• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:25
CEST 20:25
KST 03:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!9Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters2Balance hotfix patch 5.0.16b (July 16)73Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE BGH Auto Balance -> http://bghmmr.eu/ How Famous was FlaSh before his Debut? screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers PvT advise for noobs Fighting Spirit mining rates Creating a full chart of Zerg builds
Other Games
General Games
General RTS Discussion Thread ZeroSpace Early Access is Now Live! Path of Exile ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4234 users

Another Neural Parasite Change. - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 59 Next
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2011-09-15 23:41:00
September 15 2011 23:39 GMT
#681
On September 16 2011 08:33 Soulriser wrote:
Show nested quote +
On September 16 2011 08:28 clusen wrote:
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?



"This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live."

you should really read the patch notes before you talk about he patch notes. that way you wont sound stupid

?
Doesn't change the fact that the first change for NP was on the PTR to be tested because they didn't know if it fixes the Infestor, does it?

That's all I was referring to, Einstein.
Uncultured
Profile Joined September 2010
United States1340 Posts
September 15 2011 23:39 GMT
#682
Now this is a change I like!
Don't you rage when you lose too? -FruitDealer
Empirimancer
Profile Joined July 2011
Canada1024 Posts
September 15 2011 23:39 GMT
#683
That's... well, not better or worse, just stupid in a different way.

Kuja
Profile Blog Joined May 2011
United States1759 Posts
September 15 2011 23:40 GMT
#684
Why don't you guys just do Overlord/Infester micro.... like reaver/shuttle micro from BW. Just use OV to gain the positional advantage.
“Who's to say that my light is better than your darkness? Who's to say death is better than your darkness? Who am I to say?”
Soulriser
Profile Joined July 2011
United States192 Posts
Last Edited: 2011-09-15 23:42:21
September 15 2011 23:42 GMT
#685
On September 16 2011 08:40 AudionovA wrote:
Why don't you guys just do Overlord/Infester micro.... like reaver/shuttle micro from BW. Just use OV to gain the positional advantage.


because stalkers shoot them dead. really fast. so spending 100 minerals on OL, 200/200 on drop, 100/100 on speed, then 100/150 per infestor only to have it shot down by stalkers seems kinda like a waste
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:44 GMT
#686
On September 16 2011 08:39 clusen wrote:
Show nested quote +
On September 16 2011 08:33 Soulriser wrote:
On September 16 2011 08:28 clusen wrote:
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?



"This change will not be reflected on the PTR, but we wanted to ensure that you were aware of the new changes before the StarCraft II Patch 1.4 is live."

you should really read the patch notes before you talk about he patch notes. that way you wont sound stupid

?
Doesn't change the fact that the first change for NP was on the PTR to be tested because they didn't know if it fixes the Infestor, does it?

That's all I was referring to, Einstein.


except they arent using testing for the new change, which kinda makes your first point invalid :/
tuho12345
Profile Blog Joined July 2011
4482 Posts
September 15 2011 23:45 GMT
#687
On September 16 2011 08:42 Soulriser wrote:
Show nested quote +
On September 16 2011 08:40 AudionovA wrote:
Why don't you guys just do Overlord/Infester micro.... like reaver/shuttle micro from BW. Just use OV to gain the positional advantage.


because stalkers shoot them dead. really fast. so spending 100 minerals on OL, 200/200 on drop, 100/100 on speed, then 100/150 per infestor only to have it shot down by stalkers seems kinda like a waste

lol welcome to how Protoss feel about their paper plane and HTs.
envisioN .
Profile Joined February 2011
United States552 Posts
September 15 2011 23:45 GMT
#688
This is definitely much much better than not being able to NP massive units. Not sure whether 7 range is too small or not, but to all zergs whining that you wont be able to NP collosi or thors anymore because of smaller range, just engage with other units first and the collosus/thors wont auto attack your infestors.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-15 23:46:22
September 15 2011 23:46 GMT
#689
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.



lmao where did this even come from? What about a neural parasite nerf will make people "finally start spreading units and focusing infestors" more than before..most random QQ I've ever seen.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Absentia
Profile Joined March 2011
United Kingdom973 Posts
September 15 2011 23:47 GMT
#690
On September 16 2011 08:28 clusen wrote:
Show nested quote +
On September 16 2011 08:19 Absentia wrote:
Don't really think blizzard have given this change much thought since not so long ago they thought they were fixing NP by removing its ability to target massive units.

