A New Build Order Planner - Page 2
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snexwang
Australia224 Posts
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DeltaOne
Sweden51 Posts
http://www.sc2planner.com/#ZoFaakkkp9oEkjh | ||
KingOfAmerica
United States246 Posts
Three cheers! | ||
myzael
Poland605 Posts
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LOcDowN
United States1014 Posts
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Fydor
Canada43 Posts
Thanks again. | ||
Garnet
Vietnam9012 Posts
On September 01 2011 00:30 DeltaOne wrote: Are you talking about having more than like 20 tracks? I didn't think this would be very common. Can you give an example? When I have more than 15 rows for example. | ||
DeltaOne
Sweden51 Posts
On September 01 2011 01:27 Fydor wrote: Another Thing I just noticed is that there is no option to take drones off gas. For a speedling expand build you often want to remove drones after 100gas, but I can't seem to figure out if that option is built in or not. Thanks again. Just click on "Mineral Drone" to put gas workers over to minerals again. | ||
EdSlyB
Portugal1621 Posts
On September 01 2011 00:00 Bromazepam wrote: Oh my god, I feel like you hacked my brain. I was working on a planner EXACTLY like this one. Up to the smallest details as far as I can see. The only difference is that mine wasn't gonna be web-based. Well, gg, I guess I don't need to complete mine anymore :D What the hell? GG??? You should join forces and do a GREATER planner. I'm certain that both have diferent ideas that could help each other. DO IT! ^^ | ||
DeltaOne
Sweden51 Posts
On September 01 2011 01:29 Garnet wrote: When I have more than 15 rows for example. For big builds, this could be a potential problem. I think the best way to fix this problem is to bundle together actions that happens simultaneously, like "8 x Roach". I've already done this with gas workers to reduce vertical space. Thanks for the feedback. | ||
d9mmdi
Germany179 Posts
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Powster
United States650 Posts
I did my 1 gas 1 gate expand PvT build then how I react after scouting possible marine tank banshee all-in lol.. Its pretty accurate from how I do it in game.. | ||
Hypoxia
United States31 Posts
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Bromazepam
820 Posts
I don't know how you deal with the workers sharing the patches, but I noticed that with one base and 24 probes the mineral income was 815/minute, which is close to Liquipedia's reported average (816) for a saturated base, and adding one more increased it only by 15. So I suppose you're already considering all bases as 8 mineral/2 gas. Edit: oh, also, you supported the macro hatchery but not the macro OC/defensive PF. While unusual in a planned build, I think it might be worth adding. On September 01 2011 01:35 EdSlyB wrote: What the hell? GG??? You should join forces and do a GREATER planner. I'm certain that both have diferent ideas that could help each other. DO IT! ^^ Heh, I honestly have very little to add to it. I wasn't joking when I said this was exactly as I had enivisoned it. Besides the two things I already posted, I've got nothing else. | ||
TiTanIum_
Brazil1335 Posts
A suggestion is to make the simulator map dependent - use base distances from main to main, main to natural, main to door. Sometimes using the distance for scouting and walling in is essential in some mus, like tvz and pvz for walling in and scouting for 6 pool, tvt walling in (in the current "metagame"), so you would need to know when to send the scv / probe to the door to build pylons, supply depots, etc. But as previously stated it has some bugs, which are easily fixed, and it is actually very easy to use. | ||
MrCon
France29748 Posts
Anyway, this is AWESOME. Try to output the format so it's YABOT compatible and you'll be a hero <3 | ||
Ownos
United States2147 Posts
And also see the supply number on the main bottom pane. Very nice so far though. | ||
DeltaOne
Sweden51 Posts
@MrCon: Yes that is right. If you want you can return with the SCV making it mine (minerals) again after some time. You can also use this to simulate worker transfers to expansions or building things far away. @Ownos: Some export features are under way including a supply-based list and YABOT. I will think about supply numbers in the main pane. | ||
shackes
Germany148 Posts
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Ownos
United States2147 Posts
Doesn't seem to be a way to put multiple chrono boosts on my carrier though. | ||
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