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Another Neural Parasite Change. - Page 34

Forum Index > SC2 General
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getter1
Profile Joined April 2011
27 Posts
September 15 2011 23:22 GMT
#661
So, really the only feasible way for infestor NP to work is to either have them expertly placed and ready well before an engagement or be a noob and have them all clumped up within your roach ball?

I mean, I hear people talking about the QQ and other bullshit, but I don't think I've seen many thoughtful posts in these 33 pages addressing the issue of the hoops zerg players now have to jump through to cancel out power units.
SirRobin
Profile Joined December 2010
United States269 Posts
September 15 2011 23:25 GMT
#662
lol this is so stupid. Now I can't neural anything.

yeah technically I can neural Thors, Archons, and Collosi now but with a range of 7 I don't expect a single neural to work. Range 7? seriously? Stalkers range is 6 and they'll always be AT LEAST 1 range ahead of Collosi.

Also, think about tanks. They have 13 range. Thors can be within 6 range of a siege tank and be completely safe from any neural. Not to mention the chances of neural parasiting siege tanks just got a whole lot worse b/c any terran player with competent tank placement won't have a problem with a measly 7 range.

I rather it not neural massive units than have the range 7. Does blizzard not understand this is a channeling spell? What makes them think a 90 hp armored unit (and armored units are really just a classification that takes more dmg from certain units, never takes less) is going to live more than a second or two.

If this goes live you won't see any pro zergs getting neural unless you see someone go mass thors. Thor/siege tank/hellion will still be getting a huge buff in 1.4 from this neural change though.
https://twitter.com/SirRobinSC2
ApBuLLet
Profile Joined September 2010
United States604 Posts
September 15 2011 23:25 GMT
#663
On September 16 2011 08:21 branflakes14 wrote:
Show nested quote +
On September 16 2011 08:19 ApBuLLet wrote:
On September 16 2011 08:16 p0lyph0ny wrote:
the that means that infestors can still np the mothership?????

blizzzzarddddddd...........


I know getting your mothership NP'ed really sucks, but the mothership acceleration change and the NP range nerf should help that a lot. Just target down the Infestor that has control over it, that should be fairly easy to do with stalkers, void rays, or colossi. Especially with thermal lance or blink.

So yes, it is still possible, but it is much harder now.


Gotta be able to see it first!


Haha yeah true, it is usually pretty common for the Protoss to have an obs or two with their army at that point though, right? Now if they get vortexed or something then yeah that sucks but in that case I think the Zerg deserves to get your mothership!
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-15 23:26:49
September 15 2011 23:26 GMT
#664
Personally I quite like this change, but would like to know what ai threat assignment NP'ing Infestor's have. If they had very low threat values then positioning and micro would actually matter for both sides and I'd be quite happy with this change. It would hopefully mean the better play would win more often, especially when compared with the original suggested change which was frankly terible.

Edit: Well also overwhelming force would kill them quickly too, but that's how it should be anyway of course.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Trealador
Profile Joined August 2011
United States207 Posts
September 15 2011 23:26 GMT
#665
I would rather them think long and hard about fungal instead of messing with NP.
Like a man.
alwaid
Profile Joined October 2010
United States96 Posts
September 15 2011 23:26 GMT
#666
oh man! infestors can't outrange most other units in the game and now it has become easier to kill them? that sounds like a nerf, and you know, blizzard couldn't have intended to nerf infestors.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 23:27 GMT
#667
TBH i never had a problem with NP. I wish they would nerf infested terrans and then leave zerg alone.
clusen
Profile Joined May 2010
Germany8702 Posts
September 15 2011 23:28 GMT
#668
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 15 2011 23:28 GMT
#669
With the neural range nerf, I'd say changing the priorities for targetting would be fair. Same priority as any other attacking unit, with range being the determining factor. Fairly simple change to ensure that in exchange for reduced range, they gain the ability to not auto-die just by running into range of a tank.
Porouscloud - NA LoL
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2011-09-15 23:30:21
September 15 2011 23:29 GMT
#670
I don't want this change to go through because it would make thor/tank/hellion extremely strong (atm, NP at least gives Z a vague, fleeting hope of survival). Edit: I play terran, this is from a T perspective, not a whine! You wouldn't even need ghosts because the infestors will never ever get into range of the thors. I personally would like to see a nerf to infested terrans instead of NP.
Chicane
Profile Joined November 2010
United States7875 Posts
September 15 2011 23:29 GMT
#671
Meh... I think NP was the least of the infestor problems, though at the same time I do think it is underused. Infested terran being spammed and FG's damage (though that is being addressed) seem to be bigger problems. Really I just want infestors to get nerfed in terms of damage and just have hydras and ultras be buffed.
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:32 GMT
#672
*sigh* NP wasnt ever a problem until blizzard made it one. the ability was fine to begin with, and was never the reason that anyone said infestors were OP.

