• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:58
CEST 03:58
KST 10:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
ZeroSpace Early Access is Now Live!3Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters1Balance hotfix patch 5.0.16b (July 16)66Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!18
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Weekly Cups (July 13-19): Terran & Protoss rise; Zerg falters How would you feel about frequent/monthly balance patches for SC2? Clem: "I don't have that much hope in Blizzard" [D] Wireframe Casting Removed
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 535 Assembly of Vengeance The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together
Brood War
General
BW General Discussion HORROR STARCRAFT MOVIE How Famous was FlaSh before his Debut? Recent recommended BW games screpdb: new Starcraft reporting tool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! Escore Tournament - Season 3 Small VOD Thread 2.0
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
ZeroSpace Early Access is Now Live! ZeroSpace at Steam NextFest - Last free demo Path of Exile Nintendo Switch Thread Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread How to buy a book - shipping from Korea to Europe The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Hello guys!
LIN1s
Role of Gaming on Mental Hea…
TrAiDoS
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
ramps on octagon
StaticNine
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5140 users

Another Neural Parasite Change. - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 59 Next
StarscreamG1
Profile Joined February 2011
Portugal1653 Posts
September 16 2011 00:41 GMT
#741
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.
j0ker
Profile Joined August 2011
275 Posts
September 16 2011 00:41 GMT
#742
as a terran i'd be fine with a 1 range nerf to emp to balance out tvp. any zergs whining about ghosts are just mad they cant tech to brood/infestor and 1a anymore. getting enough ghosts to negate all hive tech takes a big lead, otherwise you are cutting tanks and vulnerable to be overran with ling/bane. the only imbalanced aspect of zvt was 11/11, and thats getting a solid nerf. mutas and infestors are both still amazing against terran.
fusihunter
Profile Joined September 2010
Australia208 Posts
September 16 2011 00:42 GMT
#743
It will be interesting. Ghosts and HT's outrange Neural too, so they can all be feedbacked/EMP'd before they get a chance to use the spell.

That means you'll need to fungal the casters first ( hoping they aren't really close to the Collossus/Thor), and then walk in range of massive unit you want to neural

Sounds like it'll be alot harder now
"I actually don't like games. I just like beating people." - Idra
Zaurus
Profile Joined October 2010
Singapore676 Posts
September 16 2011 00:45 GMT
#744
Thank god for this patch. Blizzard finally recognize roach and infestors are imba for their cost. Zerg units are not weak. Protoss has the weakest early mid game before tier 3 gets out. QQ all you want Zerg, no choice but to admit you win some of your games due to pre patch infestors.
Xivsa
Profile Joined April 2011
United States1009 Posts
September 16 2011 00:46 GMT
#745
Better change than making massive units immune to fungal, but hopefully it will get 'buffed' to 8 range or something. Infestors who are mind-controlling units are vulnerable as it is so I wonder how much easier it will be to kill them, free the Collossus or Thor, and then roll the zerg army. Eh, it will probably come down to better Infestor micro, which I think is partly what Blizzard is after anyway.
I don't know half of you half as well as I should like and I like less than half of you half as well as you deserve. - Bilbo
Loodah
Profile Blog Joined December 2010
335 Posts
September 16 2011 00:48 GMT
#746
This means PvZ will be broken again until the fungal growth gets a PROPER nerf.
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2011-09-16 00:49:45
September 16 2011 00:48 GMT
#747
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.
Jimbo77
Profile Joined March 2011
139 Posts
September 16 2011 00:53 GMT
#748
On September 16 2011 09:48 MrCon wrote:
I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.

Well said.
+1

The main reason of being OP is that infestors own everything from start to mid to late game.
stokes17
Profile Joined January 2011
United States1411 Posts
September 16 2011 00:53 GMT
#749
On September 16 2011 09:48 MrCon wrote:
Show nested quote +
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.


you actually make a really good point. Nerfing the other spells, while they may feel "worse" or stronger to P players (myself included), NP let's Zerg stay on Infestors into the late game, which I assume the Bliz team seems to think is the imbalance, and I think i agree, so hopefully it ends up being a good change
Protosnake
Profile Joined September 2011
France295 Posts
September 16 2011 01:01 GMT
#750
I still fail to understand the need for the nerf.

