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Another Neural Parasite Change. - Page 42

Forum Index > SC2 General
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laharl23
Profile Joined February 2011
United States582 Posts
September 16 2011 02:40 GMT
#821
Pretty sure zerg will be fine guys... its not the end of the world that you can't make pure mass infestor/ling in all matchups.
Soulriser
Profile Joined July 2011
United States192 Posts
Last Edited: 2011-09-16 02:43:39
September 16 2011 02:41 GMT
#822
On September 16 2011 11:31 Heavenly wrote:
Show nested quote +
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out. and again, theyre really fucking slow

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.
Moa
Profile Blog Joined July 2010
United States790 Posts
September 16 2011 02:41 GMT
#823
On September 16 2011 11:22 EliteReplay wrote:
Show nested quote +
On September 16 2011 11:21 coL.CatZ wrote:
this change is just as bad unfortunately. Its like saying, since most people can't micro or target fire, we'll make it easy for them and ridiculously easy for actual good players


ok, what will be a good change for you? Can please elaborate something balanced?


I'll do it for him, no change. Neural was fine, nobody good was even thinking that it needed a change.
^O^
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
September 16 2011 02:45 GMT
#824
On September 16 2011 11:41 Soulriser wrote:
hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.


0 carapace hydras die to +3 attack colossus, you've got us there! (with 1 carapace the hydras regen one last hit point and take a third swipe)
BarbieHsu
Profile Joined September 2011
574 Posts
September 16 2011 02:46 GMT
#825
There were other things to nerf with Zerg, but I like Blizzard's incremental approach to balance.
Soulriser
Profile Joined July 2011
United States192 Posts
September 16 2011 02:47 GMT
#826
On September 16 2011 11:45 Resistentialism wrote:
Show nested quote +
On September 16 2011 11:41 Soulriser wrote:
hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.


0 carapace hydras die to +3 attack colossus, you've got us there! (with 1 carapace the hydras regen one last hit point and take a third swipe)


would you like to dispute the rest of my argument about why hydras or any other units i listed are bad? or are you just going to cite 1 example that really isnt relevant to my post?
gosublade
Profile Joined May 2011
632 Posts
September 16 2011 02:48 GMT
#827
neural needs range 10, this is ridiculous.
Not even death can save you from me.
Zaurus
Profile Joined October 2010
Singapore676 Posts
September 16 2011 02:49 GMT
#828
On September 16 2011 11:41 Soulriser wrote:
Show nested quote +
On September 16 2011 11:31 Heavenly wrote:
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


Game should be balanced around the very very top players. And not so that diamond and master players can win each other.

How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out. and again, theyre really fucking slow

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.

Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-16 02:51:01
September 16 2011 02:49 GMT
#829
On September 16 2011 11:41 Soulriser wrote:
Show nested quote +
On September 16 2011 11:31 Heavenly wrote:
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out.

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.


Lol, Nestea did not have any particularly good opponents whatsoever and loses to terran and makes a TON of mistakes versus them. He was one baneling bomb from not making it out of the groups versus IMHappy who outplayed him hard. There have been GSL runs that have been almost flawless, MC dropped maybe 2-3 games in each GSL he won. But Nestea never loses to protoss, and I don't remember the last time I saw him make an infestor. .

Don't use hydras versus colossi in that case, maybe? Don't use them off creep? Corruptors do well versus air, they beat voidrays cost-effectively and beat unmicro'd vikings. Ever wonder why broodlords take so long to get out? Maybe because it would be extremely broken if they could come out earlier?

People like you act like zerg never wins games, except they do great around the world. Oh no all of my units aren't super cost efficient even though my race is meant to be the swarm, with high econ and weak units.

Pro players don't 'agree with your facts'. IdrA used to back when he a-moved roach/hydra/corruptor at maxed protoss armies that cost half again what his did. That's about it. Do any pro zergs actually struggle versus protoss nowadays?
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
Soulriser
Profile Joined July 2011
United States192 Posts
September 16 2011 03:06 GMT
#830
On September 16 2011 11:49 Heavenly wrote:
Show nested quote +
On September 16 2011 11:41 Soulriser wrote:
On September 16 2011 11:31 Heavenly wrote:
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out.

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.


Lol, Nestea did not have any particularly good opponents whatsoever and loses to terran and makes a TON of mistakes versus them. He was one baneling bomb from not making it out of the groups versus IMHappy who outplayed him hard. There have been GSL runs that have been almost flawless, MC dropped maybe 2-3 games in each GSL he won. But Nestea never loses to protoss, and I don't remember the last time I saw him make an infestor. .

Don't use hydras versus colossi in that case, maybe? Don't use them off creep? Corruptors do well versus air, they beat voidrays cost-effectively and beat unmicro'd vikings. Ever wonder why broodlords take so long to get out? Maybe because it would be extremely broken if they could come out earlier?