somehow i feel thats Blizzards Starcraft development team are the same stupid people who are in their WoW development team, seeing as they suck horribly at fixing both. i honestly feel bad for future diablo 3 players because blizzards trend of being dumb will most likely continue
Mjolnir
Profile Joined January 2009
912 Posts
September 15 2011 23:32 GMT
#673

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.

NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2011-09-15 23:43:54
September 15 2011 23:33 GMT
#674
On September 16 2011 07:21 iamke55 wrote:
Looks like QQ wins again. At this point I really wish Idra and his legion of fanboys played Protoss instead. I have no doubt we would still have KA, NP wouldn't work vs massive, and roaches would have 3 range if that were the case.



I hate to say it, but I agree with this. Like stated before the infestor fills too many roles, it makes PvZ an ugly situation for Protoss, throw in some brood lords and its a very grim outcome.

Edit: With that being said, np was not really the problem to begin with, fg and infested Terran were more of the issue, so I don't know what the point of even messing with np was. I do understand it makes it harder to control colossus and a mothership, so perhaps that was the issue?
"Dark Templar are the saviors of the Protoss Race." -Artosis
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:33 GMT
#675
On September 16 2011 08:28 clusen wrote:
Show nested quote +
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?



"This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live."

you should really read the patch notes before you talk about he patch notes. that way you wont sound stupid
magnaflow
Profile Joined August 2011
Canada1521 Posts
September 15 2011 23:34 GMT
#676
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.




You mean how terran spreads their marines? And then you proceed to QQ about that?

Trealador
Profile Joined August 2011
United States207 Posts
September 15 2011 23:34 GMT
#677
On September 16 2011 08:29 Chicane wrote:
Meh... I think NP was the least of the infestor problems, though at the same time I do think it is underused. Infested terran being spammed and FG's damage (though that is being addressed) seem to be bigger problems. Really I just want infestors to get nerfed in terms of damage and just have hydras and ultras be buffed.


They need to nerf it to like 20 damage for FG on light and like 40 for armored. The point of FG is to hold them in place so they can't blink/micro, not to straight up kill units. 25 marines for 2 fungals is insane, and is very game breaking. It would be the same as all protoss units having 90% of their health being shields so EMP can literally melt protosses entire army with 2-3 EMPs.
Like a man.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 15 2011 23:36 GMT
#678
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.


You can't spread and focus at the same time... and you especially can't against 10 infestors who chain FG and NP your shit when you're forced to engage.
Knowing is half the battle... the other half is lasers.
Roxy
Profile Joined November 2010
Canada753 Posts
September 15 2011 23:37 GMT
#679
My Prediction:

Terran will keep dominating ladder and tournaments

Zerg will take a larger hit compared to protoss in the beginning, but will recover within a month

Protoss will do better vs zerg initially, but will settle back down to a really bad W/L ratio (not as far down, but similar)

People will blame the low win rates of Z and P on the fact that the players are not used to the changes to their units. This will be minorly responsible, but imbalance will be the prime factor

Warp prisms will only be used for zealot drops. Rarely will these drops deal more than $400-600 damage)

Immortals will be tested more but concluded that colosus is still the better option.

Protoss 1-1-1 will be explored to counter the Terran 1-1-1.

Ultralisks will see a lot more use as they are a much stronger tech switch after a 200/200 battle
Ultralisks will still need their pathing fixed

This will hopefully lead into more discussion about how ultralisks and archons should have movement priority

High templars (with feedback) will be more dominant vs infestor play

Zerg will explore infestor/ultra/ling as a way to immobilize and destroy protoss armies.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
DarkPlasmaBall
Profile Blog Joined March 2010
United States46618 Posts
September 15 2011 23:37 GMT
#680
I thought the nerf to remove the ability to NP massive units was a bit too much, but I think that reducing the range to 7 from 9 is fair.

Infestors are still gonna be sitting behind the rest of the Zerg army, and they're still out of most units' range.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
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