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Another Neural Parasite Change. - Page 43

Forum Index > SC2 General
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S2Lunar
Profile Joined June 2011
1051 Posts
September 16 2011 03:25 GMT
#841
this thread has become fucking horrible.

Possibly worst thread on TL of 2011? Some REALLY bad posts and balance whine from bronze leaguers here.
dooraven
Profile Joined December 2010
Australia2820 Posts
Last Edited: 2011-09-16 03:27:41
September 16 2011 03:25 GMT
#842
On September 16 2011 12:20 Dommk wrote:
Show nested quote +
On September 16 2011 12:18 Za7oX wrote:
On September 16 2011 03:49 R0YAL wrote:
Better course of action. But wheres the "FG now slows units instead of eliminating all micro entirely" change?


You sir are smarter than Blizzard.

a 50% movespeed snare would be just as bad as a Root. Protoss units are slow, you can't exactly micro a unit that has been reduced to the speed of a High Templar.

I.E See Concussive shell vs Protoss


Yep, but at least this makes Pheonix harssment somewhat viable and not chain fungaled to death.
Go go Alliance.
Nerski
Profile Blog Joined November 2010
United States1095 Posts
September 16 2011 03:25 GMT
#843
When NP was super short range in beta it was impossible to use, were right back to something they already found out didn't work. I'm all for changing things to make them fair but changing things in a way that makes it unuseable because it was already tested that way is just silly.
Twitter: @GoForNerski /// Youtube: Youtube.com/nerskisc
Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-09-16 03:39:04
September 16 2011 03:26 GMT
#844
On September 16 2011 12:06 Soulriser wrote:
Show nested quote +
On September 16 2011 11:49 Heavenly wrote:
On September 16 2011 11:41 Soulriser wrote:
On September 16 2011 11:31 Heavenly wrote:
On September 16 2011 11:19 Soulriser wrote:
On September 16 2011 11:13 Belisarius wrote:
On September 16 2011 11:10 Zdrastochye wrote:
Make NP range of 5, allow them to cast it and FG while burrowed, balance problem solved!


Or not. Burrowed fungal? Really?

Honest question, what stops Z burrowing their infestors before an engagement, bringing them into 7 range and unburrowing to NP, and then reburrowing?.


that would be observers =]

Secondly, people keep saying that the infestor is the best choice in every matchup. Does anyone else read between the fucking lines? If 1 unit trumps everything else, it isnt because that unit is necessarily OP. it means that all other units are shitty, and arent cost effective or efficient enough to compete with it. in that sense, yeah, infestors are really versatile, im not denying that. but the fact that all other zerg units are so shitty that its not even worth getting them, i think that is a much larger problem than fungal growth.

tldr; theres a reason people would rather get infestors over BL/corrupter/hydra/ultra. that reason is because those other units arent as cost effective or useful enough to compete, which is the real problem.


How often do you see Nestea and Losira mass infestors?

Typical "my units are horrible, all die in one hit, always have to sacrifice 100 food for 10" qq mentality.


how often do you see other players all kill GSL Code S? there are other players that arent NesTea and Losira, dont forget that.


hydras are horrible, they have 80 hp, and quite literally die to 2 colossus hits(from 1 colossus, less then that if there are multiple). they are.. the second slowest unit zergs have off creep, second to queens, so you cannot reinforce with them.

corrupters lose 1v1 against any air unit in the game i believe. except MAYBE pheonix. they cant shoot down, their damage isnt that good, and theyre really only good for making brood lords.

brood lords are good, but they take forever to get out. no one "brood lord rushes' plus, they are extremely expensive. (lair>spire>hive>greater spire>corrupters>THEN brood lords). no other unit in the game takes that long to get out.

ultras are slow, fucking huge, and dont do that great of damage.


so yes, typical Zerg QQ. its just whining when even pro players agree with these facts.


