• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:24
CET 11:24
KST 19:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!44$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Where's CardinalAllin/Jukado the mapmaker? [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage
Tourneys
[ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1402 users

Another Neural Parasite Change. - Page 39

Forum Index > SC2 General
Post a Reply
Prev 1 37 38 39 40 41 59 Next
SouthWales
Profile Joined August 2010
Canada27 Posts
Last Edited: 2011-09-16 01:27:52
September 16 2011 01:27 GMT
#761
I think the infester Nerf is underlining the big problem with the ZvP meta game which is that the infester was the only way for zerg to be cost effective against the protoss. while in a vacuum the infester is certainly one of the best units in the game (aside from my beloved marines <3), it seems like the zerg needs a unit like the infester in order to deal with how down right awe full their other units are against a protoss ball.

from a spectators standpoint neural parasite made for some of the most exciting battles I had seen out of the match up, and i shudder to think of a return to hydra roach corrupter vs colossi ball.
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
Last Edited: 2011-09-16 01:33:49
September 16 2011 01:30 GMT
#762
Soooo, how are we gonna handle colossus-void ray heavy armies now?

+ Show Spoiler +
Nerf everything about infestors and compensate with lurkers ? :3 What? A guy can dream, right?
Stick it up. take it up. step aside and see the world
BandonBanshee
Profile Joined February 2011
Canada437 Posts
September 16 2011 01:31 GMT
#763
On September 16 2011 09:48 MrCon wrote:
Show nested quote +
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.

This brings up a good point though. Infestors are OP as shit(zerg player here) but these all just seem like bandage solutions. Zergs were having trouble in alot of situations so they made it so infestor was basicly a super unit. I think this is more of an issue about Zerg and Protoss not being as complete of a race as terran.
IMLyte
Profile Joined November 2010
Canada714 Posts
September 16 2011 01:34 GMT
#764
I dont understand how they think Infestors need to be fixed faster than ghosts can someone plz show bilizzard the Mvp vs July game 2 VOD
I'ma show you how great I am ~ Muhammed Ali
Shangiv
Profile Joined December 2010
Australia45 Posts
September 16 2011 01:35 GMT
#765
the funny thing is infestors get 20 of them its impossible for T and P, they are so versatile and cost efficient in their abilities . If toss makes 5 colossus NP them = no colo army = gg. Get templar to feed back has to target 20 of them which is pretty impossible unless the zerg is retarded.
so is Terran if you miss 1 emp since infestors fat, you gotta aim twice and each infestor to get rid of energy, if not 1-2 fungal from 1 infestor = gg marines.

QQ
happyness
Profile Joined June 2010
United States2400 Posts
September 16 2011 01:36 GMT
#766
On September 16 2011 10:26 hobosrus wrote:
Show nested quote +
On September 16 2011 10:21 hobosrus wrote:
Blizzard wanted it this way so you have to get good positioning on your infestors, instead of going e(that is the hotkey right?) click on all the giant floating heads with laserbeams

Im so tired of zergs saying their race has design flaws. WHAT DESIGN FLAWS????? roaches are one of the most cost efficient units in the game not so much against terran (because of seige tanks and marauders) but they pretty much own pretty much every gateway based army. Even blink stalkers requires excellent micro and if you add some infestors with the roaches that get nullified. Hydra is one of the greatest dps dealers in the game against everything. mutas are probably the best harassment unit and they can compliment ling bling quite nicely (which is why that is standard) im just trying to understand what zergs find so bad about their units????


The problem with zerg is that they have the least diversity, they have to play defensively in the early to mid game(unless they all in), and their late game compositions just can't match P or T (without neural, that is).

Protoss have their weakness too, mainly in that their race is the most inflexible. And terran..... well terran has flexibility and diversity.....and good harass options.... and good defense and offense....really what is terran's weakness? (LOL)
sc2trainer
Profile Joined August 2011
63 Posts
September 16 2011 01:37 GMT
#767
On September 16 2011 10:27 SouthWales wrote:
I think the infester Nerf is underlining the big problem with the ZvP meta game which is that the infester was the only way for zerg to be cost effective against the protoss. while in a vacuum the infester is certainly one of the best units in the game (aside from my beloved marines <3), it seems like the zerg needs a unit like the infester in order to deal with how down right awe full their other units are against a protoss ball.

from a spectators standpoint neural parasite made for some of the most exciting battles I had seen out of the match up, and i shudder to think of a return to hydra roach corrupter vs colossi ball.