Np have 9 range, colossus have 9 range, put them on a different control group, keep them in the back. If any infestor try to neural he will reach melee range and get promptly sniped by stalker/colossus.

There's no "counter" in this, apart from punishing very bad control of a long-range unit
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2011-09-16 01:12:26
September 16 2011 01:08 GMT
#751
On September 16 2011 09:45 Zaurus wrote:
Thank god for this patch. Blizzard finally recognize roach and infestors are imba for their cost. Zerg units are not weak. Protoss has the weakest early mid game before tier 3 gets out. QQ all you want Zerg, no choice but to admit you win some of your games due to pre patch infestors.


yeah and before zerg was losing cause the had no way to deal with P deathball. conclusion: game balance is broken and one dimensional. -> wait for hots

also your cute P whine at the same time as calling Z whine out is hypocrisy at its best.



i agree with blizz that the infestor is more or less broken. but they made the hole they are falling into now themselves. i just hope that they learn something from all their blind bandaid fixes they keep throwing at the game and start actually caring about design in the future. cause juggling with numbers just cant fix flaws on the basic level.
life of lively to live to life of full life thx to shield battery
Tektos
Profile Joined November 2010
Australia1321 Posts
September 16 2011 01:11 GMT
#752
On September 16 2011 09:41 j0ker wrote:
as a terran i'd be fine with a 1 range nerf to emp to balance out tvp. any zergs whining about ghosts are just mad they cant tech to brood/infestor and 1a anymore. getting enough ghosts to negate all hive tech takes a big lead, otherwise you are cutting tanks and vulnerable to be overran with ling/bane. the only imbalanced aspect of zvt was 11/11, and thats getting a solid nerf. mutas and infestors are both still amazing against terran.


1a with an infestor army?

Not sure if serious....
MrCon
Profile Blog Joined August 2010
France29748 Posts
September 16 2011 01:12 GMT
#753
On September 16 2011 09:53 stokes17 wrote:
Show nested quote +
On September 16 2011 09:48 MrCon wrote:
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.


you actually make a really good point. Nerfing the other spells, while they may feel "worse" or stronger to P players (myself included), NP let's Zerg stay on Infestors into the late game, which I assume the Bliz team seems to think is the imbalance, and I think i agree, so hopefully it ends up being a good change

Yep, I don't think infestor are OP in essence. It's just that they remove too much options from the game (at least in the ZvP matchup).
Now, snipe range -1 and EMP area -1 (and even perhaps EMP only removes 75, or even 50 energy/shields max) and it'll be perfect =). I think even if the 3 aspects were nerfed at once it wouldn't be a big problem seeing how ghost are massed now.
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 16 2011 01:20 GMT
#754
On September 16 2011 09:53 Jimbo77 wrote:
Show nested quote +
On September 16 2011 09:48 MrCon wrote:
I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.

Well said.
+1

The main reason of being OP is that infestors own everything from start to mid to late game.


Sounds like the marine to me. Just because something is versatile doesn't mean it should be nerfed. The infestor was fine because it covered all the design flaws of zerg.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
hobosrus
Profile Joined June 2011
United States99 Posts
September 16 2011 01:21 GMT
#755
Blizzard wanted it this way so you have to get good positioning on your infestors, instead of going e(that is the hotkey right?) click on all the giant floating heads with laserbeams
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
Whitewing
Profile Joined October 2010
United States7483 Posts
September 16 2011 01:22 GMT
#756
On September 16 2011 06:58 tomatriedes wrote:
Show nested quote +
On September 16 2011 06:24 Whitewing wrote:
You know what guys? Can we stop the Protoss hate on Zerg and the Zerg hate on Protoss? We're both the underdogs here, let's direct our hate at the overpowered Terrans, alright?

YOU HUMAN JERKS.


It's all Idra's fault.


Well he played Terran in BW....
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Whitewing
Profile Joined October 2010
United States7483 Posts
September 16 2011 01:22 GMT
#757
On September 16 2011 10:20 KimJongChill wrote:
Show nested quote +
On September 16 2011 09:53 Jimbo77 wrote:
On September 16 2011 09:48 MrCon wrote:
I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.

Well said.
+1

The main reason of being OP is that infestors own everything from start to mid to late game.


Sounds like the marine to me. Just because something is versatile doesn't mean it should be nerfed. The infestor was fine because it covered all the design flaws of zerg.