Lol, Nestea did not have any particularly good opponents whatsoever and loses to terran and makes a TON of mistakes versus them. He was one baneling bomb from not making it out of the groups versus IMHappy who outplayed him hard. There have been GSL runs that have been almost flawless, MC dropped maybe 2-3 games in each GSL he won. But Nestea never loses to protoss, and I don't remember the last time I saw him make an infestor. .

Don't use hydras versus colossi in that case, maybe? Don't use them off creep? Corruptors do well versus air, they beat voidrays cost-effectively and beat unmicro'd vikings. Ever wonder why broodlords take so long to get out? Maybe because it would be extremely broken if they could come out earlier?

People like you act like zerg never wins games, except they do great around the world. Oh no all of my units aren't super cost efficient even though my race is meant to be the swarm, with high econ and weak units.

Pro players don't 'agree with your facts'. IdrA used to back when he a-moved roach/hydra/corruptor at maxed protoss armies that cost half again what his did. That's about it. Do any pro zergs actually struggle versus protoss nowadays?



so the other 2 times hes won GSL Code S he has never had good opponents either? thats really crazy. and here i thought NesTea was arguably the best player in the world. i didnt think anyone else had won 3 GSL Code S's or all-killed GSL Code S before.

ill keep going then, no one, ever uses hydras against Terran. the problem with having a 'niche' unit, is that theres no point to having it if there is another unit that fills the roll just as well, and can also do other things. i.e., the infestor. the only really good thing that corrupters do is corruption, and make brood lords. and how easy is it to snipe a broodlord? did i mention how slow they were?

terran and Protoss win games as well. 20 terrans in gsl code s? there might be a reason for that.

sure, zerg can swarm, but who says their units have to be shit? i dont think ive ever seen blizzard say "well, zergs have larvae and therefore their units have to be subpar". and ive seen many terran and protoss players macro extremely well.


The other two times he won GSL had nothing to do with you saying he all-killed the GSL, and MVP has won three times. And beat Nestea. And many other terrans have beat Nestea. And yeah it is arguable that NesTea is the best player in the world, because his vT isn't as good as many terran's vZ. MVP is like what, 8-1 against him?

Yes, no one uses hydras against terran. Good random fact there.

The carrier and mothership fit a niche role as well. The phoenix does as well though it's used much more often. Boohoo I can't use them in every game in every matchup, game is broken. The point is that the infestor fills the role too well while the other unit fills the role satisfactorily---feel free to disagree but you're kind of a biased mid-level zerg and Blizzard is kind of the people who make the game, are unbiased, and have all statistics at their fingertips. The only really good thing that phoenixes are good for is anti-air and they can lift one unit. The only thing a DT can do is some damage if there is no detection (HT is much better for archons). The only thing a stalker can do versus terran is be anti-air and kind of blink around being annoying. See, I can list unit weaknesses too!

Yeah, good to hear that they win games, I was aware. I'm also discussing primarily from a protoss viewpoint, and in the August GSL protoss was 25% vZ, and has been lagging behind in the matchup internationally since April.

And the description of zerg by Blizzard: "Left unchecked, the zerg multiply at an alarming rate and spawn large armies quickly. Individual zerg units may not be as strong or as hardy as the other races’ forces, but that doesn’t matter when you’re facing an endless stream of them."

However, I think we can agree that terran is a bit ridiculous.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
antikk555
Profile Joined March 2011
85 Posts
September 16 2011 03:27 GMT
#845
Sigh. It would be nice to be able to read TL and not have to read through 40 pages of drivel from retards to read the 2-3 posts that are actually worth a damn.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
September 16 2011 03:33 GMT
#846
Hmmm, I feel this is better than before at least, but still leaves me wishing they just left it alone!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
-_-
Profile Blog Joined November 2003
United States7081 Posts
September 16 2011 03:37 GMT
#847
On September 16 2011 11:21 coL.CatZ wrote:
this change is just as bad unfortunately. Its like saying, since most people can't micro or target fire, we'll make it easy for them and ridiculously easy for actual good players


Blizzard has stated in the past that they do take into account non-professional players when balancing the game, but aren't you in favor of this policy? If not, what do you think about the players in Korea who smile sardonically at the difficulties a North American Grandmasters Zerg player has?