I feel like NP was too strong and this range nerf makes it more balanced. In fact I liked the NP massive nerf better as I still feel NP is too strong....
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 01:37 GMT
#768
Are you happy now? Just take the nerf and shut the fuck up you dont even know how its gonna be before you try it. And yea ghosts are next..
Lumi
Profile Blog Joined August 2009
United States1616 Posts
September 16 2011 01:39 GMT
#769
9 to 7 is pretty severe, not just because of colossi but feedback range as well.. Sigh!
twitter.com/lumigaming - DongRaeGu is the One True Dong - /r/onetruedong
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
September 16 2011 01:42 GMT
#770
Why not leave NP alone and nerf the more groundbreaking spell of Infestors and double the energy cost of IT?
Hey! How you doin'?
Nilrem
Profile Blog Joined February 2009
United States3684 Posts
September 16 2011 01:43 GMT
#771
On September 16 2011 10:25 BeMannerDuPenner wrote:
Show nested quote +
On September 16 2011 10:12 MrCon wrote:
On September 16 2011 09:53 stokes17 wrote:
On September 16 2011 09:48 MrCon wrote:
On September 16 2011 09:41 StarscreamG1 wrote:
Seriously....we see a lot of games, GSL, MLG, IPL, etc, etc. Did blue flame give us reasons to say it's OP? YES! Did NP gave us reasons to say it's OP? NO!

Protoss here.

I don't think the problem is OP or not, I think the problem is that the unit is good vs everything.
Want to push a base ? Spam infested terrans.
Bunch of T1 units ? Fungal solves.
Air ? See above.
He transition to T3 massive units ? Research neural.

The problem is especially in the ZvP matchup, as neural makes it that you need templars to protect your colossi, but the colossus/templar is a end game composition that necessitate at least 6 gas (8 is more realistic if you want some upgrades and stalkers too). But the infestors are perfect against the whole "life" of a protoss army. I think this nerf is way better than just removing neural, which was the practical effect of the previous nerf.


you actually make a really good point. Nerfing the other spells, while they may feel "worse" or stronger to P players (myself included), NP let's Zerg stay on Infestors into the late game, which I assume the Bliz team seems to think is the imbalance, and I think i agree, so hopefully it ends up being a good change

Yep, I don't think infestor are OP in essence. It's just that they remove too much options from the game (at least in the ZvP matchup).
Now, snipe range -1 and EMP area -1 (and even perhaps EMP only removes 75, or even 50 energy/shields max) and it'll be perfect =). I think even if the 3 aspects were nerfed at once it wouldn't be a big problem seeing how ghost are massed now.


infestors are OP in essence. infact the basic idea of decent dmg together with a stun effect is beyond OP. but that doesnt matter since if we learned one thing from broodwar its that "op" units/spells make exciting and good gameplay.

the problem is that its a VERY onesided thing and thats its so freakin jack of all trades(and so easy to do thx to smartcast etc but thats a different story). its just boring/frustrating to see and indeed causes actual balance issues. but the problem is that outside of infestors and broodlords the Z army is very limited so they have to keep the rather easy boring way of OPness in the game to not totally screw zergs over.

the NP change is just another bandaid fix for a way way deeper problem .and its a ugly one since it essentially takes a spell out of the game.


Can people refrain from using "in essence" when oblivious to what it actually means. Unless Blizzard purposely designed the Infestor to be Op, only than would it be accurate. I have a stern (but unbacked) feeling that its use was a snarky response to use the same word as the person responding to.

too many of the claims here (which are merely opinion) come off as being factual (without any real evidence). The only part that I can remotely agree with is that this was a badaid fix for a much deeper issue at hand. Alas, the deeper problem you speak of most likely differs between you and I but that can't be helped.
Meepo Haters gonna Hate. https://twitter.com/KazeNilrem (@KazeNilrem)
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 01:44 GMT
#772
On September 16 2011 10:42 Zdrastochye wrote:
Why not leave NP alone and nerf the more groundbreaking spell of Infestors and double the energy cost of IT?

Well to the zerg np seems to be the most precious spell in the world, with all this care for the spell its unbelievable.
RavenLoud
Profile Joined March 2011
Canada1100 Posts
September 16 2011 01:44 GMT
#773
Didn't they do this in the beta then reverted it back 2 patches later?
graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 01:46 GMT
#774
On September 16 2011 06:02 Yaotzin wrote:
Show nested quote +
On September 16 2011 06:02 tuho12345 wrote:
One last wish. Just let mothership immune from the NP. It's just bullshit to see the most expensive/highest tech/ultimate unit in the game being so silly when it get NPed

Blizzard gave up on making the mothership a "real" unit back in alpha/beta. They tried tons of things with it back then. They've said they consider it a casual unit now.

its actually a bad unit if it can be NP right?
Yoshi Kirishima
Profile Blog Joined July 2009
United States10364 Posts
September 16 2011 01:47 GMT
#775
This is great.

This way, Thor Hellion can still work, since Thors will be able to hit the Infestors. Now you may say, wtf infestors already get raped when there's tanks even with 9 range, so 7 range is gonna be really dumb. Well they're so squishy it doesn't matter that they need 7 range, it's not going to work either way as long as he has like 1 tank per 2 infestors roughly.