Should nerf the marine too IMO.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2011-09-16 01:27:27
September 16 2011 01:25 GMT
#758
On September 16 2011 09:48 MrCon wrote:
Show nested quote +
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.


The thing is zerg really doesn't have a good way to deal with T3 units, mainly colossi. Maybe neural shouldn't be the answer, but bliz should at least compensate the nerf with another buff( maybe something like increased range on corruptors)

Really the infestor is all zerg has.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
September 16 2011 01:25 GMT
#759
On September 16 2011 10:12 MrCon wrote:
Show nested quote +
On September 16 2011 09:53 stokes17 wrote:
On September 16 2011 09:48 MrCon wrote:
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.


you actually make a really good point. Nerfing the other spells, while they may feel "worse" or stronger to P players (myself included), NP let's Zerg stay on Infestors into the late game, which I assume the Bliz team seems to think is the imbalance, and I think i agree, so hopefully it ends up being a good change

Yep, I don't think infestor are OP in essence. It's just that they remove too much options from the game (at least in the ZvP matchup).
Now, snipe range -1 and EMP area -1 (and even perhaps EMP only removes 75, or even 50 energy/shields max) and it'll be perfect =). I think even if the 3 aspects were nerfed at once it wouldn't be a big problem seeing how ghost are massed now.


infestors are OP in essence. infact the basic idea of decent dmg together with a stun effect is beyond OP. but that doesnt matter since if we learned one thing from broodwar its that "op" units/spells make exciting and good gameplay.

the problem is that its a VERY onesided thing and thats its so freakin jack of all trades(and so easy to do thx to smartcast etc but thats a different story). its just boring/frustrating to see and indeed causes actual balance issues. but the problem is that outside of infestors and broodlords the Z army is very limited so they have to keep the rather easy boring way of OPness in the game to not totally screw zergs over.

the NP change is just another bandaid fix for a way way deeper problem .and its a ugly one since it essentially takes a spell out of the game.
life of lively to live to life of full life thx to shield battery
hobosrus
Profile Joined June 2011
United States99 Posts
September 16 2011 01:26 GMT
#760
On September 16 2011 10:21 hobosrus wrote:
Blizzard wanted it this way so you have to get good positioning on your infestors, instead of going e(that is the hotkey right?) click on all the giant floating heads with laserbeams

Im so tired of zergs saying their race has design flaws. WHAT DESIGN FLAWS????? roaches are one of the most cost efficient units in the game not so much against terran (because of seige tanks and marauders) but they pretty much own pretty much every gateway based army. Even blink stalkers requires excellent micro and if you add some infestors with the roaches that get nullified. Hydra is one of the greatest dps dealers in the game against everything. mutas are probably the best harassment unit and they can compliment ling bling quite nicely (which is why that is standard) im just trying to understand what zergs find so bad about their units????
There is obviously a huge racial imbalance in the global starleague. Just take a look at the code s roster: Korean Korean Korean Canadian Korean...
Prev 1 36 37 38 39 40 59 Next
Please log in or register to reply.
Live Events Refresh
Next event in 22h 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft463
SpeCial 151
RuFF_SC2 98
Ketroc 28
StarCraft: Brood War
GuemChi 3764
Artosis 583
Free 143
Dota 2
NeuroSwarm211
League of Legends
Trikslyr81
Counter-Strike
summit1g10160
taco 353
minikerr37
Other Games
tarik_tv5923
JimRising 544
WinterStarcraft543
Day[9].tv337
Maynarde162
JuggernautJason150
ToD22
Organizations
Other Games
gamesdonequick2554
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• mYiSmile111
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1170
• Day9tv337
Upcoming Events
PiGosaur Cup
22h 2m
The PondCast
1d 8h
Kung Fu Cup
1d 9h
OSC
1d 22h
CrankTV Team League
2 days
Replay Cast
2 days
CrankTV Team League
3 days
Korean StarCraft League
4 days
RSL Revival
4 days
Clem vs ByuN
Serral vs SHIN
Online Event
4 days
[ Show More ]
Replay Cast
4 days
RSL Revival
5 days
herO vs Solar
Rogue vs Lambo
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #4
HSC XXIX
Eternal Conflict S2 E3

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.