Blizzard tested the change on the test realm to see what it means for the game because they actually didn't know if it would fix the Infestor or not.

Do you want to complain about the fact that they use the ptr for testing?


Congratulations for pointing out the blatantly obvious fact that Blizzard uses a public test realm to help test their balance changes.
The point I was actually making was that they initially put forward an illogical pulled-out-of-their-ass balance change that practically nobody understood. Soon after, they revoke that change and replace it with another completely arbitrary one yet we're supposed to think that this change has been well thought out and planned for some time. That just doesn't seem very likely.

So no, I don't want to complain about using the PTR for testing but maybe I would prefer that the PTR is used to test things that have actually been properly thought out first.
Roxy
Profile Joined November 2010
Canada753 Posts
September 15 2011 23:47 GMT
#691
I duno about you guys, but i'm pretty sure you can get your infestors from 9 range to 7 range in the time it takes me to focus fire my immortals on your ultras
http://sc2ranks.com/us/941824/Roxy - Masters Protoss: "Respect my authoritai"
Soulriser
Profile Joined July 2011
United States192 Posts
September 15 2011 23:48 GMT
#692
On September 16 2011 08:45 tuho12345 wrote:
Show nested quote +
On September 16 2011 08:42 Soulriser wrote:
On September 16 2011 08:40 AudionovA wrote:
Why don't you guys just do Overlord/Infester micro.... like reaver/shuttle micro from BW. Just use OV to gain the positional advantage.


because stalkers shoot them dead. really fast. so spending 100 minerals on OL, 200/200 on drop, 100/100 on speed, then 100/150 per infestor only to have it shot down by stalkers seems kinda like a waste

lol welcome to how Protoss feel about their paper plane and HTs.



yes and no? i mean, i agree with the cost and stuff, but if we could have all of our larvae produce from our overlords, like you can with GWs and portapylons, then i would agree completely. =P (yes i agree that having like, 6 hatches worth of larvae pop at once is a considerable difference between 13 GWs or soemthing. but its the concept im talking about)
Mjolnir
Profile Joined January 2009
912 Posts
Last Edited: 2011-09-15 23:50:03
September 15 2011 23:49 GMT
#693
On September 16 2011 08:36 tehemperorer wrote:
Show nested quote +
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.


You can't spread and focus at the same time... and you especially can't against 10 infestors who chain FG and NP your shit when you're forced to engage.


You sure as shit can.

Don't put all your fucking marines in one control group.

One blob vs. 3 smaller groups.

Now you can focus on 3 different targets, or spread and hit one, or whatever the fuck else you want to do. I play Zerg and Terran about 50-50 at Master level. I can trounce Zergs that go Infestor when I'm Terran just by spreading.

I cannot believe how many Terrans are still content to ball up in one control group of marines and then whine when 2 fungals covers their entire army.

Fall.182
Profile Joined September 2010
United States126 Posts
September 15 2011 23:50 GMT
#694
i think its way better than not being able to NP masive... and the range WAS a bit OP. its almost impossible to snipe NPing infestors while being Fungaled..
Mjolnir
Profile Joined January 2009
912 Posts
September 15 2011 23:53 GMT
#695
On September 16 2011 08:46 Heavenly wrote:
Show nested quote +
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.



lmao where did this even come from? What about a neural parasite nerf will make people "finally start spreading units and focusing infestors" more than before..most random QQ I've ever seen.


It's not a qq. Jesus.

People almost never focus infestors, yet cry about NP taking their units. Solution: Focus down the infestors using NP.

People bitch and complain about FG, yet continue to 1-group move an army into combat. Solution: Spread units.

Now that range is 7, maybe people won't be so lazy and actually make an attempt to snipe a NPing Infestor.

