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Another Neural Parasite Change. - Page 40

Forum Index > SC2 General
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Prev 1 38 39 40 41 42 59 Next
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 16 2011 02:01 GMT
#781
How do people say Infestors are OP when Korean Zergs are barely even using them and still stomping Protoss? "Once you get 20 Infestors game is basically over?" WTF does that even mean? So you just sat in your base and let your opponent get 20 infestors out? Rofl.

Well, hopefully this stops Tosses from complaining a bit more.
I love crazymoving
Shade_FR
Profile Joined June 2010
France378 Posts
Last Edited: 2011-09-16 02:02:15
September 16 2011 02:02 GMT
#782
On September 16 2011 10:49 Dingobloo wrote:
Show nested quote +
On September 16 2011 10:44 RavenLoud wrote:
Didn't they do this in the beta then reverted it back 2 patches later?


Not quite, it started as range 7, then went up to 9 and hadn't been reverted until now. The change they did make was keeping it at 9, but making it an upgrade and doubling the energy cost, it also used to be ground-only which seems like a much better change :\



You are wrong. They indeed nerfed the range already, until they removed the nerf.

Proof :

Patch 0.7.0 (March 12th 2010 )
Cast range decreased from 9 to 7.

Patch 0.11.0 (April 22nd 2010)
Neural Parasite range increased from 7 to 9.
EU Zerg player - Streaming @ http://twitch.tv/shade_cst
Loire
Profile Blog Joined June 2011
Singapore1358 Posts
September 16 2011 02:02 GMT
#783
Should just make neural research available only at hive so it's actually "t3"
Belisarius
Profile Joined November 2010
Australia6228 Posts
September 16 2011 02:03 GMT
#784
Excellent. I'm actually really happy with this.

Question to Zerg: why does nobody burrow their infestors after NP?

At 9-range they were so far back that toss had to have obs like halfway over the Z army to spot them when burrowed. The few Z who ever thought to do it to me completely trashed me, particularly since my obs are usually dead/stuck from fungalspam anyway. Even at 7 I feel like it would help a lot.
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 16 2011 02:04 GMT
#785
On September 16 2011 11:03 Belisarius wrote:
Question to Zerg: why does nobody burrow their infestors after NP? would help a lot.


Well on that one, it's channelled, isn't it?
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 02:04 GMT
#786
On September 16 2011 11:01 Flonomenalz wrote:
How do people say Infestors are OP when Korean Zergs are barely even using them and still stomping Protoss? "Once you get 20 Infestors game is basically over?" WTF does that even mean? So you just sat in your base and let your opponent get 20 infestors out? Rofl.

Well, hopefully this stops Tosses from complaining a bit more.

Do they nice then they can remove them from the game completely? case solved
lgn!
Profile Joined February 2010
Italy224 Posts
September 16 2011 02:04 GMT
#787
On September 16 2011 11:01 Flonomenalz wrote:
How do people say Infestors are OP when Korean Zergs are barely even using them and still stomping Protoss?

Well, hopefully this stops Tosses from complaining a bit more.


you just said: no infestor needed to win in pvz -> nerf NP -> less whine from toss
wtf?
화이팅
KimJongChill
Profile Joined January 2011
United States6429 Posts
September 16 2011 02:05 GMT
#788
On September 16 2011 10:26 hobosrus wrote:
Show nested quote +
On September 16 2011 10:21 hobosrus wrote:
Blizzard wanted it this way so you have to get good positioning on your infestors, instead of going e(that is the hotkey right?) click on all the giant floating heads with laserbeams

Im so tired of zergs saying their race has design flaws. WHAT DESIGN FLAWS????? roaches are one of the most cost efficient units in the game not so much against terran (because of seige tanks and marauders) but they pretty much own pretty much every gateway based army. Even blink stalkers requires excellent micro and if you add some infestors with the roaches that get nullified. Hydra is one of the greatest dps dealers in the game against everything. mutas are probably the best harassment unit and they can compliment ling bling quite nicely (which is why that is standard) im just trying to understand what zergs find so bad about their units????


