the math with the link SQ calculator
i guess my micro or decision making is holding me back lol
And Artosis sayeth "the one who kills many, but loses few, comes out ahead."
-Secret-
Profile Joined June 2011
United Kingdom233 Posts
January 21 2012 18:37 GMT
#1103
So what is missing if we have good SQ?
RommelTJ
Profile Joined July 2010
Mexico50 Posts
January 24 2012 04:26 GMT
#1104
On January 10 2012 16:06 Kfcnoob wrote:
wow i did the calculation on some of my recent games and they are between 90-101
i even double checked the math with the link SQ calculator
i guess my micro or decision making is holding me back lol


What rank are you?
StarCraft en Español - www.sc2mx.com
MrBazinga
Profile Joined January 2012
32 Posts
January 26 2012 23:16 GMT
#1105
Just calculated my SQ for the last ten games >600 income.

AvgSQ: 71.9
League: Bronze :D
-_-Quails
Profile Joined February 2011
Australia796 Posts
January 27 2012 01:39 GMT
#1106
I would be interested in seeing how the average SQ at various levels has changed since the initial calculation.
"I post only when my brain works." - Reaper9
KicKDoG
Profile Joined December 2003
Sweden765 Posts
January 27 2012 01:42 GMT
#1107
Holy "#%! really nice too read. Good job.
http://www.twitter.com/KicKDoG_LoL baylife plox?
stickyhands
Profile Joined May 2011
187 Posts
January 30 2012 13:14 GMT
#1108
On January 22 2012 03:37 iControlYou wrote:
So what is missing if we have good SQ?


decision making, scouting, army composition, micro, positioning, engagements, etc
you can spend your money making mass CC and only SCVs with a good SQ, you'll never win vs someone at an equivalent level
| (• ◡•)|╯ ╰(❍ᴥ❍ʋ)
aebriol
Profile Joined April 2010
Norway2066 Posts
Last Edited: 2012-01-30 14:15:08
January 30 2012 13:45 GMT
#1109
On December 22 2011 18:51 GoldenH wrote:
Show nested quote +
On December 22 2011 05:44 MtlGuitarist97 wrote:
Anyone saying that their macro is as good as a pro, check your worker production. If it's not perfect, than obviously your income will be lower, which means that your spending will be lower


So I played quite a few games today (as i'm sick) so, I'm off my game, but apparently, I still macro like a pro.

Your average: 75. Which was slightly better than the average masters level 6 months ago. Not professionals. Not high masters. GM players 6 months ago, were significantly better (at 80some in average).

It would be natural for me to conclude that players - in general - have become somewhat better in the meantime, and that if you played like you do now 6 months ago, you would have been in masters, but right now you are in ... top diamond to mid or low masters? because that's where the skill is now.

It would be interesting if someone with too much time at their hands redid the original work to see where the average player was right now for each league - and then for the top 20 GM in Korea. But I feel bad for suggesting it because I know I wouldn't have it in me to do that.

edit: Top 3 on GM on EU now are T Z P - Happy, Nerchio and Titan. Average last 10 games for SQ are 88, 89 and 86 - but Titan had two games in there where he was low 70s, and if I ignore those, his average is 89.

So ... top GM, not tournament setting, on EU, is around 88 - 90 it seems when they are just playing normally. So I am thinking, 85+ is probably what you should average at the very least in order to claim to 'macro like a pro'. 90+ and you have a solid case Note that from the numbers I got, all the pro's had games > 100 SQ in their last 10, so that's probably closer to their actual limit.
ReboundEU
Profile Joined September 2010
508 Posts
Last Edited: 2012-01-30 14:18:50
January 30 2012 13:59 GMT
#1110
In my heart...i have over 9000....in reality there are 2 extra zeros that shouldn't be there.
U MAD BRO?
Hyp3
Profile Joined June 2011
United States41 Posts
January 30 2012 14:31 GMT
#1111
excellent read! I'm glad someone bumped this, otherwise I wouldn't have read it!
Believe it
QNdie
Profile Joined June 2011
Poland210 Posts
January 30 2012 14:51 GMT
#1112
I noticed that the entire diamond league improved their sq to around master-gm level 6 months ago. I wonder if I could win vs. IdrA ~1 year ago. hmmm
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 30 2012 15:33 GMT
#1113
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.
Dalavita
Profile Joined August 2010
Sweden1113 Posts
January 30 2012 15:44 GMT
#1114
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
Last Edited: 2012-01-30 17:29:05
January 30 2012 17:22 GMT
#1115
On January 31 2012 00:44 Dalavita wrote:
Show nested quote +
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.
Mr Showtime
Profile Joined April 2011
United States1353 Posts
January 30 2012 17:28 GMT
#1116
Wow, this is awesome!
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 30 2012 17:38 GMT
#1117
On January 31 2012 02:22 Tobberoth wrote:
Show nested quote +
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


I think you overestimate how good diamond-level macro is.
[15:15] <Palmar> and yes marv, you're a total hottie
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 30 2012 17:39 GMT
#1118
On January 31 2012 02:38 marvellosity wrote:
Show nested quote +
On January 31 2012 02:22 Tobberoth wrote:
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


I think you overestimate how good diamond-level macro is.