Basically, maybe people will stop playing like they did 6 months ago when Infestors were a non-issue and, I don't know, fucking adapt before they cry about something being OP. Honestly, NP is, and always was, the easiest spell to see and counter in the game.

tehemperorer
Profile Blog Joined June 2010
United States2183 Posts
September 15 2011 23:54 GMT
#696
On September 16 2011 08:49 Mjolnir wrote:
Show nested quote +
On September 16 2011 08:36 tehemperorer wrote:
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.


You can't spread and focus at the same time... and you especially can't against 10 infestors who chain FG and NP your shit when you're forced to engage.


You sure as shit can.

Don't put all your fucking marines in one control group.

One blob vs. 3 smaller groups.

Now you can focus on 3 different targets, or spread and hit one, or whatever the fuck else you want to do. I play Zerg and Terran about 50-50 at Master level. I can trounce Zergs that go Infestor when I'm Terran just by spreading.

I cannot believe how many Terrans are still content to ball up in one control group of marines and then whine when 2 fungals covers their entire army.


I play Protoss, and was saying that spreading your units in PvZ isn't a good way to then focus fire since you're just going to clump back up again.
Knowing is half the battle... the other half is lasers.
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
September 15 2011 23:56 GMT
#697
Definitely better change than not being able to neural at all. Range 9 was actually pretty insanely long, considering how that's the effective range of a siege tank in siege mode/colossi with range upgrade (they are the same range, right?).
crms
Profile Joined February 2010
United States11933 Posts
Last Edited: 2011-09-16 00:03:05
September 15 2011 23:59 GMT
#698
On September 16 2011 08:12 aksfjh wrote:
Show nested quote +
On September 16 2011 07:57 crms wrote:
On September 16 2011 04:31 crms wrote:
blizzard seems just as lost and clueless as ever.

I don't mind that they nerf/buff shit but the ideas behind their changes just show a complete lack of intelligence to approaching this game as an esport. the direction and decision making behind their changes are heading sc2 to a sad place.

oh well d3/dota2 soon. ^_^



does nobody agree with this? Its not about the individual changes it's the fact they give almost no time for strategy/skill to increase. Anytime something is hard its immediately patched. This style of 'balancing' is going to make the game dull and boring. Imagine BW with this mentality. ~_~


Apparently, you don't know how the development process works. Right now, Blizzard is starting control fires to prevent certain aspects from getting out of control and killing the game. It's bad enough that 20 Terrans made it into Code S. Luckily, that seems to be the only place where Terrans are dominating (if you don't count Koreans winning foreign tournaments). Now imagine if ZvP was always Z favored everywhere in the West. It didn't get to that point, and it probably never will as long as Blizzard keeps this patching strategy.

They're biding their time until they can introduce an additive/lateral strategy with an expansion that will attempt to fix shortcomings of each race. Until then, you can expect direct and indirect nerfs as the first step to balance.



perhaps im being unclear.

I understand nerfs/buffs come in the balancing process. What I don't like is blizzards seemingly philosophy of 'this it too hard, gonna nerf it.' I want changes that actually reflect a broken game, something you cannot do anything about. I dont want something nerfed if you can beat it through better unit control or positioning. I feel this is the approach blizzard is taking in their nerfs/buffs and that path is unsettling to me if sc2 is to be a great long lasting, exciting esport.

I honestly doubt lurkers would have ever been in the game if this balance team had a hold of BW, it's too hard for marines to micro around spines. I dont like that blizzard is always trying to have counter vs counter vs counter units, +dmg types etc. I wish that through great micro/gameplay almost any unit can beat any unit. Of course difficulty should scale but I think blizzard wants it to be 'if you have stalkers, I build marauders, Terran should win, he scouted and built the counter'. I find that playstyle boring and uninspiring.

