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Another Neural Parasite Change. - Page 36

Forum Index > SC2 General
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Serpico
Profile Joined May 2010
4285 Posts
September 16 2011 00:00 GMT
#701
On September 16 2011 07:21 iamke55 wrote:
Looks like QQ wins again. At this point I really wish Idra and his legion of fanboys played Protoss instead. I have no doubt we would still have KA, NP wouldn't work vs massive, and roaches would have 3 range if that were the case.

You must be joking, every time a positive zerg change goes through it's because Idra said something and whenever another race gets nerfed it's because idra said something. It's just incredibly weak to use him as a scapegoat.
MacroNcheesE
Profile Blog Joined April 2010
United States508 Posts
September 16 2011 00:01 GMT
#702
Yeah NP is definitely the problem with infestors, keep up the good work blizz! lol Actually I can't really complain seeing as I've just switched over to random.
Doubt is the venom that has paralyzed humanity.
vileChAnCe
Profile Blog Joined May 2010
Canada525 Posts
September 16 2011 00:01 GMT
#703
Blizzard: Infestor change has been reverted however the range has been decreased from 9 to 7 effectively castrating the spell regardless. We feel dealing with numbers instead of words like "Massive" help to confuse a large portion of our community as they are less likely to clue into how hard they are being fucked. Past studies have also shown that players are alot more receptive to these kinds of changes if we re-wrap the rape in such a way that it makes us look like we spent some time thinking about it.

In all seriousness, this will go through. It will stay in the game for X amount of time till the protoss start figuring out how to play the game and then the patch will be reverted. This and warp prism are the kind of patching i absolutely HATE, but the idea is to goad protoss into experimenting and development instead of letting them figure it out on there own. In the current meta game infestors look imbalanced because of the half baked retards who can't perform decent blink and feedbacks.
Day[9] i've broken 6 mice, 5 keyboards, 3 pairs of headphones, and a mousepad, all from raging after starcraft losing streaks
Sadistx
Profile Blog Joined February 2009
Zimbabwe5568 Posts
September 16 2011 00:02 GMT
#704
They should have changed fungal to be more close range instead of NP.

Blizzard misses the core of the problem, again. NP has never been OP to the point of needing a nerf. The fact that infestors are so fragile and its a channeling spell makes it weak enough as it is imo.
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-16 00:04:18
September 16 2011 00:03 GMT
#705
On September 16 2011 08:53 Mjolnir wrote:
Show nested quote +
On September 16 2011 08:46 Heavenly wrote:
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.



lmao where did this even come from? What about a neural parasite nerf will make people "finally start spreading units and focusing infestors" more than before..most random QQ I've ever seen.


It's not a qq. Jesus.

People almost never focus infestors, yet cry about NP taking their units. Solution: Focus down the infestors using NP.

People bitch and complain about FG, yet continue to 1-group move an army into combat. Solution: Spread units.

Now that range is 7, maybe people won't be so lazy and actually make an attempt to snipe a NPing Infestor.

Basically, maybe people will stop playing like they did 6 months ago when Infestors were a non-issue and, I don't know, fucking adapt before they cry about something being OP. Honestly, NP is, and always was, the easiest spell to see and counter in the game.



Er yes, it was pretty much the definition of QQ, whining about a nerf and claiming that people should just play better. You said you play terran and zerg, not protoss. How exactly are you going to focus fire down the 9 range infestors when your army is fungal growthed? That's the problem and the reason the range is reduced. This thread isn't even about fungal growth so I have no idea why you are bringing that up.

On that same note give back khydarian amulet, storm can be dodged, l2 spread your units bro. Its probably the easiest spell to see and counter in the game because it's actually a huge carpet of lightning on your army and you can just move forward out of it and get yourself a nice juicy templar. Too bad the game doesn't work like that.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
clusen
Profile Joined May 2010
Germany8702 Posts
September 16 2011 00:08 GMT
#706
On September 16 2011 08:44 Soulriser wrote:
except they arent using testing for the new change, which kinda makes your first point invalid :/

Except it doesn't, Einstein. They don't have to test every change, they looked at a few possible solutions, tested one extreme, apparently saw that they don't like the effect so they settle for a not so extreme change and release the patch to the proper testrealm.

It's just a small fix anyway.
fuzzayy
Profile Joined February 2011
United States99 Posts
September 16 2011 00:09 GMT
#707
a lot better, im so glad, but range of 7? my infestors will prolly die trying to do that either way lol
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 16 2011 00:09 GMT
#708
I think this was their plan all along.

They only did the massive change to lighten the blow for this.

It's like New Coke all over again.
krowe
Profile Joined April 2010
United States184 Posts
September 16 2011 00:09 GMT
#709
This seems a little more balanced then to just take away NP from massive units. As much as I hate infestors this seems a lot more balanced and should be some nice high level gameplay with pro's using infestors and other races defending against this.

Way to go blizzard~
ePBuckets
Profile Joined April 2011
Canada207 Posts
September 16 2011 00:09 GMT
#710
i think the 9 to 7 range change is good.