Infestor heavy play is not in vogue in Korea. Perhaps Korean Protoss players are so skilled, they can perfectly target down the Infestor who is siphoning the Colossus, making the prospective neural parasite change moot. In Korea, Neural Parasite in Starcraft 2 could be the equivalent of Medic's Restore in Starcraft Broodwar.

If this is the case, are you in favor of a spell being imbalanced when players can't exercise enough control, and unusable when they can?

Or maybe you're just not skilled enough to comment on the balance of Starcraft 2, and thus don't understand why the change was necessary. Whenever North American players deride the balance opinions of less skilled players, I'm compelled to wonder how they ignore the cognitive dissonance which must occur when they consider where they rank on the Great Cross-Realm Starcraft 2 Ladder which exists only in our hopeful minds.

I'm not saying you shouldn't discuss balance unless you're one of the top players in the world, or that you're one of the people I'm describing. In fact, I greatly enjoyed reading the quoted post by you, even thought it was rather short. But I do think you should be careful when you imply that Neural Parasite is perfectly balanced if Protoss players would simply learn how to control their units. Korean Zergs control their units more precisely and hit their queen injects more regularly than you. Maybe Zerg against Protoss would be a simple matchup for Zerg if you could simply do the same?
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
September 16 2011 03:47 GMT
#848
So

Now we have to make coruptor to counter colosus. The unit the blizzard thinks is a peice of shit and shouldnt be in the game? Awesome
Stephano//HerO//TaeJa//Squirtle//Bomber
Morphs
Profile Joined July 2010
Netherlands645 Posts
September 16 2011 03:47 GMT
#849
2 range less sounds pretty huge.. I'm not sure how positioning would prevent the enemy from killing the Infestors. Maybe trying to have some infestors NP from behind while you engage from the front as well?
CDMVR
Profile Joined August 2011
United States92 Posts
September 16 2011 03:49 GMT
#850
good thing this is all on a ptr, so we can test this before it releases
Warwick Only [Dia IV KR, Dia I NA]
ForeverSleep
Profile Joined April 2011
Canada920 Posts
September 16 2011 03:51 GMT
#851
On September 16 2011 12:25 Toppp wrote:
this thread has become fucking horrible.

Possibly worst thread on TL of 2011? Some REALLY bad posts and balance whine from bronze leaguers here.


dunno man, almost all balance change thread turned to this anyways.
"Life is what happens to you while you’re busy making other plans" - John Lennon
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
September 16 2011 03:52 GMT
#852
On September 16 2011 12:37 -_- wrote:
Show nested quote +
On September 16 2011 11:21 coL.CatZ wrote:
this change is just as bad unfortunately. Its like saying, since most people can't micro or target fire, we'll make it easy for them and ridiculously easy for actual good players


Blizzard has stated in the past that they do take into account non-professional players when balancing the game, but aren't you in favor of this policy? If not, what do you think about the players in Korea who smile sardonically at the difficulties a North American Grandmasters Zerg player has?

Infestor heavy play is not in vogue in Korea. Perhaps Korean Protoss players are so skilled, they can perfectly target down the Infestor who is siphoning the Colossus, making the prospective neural parasite change moot. In Korea, Neural Parasite in Starcraft 2 could be the equivalent of Medic's Restore in Starcraft Broodwar.

If this is the case, are you in favor of a spell being imbalanced when players can't exercise enough control, and unusable when they can?

Or maybe you're just not skilled enough to comment on the balance of Starcraft 2, and thus don't understand why the change was necessary. Whenever North American players deride the balance opinions of less skilled players, I'm compelled to wonder how they ignore the cognitive dissonance which must occur when they consider where they rank on the Great Cross-Realm Starcraft 2 Ladder which exists only in our hopeful minds.