Zerg does not have as many units as the other races, which limits our options. Really, we only have ling/bling/roach/muta/infestor; mutas are not even a combat unit, while corrupters are only made to make broods, and hydras are extremely situational for all-ins. It feels like there are no ways that zergs can maximize their unit efficiency, or creatively utilize their army potential in a realistic way. There's a bunch of other stuff, but I don't want to complain too much.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
Belisarius
Profile Joined November 2010
Australia6228 Posts
September 16 2011 02:06 GMT
#789
On September 16 2011 11:04 Resistentialism wrote:
Show nested quote +
On September 16 2011 11:03 Belisarius wrote:
Question to Zerg: why does nobody burrow their infestors after NP? would help a lot.


Well on that one, it's channelled, isn't it?


No, you can definitely burrow an infestor that's controlling something. You just can't cast NP from burrow.

I don't know, but you might even be able to fungal with an infestor channeling NP so long as you have the energy.
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
September 16 2011 02:06 GMT
#790
The problem actually, IMO, is the roach.

There are only two good cost effective counters for Protoss to upgraded roaches (with burrow) and that's colossi and voidrays. Infestors take care of both of these units fairly easily, particularly with corruptor/hydra support.

Storm is pretty ineffective vs roaches because they can avoid the storms easily with their speed, they have a lot of HP, and they can burrow. Gateway units don't scale well against roaches, and they don't do splash. Roach numbers just grow too fast for gateway units to take care of them on their own.

So, if you go colossi and the zerg adds infestor/corruptor, he can neural the colossi and the roaches will just slaughter the army. If the infestors get sniped the corruptors are always there to kill the colossi anyway.

Even worse is when the Zerg gets broodlords. It's incredibly difficult to counter corruptor/broodlord/infestor/roach without air control as Protoss. You need a lot of voidrays, and infestors are great vs voidrays with fungal.

I say all of this as a random player. I used to be fine in PvZ, in fact, it was one of my best matchups. Now I'm hovering a little below 50% in PvZ macro games because of the roach/infestor/broodlord composition. I either have to successfully harass the Zerg while I'm on two bases (which is nearly impossible nowadays) and then do a perfect timing attack while taking a third, or just die when we're both maxed to a very powerful army, unable to reinforce fast enough while he remaxes 2/2 or 3/3 roaches with impunity.

My ZvP winrate, on the other hand, is pretty much unchanged. It's been much easier to beat Protosses with Z since the infestor buff vs armored came around.
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 02:08 GMT
#791
corruptors are so fucking op
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 16 2011 02:10 GMT
#792
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!
Hey! How you doin'?
Azzur
Profile Blog Joined July 2010
Australia6259 Posts
September 16 2011 02:11 GMT
#793
Infestors were OP units - glad that they took a nerf!
Xorphene
Profile Joined January 2011
United Kingdom492 Posts
Last Edited: 2011-09-16 02:13:22
September 16 2011 02:11 GMT
#794
.
T: Polt, Fantasy, Flash, Jjakji. P: HerO, Rain, Grubby, SoS. Z: Jaedong, Scarlett, Snute, Life. Casters: ToD, Apollo, MrBitter, Artosis, Day[9].
Truedot
Profile Joined August 2011
444 Posts
Last Edited: 2011-09-16 02:14:09
September 16 2011 02:12 GMT
#795
On September 16 2011 06:39 Condor Hero wrote:
Show nested quote +
On September 16 2011 06:33 Truedot wrote:
On September 16 2011 06:14 branflakes14 wrote:
On September 16 2011 06:08 grudgeStar wrote:
Yeah, well, ZvT would be completely broken without NP. What would you do against mass Thor? The only thing you could do is make an army purely made for basetrades, like muta/ling/roach or something.


Contaminate his Factories to slow down his Thor production while attacking with a maxed army before he gets a scary number of Thors?



so you're saying Zerg race has to "beat the clock" to win, or lose entirely? Cause thats balanced, right?

That's the way it's always been.
You want a game where every race can win with any unit composition at any time?
Then go play chess.



Or I could go back and play Starcraft brood war. There's a reason that games have existed in that sense, that both sides are equal and equally capable of winning at any time; Because it shifts the gameplay from obvious superiority in numbers/power, to one of skill. Thus players have to rely on skill.

Here's a partial list of all successful sports and games where both sides get equal ability:
Football (american).
Soccer.
baseball.
Go.
Battleship.
Chess.
Backgammon.

and so on. They all succeeded at staying viable forms of entertainment for a hundred years or more.

