• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:26
CET 11:26
KST 19:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1334 users

Another Neural Parasite Change. - Page 34

Forum Index > SC2 General
Post a Reply
Prev 1 32 33 34 35 36 59 Next
getter1
Profile Joined April 2011
27 Posts
September 15 2011 23:22 GMT
#661
So, really the only feasible way for infestor NP to work is to either have them expertly placed and ready well before an engagement or be a noob and have them all clumped up within your roach ball?

I mean, I hear people talking about the QQ and other bullshit, but I don't think I've seen many thoughtful posts in these 33 pages addressing the issue of the hoops zerg players now have to jump through to cancel out power units.
SirRobin
Profile Joined December 2010
United States269 Posts
September 15 2011 23:25 GMT
#662
lol this is so stupid. Now I can't neural anything.

yeah technically I can neural Thors, Archons, and Collosi now but with a range of 7 I don't expect a single neural to work. Range 7? seriously? Stalkers range is 6 and they'll always be AT LEAST 1 range ahead of Collosi.

Also, think about tanks. They have 13 range. Thors can be within 6 range of a siege tank and be completely safe from any neural. Not to mention the chances of neural parasiting siege tanks just got a whole lot worse b/c any terran player with competent tank placement won't have a problem with a measly 7 range.

I rather it not neural massive units than have the range 7. Does blizzard not understand this is a channeling spell? What makes them think a 90 hp armored unit (and armored units are really just a classification that takes more dmg from certain units, never takes less) is going to live more than a second or two.

If this goes live you won't see any pro zergs getting neural unless you see someone go mass thors. Thor/siege tank/hellion will still be getting a huge buff in 1.4 from this neural change though.
https://twitter.com/SirRobinSC2
ApBuLLet
Profile Joined September 2010
United States604 Posts
September 15 2011 23:25 GMT
#663
On September 16 2011 08:21 branflakes14 wrote:
Show nested quote +
On September 16 2011 08:19 ApBuLLet wrote:
On September 16 2011 08:16 p0lyph0ny wrote:
the that means that infestors can still np the mothership?????

blizzzzarddddddd...........


I know getting your mothership NP'ed really sucks, but the mothership acceleration change and the NP range nerf should help that a lot. Just target down the Infestor that has control over it, that should be fairly easy to do with stalkers, void rays, or colossi. Especially with thermal lance or blink.

So yes, it is still possible, but it is much harder now.


Gotta be able to see it first!


Haha yeah true, it is usually pretty common for the Protoss to have an obs or two with their army at that point though, right? Now if they get vortexed or something then yeah that sucks but in that case I think the Zerg deserves to get your mothership!
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
Last Edited: 2011-09-15 23:26:49
September 15 2011 23:26 GMT
#664
Personally I quite like this change, but would like to know what ai threat assignment NP'ing Infestor's have. If they had very low threat values then positioning and micro would actually matter for both sides and I'd be quite happy with this change. It would hopefully mean the better play would win more often, especially when compared with the original suggested change which was frankly terible.

Edit: Well also overwhelming force would kill them quickly too, but that's how it should be anyway of course.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
Trealador
Profile Joined August 2011
United States207 Posts
September 15 2011 23:26 GMT
#665
I would rather them think long and hard about fungal instead of messing with NP.
Like a man.
alwaid
Profile Joined October 2010
United States96 Posts
September 15 2011 23:26 GMT
#666
oh man! infestors can't outrange most other units in the game and now it has become easier to kill them? that sounds like a nerf, and you know, blizzard couldn't have intended to nerf infestors.
Hakker
Profile Blog Joined May 2010
United States1360 Posts
September 15 2011 23:27 GMT
#667
TBH i never had a problem with NP. I wish they would nerf infested terrans and then leave zerg alone.
clusen
Profile Joined May 2010
Germany8702 Posts
September 15 2011 23:28 GMT
#668
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 15 2011 23:28 GMT
#669
With the neural range nerf, I'd say changing the priorities for targetting would be fair. Same priority as any other attacking unit, with range being the determining factor. Fairly simple change to ensure that in exchange for reduced range, they gain the ability to not auto-die just by running into range of a tank.
Porouscloud - NA LoL
Fission
Profile Blog Joined August 2010
Canada1184 Posts
Last Edited: 2011-09-15 23:30:21
September 15 2011 23:29 GMT
#670
I don't want this change to go through because it would make thor/tank/hellion extremely strong (atm, NP at least gives Z a vague, fleeting hope of survival). Edit: I play terran, this is from a T perspective, not a whine! You wouldn't even need ghosts because the infestors will never ever get into range of the thors. I personally would like to see a nerf to infested terrans instead of NP.
Chicane
Profile Joined November 2010
United States7875 Posts
September 15 2011 23:29 GMT
#671
Meh... I think NP was the least of the infestor problems, though at the same time I do think it is underused. Infested terran being spammed and FG's damage (though that is being addressed) seem to be bigger problems. Really I just want infestors to get nerfed in terms of damage and just have hydras and ultras be buffed.
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:32 GMT
#672
*sigh* NP wasnt ever a problem until blizzard made it one. the ability was fine to begin with, and was never the reason that anyone said infestors were OP.

somehow i feel thats Blizzards Starcraft development team are the same stupid people who are in their WoW development team, seeing as they suck horribly at fixing both. i honestly feel bad for future diablo 3 players because blizzards trend of being dumb will most likely continue
Mjolnir
Profile Joined January 2009
912 Posts
September 15 2011 23:32 GMT
#673

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.

NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2011-09-15 23:43:54
September 15 2011 23:33 GMT
#674
On September 16 2011 07:21 iamke55 wrote:
Looks like QQ wins again. At this point I really wish Idra and his legion of fanboys played Protoss instead. I have no doubt we would still have KA, NP wouldn't work vs massive, and roaches would have 3 range if that were the case.



I hate to say it, but I agree with this. Like stated before the infestor fills too many roles, it makes PvZ an ugly situation for Protoss, throw in some brood lords and its a very grim outcome.

Edit: With that being said, np was not really the problem to begin with, fg and infested Terran were more of the issue, so I don't know what the point of even messing with np was. I do understand it makes it harder to control colossus and a mothership, so perhaps that was the issue?
"Dark Templar are the saviors of the Protoss Race." -Artosis
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:33 GMT
#675
On September 16 2011 08:28 clusen wrote:
Show nested quote +
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?



"This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live."

you should really read the patch notes before you talk about he patch notes. that way you wont sound stupid
magnaflow
Profile Joined August 2011
Canada1521 Posts
September 15 2011 23:34 GMT
#676
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.




You mean how terran spreads their marines? And then you proceed to QQ about that?

Trealador
Profile Joined August 2011
United States207 Posts
September 15 2011 23:34 GMT
#677
On September 16 2011 08:29 Chicane wrote:
Meh... I think NP was the least of the infestor problems, though at the same time I do think it is underused. Infested terran being spammed and FG's damage (though that is being addressed) seem to be bigger problems. Really I just want infestors to get nerfed in terms of damage and just have hydras and ultras be buffed.


They need to nerf it to like 20 damage for FG on light and like 40 for armored. The point of FG is to hold them in place so they can't blink/micro, not to straight up kill units. 25 marines for 2 fungals is insane, and is very game breaking. It would be the same as all protoss units having 90% of their health being shields so EMP can literally melt protosses entire army with 2-3 EMPs.
Like a man.
tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 15 2011 23:36 GMT
#678
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.


You can't spread and focus at the same time... and you especially can't against 10 infestors who chain FG and NP your shit when you're forced to engage.
Knowing is half the battle... the other half is lasers.
Roxy
Profile Joined November 2010
Canada753 Posts
September 15 2011 23:37 GMT
#679
My Prediction:

Terran will keep dominating ladder and tournaments

Zerg will take a larger hit compared to protoss in the beginning, but will recover within a month

Protoss will do better vs zerg initially, but will settle back down to a really bad W/L ratio (not as far down, but similar)

People will blame the low win rates of Z and P on the fact that the players are not used to the changes to their units. This will be minorly responsible, but imbalance will be the prime factor

Warp prisms will only be used for zealot drops. Rarely will these drops deal more than $400-600 damage)

Immortals will be tested more but concluded that colosus is still the better option.

Protoss 1-1-1 will be explored to counter the Terran 1-1-1.

Ultralisks will see a lot more use as they are a much stronger tech switch after a 200/200 battle
Ultralisks will still need their pathing fixed

This will hopefully lead into more discussion about how ultralisks and archons should have movement priority

High templars (with feedback) will be more dominant vs infestor play

Zerg will explore infestor/ultra/ling as a way to immobilize and destroy protoss armies.
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
DarkPlasmaBall
Profile Blog Joined March 2010
United States45017 Posts
September 15 2011 23:37 GMT
#680
I thought the nerf to remove the ability to NP massive units was a bit too much, but I think that reducing the range to 7 from 9 is fair.

Infestors are still gonna be sitting behind the rest of the Zerg army, and they're still out of most units' range.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Prev 1 32 33 34 35 36 59 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #112
CranKy Ducklings50
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 298
BRAT_OK 82
MindelVK 23
StarCraft: Brood War
Sea 3507
firebathero 3109
Larva 552
actioN 440
Pusan 281
Soma 171
Hyun 159
hero 149
Sharp 140
Barracks 139
[ Show more ]
PianO 101
Last 73
Backho 48
Mind 41
ToSsGirL 29
NotJumperer 21
Terrorterran 18
NaDa 16
Noble 12
scan(afreeca) 9
HiyA 4
Dota 2
Gorgc6331
League of Legends
JimRising 970
Counter-Strike
fl0m2528
Stewie2K626
zeus328
Heroes of the Storm
Khaldor173
Other Games
summit1g17015
XaKoH 120
singsing115
goatrope44
Organizations
Counter-Strike
PGL112
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH195
• LUISG 24
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1699
• WagamamaTV264
• lizZardDota258
League of Legends
• Jankos3349
• Lourlo1560
Upcoming Events
WardiTV Korean Royale
1h 34m
LAN Event
4h 34m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
7h 34m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
9h 34m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
22h 34m
Wardi Open
1d 1h
WardiTV Korean Royale
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.