I know this message is going to be misinterpreted and thats my fail to get my point across. Its a very hard point to type out for me. Bottomline I would say this; Neural Parasite isn't a spell that is fundamentally BREAKING the ZvP matchup, it isn't IMPOSSIBLE or even INSANELY difficult to deal with. The problem with ZvP matchup comes with from fundamental flaws in unit and race design and instead of address the subtle damage modifiers or unit capabilities they just point to NP and say 'hey this spell is pretty damn good, lets nerf it thereby making Z weaking, therby making P a little stronger, then let's see if ZvP gets closer to 50%' Rather than looking at the entire matchup from the very basic building blocks.
http://i.imgur.com/fAUOr2c.png | Fighting games are great
Nothingtosay
Profile Blog Joined February 2011
United States875 Posts
Last Edited: 2011-09-16 00:38:52
September 16 2011 00:00 GMT
#699
On September 16 2011 03:59 Dice. wrote:


Zergs will have to be oh-so careful with the infestor after this change. Basically if you lose your infestors you lose the game...

Zerg players will forever T_T.


Blizzard will forever make the life of a Zerg player so hard to live...


Yes because its terrible that losing caster units causes you to lose; good thing no race has to deal with that.
[image loading]
[QUOTE][B]On October 16 2011 13:00 Anihc wrote:[/B] No, you're the one who's wrong. Nothingtosay got it right.[/QUOTE]:3
Mjolnir
Profile Joined January 2009
912 Posts
September 16 2011 00:00 GMT
#700
On September 16 2011 08:54 tehemperorer wrote:
Show nested quote +
On September 16 2011 08:49 Mjolnir wrote:
On September 16 2011 08:36 tehemperorer wrote:
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.


You can't spread and focus at the same time... and you especially can't against 10 infestors who chain FG and NP your shit when you're forced to engage.


You sure as shit can.

Don't put all your fucking marines in one control group.

One blob vs. 3 smaller groups.

Now you can focus on 3 different targets, or spread and hit one, or whatever the fuck else you want to do. I play Zerg and Terran about 50-50 at Master level. I can trounce Zergs that go Infestor when I'm Terran just by spreading.

I cannot believe how many Terrans are still content to ball up in one control group of marines and then whine when 2 fungals covers their entire army.


I play Protoss, and was saying that spreading your units in PvZ isn't a good way to then focus fire since you're just going to clump back up again.


I don't know about you guys, but when I have a bunch of units spread out before combat, and then I engage, they don't clump up for shit. They all reach their respective ranges of the target and stop there while they attack. Usually that leaves them spread out more than enough to make FG dramatically weaker than it is if I just a-move them in on one control group.

Think of it like this (or try this):

3 stalkers side by side, send them to attack a pylon.
3 stalkers far apart, send them to attack a pylon.

The difference is obvious, and still applies to large armies. It's not as effective at 200/200 supply engagements from both sides as it is in early game skirmishes but it still works quite well.



Prev 1 33 34 35 36 37 59 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
16:00
Summer Cup Group B - Replays!
TaKeTV 485
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ByuN 621
mouzHeroMarine 297
ProTech75
IndyStarCraft 73
RushiSC 37
MindelVK 29
CosmosSc2 22
Railgan 2
StarCraft: Brood War
Calm 3428
Britney 1240
ggaemo 168
Dewaltoss 150
Soulkey 140
Sexy 43
Hyun 34
Rock 27
Sacsri 15
Dota 2
qojqva4395
XaKoH 432
Pyrionflax170
League of Legends
Trikslyr64
Counter-Strike
fl0m3716
byalli412
Heroes of the Storm
Liquid`Hasu328
Other Games
Grubby3466
Beastyqt649
ceh9618
B2W.Neo403
ArmadaUGS159
UpATreeSC116
JuggernautJason97
Livibee90
SteadfastSC60
BRAT_OK 57
KnowMe41
Rex24
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 80smullet 11
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis3578
• TFBlade643
Other Games
• imaqtpie698
• Shiphtur397
Upcoming Events
PiGosaur Cup
5h 35m
The PondCast
15h 35m
Kung Fu Cup
16h 35m
OSC
1d 5h
CrankTV Team League
1d 16h
Replay Cast
2 days
CrankTV Team League
2 days
Korean StarCraft League
3 days
Afreeca Starleague
3 days
RSL Revival
3 days
Serral vs SHIN
herO vs Solar
[ Show More ]
Online Event
3 days
Replay Cast
4 days
RSL Revival
4 days
Clem vs ByuN
Rogue vs Lambo
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.