@ the post above i agree give back khydarian amulet

reason being is warp in storms isnt THAT big a deal, with storm you can micro your units OUT of the storm.

with fungal its a snare, you are rooted in place, andt hen you can be chained for ever really.
fungal is also a DoT, and also stops spell casting.

i honestly thing if fungal was a slow and not a snare the infestor and the balance of the game would be exactly that; balanced.
fuzzayy
Profile Joined February 2011
United States99 Posts
September 16 2011 00:10 GMT
#711
this is way better, so glad, but range of 7 my infestors will die. lol
Dew.
Profile Joined January 2011
Brazil104 Posts
September 16 2011 00:10 GMT
#712
On September 16 2011 09:01 Whomp wrote:
Blizzard: Infestor change has been reverted however the range has been decreased from 9 to 7 effectively castrating the spell regardless. We feel dealing with numbers instead of words like "Massive" help to confuse a large portion of our community as they are less likely to clue into how hard they are being fucked. Past studies have also shown that players are alot more receptive to these kinds of changes if we re-wrap the rape in such a way that it makes us look like we spent some time thinking about it.

In all seriousness, this will go through. It will stay in the game for X amount of time till the protoss start figuring out how to play the game and then the patch will be reverted. This and warp prism are the kind of patching i absolutely HATE, but the idea is to goad protoss into experimenting and development instead of letting them figure it out on there own. In the current meta game infestors look imbalanced because of the half baked retards who can't perform decent blink and feedbacks.


Actually im pretty sure that all the times zerg "figured" out something it was because of a patch... Can someone help me here? Dont really remember by heart, but I have a strong feeling that it was the case.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-09-16 00:17:08
September 16 2011 00:11 GMT
#713
why do i feel like this dev team really hated Zerg? they take away anything that is considered slightly good of the race like old ultra's range, and now this infestor's uber nerf (just wait and see how many toss will rush a mothership for their army now). seriously, there are many other problems in the games but they love to pick on zerg. why blizzard?? why??

This nerf really gave me an impression that Blizzard is so determined to nerf infestor in some way(???), they nerfed the fungal but wasnt happy enough so in the end they just made another quick decision of giving it a shorter NP range rather than completing taking away from NP massive units (they were actually serious on taking away the NP on massive units...).

who the hell (ever) complaint about NP???
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-16 00:12:06
September 16 2011 00:11 GMT
#714
On September 16 2011 09:09 ePBuckets wrote:
i think the 9 to 7 range change is good.

@ the post above i agree give back khydarian amulet

reason being is warp in storms isnt THAT big a deal, with storm you can micro your units OUT of the storm.

with fungal its a snare, you are rooted in place, andt hen you can be chained for ever really.
fungal is also a DoT, and also stops spell casting.

i honestly thing if fungal was a slow and not a snare the infestor and the balance of the game would be exactly that; balanced.



I was joking, khydarian amulet was extremely strong, I was just comparing it to him saying "people just need to play about against this" when theoretically you shouldn't be taking more than 20 damage from a storm.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
MattBarry
Profile Joined March 2011
United States4006 Posts
September 16 2011 00:13 GMT
#715
Making it unable to target massive units was a tad silly. I think this is a good change.
Platinum Support GOD
ePBuckets
Profile Joined April 2011
Canada207 Posts
September 16 2011 00:14 GMT
#716
On September 16 2011 09:11 Heavenly wrote:
Show nested quote +
On September 16 2011 09:09 ePBuckets wrote:
i think the 9 to 7 range change is good.

@ the post above i agree give back khydarian amulet

reason being is warp in storms isnt THAT big a deal, with storm you can micro your units OUT of the storm.

with fungal its a snare, you are rooted in place, andt hen you can be chained for ever really.
fungal is also a DoT, and also stops spell casting.

i honestly thing if fungal was a slow and not a snare the infestor and the balance of the game would be exactly that; balanced.



I was joking, khydarian amulet was extremely strong, I was just comparing it to him saying "people just need to play about against this" when theoretically you shouldn't be taking more than 20 damage from a storm.


well warp in storms are a thing of the past, i think its unfair that every other race's spell caster has a research for increased energy but hightemplar get shitted on.

and still, fungal needs to be a slow and not a snare, and then its all balanced.
branflakes14
Profile Joined July 2010
2082 Posts
September 16 2011 00:15 GMT
#717
On September 16 2011 09:09 ePBuckets wrote:
i think the 9 to 7 range change is good.

@ the post above i agree give back khydarian amulet

reason being is warp in storms isnt THAT big a deal, with storm you can micro your units OUT of the storm.

with fungal its a snare, you are rooted in place, andt hen you can be chained for ever really.
fungal is also a DoT, and also stops spell casting.

i honestly thing if fungal was a slow and not a snare the infestor and the balance of the game would be exactly that; balanced.


Fungal being a slow doesn't address the curbstomping going on in TvP right now.
Mjolnir
Profile Joined January 2009
912 Posts
September 16 2011 00:15 GMT
#718
On September 16 2011 09:03 Heavenly wrote:
Show nested quote +
On September 16 2011 08:53 Mjolnir wrote:
On September 16 2011 08:46 Heavenly wrote:
On September 16 2011 08:32 Mjolnir wrote:

Maybe people will finally start spreading units and focusing Infestors...