I'm in plat, so.. yeah.
hashaki
Profile Joined March 2011
Norway210 Posts
January 30 2012 17:50 GMT
#1119
On January 31 2012 02:22 Tobberoth wrote:
Show nested quote +
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


10^2 = 10 x 10 = 100
10^3 = 10 x 10 x 10 = 1000

I would assume.
Life is like animal porn... It's not for everyone
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
January 30 2012 17:51 GMT
#1120
On January 31 2012 02:39 Tobberoth wrote:
Show nested quote +
On January 31 2012 02:38 marvellosity wrote:
On January 31 2012 02:22 Tobberoth wrote:
On January 31 2012 00:44 Dalavita wrote:
On January 31 2012 00:33 Tobberoth wrote:
Nice post, lots of effort. That said, SQ unfortunately just isn't taking enough into account to be useful, which is why the curves look so weird, you have bronze games intersecting GM games, which is ridiculous since there's no way any bronze player would ever have even close to comparable macro to a GM player. Staying on too few workers actually improve SQ, while it is fatal doom to real macro, so one of the most basic aspects are missing.

It's sad because it would be really cool with an actual quantifiable way to rate your macro in a game.


There is. You simply calculate your SQ and then check your workers made compared to game length to combine the two calculations.

I don't really get how that is done though. Just completed a game against green tea ai, got 1,937 in Resource Collection Rate (which I assume is what is meant by average income) and 1,344 in average unspent. I don't get what 10^2 and 10^3 etc means on the charts in the OP. Anyways, I guess that in itself gives a pretty decent SQ of around 80 or so? Workers created was 98 and the game was 21 minutes long.

How do I tell if this is good? It felt like I was playing badly, but at the same time I feel like the numbers show a decent SQ. I never got supply blocked, but I didn't inject even close to as well as I usually do, it was definitely not diamond level macro.


I think you overestimate how good diamond-level macro is.

I'm in plat, so.. yeah.


And yes, 80.75, and looking at the OP you made a lot of workers. If you did that consistently on the ladder and you aren't winning most of your games, you have some fundamental flaws that aren't your macro.
[15:15] <Palmar> and yes marv, you're a total hottie
Prev 1 54 55 56 57 58 63 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
PianO 2015
Leta 270
ivOry 7
Dota 2
monkeys_forever417
NeuroSwarm94
League of Legends
JimRising 727
Counter-Strike
Coldzera 6
Other Games
summit1g15367
fl0m611
WinterStarcraft418
C9.Mang0378
ViBE143
Trikslyr45
kaitlyn30
trigger3
Organizations
Other Games
gamesdonequick1057
StarCraft: Brood War
UltimateBattle 114
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH57
• Light_VIP 30
• Adnapsc2 2
• Kozan
• Migwel
• AfreecaTV YouTube
• intothetv
• sooper7s
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Hupsaiya 86
• Azhi_Dahaki27
• Diggity4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Rush1457
• Lourlo990
Upcoming Events
RSL Revival
2h
Classic vs MaxPax
SHIN vs Reynor
herO vs Maru
WardiTV Korean Royale
6h 30m
SC Evo League
7h
IPSL
11h 30m
Julia vs Artosis
JDConan vs DragOn
OSC
11h 30m
BSL 21
14h 30m
TerrOr vs Aeternum
HBO vs Kyrie
RSL Revival
1d 2h
Wardi Open
1d 8h
IPSL
1d 14h
StRyKeR vs OldBoy
Sziky vs Tarson
BSL 21
1d 14h
StRyKeR vs Artosis
OyAji vs KameZerg
[ Show More ]
OSC
1d 17h
OSC
2 days
Monday Night Weeklies
2 days
OSC
2 days
Wardi Open
3 days
Replay Cast
4 days
Wardi Open
4 days
Tenacious Turtle Tussle
4 days
The PondCast
5 days
Replay Cast
5 days
LAN Event
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-11-16
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
SLON Tour Season 2
RSL Revival: Season 3
META Madness #9
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2

Upcoming

BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.