I'm not saying you shouldn't discuss balance unless you're one of the top players in the world, or that you're one of the people I'm describing. In fact, I greatly enjoyed reading the quoted post by you, even thought it was rather short. But I do think you should be careful when you imply that Neural Parasite is perfectly balanced if Protoss players would simply learn how to control their units. Korean Zergs control their units more precisely and hit their queen injects more regularly than you. Maybe Zerg against Protoss would be a simple matchup for Zerg if you could simply do the same?

Ummm.... who are you?

That's right, nobody. So why are you calling out Catz?

NP IS perfectly balanced if Toss players would simply learn how to control their units (hence the less popularity of Infestor usage in Korea. They split against fungals, they have good cannon and obs placement for burrow harass, and they target NPing festors to make Infestors actually look like a BAD investment).

Now NPs usage greatly decreases, it's probably not worth the use, might as well get the extra 2 fungals in. But hey, Toss players need the help, a-moving is hard.
I love crazymoving
BeeNu
Profile Joined June 2011
615 Posts
September 16 2011 03:58 GMT
#853
On September 16 2011 12:49 Itallion wrote:
good thing this is all on a ptr, so we can test this before it releases



We don't need to test it, we already know from previous experience that 7 range makes NP unusable.


¯\_(ツ)_/¯

PeZuY
Profile Blog Joined February 2011
935 Posts
September 16 2011 04:09 GMT
#854
With this change I can actually cope with. I just dont see point if neural cant hit biggest key units t.t
Tyree
Profile Joined November 2010
1508 Posts
September 16 2011 04:13 GMT
#855
This is a good change, they think NP is slightly overpowered but the last change was simply too brutal.

This one is welcome
★ Top Gun ★
SCMothership
Profile Joined November 2010
United States187 Posts
September 16 2011 04:17 GMT
#856
this is a good resolve =) late game ZvT would have been next to impossible if terran goes mech. and zerg cant np thors, and ZvP np would have only really been used on immortals and void rays haha
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
September 16 2011 04:19 GMT
#857
I like it how blizzard is actually responding to the public, but this change is NOT necessary at all. Here comes the 200/200 deathball pew pew pew again.
Elean
Profile Joined October 2010
689 Posts
September 16 2011 04:19 GMT
#858
One day people will realize that the problem isn't NP.

Being able to NP a colossus may be overpowered, but it's only because the colossus itself is overpowered.

It's just another exemple of Blizzard refusing to adress the real issue with protoss. Nerf the damage of the superunit (colossus), and buff the damage of the basic units (gateway), and suddendly NP is completely fine without changing its range.

This would also help in PvT, and enable protoss to harass in PvZ... Yeah you can buff the warp prism, but in the end the problem is that a handfull of gateway units just don't do enough damage.
SCMothership
Profile Joined November 2010
United States187 Posts
September 16 2011 04:19 GMT
#859
On September 16 2011 12:58 BeeNu wrote:
Show nested quote +
On September 16 2011 12:49 Itallion wrote:
good thing this is all on a ptr, so we can test this before it releases



We don't need to test it, we already know from previous experience that 7 range makes NP unusable.


¯\_(ツ)_/¯


then just fungal if you arent good at positioning your infestors
Trealador
Profile Joined August 2011
United States207 Posts
September 16 2011 04:23 GMT
#860
On September 16 2011 13:19 Elean wrote:
One day people will realize that the problem isn't NP.

Being able to NP a colossus may be overpowered, but it's only because the colossus itself is overpowered.

It's just another exemple of Blizzard refusing to adress the real issue with protoss. Nerf the damage of the superunit (colossus), and buff the damage of the basic units (gateway), and suddendly NP is completely fine without changing its range.

This would also help in PvT, and enable protoss to harass in PvZ... Yeah you can buff the warp prism, but in the end the problem is that a handfull of gateway units just don't do enough damage.


So you want to die to gateways instead of colossus? I love dying to 4 gate all ins as much as the next guy but...NOOOOOOOOO
Like a man.
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