You know, like they should have months ago before they started qqing for nerfs.



lmao where did this even come from? What about a neural parasite nerf will make people "finally start spreading units and focusing infestors" more than before..most random QQ I've ever seen.


It's not a qq. Jesus.

People almost never focus infestors, yet cry about NP taking their units. Solution: Focus down the infestors using NP.

People bitch and complain about FG, yet continue to 1-group move an army into combat. Solution: Spread units.

Now that range is 7, maybe people won't be so lazy and actually make an attempt to snipe a NPing Infestor.

Basically, maybe people will stop playing like they did 6 months ago when Infestors were a non-issue and, I don't know, fucking adapt before they cry about something being OP. Honestly, NP is, and always was, the easiest spell to see and counter in the game.



Er yes, it was pretty much the definition of QQ, whining about a nerf and claiming that people should just play better. You said you play terran and zerg, not protoss. How exactly are you going to focus fire down the 9 range infestors when your army is fungal growthed? That's the problem and the reason the range is reduced. This thread isn't even about fungal growth so I have no idea why you are bringing that up.

On that same note give back khydarian amulet, storm can be dodged, l2 spread your units bro. Its probably the easiest spell to see and counter in the game because it's actually a huge carpet of lightning on your army and you can just move forward out of it and get yourself a nice juicy templar. Too bad the game doesn't work like that.


It's not a fucking QQ! Jeeeeeesus. I don't care about a nerf - I don't even use Infestors in anything but ZvZ where NP is useless anyhow. I was simply saying that perhaps now people will do what they could have done ages ago but just. didn't. bother. to. do.

Only reason I included FG and unit spread was because it's another thing I see people neglect like crazy at my level of play (i.e. where they should certainly know better).

I was actually against the KA nerf. I was also against nerfing reapers, and altering the rax/supply build order - things that specifically impacted me at the time each was discussed as I was mainly a Zerg player when T was rolling every Z with fast rax or 4-5 rax reaper; and I was beginning to use Z and T around the time KA was getting hammered.

All of the above nerfs, and others, including this NP nerf are changes that I strongly feel have been implemented before they should have been. The community needs time to adapt, not have the game change around the opinions of it's most vocal members (usually the ones who don't want to figure out alternatives to playstyle).

So, while I don't actually play Protoss, I think your race got the shaft for a number of things that just didn't need to be changed. So did Terran. And so is Zerg.

Honestly, NP is freaking easy to pick off. It's easy to avoid. I honestly can't recall a really high-level pro match (GSL) where NP was the deciding factor in a game or series of games. I may be wrong, I haven't seen every GSL match.

Either way, it's a silly nerf because the spell is silly and easy to avoid anyhow; but I'm sure as shit not QQing about it; merely pointing out how absurd it is to nerf an absurd spell that is absurdly easy to deal with.

tuho12345
Profile Blog Joined July 2011
4482 Posts
September 16 2011 00:15 GMT
#719
On September 16 2011 08:48 Soulriser wrote:
Show nested quote +
On September 16 2011 08:45 tuho12345 wrote:
On September 16 2011 08:42 Soulriser wrote:
On September 16 2011 08:40 AudionovA wrote:
Why don't you guys just do Overlord/Infester micro.... like reaver/shuttle micro from BW. Just use OV to gain the positional advantage.


because stalkers shoot them dead. really fast. so spending 100 minerals on OL, 200/200 on drop, 100/100 on speed, then 100/150 per infestor only to have it shot down by stalkers seems kinda like a waste

lol welcome to how Protoss feel about their paper plane and HTs.



yes and no? i mean, i agree with the cost and stuff, but if we could have all of our larvae produce from our overlords, like you can with GWs and portapylons, then i would agree completely. =P (yes i agree that having like, 6 hatches worth of larvae pop at once is a considerable difference between 13 GWs or soemthing. but its the concept im talking about)

We're talking about putting infestors in overlord lol. Just like putting HTs in paperism right?
ePBuckets
Profile Joined April 2011
Canada207 Posts
Last Edited: 2011-09-16 00:17:25
September 16 2011 00:16 GMT
#720
On September 16 2011 09:15 branflakes14 wrote:
Show nested quote +
On September 16 2011 09:09 ePBuckets wrote:
i think the 9 to 7 range change is good.

@ the post above i agree give back khydarian amulet

reason being is warp in storms isnt THAT big a deal, with storm you can micro your units OUT of the storm.

with fungal its a snare, you are rooted in place, andt hen you can be chained for ever really.
fungal is also a DoT, and also stops spell casting.

i honestly thing if fungal was a slow and not a snare the infestor and the balance of the game would be exactly that; balanced.


Fungal being a slow doesn't address the curbstomping going on in TvP right now.


TvP??
are you talking about the 1-1-1?? its hard, but not impossible to hold off.
i dont see how Fungal has anything to do with TvP LMFAO.

edit: perhaps you meant TvZ? seeing as you commented on fungal? well if fungal wasnt a root you could atleast start to run back to your seige line, and not just get rooted in place over and over again until banelings wipe your bio up or the dots clean up.


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