However, in ZvP, this sounds genius. You can still NP Colossi, but generally, Colossi compositions can still be used as a soft counter (considering that Fungal will still work well) to compositions that don't have Corruptors but only Infestors. And it adds another element of micro to the game; if you somehow get your Infestors close, like fungalling their army and/or dropping your infestors, then NP'ing their Colossi, you could end up winning a fight.

However the problem I see is that with the new 7 range, it seems like the gameflow of ZvP will be this:

Zerg gets Infestors
Protoss gets Colossi OR HT

If protoss gets Colossi, Zerg adds Corruptors. But what happens when he goes HT? Do you just mass up on Roach ultra I guess?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Lobotomist
Profile Joined May 2010
United States1541 Posts
Last Edited: 2011-09-16 01:48:43
September 16 2011 01:48 GMT
#776
neural parasite: still no longer useful. Thors it's a borderline case, but your infestors are likely to die before the neural animation finishes.

Maybe this balance change will stop zergs from winning every tournament like they have been, oh wait...

Good thing I just learned how to play terran.
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
Last Edited: 2011-09-16 01:50:55
September 16 2011 01:49 GMT
#777
On September 16 2011 10:44 RavenLoud wrote:
Didn't they do this in the beta then reverted it back 2 patches later?


Not quite, it started as range 7, then went up to 9 and hadn't been reverted until now. The change they did make was keeping it at 9, but making it an upgrade and doubling the energy cost, it also used to be ground-only which seems like a much better change :\
Faulteh
Profile Joined May 2010
Canada48 Posts
September 16 2011 01:50 GMT
#778
Because I think Infestors are still going to be very good in the mid game, what I will be doing is a ling/infestor build with an immediate hive into ultra's.

I'll see how it works but the gas saving from researching neural will get me hive and then with ultra's build time decrease, hopefully I can hit some kind of timing. then push with mass ling/ultra and burrow spam IT's behind the protoss ball.

I don't think NP is the problem in this matchup. I think like everyone else, fungal should not be a snare.



The big problem I see with the PvZ matchup is 1) gateway units are pretty shit

2) in a perfect world, mass lings should force zealots, in which a tech switch to muta would be killer. Unfortunately, on almost all maps (because of sentries) all it does is force turtle into deathball. Collosus hard counter zerglings so hard that toss can use stalkers that on their own suck vs zerglings because of how good col's are.

I dunno, I'll be doing quicker ultra's probably and maybe toying with more muta harrass. I feel like this is just going to get me killed by blink stalker tho.

graniten
Profile Joined August 2011
Sweden36 Posts
September 16 2011 01:56 GMT
#779
I have an idea cant all just play terran in terrancraft it would be pritty fun if everybody was terran :D What would blizzard do? Fire dayvie?
EnSky
Profile Joined June 2011
Philippines1003 Posts
September 16 2011 01:58 GMT
#780
On September 16 2011 10:34 Mutality wrote:
I dont understand how they think Infestors need to be fixed faster than ghosts can someone plz show bilizzard the Mvp vs July game 2 VOD

Do you really want to include MVP in a balance discussion?
Prev 1 37 38 39 40 41 59 Next
Please log in or register to reply.
Live Events Refresh
Sparkling Tuna Cup
10:00
Weekly #112
CranKy Ducklings48
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 298
BRAT_OK 82
MindelVK 23
StarCraft: Brood War
Sea 3507
firebathero 3109
Larva 552
actioN 440
Pusan 281
Soma 171
Hyun 159
hero 149
Sharp 140
Barracks 139
[ Show more ]
PianO 101
Last 73
Backho 48
Mind 41
ToSsGirL 29
NotJumperer 21
NaDa 16
Terrorterran 16
Noble 12
scan(afreeca) 9
HiyA 4
Dota 2
Gorgc6099
League of Legends
JimRising 970
Counter-Strike
fl0m2709
Stewie2K859
zeus302
Heroes of the Storm
Khaldor169
Other Games
summit1g16605
XaKoH 117
goatrope47
Organizations
Counter-Strike
PGL112
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH195
• LUISG 24
• intothetv
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 1699
• WagamamaTV255
• lizZardDota258
League of Legends
• Jankos2927
• Lourlo1560
Upcoming Events
WardiTV Korean Royale
1h 36m
LAN Event
4h 36m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
7h 36m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
9h 36m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
22h 36m
Wardi Open
1d 1h
WardiTV Korean Royale
2 days
Replay Cast
2 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
3 days
[ Show More ]
The PondCast
3 days
RSL Revival
3 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
4 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
5 days
RSL Revival
5 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
6 days
RSL Revival
6 days
Reynor vs sOs
Maru vs Ryung
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.