Where are all the games that have auto-lose situations if one player doesn't win before the other player gets all his ducks in a row? Name me one.

There is no such game that has survived until now, from past rock or board games, to field sport. Why? because people want to witness superior skill of mind, and sometimes body. Not of a greater always bashing a lesser. Those who play want the same.

I can Imagine you:
Play Terran.
Deny Terran is OP.
trollface while spamming A for marines.



Remember, I could also go bakc and play brood war, where zerg doesn't even get inject, and doesn't have to spam it, and has an army thats always LARGER tahn the enemy, yet is equal in power.

I used to spend my time not caring about people's language in chat. Until I got hit by blizz. Now I spend my time instigating people to verbal abusive levels, so I can ban them in turn. The circle of life.
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 02:12 GMT
#796
On September 16 2011 11:11 Xorphene wrote:
Show nested quote +
On September 16 2011 11:08 graniten wrote:
corruptors are so fucking op


In response to your inane trolling in this thread:

[image loading]

im joking with you retards relax

User was temp banned for this post.
Belisarius
Profile Joined November 2010
Australia6228 Posts
September 16 2011 02:13 GMT
#797
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?

Obviously it's a huge amount of apm, but it's not that much different to the anti-EMP storm prism stuff MC has started doing. It shouldn't be too hard to deny observers over your army at that stage of the game, particularly with 50 gas overseers.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
September 16 2011 02:14 GMT
#798
The newest change to NP has Zergs once more excited about the Mothership acceleration buff

Honestly though, a 9 range mind control was and is a little silly.
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
September 16 2011 02:15 GMT
#799
On September 16 2011 11:06 wherebugsgo wrote:
The problem actually, IMO, is the roach.

There are only two good cost effective counters for Protoss to upgraded roaches (with burrow) and that's colossi and voidrays. Infestors take care of both of these units fairly easily, particularly with corruptor/hydra support.

Storm is pretty ineffective vs roaches because they can avoid the storms easily with their speed, they have a lot of HP, and they can burrow. Gateway units don't scale well against roaches, and they don't do splash. Roach numbers just grow too fast for gateway units to take care of them on their own.

So, if you go colossi and the zerg adds infestor/corruptor, he can neural the colossi and the roaches will just slaughter the army. If the infestors get sniped the corruptors are always there to kill the colossi anyway.

Even worse is when the Zerg gets broodlords. It's incredibly difficult to counter corruptor/broodlord/infestor/roach without air control as Protoss. You need a lot of voidrays, and infestors are great vs voidrays with fungal.

I say all of this as a random player. I used to be fine in PvZ, in fact, it was one of my best matchups. Now I'm hovering a little below 50% in PvZ macro games because of the roach/infestor/broodlord composition. I either have to successfully harass the Zerg while I'm on two bases (which is nearly impossible nowadays) and then do a perfect timing attack while taking a third, or just die when we're both maxed to a very powerful army, unable to reinforce fast enough while he remaxes 2/2 or 3/3 roaches with impunity.

My ZvP winrate, on the other hand, is pretty much unchanged. It's been much easier to beat Protosses with Z since the infestor buff vs armored came around.


You have to keep in mind that they also buffed immortal range so maybe your roach problems will be solved next patch. It's interesting how that plays into the range nerf though, immortals are now very decent in the mid game, and there will be more immortals for zergs to NP now so we might see an escalation where you eventually get collossus to help defend your immortals from getting NP'd instead of neural just shutting out the whole robo tech tree.
Daniri
Profile Joined May 2007
387 Posts
September 16 2011 02:15 GMT
#800
On September 16 2011 11:06 Belisarius wrote:
Show nested quote +
On September 16 2011 11:04 Resistentialism wrote:
On September 16 2011 11:03 Belisarius wrote:
Question to Zerg: why does nobody burrow their infestors after NP? would help a lot.


Well on that one, it's channelled, isn't it?


No, you can definitely burrow an infestor that's controlling something. You just can't cast NP from burrow.

I don't know, but you might even be able to fungal with an infestor channeling NP so long as you have the energy.


No you can't. That was a bug that they removed in 1.1.
"you guys are silly lol thats why i hate you people" berserkboar
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