People like you act like zerg never wins games, except they do great around the world. Oh no all of my units aren't super cost efficient even though my race is meant to be the swarm, with high econ and weak units.

Pro players don't 'agree with your facts'. IdrA used to back when he a-moved roach/hydra/corruptor at maxed protoss armies that cost half again what his did. That's about it. Do any pro zergs actually struggle versus protoss nowadays?



so the other 2 times hes won GSL Code S he has never had good opponents either? thats really crazy. and here i thought NesTea was arguably the best player in the world. i didnt think anyone else had won 3 GSL Code S's or all-killed GSL Code S before.

ill keep going then, no one, ever uses hydras against Terran. the problem with having a 'niche' unit, is that theres no point to having it if there is another unit that fills the roll just as well, and can also do other things. i.e., the infestor. the only really good thing that corrupters do is corruption, and make brood lords. and how easy is it to snipe a broodlord? did i mention how slow they were?

terran and Protoss win games as well. 20 terrans in gsl code s? there might be a reason for that.

sure, zerg can swarm, but who says their units have to be shit? i dont think ive ever seen blizzard say "well, zergs have larvae and therefore their units have to be subpar". and ive seen many terran and protoss players macro extremely well.
sc2trainer
Profile Joined August 2011
63 Posts
September 16 2011 03:13 GMT
#831
On September 16 2011 11:12 graniten wrote:
Show nested quote +
On September 16 2011 11:11 Xorphene wrote:
On September 16 2011 11:08 graniten wrote:
corruptors are so fucking op


In response to your inane trolling in this thread:

[image loading]

im joking with you retards relax

User was temp banned for this post.


LOL
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 16 2011 03:15 GMT
#832
Looks like im playin Terran now......
Stephano//HerO//TaeJa//Squirtle//Bomber
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-09-16 03:18:41
September 16 2011 03:15 GMT
#833
On September 16 2011 11:41 Soulriser wrote:
Show nested quote +
On September 16 2011 11:31 Heavenly wrote:
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out. and again, theyre really fucking slow

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.


Corrupters beat phoenix handily, they beat viking 1v1 if you use corruption on it, and clearly they own medivacs, ravens and banshees. Don't forget mutas. They also do pretty well vs. battlecruisers and carriers, although you need more than 1 for the kill (If you didn't, that'd be stupid).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Dommk
Profile Joined May 2010
Australia4865 Posts
September 16 2011 03:16 GMT
#834
On September 16 2011 11:21 coL.CatZ wrote:
this change is just as bad unfortunately. Its like saying, since most people can't micro or target fire, we'll make it easy for them and ridiculously easy for actual good players

Ofcourse it is just as bad, it is meant to be a nerf
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 16 2011 03:18 GMT
#835
On September 16 2011 03:49 R0YAL wrote:
Better course of action. But wheres the "FG now slows units instead of eliminating all micro entirely" change?


You sir are smarter than Blizzard.
Stephano//HerO//TaeJa//Squirtle//Bomber
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-09-16 03:21:14
September 16 2011 03:20 GMT
#836
On September 16 2011 12:18 Za7oX wrote:
Show nested quote +
On September 16 2011 03:49 R0YAL wrote:
Better course of action. But wheres the "FG now slows units instead of eliminating all micro entirely" change?


You sir are smarter than Blizzard.

a 50% movespeed snare would be just as bad as a Root. Protoss units are slow, you can't exactly micro a unit that has been reduced to the speed of a High Templar.

I.E See Concussive shell vs Protoss
sc2trainer
Profile Joined August 2011
63 Posts
September 16 2011 03:20 GMT
#837
On September 16 2011 12:18 Za7oX wrote:
Show nested quote +
On September 16 2011 03:49 R0YAL wrote:
Better course of action. But wheres the "FG now slows units instead of eliminating all micro entirely" change?


You sir are smarter than Blizzard.


I second the motion of fungal only slowing. It's the reason infestors are used mainly anyways and it's way stronger than storm. It's just so powerful. You mad when forcefields trap you? How about a spell that takes less skill and adds a decent dps.
ShrimpDance
Profile Joined September 2010
392 Posts
September 16 2011 03:20 GMT
#838
7 range Neural Parasite -- i suppose the leniency max rage after neuraled so they can walk around a bit is reduced by 2 too? after being neuralled at 9 range, u could walk it as far away as 12 or 13 before
ILoveCoffee
Profile Joined May 2011
Malaysia164 Posts
September 16 2011 03:23 GMT
#839
Would have preferred they keep the old NP and nerf fungal. FG is too good especially in ZvZ, there was little to no way to snipe the infestors at the back. NP is still quite gimicky even with the old 9 range.
SnowK
Profile Joined June 2011
United States245 Posts
September 16 2011 03:25 GMT
#840
hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.


Colossus attack for 15 x2.
Hydras have 80 hp.
Let's try that problem again.
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
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